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Question on tackling

Author
Lilith Shea
Multiplex Gaming
Tactical Narcotics Team
#1 - 2013-01-09 00:48:43 UTC
So, I'm planning on training an ares to fly... fitting aside I just need some advice on tackling range.

Initially I figured I would tackle as close as possible, no turret would be able to keep up with me tracking wise... but smartbombs. So I figured move out past smartbomb range, say 8-9km but I can get hit with a heavy neut. Ok move out past heavy neut range, but now im trying to tackling orbiting at 20km+ doesn't seem like my speed is all that great for speed tanking if I have that wide an orbit.

Not to mention a missile boat buddy of mine says he can pop me with cruise missiles no matter where I tackle from.

I know my speed will reduce the damage I take, but what's the best range for tackling... and what about defender missiles to counter his cruise missiles?

P.S. I have a tracking disruptor fit but still at 20km doesn't seems safe to try tackling, evemon says with implants i can hit 6400 m/s without overheating MWD
Cage Man
Fusion Enterprises Ltd
Pandemic Horde
#2 - 2013-01-09 01:23:10 UTC
I suck as a tackler.. but I can say, when you get within range, turn of your mwd, you should probably fit double prop and switch to ab. I If you can fly an interceptor agony have a small skirmish class going up in a few hours.. maybe see if you can be lucky enough to get on it. defender will help a bit.
Remember a tackler normally has a fleet in support, so while he may be able to kill you, can he do it before a blob lands on him??? doubt it. Best is to go on the test server and play. This is a pretty good video on how to get in close.
Orbiting at 20km will cause you to loose tackle, you can set your auto orbit closer in the selected item window.
Rajere
Vicious Inc
#3 - 2013-01-09 02:08:35 UTC  |  Edited by: Rajere
All situations are different of course, there's almost too many to cover each one. You mention interceptors and it seems your targets are battleships (with the comments about heavy neuts and outrunning guns) but a few rules of thumb:

<13km: Smart bombs aren't the thing you need to worry about its webs, especially if they are using close range guns ie blasters, autocannons, and to a lesser extent pulse lasers. Even if you are able to outrun their guns (via TD or whatev) you still become vulnerable to medium/heavy drones when you are webbed within this range. I say 13km because that's the range of overheated t2/meta4 webs. On any ship with a web bonus, especially something like a vindicator you should expect Fed Navy webs which puts the range out to 18.2km, and you will be obliterated by a vindi within this range.

To be honest, vs battleships the list of situations where it's safe to tackle <13km is shorter than the list of situations where it's not ok so you're better off avoiding web range and possibly losing a target than trying to tackle within web range and dying 7-8 times out of 10 (and still losing the target).

it's hard but not impossible to avoid heavy neut range, harder if you only have Interceptors IV unless you're using faction disruptors. One option is a cap injector as with 1 heavy neut they can only neut you every 24 seconds, but no interceptor has enough free mids to bother fitting one.
Liang Nuren
No Salvation
Divine Damnation
#4 - 2013-01-09 02:37:08 UTC
Lilith Shea wrote:
So, I'm planning on training an ares to fly... fitting aside I just need some advice on tackling range.

Initially I figured I would tackle as close as possible, no turret would be able to keep up with me tracking wise... but smartbombs. So I figured move out past smartbomb range, say 8-9km but I can get hit with a heavy neut. Ok move out past heavy neut range, but now im trying to tackling orbiting at 20km+ doesn't seem like my speed is all that great for speed tanking if I have that wide an orbit.

Not to mention a missile boat buddy of mine says he can pop me with cruise missiles no matter where I tackle from.

I know my speed will reduce the damage I take, but what's the best range for tackling... and what about defender missiles to counter his cruise missiles?

P.S. I have a tracking disruptor fit but still at 20km doesn't seems safe to try tackling, evemon says with implants i can hit 6400 m/s without overheating MWD


I wouldn't really tackle up close with an Ares. It's meant to tackle fast and at max point range - so do so. If you really want to get up close for tackling, fit up a dual prop AF or T1 frig with a nos. I've done it with a Taranis, Harpy, Condor, Executioner... ok, a lot of frigs. The job is totally doable, but be careful of frig munching drone ships and web strength bonuses (Daredevil, Vigilant, Vindicator, Kronos, Paladin, Cruor, Ashimmu).

As to missiles: Don't worry about cruise missiles or torps. I'd expect any realistic frig to be able to tank an almost infinite number of them. I'd worry far more about the Warrior IIs and ECM drones that they're packing. Make sure that you kill their ECM drones before they get to you, because that's a quick way to lose a juicy kill. Make sure that you can tank the Warriors long enough to kill them - or just outrun them.

Good luck. :)

-Liang

I'm an idiot, don't mind me.

RavenPaine
RaVeN Alliance
#5 - 2013-01-09 02:42:12 UTC  |  Edited by: RavenPaine
Ares gets a range bonus for tackle. Intercepters V lets a T2 disrupter tackle from 30 out, before overheat. Faction point and Command boost can add much more.

Most likely, you will have to lose a few ships until you know whats a good target and whats not.


Edit Here: Practice with some corpi's on different ships. Let them shoot at you.
Gitanmaxx
Viziam
Amarr Empire
#6 - 2013-01-09 02:59:24 UTC
I've Been wondering the same thing. Trying to get into pvp myself, setting up 20 executioners to lose.

So in order to get into range to use my scram I obviously have no choice but to be within web range. With my Mwd off and webbed ill be moving at only around 240. How to I stay under their guns at that speed? Do I keep my mwd on and hope the speed compensates for the huge signature or is 240 going to be enough that close?

Option 2 do I fit an ab instead? My worry there is that puts me at less than 1000 max speed and I won't be able to catch anyone.

I can't seem to squeeze a dual prop so I have a web instead currently. I know this is a really noob question but I'm at a loss.
Liang Nuren
No Salvation
Divine Damnation
#7 - 2013-01-09 03:05:34 UTC  |  Edited by: Liang Nuren
I usually roll with an AB only fit with the Executioner, but a DP fit could totally work. I wouldn't really want to do a MWD fit due to scram/web.

-Liang

Ed: I'm sure I have some loss mails in the Executioner you could peruse. :P

I'm an idiot, don't mind me.

Gitanmaxx
Viziam
Amarr Empire
#8 - 2013-01-09 03:18:39 UTC
Liang Nuren wrote:
I usually roll with an AB only fit with the Executioner, but a DP fit could totally work. I wouldn't really want to do a MWD fit due to scram/web.

-Liang

Ed: I'm sure I have some loss mails in the Executioner you could peruse. :P


I was kinda thinking that. So how do you get within range to tackle, I go 947 with an ab? (My navigation is at 4btw so I could take that up one more.)
Solotta Erquilenne
#9 - 2013-01-09 03:26:15 UTC  |  Edited by: Solotta Erquilenne
If you're in an Ares your warp disruptor range is 28.8km, and you can overload it to 34.6km for almost 2 minutes. Heavy neuts shouldn't be a huge problem. They won't stop your mwd mid cycle, their cycle time is quite long, and unless you already have drones on you or someone else is shooting you, your opponent won't be able to blow you up that badly, unless you're flying into web range or w/ no transversal. The Ares is a great ship but you should not be dual propping it (rather, why not just use a Taranis?). I fly my Ares with a t2 signal amp, mwd, point, scram. some variation of the lows and highs, but I like the idea of using a dc and blasters to fight drones and other ceptors that get close.
Rajere
Vicious Inc
#10 - 2013-01-09 04:41:19 UTC
Solotta Erquilenne wrote:
If you're in an Ares your warp disruptor range is 28.8km, and you can overload it to 34.6km for almost 2 minutes. Heavy neuts shouldn't be a huge problem. They won't stop your mwd mid cycle, their cycle time is quite long, and unless you already have drones on you or someone else is shooting you, your opponent won't be able to blow you up that badly, unless you're flying into web range or w/ no transversal. The Ares is a great ship but you should not be dual propping it (rather, why not just use a Taranis?). I fly my Ares with a t2 signal amp, mwd, point, scram. some variation of the lows and highs, but I like the idea of using a dc and blasters to fight drones and other ceptors that get close.


pretty sure the concern with heavy neuts is losing point rather than losing mwd since he's asking about tackling ships in an interceptor.