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New dev blog: My brain was equipped with the following implants

First post First post
Author
l3VGV
Rage and Terror
Against ALL Authorities
#201 - 2011-10-21 21:49:41 UTC
CCP Masterplan wrote:
l3VGV wrote:
Dear CCP!

thnks.

Thanks for the suggestion. I'm not sure if the ID field is readily available via the client, but I'll look into it


Thank you very much!

There is much more ID related ideas. For example if u can add to kill mail ship id, not ship type id but unique id each item should have in DB, we will be able to track how long ship is on duty, how much kills its make befor destroyed etc. Ofcs its need to be added to the victim and envolved section of the mail. If such feature can be added at least to api... Oops
l3VGV
Rage and Terror
Against ALL Authorities
#202 - 2011-10-21 21:55:38 UTC
Strike Severasse wrote:
CCP Guard wrote:
We've been telling you about the cool things we'll have for you in the winter expansion and there's still plenty left.

In this new dev blog, CCP Masterplan reveals the future of pod kill mails.


Pod kill mails with the implants listed? sure why not, but is that what your spending time on, really?

- Fix High/Low/Null, get them mixing a bit at least! (gate security enhancements, small holdings, alerts, so many options)
- Add ships, always loved (and you're doing this so great)
- Put incentive to be in Null
- Make Null not selling your soul to alliances

so much to do, and kill mail details while 'nice' shows that the focus is wrong!



addin such small features as implants list is very easy, fast to make and for sure will be apritiated by the comunity. and can be done by 1 man in a short period of time. rebalanse nullsecs, economy etc is a tack for whole company and can ruin a game if there will be some mistakes.

easy and nice things first. that is a masterplan of ccp i belive Shocked
Bloodhands
Kenshin.
Fraternity.
#203 - 2011-10-23 02:21:49 UTC
Would it be possible to add in clone type to the pod mails for a more accurate pain caused calculation? When you die and realize you forgot to update your clone, you feel horrible. Just think how good you can feel when you kill someone and you find out they forgot to update their clone!
Xenial Jesse Taalo
The Scope
Gallente Federation
#204 - 2011-10-23 23:47:57 UTC  |  Edited by: Xenial Jesse Taalo
Bloodhands wrote:
Would it be possible to add in clone type to the pod mails for a more accurate pain caused calculation? When you die and realize you forgot to update your clone, you feel horrible. Just think how good you can feel when you kill someone and you find out they forgot to update their clone!


While I like this idea, it wouldn't make sense as easily because this is asking for information about the new, unknown clone; not the one you just killed. Then again, that's how everything about killmails works isn't it? Magic information about modules and cargo that we all accept for the fun of trophy killmails. So yeah it's a good idea, sense or no sense.



l3VGV wrote:
addin such small features as implants list is very easy, fast to make and for sure will be apritiated by the comunity. and can be done by 1 man in a short period of time. rebalanse nullsecs, economy etc is a tack for whole company and can ruin a game if there will be some mistakes.

easy and nice things first. that is a masterplan of ccp i belive


I agree with this regarding easy improvements, but I really want to say that it feels like CCP don't get the meaning of the words "low hanging fruit." The new killmails are a nice tweak but really we should be seeing twenty small and observable changes like this, per expansion, not just one or two. I'm surprised at how many obvious ones are still in a game that's 8 years old.


But yes this killmails change is nice.
Xylorn Hasher
Caldari Provisions
Caldari State
#205 - 2011-10-24 08:52:34 UTC
Awesome!!!

It's time to take off the dust from 2030 scan res Loki Big smile

It's pity that it won't work with already gained podkill mails. 127 pod deaths go waste...

All my posts are made shortly after Marihuana consumption.

Fridge Chesthair
Space Mutineers
#206 - 2011-10-24 16:54:44 UTC
Unforgiven Storm wrote:
I was pull to a parallel universe were CCP does what we request. Big smile

Only one more thing:

Allows us to change chars without the need to LOGOUT!



You mean without the client exiting and restarting? Normally, I use the word logout to mean logging out of a character or account. To that extent, yes. Please include the ability to logout of a character without logging completely out of the account, terminating the client, and then starting a brand new client.
Zaknussem
Everybody Loves Donuts
#207 - 2011-10-24 17:44:35 UTC
This is how CCP is going to win back its subscriber base? By dusting off all the old suggestions that have lurked forever on the forums like some veneral disease, and slapping them into the game? Doesn't exactly bode well for the future, does it?

The issue of whether implants should appear on killmails has been discussed to death many times before, and almost as many times shot down due to one simple fact: Implants are not part of the ship, and therefore should not appear on the killmail.

Even less of a reason to have clone grades on the killmails.

And I am totally opposed to the "brain scanner" idea.

But I never said that the implants of clones should be forever shrouded in mystery. You want to know what implants that pilot had? Fine, retrieve the body, take it to a medical facility and find out yourself. A chance-based, affected-by-skills result may (or may not) tell you what you want to know. In short, you have to work for it. Getting this information handed to you on a silver platter like this is Wrong.

This change should not be implemented as-is. But as everyone here knows, anything even approaching the above suggestion takes :effort: and CCP has had immense troubled delivering on that front for years.
Welsige
The Scope
Gallente Federation
#208 - 2011-10-27 13:31:40 UTC

What I would like to see is the removal of kill mail nonsense and CCP implementing a in-game plain killboard, and allowing external sites to access the data thru an API so that they could do their magic as long as presentation of data goes.

This system where we get emails, need po post them on sites, and must relly on syncing between them makes no fraking sense.

CCP has the data, they should simple present it in game in an organized form and allow access to it to external apps.


Anyway, nice, implants showing, tears get more evident now.

[b]~ 10.058 ~

Free The Mittani[/b]

Welsige
The Scope
Gallente Federation
#209 - 2011-10-27 13:37:32 UTC
Zaknussem wrote:

But I never said that the implants of clones should be forever shrouded in mystery. You want to know what implants that pilot had? Fine, retrieve the body, take it to a medical facility and find out yourself. A chance-based, affected-by-skills result may (or may not) tell you what you want to know. In short, you have to work for it. Getting this information handed to you on a silver platter like this is Wrong. .


Hum, it would be interesting to expand on the salvaging trade, making people able to 'salvage' implants from bodies, like you said, take th ebody to a station and use an interface like th eone we use to reprocess components on the body, to have a chance based retrieval of the implants.

That would extend eve's gameplay a little.

[b]~ 10.058 ~

Free The Mittani[/b]

Serpentine Logic
Ministry of War
Amarr Empire
#210 - 2011-10-28 00:10:05 UTC
+1 for clone type on pod killmails.
Cearain
Plus 10 NV
#211 - 2011-10-28 12:03:22 UTC  |  Edited by: Cearain
More emphasis on pod kills.

After all, killing a pod requires so much skill. Roll

Eve is becoming more about your how good your internet connection and computer is than how good you are.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Lee Whelan
The Scope
Gallente Federation
#212 - 2011-10-29 13:56:37 UTC
When will logistics involved in the fight start receiving killmails besides whoring on KM with drones? I think implants in a pod is a great start.. now to show logi some love
Gazmin VanBurin
Boma Bull Corp
#213 - 2011-10-29 15:22:22 UTC
Been waiting for this a logn time, thanks CCP. now smart bombing pods in low sec got 100x more lulzy
Michael Turate
Federal Navy Academy
Gallente Federation
#214 - 2011-10-31 00:33:28 UTC
Win. Big win, this is the sort of stuff that is going to make this Winter the best expansion for a very long time. Nice one!
TheButcherPete
KarmaFleet
Goonswarm Federation
#215 - 2011-10-31 14:49:25 UTC
Podkills will have real killmails now? Sweet.
Now if we could only NOT have the implants destroyed and also have a skill and a module designed for the extraction of implants from a persons head. . . . .


Hmmm, on second thought, my previous idea would make the KM worthless, the implants weren't destroyed nor were they dropped. . . hmmm

This has been a message from Petebba.

/P

[b]THE KING OF EVE RADIO

If EVE is real, does that mean all of us are RMTrs?[/b]

Korbin Dallaz
Center for Advanced Studies
Gallente Federation
#216 - 2011-10-31 17:51:51 UTC
Of the long list of bad ideas that CCP has had lately this had to be second worst. Second only to the horridly bad Micro Transaction idea. This combined with the new Tier 3 Battlecruisers are making me glad I decided to not resub. When this stuff hits TQ it will change the game for the worse at least in my opinion of what good and bad are as it relates to this game.

Thank you CCP for making my decision to leave this game an easy one.
Hon Kovell
Intaki Peace
#217 - 2011-11-01 05:49:02 UTC
Iam Widdershins wrote:
They would have to have

1. a highly standardized way for killmail text to be produced from the information provided by the API (so all killboards and the ingame combat log always produce the exact same text)
2. an API that will provide hashes of entire killmails by KillmailID for verification purposes (presumably it would provide a number of hashes for different languages of killmails)

While this would be fantastic, I'm sure there are a number of technical difficulties to overcome and there is surely better work to be done before they get to perfecting our epeen measuring devices. Like making sure that the Tornado is only one of 4 racial, 4th Tier battleships in the coming expansion :D
You could make a better hash using IDs so it would be independent of language and item name changes (although still prone to problems with closed corps/deleted pilots). Not that I expect, or particularly want, CCP to add a hash or verification function.
Hon Kovell
Intaki Peace
#218 - 2011-11-01 06:05:05 UTC
CCP Masterplan wrote:
l3VGV wrote:
Dear CCP!

You'ar about to make some changes in killmail sysytem anyway, so can u please add killmail id in the text of mail? same number as we have in API system. like row killID="19825588" in xmls. and add it to mail like
...

Thanks for the suggestion. I'm not sure if the ID field is readily available via the client, but I'll look into it
You're about to make some changes to the API anyway, so could you please add flags to all the items in the killlog? At the moment I think it's just for cargo, drone bay, and soon implants.You can work out the slot an item was in once you know it wasn't in the cargo bay. However, it would be much simpler if you didn't have to trawl through the db for the slot info of every item to work out where it was fitted. It would be far more convenient if the killlog API showed the location flag instead of a 0 for fitted items.

You could also add slot info to killmails, but it might get a little messy.
Iam Widdershins
Project Nemesis
#219 - 2011-11-01 08:31:58 UTC
Hon Kovell wrote:
You could make a better hash using IDs so it would be independent of language and item name changes (although still prone to problems with closed corps/deleted pilots). Not that I expect, or particularly want, CCP to add a hash or verification function.

That would actually be more complex and difficult, as it foists the responsibility of having a working item type conversion table available onto the killboard software. Hashes for multiple languages is a vastly simpler solution, and it also allows easy automatic determination of the language of an existing killmail if you didn't have a way already.

Lobbying for your right to delete your signature

Hon Kovell
Intaki Peace
#220 - 2011-11-01 14:43:31 UTC
Iam Widdershins wrote:
That would actually be more complex and difficult, as it foists the responsibility of having a working item type conversion table available onto the killboard software. Hashes for multiple languages is a vastly simpler solution, and it also allows easy automatic determination of the language of an existing killmail if you didn't have a way already.
The killboard already needs to know both the IDs and the names. Since the IDs are a better identifier than the corresponding name they're also going to be used more by the board internally. So from the board's side of things, it's easier and faster, as well as working across languages and name changes.

I still don't think a CCP hash is a good idea, though. If they were going that far, they might as well just make a CCP killboard.