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Put an End to Station Games

Author
Darius Caliente
Worthless Carebears
The Initiative.
#1 - 2013-01-06 05:57:54 UTC
I don't know about anyone else but I'm tired of station games... whether it's a random pilot in low-sec or a war target in high-sec. The way I see it, we need to put an end to them and there are two viable means, which could apply to both stations and gates:

1) A sequential timer, much like the WH timer. You can only dock/undock or jump/jump back X number of times in N time. So in a 3 minute window, you are allowed 3 actions. (Undock - Dock - Undock -- Unable to dock back up until the 3 minute timer expires).

2) A new module that prohibits docking. I'd say that prohibits all session changes, but the in ability to burn back to the gate would greatly change the game. However, a module that prevents someone from docking back up would be a perfect addition. A mid slot module that requires substantial CPU that "disrupts communication between the docking tower and the pilot's ship". The module could be a considered a point or ewar (for comparison) and it could be permanent or a percentage chance. If someone undocked and saw something that made them want to dock up, they'd still have the delay where they can't be targeted but if they allowed themselves to be locked, they wouldn't be able to dock back up.
Tiara Elarik
Republic University
Minmatar Republic
#2 - 2013-01-06 06:25:46 UTC
If either 1 or 2 were to see the light it would sure increase ship explosions, though this conflicts with a few playstyles which might in the long run discourage players from undocking at all or buying ships at all.

Just sayin that not everyone play that way. (Worst scenario / aftermath is see is that Ships gets harder to sell as no one is interested to have something that when they won't undock no matter what ship they fly.) It's not about losing that Thorax to a foe, it's about it was lost since i brought it because ''a'' wanted to kill our corp. Reduce the sensation of having a Chance. And if there is no Chance, why take the risk knowing it will head south?..
Darius Caliente
Worthless Carebears
The Initiative.
#3 - 2013-01-06 06:56:40 UTC
Tiara Elarik wrote:
If either 1 or 2 were to see the light it would sure increase ship explosions, though this conflicts with a few playstyles which might in the long run discourage players from undocking at all or buying ships at all.

Just sayin that not everyone play that way. (Worst scenario / aftermath is see is that Ships gets harder to sell as no one is interested to have something that when they won't undock no matter what ship they fly.) It's not about losing that Thorax to a foe, it's about it was lost since i brought it because ''a'' wanted to kill our corp. Reduce the sensation of having a Chance. And if there is no Chance, why take the risk knowing it will head south?..


I think you'll have to explain yourself.. There isn' t a play style around (other than people who play station games and that's not a style as much as it is a failing of the game) that will be affected. It won't affect use of ships, there's really no difference except you can't redock. If you undock, hold you undock line, you can see what's out there and redock if you want. With a module nothing would change until you tried to warp or align.

All you end up doing is keeping people from wasting other people's time by undocking and redocking... You either take the fight or you don't.... All it does is encourage people to HTFU.
Omnathious Deninard
University of Caille
Gallente Federation
#4 - 2013-01-06 07:19:43 UTC
Best fix for ending station games is dont fight on station.

If you don't follow the rules, neither will I.

Paikis
Vapour Holdings
#5 - 2013-01-06 07:59:08 UTC
Darius Caliente wrote:
I think you'll have to explain yourself.. There isn' t a play style around (other than people who play station games and that's not a style as much as it is a failing of the game) that will be affected. It won't affect use of ships, there's really no difference except you can't redock. If you undock, hold you undock line, you can see what's out there and redock if you want. With a module nothing would change until you tried to warp or align.

All you end up doing is keeping people from wasting other people's time by undocking and redocking... You either take the fight or you don't.... All it does is encourage people to HTFU.


This is an horrible idea. It would negatively impact many play styles. Here's a few:

Mission Runner:
Dock, turn in mission, ask for new mission, forget to click accept, undock. Then you realise you didn't click accept, and now you get to sit in space for 5 minutes twiddling your thumbs with no mission to run.
Get a fast Courier mission, when you get back, you can't dock because it hasn't been 5 minutes yet. Again, you're left sitting in space twiddling your thumbs.
Undock in the wrong ship, you now can't redock to change ships.

Miner:
Finish mining, warp to station, grab hauler. Warp to belt, grab rocks, warp to station... sit outside waiting for a timer.

Trader:
Dock at station, unload cargo to sell, forget to pick up what you went there for. Now you're stuck outside waiting on a timer.

You want to know how to stop people from playing station games? Get off the station! It's really simple.
Mag's
Azn Empire
#6 - 2013-01-06 08:02:59 UTC
Omnathious Deninard wrote:
Best fix for ending station games is dont fight on station.
Not empty quoting.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#7 - 2013-01-06 09:03:14 UTC
Darius Caliente wrote:
I don't know about anyone else but I'm tired of station games... whether it's a random pilot in low-sec or a war target in high-sec. The way I see it, we need to put an end to them and there are two viable means, which could apply to both stations and gates:

1) A sequential timer, much like the WH timer. You can only dock/undock or jump/jump back X number of times in N time. So in a 3 minute window, you are allowed 3 actions. (Undock - Dock - Undock -- Unable to dock back up until the 3 minute timer expires).

2) A new module that prohibits docking. I'd say that prohibits all session changes, but the in ability to burn back to the gate would greatly change the game. However, a module that prevents someone from docking back up would be a perfect addition. A mid slot module that requires substantial CPU that "disrupts communication between the docking tower and the pilot's ship". The module could be a considered a point or ewar (for comparison) and it could be permanent or a percentage chance. If someone undocked and saw something that made them want to dock up, they'd still have the delay where they can't be targeted but if they allowed themselves to be locked, they wouldn't be able to dock back up.


I think option 3.

You should learn to PvP at gates with gangs on both ends and AlphaStrike dockers at stations.

Otherwise this game aint for you.

Eve is about Capital ships, WiS, Boobs, PI and Isk!

NuNu Dagobah
Royal Amarr Institute
Amarr Empire
#8 - 2013-01-06 12:37:43 UTC
If you engage on a station, you're ******** not to expect docking games.

As for gates, they're one of the best ways to split up a gang when outnumbered by jumping around a bit.
No, it's fine as it is, just leave it
sabre906
The Scope
Gallente Federation
#9 - 2013-01-06 14:45:59 UTC
Windows. Then ppl won't camp stations, problem solved.Bear
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#10 - 2013-01-06 20:55:46 UTC
Any solution to station games should benefit the defender. EVE gameplay occurs in space- if you can't get INTO space, you can't play the game. Making it easier for gankers to lock people into station will only result in more logoffski.
Gypsio III
State War Academy
Caldari State
#11 - 2013-01-06 21:49:33 UTC
Both of the OP's suggestions would promote station games, not deter them. I think he's being Intentionally Dense. P
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#12 - 2013-01-06 22:05:23 UTC
He just wants to kill things, and hasn't thought about how it would actually affect the game for anyone else.
nikon56
UnSkilleD Inc.
#13 - 2013-01-07 16:27:15 UTC
NuNu Dagobah wrote:
If you engage on a station, you're ******** not to expect docking games.

As for gates, they're one of the best ways to split up a gang when outnumbered by jumping around a bit.
No, it's fine as it is, just leave it

+100 how many time we split fleet to just **** one half fast, run, and a few moments later, trap the remains.

learn to play with the aggro timer, trick ppl into engaging you, play with them docking games, then out of nowhere, when he undock for the 10th time, surprise, 5 nados at 100 Km and woosh.

plenty of solutions, just covered a few here, learn to play with it, adapt, or just don't