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Cyno jamming cruiser

Author
jamesoverlord
Black Layer Syndicate
Pan-Intergalatic Business Community
#1 - 2013-01-10 00:30:33 UTC  |  Edited by: jamesoverlord
Ok so this is an idea seen as the pvp these days are most lets hop on a titan and make things boring with low risk and the small guys getting thrashed

my idea is to create a support cruiser class that can cyno jam on grid area only stopping these hot drops only on grid making it more fair for the smaller guys and small gang pvp nobody likes getting hot dropped in a fleet where you are just out to have a decent fight not saying fair fight but at least a decent one.

so for the three different races you should have a shield version for caldari with missile bonus armour version for amarr with laser bonus and mini version with projectile bonus and gallente bonus with hybrid bonus plus a bonus to speed and micro warp drive cap usage the tank should be kept weak so its fair to all even those who want to hot drop

this ship would give the people who still believe in roaming and having a decent fight a fair chance against the guys who sit on a titan all night just wanting to gank people its boring and there should be something to counter this I.E a ship that can stop cynos on grid

let me know what you think titan users are going to troll of course but its just an idea to even up the field abit
Veronica Kerrigan
Surgically Constructed L Feminist
#2 - 2013-01-10 00:34:30 UTC
I agree that there should be some way to stop cynos from being lit on grid, and I have supported this as a role for the tech 2, tier 2 BC. They are the only pre crucible hull that does NOT have a tech 2 variant, witht he exception of capitals and rookie ships. They would be a little like dictors I imagine, with a healthy amount of tank, with weapons coming as an afterthought. This gives the gang fielding it a little bit more notice when they are going to get another gang dropped on them, or if they need to start getting their own capitals out of the fight so they can withdraw.
DooDoo Gum
Center for Advanced Studies
Gallente Federation
#3 - 2013-01-10 11:27:30 UTC
jamesoverlord wrote:
Ok so this is an idea seen as the pvp these days are most lets hop on a titan and make things boring with low risk and the small guys getting thrashed

my idea is to create a support cruiser class that can cyno jam on grid area only stopping these hot drops only on grid making it more fair for the smaller guys and small gang pvp nobody likes getting hot dropped in a fleet where you are just out to have a decent fight not saying fair fight but at least a decent one.

so for the three different races you should have a shield version for caldari with missile bonus armour version for amarr with laser bonus and mini version with projectile bonus plus a bonus to speed and micro warp drive cap usage the tank should be kept weak so its fair to all even those who want to hot drop

this ship would give the people who still believe in roaming and having a decent fight a fair chance against the guys who sit on a titan all night just wanting to gank people its boring and there should be something to counter this I.E a ship that can stop cynos on grid

let me know what you think don't titan users are going to troll of course but its just an idea to even up the field abit


umm... wouldnt that enable someone to exploit this by dropping caps on grid and then firing up their own cyno jammer to stop any counter force... thus creating a rather uncomfortable experience for the original target ?
Reppyk
The Black Shell
#4 - 2013-01-10 11:37:04 UTC
DooDoo Gum wrote:
umm... wouldnt that enable someone to exploit this by dropping caps on grid and then firing up their own cyno jammer to stop any counter force... thus creating a rather uncomfortable experience for the original target ?
Lit your own cyno in another grid.

It would not stop hotdropping, but at last it would delay it.

I like the idea. A T2 BC is ~200m and it looks fair enough.

I AM SPACE CAPTAIN REPPYK. BEWARE.

Proud co-admin of frugu.net, a French fansite about EVE !

jamesoverlord
Black Layer Syndicate
Pan-Intergalatic Business Community
#5 - 2013-01-10 12:26:47 UTC
DooDoo Gum wrote:
jamesoverlord wrote:
Ok so this is an idea seen as the pvp these days are most lets hop on a titan and make things boring with low risk and the small guys getting thrashed

my idea is to create a support cruiser class that can cyno jam on grid area only stopping these hot drops only on grid making it more fair for the smaller guys and small gang pvp nobody likes getting hot dropped in a fleet where you are just out to have a decent fight not saying fair fight but at least a decent one.

so for the three different races you should have a shield version for caldari with missile bonus armour version for amarr with laser bonus and mini version with projectile bonus plus a bonus to speed and micro warp drive cap usage the tank should be kept weak so its fair to all even those who want to hot drop

this ship would give the people who still believe in roaming and having a decent fight a fair chance against the guys who sit on a titan all night just wanting to gank people its boring and there should be something to counter this I.E a ship that can stop cynos on grid

let me know what you think don't titan users are going to troll of course but its just an idea to even up the field abit


umm... wouldnt that enable someone to exploit this by dropping caps on grid and then firing up their own cyno jammer to stop any counter force... thus creating a rather uncomfortable experience for the original target ?



your right but if you make it a modual that takes fuel to activate and every cycle takes fuel small cargo bay enough for ammo and fuel for say 4 cycles of 30 secs problem solved if there is more then one on the field then you can only activate it when there isn't another one active
Malcorath Sacerdos
Republic University
Minmatar Republic
#6 - 2013-01-10 12:49:18 UTC
sounds like an intresting idea.
Veronica Kerrigan
Surgically Constructed L Feminist
#7 - 2013-01-10 16:18:21 UTC
DooDoo Gum wrote:
jamesoverlord wrote:
Ok so this is an idea seen as the pvp these days are most lets hop on a titan and make things boring with low risk and the small guys getting thrashed

my idea is to create a support cruiser class that can cyno jam on grid area only stopping these hot drops only on grid making it more fair for the smaller guys and small gang pvp nobody likes getting hot dropped in a fleet where you are just out to have a decent fight not saying fair fight but at least a decent one.

so for the three different races you should have a shield version for caldari with missile bonus armour version for amarr with laser bonus and mini version with projectile bonus plus a bonus to speed and micro warp drive cap usage the tank should be kept weak so its fair to all even those who want to hot drop

this ship would give the people who still believe in roaming and having a decent fight a fair chance against the guys who sit on a titan all night just wanting to gank people its boring and there should be something to counter this I.E a ship that can stop cynos on grid

let me know what you think don't titan users are going to troll of course but its just an idea to even up the field abit


umm... wouldnt that enable someone to exploit this by dropping caps on grid and then firing up their own cyno jammer to stop any counter force... thus creating a rather uncomfortable experience for the original target ?


I believe that is the idea. Much like a system wide cyno jammer prevents capital escalation in your system, this ship would prevent capital escalation on the grid, a much more limited protection. It gives the side with this vessel an advantage, but it is only about a minute or two of extra time before enemy caps get on grid.
nikon56
UnSkilleD Inc.
#8 - 2013-01-10 16:56:45 UTC  |  Edited by: nikon56
Veronica Kerrigan wrote:
DooDoo Gum wrote:
jamesoverlord wrote:
Ok so this is an idea seen as the pvp these days are most lets hop on a titan and make things boring with low risk and the small guys getting thrashed

my idea is to create a support cruiser class that can cyno jam on grid area only stopping these hot drops only on grid making it more fair for the smaller guys and small gang pvp nobody likes getting hot dropped in a fleet where you are just out to have a decent fight not saying fair fight but at least a decent one.

so for the three different races you should have a shield version for caldari with missile bonus armour version for amarr with laser bonus and mini version with projectile bonus plus a bonus to speed and micro warp drive cap usage the tank should be kept weak so its fair to all even those who want to hot drop

this ship would give the people who still believe in roaming and having a decent fight a fair chance against the guys who sit on a titan all night just wanting to gank people its boring and there should be something to counter this I.E a ship that can stop cynos on grid

let me know what you think don't titan users are going to troll of course but its just an idea to even up the field abit


umm... wouldnt that enable someone to exploit this by dropping caps on grid and then firing up their own cyno jammer to stop any counter force... thus creating a rather uncomfortable experience for the original target ?


I believe that is the idea. Much like a system wide cyno jammer prevents capital escalation in your system, this ship would prevent capital escalation on the grid, a much more limited protection. It gives the side with this vessel an advantage, but it is only about a minute or two of extra time before enemy caps get on grid.

yes and no.

while i like the concept, it would be easy to perma run said module provided you field what is necessary.
you take said cruiser, provided one cap is on field, said cap could feed the cruiser in fuel via hangar and rep him up, thus preventing on grid cyno potentially for a very long time, maybe enought to prevent ennemy cyno to light is own if pointed (cannot go offgrid to bring reinforcement) or destroyed.

and by the time another cyno up, fleet is dead, while actually they had means to counter.

the current issue with bridges is that many ppl misuse it only playing the "hotdrop 20 BS to kill a cruiser" thing, and nothing more, wich is boring and lame.

plus this will be a "all or nothing result" jump are pretty fast, so the odd you manage to activate the jammer before cyno light and fleet on field are really low.

so either you still end up with overwhelming fleet or you just kill the bait with nothing more
jamesoverlord
Black Layer Syndicate
Pan-Intergalatic Business Community
#9 - 2013-01-10 17:22:48 UTC
Sorry but your missing the point its on grid jammer only and if your lame enough to send one ship as bait then you deserve to die i think its the perfect counter to titan huggers and it gets roaming gangs back out there for good fights not to mention equals out the field for the smaller guy
Nikk Narrel
Moonlit Bonsai
#10 - 2013-01-10 17:53:44 UTC
Sorry to rain on the general parade here, but I feel the OP is skipping past a few crucial details, in what is really a larger more complex issue.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.



The OP presents an idea that would effectively remove the counter that was player created.
Noone seriously is worried over cloaked vessels, as they are balanced with low combat abilities in exchange for this would-be stealth.
No, people are more worried about is that the vessel may be allowing a fleet to bypass local chat's intel.

That population spike is a dead giveaway that a large number of ships is coming, and local warns everyone the moment they enter the system. Short of hot dropping, it is simple to stay aligned and insta warp to a safe the moment you see such a pop spike. This allows anyone wanting to avoid a fleet the ability to do so.

I do not suggest that fleets should be fed free kill mails, do not assume that. I AM suggesting that it should take more effort than casually glancing at local chat to be warned of this.

If you don't want to need teamwork and effort to succeed, go where it is not needed. Everywhere local warns people like this, however, I notice it is also not needed.
jamesoverlord
Black Layer Syndicate
Pan-Intergalatic Business Community
#11 - 2013-01-10 18:23:03 UTC
Nikk Narrel wrote:
Sorry to rain on the general parade here, but I feel the OP is skipping past a few crucial details, in what is really a larger more complex issue.

Hot Dropping: Bridging is intended to bypass reinforced blockades and travel time. Here, it has been fine tuned to avoid advertising the presence of a fleet to the free intel tool as well by delaying the easily recognizable population spike till the last possible moment. The intention is to deny the warning local provides, although it still reports the presence of the cyno boat enough to be associated with AFK Cloaking instead.
Quite simply, while PvE pilots would never resume regular activities with a hostile fleet present, they are sometimes willing to gamble over whether a cloaked vessel represents that level of threat at a given time.



The OP presents an idea that would effectively remove the counter that was player created.
Noone seriously is worried over cloaked vessels, as they are balanced with low combat abilities in exchange for this would-be stealth.
No, people are more worried about is that the vessel may be allowing a fleet to bypass local chat's intel.

That population spike is a dead giveaway that a large number of ships is coming, and local warns everyone the moment they enter the system. Short of hot dropping, it is simple to stay aligned and insta warp to a safe the moment you see such a pop spike. This allows anyone wanting to avoid a fleet the ability to do so.

I do not suggest that fleets should be fed free kill mails, do not assume that. I AM suggesting that it should take more effort than casually glancing at local chat to be warned of this.

If you don't want to need teamwork and effort to succeed, go where it is not needed. Everywhere local warns people like this, however, I notice it is also not needed.


and you still miss the point and by the look of it the titan hugger trolls are coming
Nikk Narrel
Moonlit Bonsai
#12 - 2013-01-10 18:48:11 UTC
jamesoverlord wrote:
Nikk Narrel wrote:
See post #10 above.


and you still miss the point and by the look of it the titan hugger trolls are coming

Noone is missing a point.

You are complaining about something that was player created as a counter measure to the intel provided by Local Chat.

If you ignore this source and cause for it, you won't get a realistic solution either. You will just create something that gets exploited, by either making the original problem worse, or snowballing into something entirely unforeseen.

Only by removing the cause of a problem is it eliminated.
Mary Annabelle
Moonlit Bonsai
#13 - 2013-01-10 18:59:06 UTC
jamesoverlord wrote:
Ok so this is an idea seen as the pvp these days are most lets hop on a titan and make things boring with low risk and the small guys getting thrashed

my idea is to create a support cruiser class that can cyno jam on grid area only stopping these hot drops only on grid making it more fair for the smaller guys and small gang pvp nobody likes getting hot dropped in a fleet where you are just out to have a decent fight not saying fair fight but at least a decent one.

so for the three different races you should have a shield version for caldari with missile bonus armour version for amarr with laser bonus and mini version with projectile bonus and gallente bonus with hybrid bonus plus a bonus to speed and micro warp drive cap usage the tank should be kept weak so its fair to all even those who want to hot drop

this ship would give the people who still believe in roaming and having a decent fight a fair chance against the guys who sit on a titan all night just wanting to gank people its boring and there should be something to counter this I.E a ship that can stop cynos on grid

let me know what you think titan users are going to troll of course but its just an idea to even up the field abit

You just unbalanced null and low sec in favor of care bears.

With just one of these present on grid with miners, any AFK Cloaky type is neutralized.
This blocks the cyno, and no cloaking vessel could outfight a non cloaking cruiser.

If a fleet does show up through a gate, or even cyno into system by any means off-grid, they can all get safe well before they actually face any risk.

Local neutralizes straight up fights being a threat, this idea kills the rest.

At least you created a must have item for bearing, no doubt it will be considered cost effective to have as insurance in case something cloaked shows up.
CraftyCroc
Fraternity Alliance Please Ignore
#14 - 2013-01-10 19:16:41 UTC
This would be a nice addition
Crimeo Khamsi
Viziam
Amarr Empire
#15 - 2013-01-10 19:26:22 UTC  |  Edited by: Crimeo Khamsi
This seems pretty pointless.

First of all, you can't just hotdrop a huge fleet randomly at the drop of a hat anywhere you find trouble. The fleet has to be in range of your cyno, and all those pilots have to be at their computers, in their ships, all in one place ready to go fight. This is usually therefore planned ahead of time, not a spur of the moment thing. Or at best, they might have 5 different agents in range cruising around looking for trouble. I don't see why it's unreasonable for people to do this if they carefully planned for it.

Second of all, you wouldn't stop hot drops anyway. You'd just delay them by a matter of seconds, while one of their frigates speeds off at 3 km/s and gets off grid in about a minute. OR drains his cap and partial-warps to a nearby celestial then lights a cyno 1 AU away. Then they drop in and all warp to one of the guys on grid. OR even more likely, they would have one frigate already 300km behind all the rest of them, specifically because of those cyno jammers. You're still all going to die, probably. So why bother introducing a complicated new game feature to little effect?
Nikk Narrel
Moonlit Bonsai
#16 - 2013-01-10 19:31:26 UTC
Crimeo Khamsi wrote:
This seems pretty pointless... So why bother introducing a complicated new game feature to little effect?

I think Mary Annabelle caught on to it.

This is not to create fights, or even balance fights. It is a means to avoid them.

A cyno pilot who knows he cannot light up won't bother. The whole point of a hot drop is to catch someone who would otherwise not stick around to fight.
Having established they don't want a fight, and this keeping it firmly up to them, it won't happen.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#17 - 2013-01-10 20:04:22 UTC

I'm not 100% opposed to this, but it needs to be carefully balanced.

1.) Covert cyno's should be unaffected by this. Covert Jump capable ships are already limited by their hull, and I see no reason to prevent covert jumping...

2.) Jamming out an entire grid is pretty harsh.... and that may be too much. I'd prefer a more limited range, like a 50-100 km radius sphere.

3.) The order of precedence needs to be established. If I light a cyno, it should be to late for you to prevent it bridging to it... In other words, you need to preemptively act to prevent a cyno, not "react" to prevent a bridge to an already lit cyno.

4.) The cyno-jamming ship needs to suffer drawbacks:
  • Activating the cyno jamming module should incur a weapons flag (i.e. no docking/jumping for 60s).
  • Activating the cyno jamming module might also incur movement penalties (like to hics)....

  • With these "balances", the cynojamming ship might be acceptable... but the idea still needs further vetting!
    Sigras
    Conglomo
    #18 - 2013-01-10 22:03:49 UTC
    Nikk Narrel wrote:
    Crimeo Khamsi wrote:
    This seems pretty pointless... So why bother introducing a complicated new game feature to little effect?

    I think Mary Annabelle caught on to it.

    This is not to create fights, or even balance fights. It is a means to avoid them.

    A cyno pilot who knows he cannot light up won't bother. The whole point of a hot drop is to catch someone who would otherwise not stick around to fight.
    Having established they don't want a fight, and this keeping it firmly up to them, it won't happen.

    I think the exact opposite . . . how many roams dont take place because everyone fears the hot drop? how many fleets arent engaged because "it feels like bait cyno"

    I suggest this module have a 1 minute cycle timer with no early deactivation. This module would also disallow warp and would carry with it the same propulsion mod penalties as the warp disruption field generator.

    Basically it would be saying "I dont want to be hot dropped, but I'm committing to this fight"
    Sigras
    Conglomo
    #19 - 2013-01-10 22:13:26 UTC
    Gizznitt Malikite wrote:
    I'm not 100% opposed to this, but it needs to be carefully balanced.

    1.) Covert cyno's should be unaffected by this. Covert Jump capable ships are already limited by their hull, and I see no reason to prevent covert jumping...

    Agreed, covert cynos arent affected by system cyno jammers, there is no reason a lesser version of one should be able to do what the greater version cant.

    Gizznitt Malikite wrote:
    2.) Jamming out an entire grid is pretty harsh.... and that may be too much. I'd prefer a more limited range, like a 50-100 km radius sphere.

    maybe 200 km? so youre out of warp disruption range of a lachesis with loki bonus?

    Gizznitt Malikite wrote:
    3.) The order of precedence needs to be established. If I light a cyno, it should be to late for you to prevent it bridging to it... In other words, you need to preemptively act to prevent a cyno, not "react" to prevent a bridge to an already lit cyno.

    Agreed . . . the field should prevent cynos from going up but not affect any cynos currently up.

    It would be cool, however, to script the module to prevent ships from coming through open cynos if you targeted it, like the script on the warp disruption field generator.

    So you can have the script in and target the ship launching the cyno to prevent anyone from coming through it, so you would need 2 to completely lock down a grid once a cyno is up.

    Gizznitt Malikite wrote:
    4.) The cyno-jamming ship needs to suffer drawbacks:
  • Activating the cyno jamming module should incur a weapons flag (i.e. no docking/jumping for 60s).
  • Activating the cyno jamming module might also incur movement penalties (like to hics)....

  • With these "balances", the cynojamming ship might be acceptable... but the idea still needs further vetting!

    I would also make it a 60 second cycle that prevents warp off like I said above, it would be the module for "I want to fight this fleet, not this fleet and all their friends"
    Nikk Narrel
    Moonlit Bonsai
    #20 - 2013-01-10 22:37:00 UTC
    Sigras wrote:
    I think the exact opposite . . . how many roams dont take place because everyone fears the hot drop? how many fleets arent engaged because "it feels like bait cyno"

    How many well intentioned ideas end up being misused?

    I appreciate you would want this to promote more PvP, but the fact remains that it could be used very effectively to avoid it.
    And let there be no doubt strong motivation exists for some pilots to do exactly that.

    It is not enough that it might do some good occasionally.

    How would you balance out those who would seek to avoid risk, above and beyond what is intended by the game's design?
    For this undoubtedly creates such opportunities.
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