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Worm Hole Stabelizer

Author
DJ P0N-3
Table Flippendeavors
#41 - 2013-01-09 17:51:09 UTC
Never assume that difficult logistics or expense are a deterrent to people who live in w-space.

If you're not trying to gain the favor of the WH community, then you're better off requesting a whole new type of space. There has been plenty of motion in that direction in F&I, and it won't immediately incur a storm of "ew get your blobs and blues off my lawn".

The reason people are dodging around the upsides and downsides is that to us, there is no upside. Its existence is the downside. It is introducing something that runs fundamentally counter to the way w-space works. This thread is the AFK cloaking dead horse of w-space. It has happened before and will happen again, and you're going to get cranky people saying "oh god not this again" every single time.
Derath Ellecon
University of Caille
Gallente Federation
#42 - 2013-01-09 18:42:59 UTC
DJ P0N-3 wrote:
I'm going to interrupt you here to point out that C3s and C4s cannot have statics to the same type of space. The C1-2, C3-4, and C5-6 limitation has nothing to do with common statics. In fact, these restrictions make no sense in the context of statics at all.


Confused by what you are saying here. Granted C3's don't have w'space statics, but C4/C4 wormholes exist.
DJ P0N-3
Table Flippendeavors
#43 - 2013-01-09 18:52:03 UTC  |  Edited by: DJ P0N-3
Derath Ellecon wrote:
DJ P0N-3 wrote:
I'm going to interrupt you here to point out that C3s and C4s cannot have statics to the same type of space. The C1-2, C3-4, and C5-6 limitation has nothing to do with common statics. In fact, these restrictions make no sense in the context of statics at all.


Confused by what you are saying here. Granted C3's don't have w'space statics, but C4/C4 wormholes exist.


What I meant was that C3s and C4s don't share static destinations. They can connect, but I can't figure out any static-based reason to group the two together. Mass restrictions or similarity in resources, sure, but I'm not sure what statics to k-space and statics to w-space have to do with each other.
tleekett
Federal Navy Academy
Gallente Federation
#44 - 2013-01-10 06:14:37 UTC
the reason for bridging 2 systems would be to link an alliance or corp that has enough people to use 2 wh. With limited ability to support each side. Is very much a double edged sword. If someone wanted to invade a wh connected in this way they would need to throw a small force in one side wait for the other side to run to its assistance then have a small force cut the bridge. Leaving the actual invasion hole empty. ensuring the main force is ready to invade the target system. Would require more scanning and planning but could very much make or break an organization.
Malcorath Sacerdos
Republic University
Minmatar Republic
#45 - 2013-01-10 10:54:41 UTC  |  Edited by: Malcorath Sacerdos
ihave read the entire thread ..

and i am against this idea for the follow reason.

It goes against what wh is meant to be.

here is an example

i have alts in a c4 wh with c2 static- i have good friends in a c2 if we where to bridge these two systems we would have infinite acess to a c2 with c1 and hs statics. giving us the option to

a farm the c4 sites with our caps and alowing our c2 friends to have acess to our system indefinatly.
b farm the c1 for pvp and soloable sites
c when we dont have a grav site the odds are that the c2 will have one.
d eacy axess to hs for sale runs.
e-z pure win.

not only could we do this .

Every single c4 with c2 static could potentially be linked to a c2 with hs static. and thus we have created a number of systems closly relebling Null sec with instant acess to HS

and this is just the start.

deep WH will be nearly instantly made into shallow WH with Deep WH payouts..


so in short this is a bad idea, and shuld never se the light of day.


edit: this would atract the attention of null bears and they would simply use their assets to take every single system giving hs acess to deep wh. and thus wh space would be ruled by null ... wich we all agree we do not want. right ?
TheGunslinger42
All Web Investigations
#46 - 2013-01-10 13:56:07 UTC
These awful "stabilizer" ideas have been bounced around before, and they always range between nearly useless to flat out destructive to what makes wormhole space good.

TheGunslinger42
All Web Investigations
#47 - 2013-01-10 13:58:51 UTC
tleekett wrote:
the reason for bridging 2 systems would be to link an alliance or corp that has enough people to use 2 wh. With limited ability to support each side. Is very much a double edged sword. If someone wanted to invade a wh connected in this way they would need to throw a small force in one side wait for the other side to run to its assistance then have a small force cut the bridge. Leaving the actual invasion hole empty. ensuring the main force is ready to invade the target system. Would require more scanning and planning but could very much make or break an organization.


So it's to facilitate bigger alliances and blobs in wormhole space, and to directly counteract a core mechanic of wormhole space (the fact that there aren't solid connections between any given system)?

Both of these things are bad.
Exterminatus Illexis
Unmarked Discrete Packaging.
#48 - 2013-01-10 17:45:30 UTC
To clear up the confusion from a few people:
You cannot bridge a C2 to a C4.

Honestly I think either making it so that they're grouped by where statics generally lead is a good idea.
Either that or make it so that wormholes of the same class can only be linked to eachother.

That eliminates metagaming there, you can't get logistics any easier and it would actually get harder given a penalty to the exits to K-Space.

As for to facilitate bigger alliances and blobs in WH -Space, yeah it would probably do that but only to a set extent. I'd prefer to see people trying to find ways to make this work than trying to shoot it down. Mind you, EVE has a requirement of being a giant flapping **** to play and thus I'm not terribly hopeful.

With love,

Your favorite idiot.

Malcorath Sacerdos
Republic University
Minmatar Republic
#49 - 2013-01-10 19:02:41 UTC
Exterminatus Illexis wrote:
To clear up the confusion from a few people:
You cannot bridge a C2 to a C4.

Honestly I think either making it so that they're grouped by where statics generally lead is a good idea.
Either that or make it so that wormholes of the same class can only be linked to eachother.

That eliminates metagaming there, you can't get logistics any easier and it would actually get harder given a penalty to the exits to K-Space.

As for to facilitate bigger alliances and blobs in WH -Space, yeah it would probably do that but only to a set extent. I'd prefer to see people trying to find ways to make this work than trying to shoot it down. Mind you, EVE has a requirement of being a giant flapping **** to play and thus I'm not terribly hopeful.


only c1 to c1, c2 to c2, c3 to c3 etc .... would make the feature pointless . sorry you wont get many working for way of making it work simply cause stargates is a thing of K-space not WH.

i can understand your frustration and i dont know how long you have lived in wh space. i however have spen two years in wh space . and i have not Once felt the need of a prmanent bridge between two wh systems. they are islands amongst the stars. not undeveloped country needing to get civilised by stargates!
Meytal
Doomheim
#50 - 2013-01-10 19:39:23 UTC
Malcorath Sacerdos wrote:
only c1 to c1, c2 to c2, c3 to c3 etc .... would make the feature pointless . sorry you wont get many working for way of making it work simply cause stargates is a thing of K-space not WH.

i can understand your frustration and i dont know how long you have lived in wh space. i however have spen two years in wh space . and i have not Once felt the need of a prmanent bridge between two wh systems. they are islands amongst the stars. not undeveloped country needing to get civilised by stargates!

You need to try to look at this from the OP's point of view. SYJ isn't necessarily known for being at the top end of the PvP spectrum, so having a permanent connection to wh-broskies while opening a temporary yet stabilized connection to their static for farming means they can farm in peace. If the evil gankers jump in, they can suitably blob them. The next time another large alliance invades them with a 5-10 man gang, instead of Pell raging in the diplo channel at the bullies, he can rest easy, assured they won't be evicted.

You have safety, and increased cash flow. What is there not to like?
tleekett
Federal Navy Academy
Gallente Federation
#51 - 2013-01-11 07:02:33 UTC  |  Edited by: tleekett
Malcorath Sacerdos wrote:
Exterminatus Illexis wrote:
To clear up the confusion from a few people:
You cannot bridge a C2 to a C4.

Honestly I think either making it so that they're grouped by where statics generally lead is a good idea.
Either that or make it so that wormholes of the same class can only be linked to eachother.

That eliminates metagaming there, you can't get logistics any easier and it would actually get harder given a penalty to the exits to K-Space.

As for to facilitate bigger alliances and blobs in WH -Space, yeah it would probably do that but only to a set extent. I'd prefer to see people trying to find ways to make this work than trying to shoot it down. Mind you, EVE has a requirement of being a giant flapping **** to play and thus I'm not terribly hopeful.


only c1 to c1, c2 to c2, c3 to c3 etc .... would make the feature pointless . sorry you wont get many working for way of making it work simply cause stargates is a thing of K-space not WH.

i can understand your frustration and i dont know how long you have lived in wh space. i however have spen two years in wh space . and i have not Once felt the need of a prmanent bridge between two wh systems. they are islands amongst the stars. not undeveloped country needing to get civilised by stargates!

go back and re read the limitations only c1 and c2, c3-c4, and c5-c6 can be joined. so a c1 can't be linked to a c6
Also mass limitations would prevent null like blob movement.
Aphoxema G
Khushakor Clan
#52 - 2013-01-11 07:30:17 UTC
I think a much more reasonable mechanic would be...

WH Stabilizer holds wormholes open longer at the cost of some kind of fuel which is consumed by both time and what mass passes through the wormhole. The cost will grow exponentially until it's prohibitive.

Activating a stabilizer acts like a cyno and announces to both sides of the wormhole that it's active and can be warped to.

Deploying a WH stabilizer takes a period of time that limits the users ability to do anything else for the duration.

This is great for when you're not sure if you can fit one or two industrials through or if time constraints risk getting stranded in the middle of operating. It also requires the sacrifice of announcing either your haven to the world or your intent to bring a fleet through to wreck someone's day.
tleekett
Federal Navy Academy
Gallente Federation
#53 - 2013-01-11 08:49:29 UTC  |  Edited by: tleekett
There is already fuel consumption and mass restraints in place, announcing the presense of one of these things in k space would make it even more risky resulting in no one using them.
TheGunslinger42
All Web Investigations
#54 - 2013-01-11 09:17:37 UTC  |  Edited by: TheGunslinger42
Aphoxema G wrote:
I think a much more reasonable mechanic would be...

WH Stabilizer holds wormholes open longer at the cost of some kind of fuel which is consumed by both time and what mass passes through the wormhole. The cost will grow exponentially until it's prohibitive.

Activating a stabilizer acts like a cyno and announces to both sides of the wormhole that it's active and can be warped to.

Deploying a WH stabilizer takes a period of time that limits the users ability to do anything else for the duration.

This is great for when you're not sure if you can fit one or two industrials through or if time constraints risk getting stranded in the middle of operating. It also requires the sacrifice of announcing either your haven to the world or your intent to bring a fleet through to wreck someone's day.


so this is "great for" undoing intentional core mechanics of wormhole space

aka this is terrible

tleekett wrote:
There is already fuel consumption and mass restraints in place, announcing the presense of one of these things in k space would make it even more risky resulting in no one using them.


Because if there's one thing we can't have in wormhole space, it's risk! Right tleekett? Ugh go back to highsec you bear.
Paikis
Vapour Holdings
#55 - 2013-01-11 09:18:02 UTC  |  Edited by: Paikis
Meytal wrote:

You need to try to look at this from the OP's point of view. SYJ isn't necessarily known for being at the top end of the PvP spectrum, so having a permanent connection to wh-broskies while opening a temporary yet stabilized connection to their static for farming means they can farm in peace. If the evil gankers jump in, they can suitably blob them. The next time another large alliance invades them with a 5-10 man gang, instead of Pell raging in the diplo channel at the bullies, he can rest easy, assured they won't be evicted.

You have safety, and increased cash flow. What is there not to like?


Posting something like that ^ with an NPC corp alt. I believe the usual response is "Post with your main or GTFO".
Meytal
Doomheim
#56 - 2013-01-11 14:18:11 UTC
Paikis wrote:
Meytal wrote:

You need to try to look at this from the OP's point of view. SYJ isn't necessarily known for being at the top end of the PvP spectrum, so having a permanent connection to wh-broskies while opening a temporary yet stabilized connection to their static for farming means they can farm in peace. If the evil gankers jump in, they can suitably blob them. The next time another large alliance invades them with a 5-10 man gang, instead of Pell raging in the diplo channel at the bullies, he can rest easy, assured they won't be evicted.

You have safety, and increased cash flow. What is there not to like?


Posting something like that ^ with an NPC corp alt. I believe the usual response is "Post with your main or GTFO".

True, but it was too hard to resist :) It also doesn't fabricate any accusations of an invasion attempt by a small gang and corresponding conversation on the diplo channel ;) It has been a while, but I believe it was Transmission Lost with a small sub-cap fleet working their way up a SYJ chain.

However, it does exaggerate my previous point, also echoed by others many times, that this kind of mechanic completely breaks W-Space and typically does so for the purposes I creatively embellished.
unimatrix0030
University of Caille
Gallente Federation
#57 - 2013-01-11 16:18:10 UTC
NO!
This kind of thing is totaly useless!
Especialy because you don't see where this would lead.
This would brake w-space because it is the only space in eve where the environment dictates the fights.
This would make you in charge of the environment.
Also think of the uses, in c1-c3 there is no need for a linkage because most have a k-space connection on had anyway by wich then can get reinforcements, swap out stuff. and whatever you want to do.
If you can't handle that w-space isn't for you.
In c5-c6 would the offensive use of the module be devestating for wormhole population.
Immaging you want to invade a target, you wait untill he logs of or has less number then he has to destroy the module.
You move in, get everything you can get in(3 caps at least and a subcapfleet), and wait untill next day.
As an attacker you timed it so that the defender aren't online( a holiday where none will be online, slow day,...) or have not engough people to take down the stabilizer . You then get in an other bunch of caps and pilots(+3 caps).
On day 3 the defenders muster up a fleet that can take it down, but by then they will need to content with a subcapfleet and 6-9 capitals... .
And all this in the span of 3 days... .
If you want that many in now, you have to be more dedicated then ever to do that... .
O and getting back after the enemy is burned down is easy also... .
So not even the bad c5/c6 will be safe(c5-static c1, c6 static c1,... ) from the never ending reinforcements.
All what will be left in c5/c6 would be large complet timezone covered alliances and a lot of void ones.... .
Small gang warfare in c5/c6 would simply end, targets would even be there... .

So what is the profit in this? None, i see no profit what so ever... .
What is the difference to rolling the hole to the next static?
Keeping the same static makes both get taped out faster, so no profit there, ... .
Invasions will be easier, so no profit there.

What you basicly are doing is keeping the static every day going to the same hole... .

No if you want to do such a thing a like it more in a lost constellation idea, where there is a whole new region added to eve wich have broken down gates you need to repair. Make this at first only reachable through c6's, but after you get in to the lost constellations you can repair the gates and go have a completly seprate null region wich isn't sov null or w-space null.
There you can do whatever to the gates... .

No local in null sec would fix everything!

tleekett
Federal Navy Academy
Gallente Federation
#58 - 2013-01-12 08:03:53 UTC
I like where your going with that other region. However the point of this would be to accomadate a growing alliance and yes it would be risky. And in less than 3 days you could easily put more than 6-9 dreads into a c6 if you were trying to. The device would serve the purpose of expanding a c5-c6 with a lot of extra risk. The only changes to strategy would be to sieging a linked wh. The time restrictions in place help prevent them from being used as an effective tool to invade another wh also the mass limitations. It would be much more time efficient to roll the system and find a new way in than use one of these to invade a wh. The only extra bonus would be a limited size reinforment to one hole or the other in the event of a siege, but if you lock all of your piltots on one side and a gang enters the other and destroys the device game over.
tleekett
Federal Navy Academy
Gallente Federation
#59 - 2013-01-15 10:27:46 UTC
ENDBig smile
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