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Warfare & Tactics

 
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Thoughts on ship progression for Amarr FW?

Author
Sairi Katelin
State War Academy
Caldari State
#1 - 2013-01-12 04:43:15 UTC
Looking at getting a character into FW on the Amarr side. What sort've ships are probably advisable based on what sort've things usually shoot at them? Any specific thoughts as far as favorite fits or damage types to focus on/look out for or 'you'll end up looting a lot of rats with modules like X'?
ShahFluffers
Ice Fire Warriors
#2 - 2013-01-12 06:12:15 UTC
Get lots of small ships... T1 frigates, Destroyers, and a few cruisers. Pre-fit them all in an easy to access station... with some of the fits being the "standard" for the people you fly with and some fit for "solo" and/or "random gang" stuff.
Sairi Katelin
State War Academy
Caldari State
#3 - 2013-01-12 06:27:27 UTC  |  Edited by: Sairi Katelin
I understand the "lots of t1 ships" part, it's the question of WHICH t1 ships to start out in that gets me. Punishers? Merlins? Condors? "Just whatever looks pretty because it wont matter"? "Expect to be tanking damage type X a lot and be able to do damage type Y"? "Make sure you can fit specialized module J because of FW-specific-tactic-#17"? "It doesn't matter, but you'll have a lot more access to ship type L and Module P through the LP store"?
Zen Guerrilla
CTRL-Q
The Weekend Warriors
#4 - 2013-01-12 06:32:33 UTC
You're giving it way too much thought.

Browse the FW killboards for fits, read up on some solo pvp threads, ask for advice in the militia channel.

Long range Condors, AB Executioners, both Amarr destroyers, Omens, Arbitrators. Go with those. Maybe try out logi, if you're competent, people will love you for it.

pew pew

Shaalira D'arc
Aliastra
Gallente Federation
#5 - 2013-01-12 06:40:24 UTC
While planning is usually a good thing, it's futile to think out your entire ship progression beforehand.

Often, you try out a fit or ship that looks good but ends up not to your liking. Sometimes, otherwise good fits just don't match your flying style or your strengths as a pilot. On the other hand, you might try a fit that you think is crazy or a bad match but end up loving it.

Get experience and be flexible. Once you get your feet wet with a few fights, you'll have a better idea about what you'll need.
Tsobai Hashimoto
Perkone
Caldari State
#6 - 2013-01-12 07:14:56 UTC
for pvp its always omni damage to tank. you just want a cheap pvp fit t1 frig that you have decent skills in.

test thingd out and have fun.

if your new to pvp find a good active fw corp that plays in your timezone. they will help you out a lot.
Gunship
Viziam
Amarr Empire
#7 - 2013-01-12 08:25:13 UTC
Two types of ship to consider:

Short range, high dps/tank (Punisher is good for that).

Long range, speed to orbit and take out target (Condor is good for that).

Contact me if you want help with finding an Amarr FW corp for your TZ.
SeaSaw
Tribal Liberation Force
Minmatar Republic
#8 - 2013-01-12 18:43:54 UTC
Good Sir;

A sturdy Merlin will serve you well.

your humble servent
SeaSaw
Veshta Yoshida
PIE Inc.
Praetoria Imperialis Excubitoris
#9 - 2013-01-12 19:28:42 UTC
Use whichever ships you enjoy the most and have the most experience with. The field is pretty well level power wise after the tiericide pass so if you know what you are flying intimately you'll have the advantage over John/Jane Doe who jumped on the latest perceived bandwagon.

Start small (frigates/destroyers) to get a feel for the area and enemy .. when you have settled in start shopping for bigger and/or T2.

If, on the other hand, you just want employment as a farm hand .. any frig with cpu and lows to fit a cloak and 2-3 stabs .. you'll be hated by most but can laugh at them as you get VIP treatment at the bank!
Machiavelli's Nemesis
Angry Mustellid
Lost Obsession
#10 - 2013-01-12 19:31:12 UTC
Tormentors.

Be the envy of all your friends with their silly "grownup" ships...
Colt Blackhawk
Doomheim
#11 - 2013-01-12 19:33:27 UTC
Forget brawling.
95% of all cases you get blobbed.
Kiting in a fast ship is all you can do. So you can chicken out before the blob catches you.

[09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks.

Taoist Dragon
The Flying Dead.
#12 - 2013-01-12 22:42:10 UTC
Brawling is fun but you need to setup the fight first so you can kill your target and gtfo before the blob arrives.

But just pick a couple of ships you like the look/feel of and fit about 10 up and go fly them. :)

That is the Way, the Tao.

Balance is everything.

Trinkets friend
Sudden Buggery
Sending Thots And Players
#13 - 2013-01-13 01:51:48 UTC
here is all the ship progression you need.

Bantam. Warp Core Stabs. Cloak.
Power of Two.
Daredevil, neutron blasters.

Use DD to clear up to medium. Install cloaky bantam alt. Move to next plex, clear that out.

Orbit for LPs.
Zarnak Wulf
Amarrian Vengeance
Team Amarrica
#14 - 2013-01-13 05:21:35 UTC
Machiavelli's Nemesis wrote:
Tormentors.

Be the envy of all your friends with their silly "grownup" ships...


Tormentor Love

Grown up ships are overrated.
Cynthia Nezmor
Nezmor's Golden Griffins
#15 - 2013-01-13 06:04:07 UTC
Trinkets friend wrote:
here is all the ship progression you need.

Bantam. Warp Core Stabs. Cloak.
Power of Two.
Daredevil, neutron blasters.

Use DD to clear up to medium. Install cloaky bantam alt. Move to next plex, clear that out.

Orbit for LPs.


I love all the hate I get for this, even though I am just copying what I saw from Bahamut420..OK, I admit he sucks at it, he was only using 1 stabbed Vigil, when in fact anyone can use 8 easily.