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Null is Broken, Hisec working as intended.

First post
Author
Murk Paradox
Ministry of War
Amarr Empire
#481 - 2013-01-05 19:14:07 UTC
So in short, you guys should clamor for seperate servers. A highsec server, a lowsec server and a nullsec server.

Because you guys are adopting a "grass is greaner on the other side of the fence" mentality as to what you "should" have, as a player of a game you log in to. Instead of playing by the rules, you're finding ways to find issue with them.

You don't want to ferry stuff from highsec, which is the best area for industry, because you think null should have good enough industry to not warrant it, therefore removing highsec need from nullsec desires. Ok fair enough.

Take away the synergy. Cool. Now it's nullsec dependant. Why have highsec at all then? Let's see how far your idea takes us down the rabbit hole shall we? Is your end desire to have a Wow-Esque model of shards and servers and clusters? Because alientating one security of space is doing exactly that.

So ramp up industry in null! Hell yea! Now gives highsec better bounty rats! Why not? It's none of null's business now! They are their own entity! **** off nullbear, this is my area! Oh wait, highsec is governed by Concord! That's right, highsec can't stop you from entering (not without risk of course, sec standings and all that).

So now you have a player governed highsec because highsec has better industry and it makes nulls jelly. Boohoo.

And Malcanis, of course the devs have stated that null isn't meant to focus on industry. How can 10 years of developing be so wrong? If it was so broken, don't you think it would have had something done about it by now? Oh wait, you want the absolute of a dev typing it? Then go find it, not my problem to prove against your accusations. I'm not the one trying to reinvent the wheel here.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#482 - 2013-01-05 19:16:08 UTC
Nicolo da'Vicenza wrote:
Murk Paradox wrote:

Well, "should" is a matter of perspective. What aspect of null "should" be more desirable to move into it than highsec? The industry? Please.
All of it from a potential profit perspective, offset by risk of loss and opportunity cost from maintaining and defending the space.



But you can make more isk in null than highsec.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#483 - 2013-01-05 19:16:45 UTC
Murk Paradox wrote:
So in short, you guys should clamor for seperate servers. A highsec server, a lowsec server and a nullsec server.

No. Don't be daft.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#484 - 2013-01-05 19:17:53 UTC
Murk Paradox wrote:
So in short, you guys should clamor for seperate servers. A highsec server, a lowsec server and a nullsec server.

Because you guys are adopting a "grass is greaner on the other side of the fence" mentality as to what you "should" have, as a player of a game you log in to. Instead of playing by the rules, you're finding ways to find issue with them.

You don't want to ferry stuff from highsec, which is the best area for industry, because you think null should have good enough industry to not warrant it, therefore removing highsec need from nullsec desires. Ok fair enough.

Take away the synergy. Cool. Now it's nullsec dependant. Why have highsec at all then? Let's see how far your idea takes us down the rabbit hole shall we? Is your end desire to have a Wow-Esque model of shards and servers and clusters? Because alientating one security of space is doing exactly that.

So ramp up industry in null! Hell yea! Now gives highsec better bounty rats! Why not? It's none of null's business now! They are their own entity! **** off nullbear, this is my area! Oh wait, highsec is governed by Concord! That's right, highsec can't stop you from entering (not without risk of course, sec standings and all that).

So now you have a player governed highsec because highsec has better industry and it makes nulls jelly. Boohoo.

And Malcanis, of course the devs have stated that null isn't meant to focus on industry. How can 10 years of developing be so wrong? If it was so broken, don't you think it would have had something done about it by now? Oh wait, you want the absolute of a dev typing it? Then go find it, not my problem to prove against your accusations. I'm not the one trying to reinvent the wheel here.




The squirming and special pleading here is delicious. Oh god no we might have to compete on a level playing field! PANIC!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Malcanis
Vanishing Point.
The Initiative.
#485 - 2013-01-05 19:18:31 UTC
Murk Paradox wrote:
Nicolo da'Vicenza wrote:
Murk Paradox wrote:

Well, "should" is a matter of perspective. What aspect of null "should" be more desirable to move into it than highsec? The industry? Please.
All of it from a potential profit perspective, offset by risk of loss and opportunity cost from maintaining and defending the space.



But you can make more isk in null than highsec.


Not even close. All the richest players operate in empire.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Murk Paradox
Ministry of War
Amarr Empire
#486 - 2013-01-05 19:21:49 UTC  |  Edited by: Murk Paradox
Malcanis wrote:
Murk Paradox wrote:
Nicolo da'Vicenza wrote:
Murk Paradox wrote:

Well, "should" is a matter of perspective. What aspect of null "should" be more desirable to move into it than highsec? The industry? Please.
All of it from a potential profit perspective, offset by risk of loss and opportunity cost from maintaining and defending the space.



But you can make more isk in null than highsec.


Not even close. All the richest players operate in empire.



Traders do yea. But for a person to person basis, null is richer. Null just spends more.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#487 - 2013-01-05 19:23:19 UTC
Malcanis wrote:
Murk Paradox wrote:
So in short, you guys should clamor for seperate servers. A highsec server, a lowsec server and a nullsec server.

Because you guys are adopting a "grass is greaner on the other side of the fence" mentality as to what you "should" have, as a player of a game you log in to. Instead of playing by the rules, you're finding ways to find issue with them.

You don't want to ferry stuff from highsec, which is the best area for industry, because you think null should have good enough industry to not warrant it, therefore removing highsec need from nullsec desires. Ok fair enough.

Take away the synergy. Cool. Now it's nullsec dependant. Why have highsec at all then? Let's see how far your idea takes us down the rabbit hole shall we? Is your end desire to have a Wow-Esque model of shards and servers and clusters? Because alientating one security of space is doing exactly that.

So ramp up industry in null! Hell yea! Now gives highsec better bounty rats! Why not? It's none of null's business now! They are their own entity! **** off nullbear, this is my area! Oh wait, highsec is governed by Concord! That's right, highsec can't stop you from entering (not without risk of course, sec standings and all that).

So now you have a player governed highsec because highsec has better industry and it makes nulls jelly. Boohoo.

And Malcanis, of course the devs have stated that null isn't meant to focus on industry. How can 10 years of developing be so wrong? If it was so broken, don't you think it would have had something done about it by now? Oh wait, you want the absolute of a dev typing it? Then go find it, not my problem to prove against your accusations. I'm not the one trying to reinvent the wheel here.




The squirming and special pleading here is delicious. Oh god no we might have to compete on a level playing field! PANIC!



I don't understand why you quoted me with that response. I spend more time in null than highsec.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Malcanis
Vanishing Point.
The Initiative.
#488 - 2013-01-05 19:23:44 UTC
Hi-sec isn't meant to be the place where you can be the richest!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Murk Paradox
Ministry of War
Amarr Empire
#489 - 2013-01-05 19:23:45 UTC
Lord Zim wrote:
Murk Paradox wrote:
So in short, you guys should clamor for seperate servers. A highsec server, a lowsec server and a nullsec server.

No. Don't be daft.



I'm not the one being daft here.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Vaerah Vahrokha
Vahrokh Consulting
#490 - 2013-01-05 19:23:58 UTC  |  Edited by: Vaerah Vahrokha
Malcanis wrote:
Murk Paradox wrote:
Nicolo da'Vicenza wrote:
Murk Paradox wrote:

Well, "should" is a matter of perspective. What aspect of null "should" be more desirable to move into it than highsec? The industry? Please.
All of it from a potential profit perspective, offset by risk of loss and opportunity cost from maintaining and defending the space.



But you can make more isk in null than highsec.


Not even close. All the richest players operate in empire.


Open VFK to the richest players? Yes I am being provocative but in the end just having industry buffed etc. etc. won't bring wealthy players to you if you kill them.
Lord Zim
Gallente Federation
#491 - 2013-01-05 19:27:49 UTC  |  Edited by: Lord Zim
Murk Paradox wrote:
Lord Zim wrote:
Murk Paradox wrote:
So in short, you guys should clamor for seperate servers. A highsec server, a lowsec server and a nullsec server.

No. Don't be daft.

I'm not the one being daft here.

You're saying nullsec shouldn't be the place where everyone who aren't sissies should aspire to go and live. That's daft.

You're saying that because I'm advocating a separation of sorts between hisec and nullsec, that they must be moved to different shards. That's daft.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#492 - 2013-01-05 19:50:10 UTC
Vaerah Vahrokha wrote:
Open VFK to the richest players?

What's in it for us?

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#493 - 2013-01-05 19:51:28 UTC
Lord Zim wrote:
Vaerah Vahrokha wrote:
Open VFK to the richest players?

What's in it for us?


The privilige of seeing people you promise not to shoot making money in your space!

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Murk Paradox
Ministry of War
Amarr Empire
#494 - 2013-01-05 19:58:25 UTC  |  Edited by: Murk Paradox
Malcanis wrote:
Hi-sec isn't meant to be the place where you can be the richest!



Well, 2 sides to that.

1)stop spending so much in null. Income is higher in null, but so are spending habits. Refer to your local null alliance titan loss for details (or whatever high end item that got blown up).

2)Tell that to the player market traders that drive the economy. When all you do is buy or sell... it's bound to generate profits.

All in all, if so many ships were not blown up in null, because hey, null is supposed to be industrial as you say (=P), then null would be far richer.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#495 - 2013-01-05 19:59:24 UTC
Lord Zim wrote:
Murk Paradox wrote:
Lord Zim wrote:
Murk Paradox wrote:
So in short, you guys should clamor for seperate servers. A highsec server, a lowsec server and a nullsec server.

No. Don't be daft.

I'm not the one being daft here.

You're saying nullsec shouldn't be the place where everyone who aren't sissies should aspire to go and live. That's daft.

You're saying that because I'm advocating a separation of sorts between hisec and nullsec, that they must be moved to different shards. That's daft.



Tell that to the devs then. They are the ones who created the game you want to change. I'm just pointing it out.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#496 - 2013-01-05 20:02:14 UTC
Murk Paradox wrote:
Tell that to the devs then. They are the ones who created the game you want to change.

What do you think I'm doing? Sucking myself off?

Murk Paradox wrote:
I'm just pointing it out.

By telling us we're wrong for daring to try to tell CCP their game is suboptimally designed.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#497 - 2013-01-05 20:24:30 UTC
Lord Zim wrote:
Murk Paradox wrote:
Tell that to the devs then. They are the ones who created the game you want to change.

What do you think I'm doing? Sucking myself off?

Murk Paradox wrote:
I'm just pointing it out.

By telling us we're wrong for daring to try to tell CCP their game is suboptimally designed.



Apparently you are. And no, not at all.

You decide the order in which I'm answering your questions.

You are way too hostile it seems. Maybe you're the reason null is broken.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#498 - 2013-01-05 20:27:15 UTC
No, null would be less broken if I had any say in it.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Jamyl Khanid
Imperial Academy
Amarr Empire
#499 - 2013-01-05 20:33:41 UTC
I went to Null and it was full of Scrubs Shocked
Malcanis
Vanishing Point.
The Initiative.
#500 - 2013-01-05 20:34:23 UTC
Murk Paradox wrote:
Malcanis wrote:
Hi-sec isn't meant to be the place where you can be the richest!



Well, 2 sides to that.

1)stop spending so much in null.


unfortunately, the manufacture of everything we need to buy is heavily subsidised in hi-sec. These subsidies mean that local industry is unable to compete - especially in addition to the many other unfair restrictions placed on 0.0 industry which would prevent us from building enough of what we needed. Even if hi-sec were to be deleted tonight, there simply isn't the manufacturing capacity in nullsec. It's just not there. This is an important point that has been explained to you ten or twelve times already.


You can't fly ISK into a fight...

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016