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Player Features and Ideas Discussion

 
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Defenses against cloaking

First post
Author
Ohishi
Apocalypse Reign
#21 - 2013-01-05 01:24:18 UTC
Jack Miton wrote:
cloaked ship cant do anything to you, thus dont need to defend against it.
Actually, a cloaked ship can scout you and report on your activity, ship class, numbers, movements...A cloaked ship provides the greatest weapon of them all to your enemies, information.

Do not seek to follow in the footsteps of the wise. Seek what they sought.

Kirkwood Ross
Golden Profession
#22 - 2013-01-05 04:46:55 UTC
Cloak, Stealth, Invisibility mechanics, etc in most games are terrible and favor those who can use it. Those who cannot use it or do not use it often complain about it. Eve is no exception.

Cloaking Modules should reduce a ship's signature radius by 85% while active. Cloaked ships should also be able to be probed out by combat probes. Most ships would reach the "Unprobable" status and require a prober with max skills and a virtue implant set to get a 100% hit.
RavageurMTL
Grolsch Factories inc.
#23 - 2013-01-05 07:15:19 UTC
Kirkwood Ross wrote:
Cloak, Stealth, Invisibility mechanics, etc in most games are terrible and favor those who can use it. Those who cannot use it or do not use it often complain about it. Eve is no exception.

Cloaking Modules should reduce a ship's signature radius by 85% while active. Cloaked ships should also be able to be probed out by combat probes. Most ships would reach the "Unprobable" status and require a prober with max skills and a virtue implant set to get a 100% hit.



This is what I'm talking about. A way to scan out a cloaked ship. A way to defend against cloacky spies in your system.
Mag's
Azn Empire
#24 - 2013-01-05 07:33:21 UTC  |  Edited by: Mag's
RavageurMTL wrote:
Kirkwood Ross wrote:
Cloak, Stealth, Invisibility mechanics, etc in most games are terrible and favor those who can use it. Those who cannot use it or do not use it often complain about it. Eve is no exception.

Cloaking Modules should reduce a ship's signature radius by 85% while active. Cloaked ships should also be able to be probed out by combat probes. Most ships would reach the "Unprobable" status and require a prober with max skills and a virtue implant set to get a 100% hit.



This is what I'm talking about. A way to scan out a cloaked ship. A way to defend against cloacky spies in your system.
What are you willing to give up, in order to keep balance?

Or to put it another way. What part of the mechanic that causes AFKing, do you want to nerf?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Dracvlad
Taishi Combine
Astral Alliance
#25 - 2013-01-05 16:06:31 UTC  |  Edited by: Dracvlad
First of all for those discounting the threat, its not so much the ship itself but the real threat is whether the ship will be a cyno for a Titan bridge or for a BLOPS fleet, if your stupid enough to take that as being a trival risk then sucks to be you. In terms of an offensive ship a SB can take down a BS if a BS is taking damage in the site, so again it is a risk, same is true of recon ships, if you think otherwise sucks to be you.

First of all I have no issue with cloaky fags, if they engage I kill them, if not I work out when they are really active, we also work on the basis of them being active and fleet up and fit accordingly, risk is always there, you just have to manage it. Another thing is to modify how you run CA's plan to take no damage so when that single SB uncloaks you can tank him and kill him. I had one attack me three times in the same CA and as I knew that he had no backup around I just tanked him and set my drones on him driving him off, a day later he left system, that was in Querious...

In terms of the idea, some time ago I wondered whether having a system wide effect from a Sov module, but the rub was to make it have penalties to use, so it had to be something that made people really think before using it, so I was thinking an immediate 50% reduction in shields of anything in system when it was activated, stations, TCU's, IHUB's, POS's and ships, so it was really only used by people with guts. I thought that was a bit heavy so contemplated having an effect on all resistences for two hours after it was operated as a lessor but still nasty impact of using it. What you do not want to have is people just being able to de-cloak at a whim, but something that people can use in dire need, in other words continious AFK faggotary

Personally I like it how it is, because at the end of the day everytime the system I am currently in got an AFK cloaker I just went out and PvP'd, I thanked one of them for giving me the push to do so and he left about an hour later, was funny. So I understand your frustration, but work around it, have multiple ratting systems if you can.

One problem for you is that these cloaky AFK'rs target people who are renters, they know that if they stop you from operating you will not be able to pay your rent and you will have to leave, if that happens just go and run incursions and then just post every so often how much your earning doing incursions, they will soon go elsewhere...

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Sura Sadiva
Entropic Tactical Crew
#26 - 2013-01-05 16:47:12 UTC
Dracvlad wrote:
First of all for those discounting the threat, its not so much the ship itself but the real threat is whether the ship will be a cyno for a Titan bridge or for a BLOPS fleet, if your stupid enough to take that as being a trival risk then sucks to be you. In terms of an offensive ship a SB can take down a BS if a BS is taking damage in the site, so again it is a risk, same is true of recon ships, if you think otherwise sucks to be you.


I suspect here everyone perfectly understand the potential "risk" related to having someone cloacked in a system.

The point is: "is a potential risk, yes, and...?"

In other world: why risk (in this case only potential) should be removed? After all is null space, was not suposed to be a safety farming haven. Currently 0.0 is already too safe, often safer than high-sec, already secured against direct risks, why should be secured also against simply indirect or potential risks?

It's a matter of different mindset toward the game.


Dracvlad wrote:

One problem for you is that these cloaky AFK'rs target people who are renters, they know that if they stop you from operating you will not be able to pay your rent and you will have to leave, if that happens just go and run incursions and then just post every so often how much your earning doing incursions, they will soon go elsewhere...


Yes, and...?
I suspect this is one of the reason of AFK cloacker. Why is this "wrong" and should be prevented by game mechanics?

And yes, if someone cannot psicologically deal with a quote of potential risk probably shouldn't live in null and move to run incursions in high sec.


Dracvlad
Taishi Combine
Astral Alliance
#27 - 2013-01-05 17:15:24 UTC  |  Edited by: Dracvlad
Sura Sadiva wrote:
Dracvlad wrote:
First of all for those discounting the threat, its not so much the ship itself but the real threat is whether the ship will be a cyno for a Titan bridge or for a BLOPS fleet, if your stupid enough to take that as being a trival risk then sucks to be you. In terms of an offensive ship a SB can take down a BS if a BS is taking damage in the site, so again it is a risk, same is true of recon ships, if you think otherwise sucks to be you.


I suspect here everyone perfectly understand the potential "risk" related to having someone cloacked in a system.

The point is: "is a potential risk, yes, and...?"

In other world: why risk (in this case only potential) should be removed? After all is null space, was not suposed to be a safety farming haven. Currently 0.0 is already too safe, often safer than high-sec, already secured against direct risks, why should be secured also against simply indirect or potential risks?

It's a matter of different mindset toward the game.



Well lets put it from the other prespective, what risk does the AFK cloaker have for creating a large risk element for those in the system, little to none. I could accuse you of having the same mindset, AFK cloaking is risk free PvP, simple as! Its always been amusing to me that Gank bears are the most risk adverse people in Eve and AFK cloaking is one area where it shows.

For example I loved listening to the whining of the easy mining ship ganking brigade at the buff to the mining ships, but as such little really changed, mainly because most miners fit for yield rather than tank, but at least the miners have an option, now they can tank a skiff and be relatively secure, but most chose not to, but before I could only mine in a ship with the tank of a wet paper bag, so therefore I did not, now if I mine I have a Skiff that is tanked to hell and back, yield comes second to making people work for it, is it wrong for gankers and griefers to have to work for it?

There are certain areas of 0.0 that are very secure, take CFC space, but a lot of 0.0 is not like that, just because Deklin is very secure does not mean all 0.0 is secure!

Sura Sadiva wrote:
Dracvlad wrote:

One problem for you is that these cloaky AFK'rs target people who are renters, they know that if they stop you from operating you will not be able to pay your rent and you will have to leave, if that happens just go and run incursions and then just post every so often how much your earning doing incursions, they will soon go elsewhere...


Yes, and...?
I suspect this is one of the reason of AFK cloacker. Why is this "wrong" and should be prevented by game mechanics?

And yes, if someone cannot psicologically deal with a quote of potential risk probably shouldn't live in null and move to run incursions in high sec.



I never said it is wrong, those people are always going to be targetted first as they are locked in and are the easiest target for ransom and I suspect that the OP was one of them, my suggestion was to use other income streams and make sure the campers know it.

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

Kirkwood Ross
Golden Profession
#28 - 2013-01-05 17:51:31 UTC
As apposed to the [b[potential[/b] risk the cloaking ship is in? Like I stated earlier, stealth mechanics in almost all games are terrible and favor those who use them. I love to use my PvP guy to cloak around in a Legion and **** people over. Shut down systems by my mere presence, or force those living there to take extra measures 24/7 to ensure their safety while I can afk and come back and wait out targets. There's no risk for me and I enjoy the sheer impunity of it. Doesn't mean I don't think it's stupid or broken but I will use it because it's stupid powerful.

@Mag's

I'm willing to give up my cloaking Legion's ability to **** around cloaking with impunity to stop other people from doing the same thing to get some balance. It is very very rare for someone to have max probing skills, max skills in a probing ship, and then a full virtue implant set. Doesn't mean they can't just land on top of them and boom they're decloaked but they'll have an idea of where they are and if they use their brain they might be able to catch the ship.

If my idea when through the reverse side of this is. I'm cloaked. A ship appears 3km off me. I know that pilot has billions in implants and max skills. It would want me to pretend that i'm an afk cloaker so I can bait him out and kill him with my squad. It would be a great reversal and comedy gold.
Mag's
Azn Empire
#29 - 2013-01-05 18:42:33 UTC  |  Edited by: Mag's
Dracvlad wrote:
Well lets put it from the other prespective, what risk does the AFK cloaker have for creating a large risk element for those in the system, little to none. I could accuse you of having the same mindset, AFK cloaking is risk free PvP, simple as! Its always been amusing to me that Gank bears are the most risk adverse people in Eve and AFK cloaking is one area where it shows.
They have exactly the same risk as the others in local. Even though you may not like it, the fact is while he remains cloaked, he cannot lock you or light a cyno.

Dracvlad wrote:
For example I loved listening to the whining of the easy mining ship ganking brigade at the buff to the mining ships, but as such little really changed, mainly because most miners fit for yield rather than tank, but at least the miners have an option, now they can tank a skiff and be relatively secure, but most chose not to, but before I could only mine in a ship with the tank of a wet paper bag, so therefore I did not, now if I mine I have a Skiff that is tanked to hell and back, yield comes second to making people work for it, is it wrong for gankers and griefers to have to work for it?
But they are having to work for it. If you didn't have the all seeing eye, they wouldn't have the need to try and work to subvert it's intel. The difference is locals intel is guaranteed, whereas the psychological effects from AFKing are not.

Dracvlad wrote:
There are certain areas of 0.0 that are very secure, take CFC space, but a lot of 0.0 is not like that, just because Deklin is very secure does not mean all 0.0 is secure!
One could argue local makes null safer than high sec. At least you know who your enemy is in null. Any nerf to cloaking without a change to local, would mean it becomes far too safe.

Kirkwood Ross wrote:
As apposed to the [b[potential[/b] risk the cloaking ship is in? Like I stated earlier, stealth mechanics in almost all games are terrible and favor those who use them. I love to use my PvP guy to cloak around in a Legion and **** people over. Shut down systems by my mere presence, or force those living there to take extra measures 24/7 to ensure their safety while I can afk and come back and wait out targets. There's no risk for me and I enjoy the sheer impunity of it. Doesn't mean I don't think it's stupid or broken but I will use it because it's stupid powerful.

@Mag's

I'm willing to give up my cloaking Legion's ability to **** around cloaking with impunity to stop other people from doing the same thing to get some balance. It is very very rare for someone to have max probing skills, max skills in a probing ship, and then a full virtue implant set. Doesn't mean they can't just land on top of them and boom they're decloaked but they'll have an idea of where they are and if they use their brain they might be able to catch the ship.

If my idea when through the reverse side of this is. I'm cloaked. A ship appears 3km off me. I know that pilot has billions in implants and max skills. It would want me to pretend that i'm an afk cloaker so I can bait him out and kill him with my squad. It would be a great reversal and comedy gold.
The problem you are having, is you're not seeing the whole picture. You don't even take local into account, when deciding upon any change. That was the mechanic my question related to.

Answer me this. When someone is AFKing, what mechanic are they using to interact with you?

The fact that you can AFK without a cloak and cause the same psychological effects, should speak volumes. But I have a feeling it's falling on deaf ears.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Maire Gheren
Imperial Shipment
Amarr Empire
#30 - 2013-01-05 18:47:31 UTC
Garviel Tarrant wrote:
Maire Gheren wrote:
How about nullsec pilots try to grow a pair as big as the ones highsec pilots have for flying in space with no warning mechanism to warn them of griefers?
Insinuating that high sec pilots have balls... lol
More than nullsec pilots who can't cope with not recognizing all the names in local.

This is 0.0 we're talking about. The place that newbies whisper of in hushed tones of terror. And the people who live there can't even defend against seeing a name on a list?
Zakki Zateki
The Scope
Gallente Federation
#31 - 2013-01-05 19:22:03 UTC
Maybe CCP should start forum banning people who make these posts.
Dracvlad
Taishi Combine
Astral Alliance
#32 - 2013-01-05 19:39:33 UTC  |  Edited by: Dracvlad
Mag's wrote:
They have exactly the same risk as the others in local. Even though you may not like it, the fact is while he remains cloaked, he cannot lock you or light a cyno.


So someone who is cloaked up in a covert ops with a cyno ready to go and another person is in a ratting carrier and you are telling me that they have the same risk, can I have some of what you are drinking, it just amazes me how people think like you do, you are a gank bear!

Mag's wrote:
But they are having to work for it. If you didn't have the all seeing eye, they wouldn't have the need to try and work to subvert it's intel. The difference is locals intel is guaranteed, whereas the psychological effects from AFKing are not.


I have had people in WH's say having no local in WH's work so you could do that in null, so I reply so you should have cyno's in WH and they get very upset, a cloaky AFK *** in a WH is no risk apart from intel, if you take the normal precautions of scouts on WH's and keep checking for new ones you are very very safe. Many people are killed in 0.0 with local and intel, you just have to work out how to get around it, its easy done, fact is too many people in Eve want quick fast kills and do not want to work for it at all.

Mag's wrote:
One could argue local makes null safer than high sec. At least you know who your enemy is in null. Any nerf to cloaking without a change to local, would mean it becomes far too safe.


You are joking I hope?

Mag's wrote:
Answer me this. When someone is AFKing, what mechanic are they using to interact with you?

The fact that you can AFK without a cloak and cause the same psychological effects, should speak volumes. But I have a feeling it's falling on deaf ears.


Another one of the remove local brigade, fact is that if there is no local then you will find hardly anyone in 0.0 to gank, the risk is just too much and I say that as someone who lived in a 0.0 NPC system contested with an alliance 10 times our size for 6 months, the only people that will be left in null are those that can escalate it too such a degree that they can be safe. But having no local would be a very interesting to operate there, my fun from 0.0 comes mainly from the thrill of hunting and being hunted and making people work hard for kills, sometimes just being able to operate is a victory, so personally I could live with it, most people could not!

And that last sentence is just plain idiotic, you go AFK in my system uncloaked and you will find yourself probed down and blown up, I can remove you from local and as such you have no impact what so ever.

Gank bears never cease to amaze me, oh and just to remind you, I would leave cloaking as is

When the going gets tough the Gankers get their CSM rep to change mechanics in their favour.

Blocked: Teckos Pech, Sonya Corvinus, baltec1, Shae Tadaruwa, Wander Prian, Daichi Yamato, Jonah Gravenstein, Merin Ryskin, Linus Gorp

CCP Eterne
C C P
C C P Alliance
#33 - 2013-01-05 20:42:55 UTC
Moving from Warfare & Tactics to Features & Ideas.

EVE Online/DUST 514 Community Representative ※ EVE Illuminati ※ Fiction Adept

@CCP_Eterne ※ @EVE_LiveEvents

Kirkwood Ross
Golden Profession
#34 - 2013-01-05 21:15:12 UTC
Quote:
The problem you are having, is you're not seeing the whole picture. You don't even take local into account, when deciding upon any change. That was the mechanic my question related to.

Answer me this. When someone is AFKing, what mechanic are they using to interact with you?

The fact that you can AFK without a cloak and cause the same psychological effects, should speak volumes. But I have a feeling it's falling on deaf ears.



Local works both ways so its a terrible arguement. As quickly as local shows the prey the predators it shows predators the prey. AFKing without a cloak is a terrible idea. AFKing in a pos in a enemies' ratting system gives people the chance to park their own cloaky alt to keep eyes on you or they can attack the POS. I've seen frigates try this how they burn off into deadspace going 4km+ thinking they dont die but they do. All it takes is a prober and a sebo tier 3 BC of some kind and it's gg AFKer.

Let's be serious. If someone is truely AFK they pose no threat, that's not the complaint. The complaint people have is you cannot tell if they are AFK or waiting for you to slip up. The only scary cloaker are the ones that can warp cloaked. Dictors with cloaks off the station are comedy and can easily be ratted around and watched.
Omnathious Deninard
University of Caille
Gallente Federation
#35 - 2013-01-05 21:24:11 UTC
The only reason AFK cloaking even exists is because of local, without it there is no reason to. If the cloaked ship is removed from local then there is no point for extended AFK periods, if the cloaked ship is blind to local when cloaked they must d-scan or use probes to locate ships.

TL:DR Local is the reason behind AFK cloaking.

If you don't follow the rules, neither will I.

Kirkwood Ross
Golden Profession
#36 - 2013-01-05 21:45:43 UTC
Omnathious Deninard wrote:
The only reason AFK cloaking even exists is because of local, without it there is no reason to. If the cloaked ship is removed from local then there is no point for extended AFK periods, if the cloaked ship is blind to local when cloaked they must d-scan or use probes to locate ships.

TL:DR Local is the reason behind AFK cloaking.


Wrong. AFK cloaking exists in WH space. WH space has no local, then why does it happen? Because WHers add you to watchlist so to defeat the watchlist. people AFK cloak to hide their prime time in WHs. WHs have no threat of cynos or hotdrops and can control their entrance. WHers are also conditioned to work in tight knit groups because of the game dynamic of WH space. Null sec players are conditioned like hi sec and low sec players because of the game dynamic of hi/low/null.
Mag's
Azn Empire
#37 - 2013-01-05 22:37:00 UTC
Dracvlad wrote:
So someone who is cloaked up in a covert ops with a cyno ready to go and another person is in a ratting carrier and you are telling me that they have the same risk, can I have some of what you are drinking, it just amazes me how people think like you do, you are a gank bear!
A cyno is an active mechanic and does not require a cloak to be effective. If you have issues with them, then make a thread about it. But I guess it's far easier to start the name calling than talk facts. They are AFK, cloaked and not able to harm you. At the point they can, you can harm them.

We are talking about AFKing in regards to the psychological effects. If you want to widen this to include other things, then we must include the fact that you have a cyno jammer. More than likely capitals and the ability to blob the hell out of whomever is in local. It's pointless one-upmanship and gets us no where.

But I have to ask. Why is that person ratting in a carrier, with an enemy in local? Maybe it's a bait ship and his alliance buddies are waiting to counter drop the Blops. Hmmm, sounds like risk for both sides again.

Dracvlad wrote:
I have had people in WH's say having no local in WH's work so you could do that in null, so I reply so you should have cyno's in WH and they get very upset, a cloaky AFK *** in a WH is no risk apart from intel, if you take the normal precautions of scouts on WH's and keep checking for new ones you are very very safe. Many people are killed in 0.0 with local and intel, you just have to work out how to get around it, its easy done, fact is too many people in Eve want quick fast kills and do not want to work for it at all.
You have to work for your intel though, don't you? It's not handed to you on a plate, unlike null. That's what this all boils down to, intel.

Dracvlad wrote:
You are joking I hope?
No I'm not joking. You know in null who your enemy is, you don't in high sec. One could argue this makes local easier to read in null, thus safer. Nerfing cloaks means more intel power, on top of what already is an extremely powerful intel tool. Sorry but I don't see that as balance, no matter how you plug it.

Dracvlad wrote:
Another one of the remove local brigade, fact is that if there is no local then you will find hardly anyone in 0.0 to gank, the risk is just too much and I say that as someone who lived in a 0.0 NPC system contested with an alliance 10 times our size for 6 months, the only people that will be left in null are those that can escalate it too such a degree that they can be safe. But having no local would be a very interesting to operate there, my fun from 0.0 comes mainly from the thrill of hunting and being hunted and making people work hard for kills, sometimes just being able to operate is a victory, so personally I could live with it, most people could not!

And that last sentence is just plain idiotic, you go AFK in my system uncloaked and you will find yourself probed down and blown up, I can remove you from local and as such you have no impact what so ever.

Gank bears never cease to amaze me, oh and just to remind you, I would leave cloaking as is
I actually like the status quo and do not want local removed. But thanks for thinking you know me.
I'm pointing out that without local, AFKing for the reason of causing psychological warfare, would be pointless. Hence ended.

But no one with any sense of balance would advocate locals removal, without a package of changes to replace it. This could include changes to cloaks. But while ever local is the 100% risk free, instant intel tool it is, cloaks should not be touched.

That last sentence is not idiotic btw (thanks again). It's been done, we've even talked about it in one of these threads.
Then what about those in stations docked. Do you honestly think they are not having that effect on people in the system?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Daichi Yamato
Jabbersnarks and Wonderglass
#38 - 2013-01-05 22:43:08 UTC
Kirkwood Ross wrote:
Omnathious Deninard wrote:
The only reason AFK cloaking even exists is because of local, without it there is no reason to. If the cloaked ship is removed from local then there is no point for extended AFK periods, if the cloaked ship is blind to local when cloaked they must d-scan or use probes to locate ships.

TL:DR Local is the reason behind AFK cloaking.


Wrong. AFK cloaking exists in WH space. WH space has no local, then why does it happen? Because WHers add you to watchlist so to defeat the watchlist. people AFK cloak to hide their prime time in WHs. WHs have no threat of cynos or hotdrops and can control their entrance. WHers are also conditioned to work in tight knit groups because of the game dynamic of WH space. Null sec players are conditioned like hi sec and low sec players because of the game dynamic of hi/low/null.


if an afk cloaker is enough to give u the willies then u probably shudnt be in null sec. come back to hi-sec

EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY? No; there are no systems or locations in New Eden where PvP may be completely avoided"

Daichi Yamato's version of structure based decs

ShahFluffers
Ice Fire Warriors
#39 - 2013-01-05 22:43:45 UTC  |  Edited by: ShahFluffers
Kirkwood Ross wrote:
Omnathious Deninard wrote:
TL:DR Local is the reason behind AFK cloaking.


Wrong. AFK cloaking exists in WH space. WH space has no local, then why does it happen?

Nope. Truth. There is no need to AFK cloak in Wormholes because no one knows who is actually there. That means people who live in wormholes have to be constantly paranoid and take precautions. Not so much the case in 0.0 space.

Every time I enter a populated 0.0 system with my main in a normal combat ship everyone warps away from whatever activity they were doing and over to a station or POS. Then they either log off, wait me out, and/or call in several dozen people to remove my one ship.
As it stands... the only way to get at the industry of a system without bringing in a sizable force of my own and laying siege to the system or to AFK cloak (thus "devaluing" local's intel) and strike when people get complacent (which they shouldn't ever be).


WIth regards to the "AFKing without a cloak" that Mag was alluding to...

I can fit an interceptor to perma run a MWD and fit a cyno to it... blitz into your system... then warp to a safespot and MWD off into some random direction... and do so indefinitely will little to no chance of capture.
The Interceptor reduces the sig radius of the ship with the MWD on... equipping ECCMs makes more difficult to probe down... and having the right implants can increase the difficulty even further. And even if you do, by some miracle, manage to probe the inty down... it will be almost off grid by the time you come out of warp (because it's moving at 4 to 5000+ m/sec).
At any point in time, the player can decide to "become active" and activate the cyno wherever he/she pleases.

So no... the problem you have with cynos is with cynos... not specifically with cloaking ships.

As far as cloaking specific ships go...

- the only cloaking capable ship that can immediately target after decloaking is the Sealth Bomber. All other ships have a minimum 5 to 7 second delay before they can begin targeting... which itself takes another 2 to 5 seconds before achieving "lock"... which gives any ship a minimum of 5 to 10 seconds to escape before it can even be pointed (which is more than enough if a person has kept their ship aligned).
- cloaking capable ships generally have lower "direct" combat effectiveness compared to their T1 counterparts. The Stealth Bomber epitomizes this as it has almost no tanking ability beyond its sig radius. This means that such ships MUST choose "unfair fights" because the odds are not good otherwise.
- Black Ops ships are the shortest range "jump ship" in the game. That means they need to be VERY close to their targets to launch a strike. They also have "fuel issues" (not much capacity) which makes Black-ops drops in enemy space a logistical nightmare for amateurs.
Mag's
Azn Empire
#40 - 2013-01-05 22:47:24 UTC
Kirkwood Ross wrote:
Quote:
The problem you are having, is you're not seeing the whole picture. You don't even take local into account, when deciding upon any change. That was the mechanic my question related to.

Answer me this. When someone is AFKing, what mechanic are they using to interact with you?

The fact that you can AFK without a cloak and cause the same psychological effects, should speak volumes. But I have a feeling it's falling on deaf ears.



Local works both ways so its a terrible arguement. As quickly as local shows the prey the predators it shows predators the prey. AFKing without a cloak is a terrible idea. AFKing in a pos in a enemies' ratting system gives people the chance to park their own cloaky alt to keep eyes on you or they can attack the POS. I've seen frigates try this how they burn off into deadspace going 4km+ thinking they dont die but they do. All it takes is a prober and a sebo tier 3 BC of some kind and it's gg AFKer.

Let's be serious. If someone is truely AFK they pose no threat, that's not the complaint. The complaint people have is you cannot tell if they are AFK or waiting for you to slip up. The only scary cloaker are the ones that can warp cloaked. Dictors with cloaks off the station are comedy and can easily be ratted around and watched.
Yes it does work both ways. Even when they are cloaked in their covert ship, you know they are there. It's not a terrible argument, it is the reason for AFKing. Without local, it's a pointless exercise in regards to psychological warfare.
There we have, easy mode intel from local. It's not even hard to read, "oh look a neutral/red just entered system, let's dock up."

Being AFK is the complaint, it always is. But instead of fixing the cause, let's focus on the effect?

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.