These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Null is Broken, Hisec working as intended.

First post
Author
Peter Raptor
Galactic Hawks
#461 - 2013-01-03 23:14:18 UTC
Lord Zim wrote:
Peter Raptor wrote:
Well .............. just go there with a survey scanner, its pretty easy to prove.

Gee I'll move to nullsec because the roids are so big and fat oh whoops I forgot it meant I had to actually pay attention to the game instead of just pressing a button or two every 2-3 minutes as I would in hisec oh well I'll make less isk for more effort because there's almost no demand for minerals in nullsec I'm sure it'll be worth it in the end


No you won't be paying attention to the game, you'll be paying attention to seeing your ship blow up, so mining in null sec is pointless, unless your in a massive alliance with a zillion members.

Evelopedia; 

The Amarr Empire, is known for its omnipresent religion  †  

Lord Zim
Gallente Federation
#462 - 2013-01-03 23:17:32 UTC
Welcome to the sarchasm, guy. You just fell in.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Ares Desideratus
Republic Military School
Minmatar Republic
#463 - 2013-01-03 23:23:16 UTC
Steal from a can and everyone in the universe can legally murder you. Might be intended, I'm not sure if it's working though

*Tears
Murk Paradox
Ministry of War
Amarr Empire
#464 - 2013-01-05 17:17:50 UTC
Lord Zim wrote:
Mister Tuggles wrote:
High sec doesn't need nerfed anymore than it has been already. It is the most dangerous place in Eve to live/play.

This is absolute bullshit from start to finish.

Frying Doom wrote:
Yes Blue space is a problem but honestly what is there to fight for.

No, it isn't a problem, the problem lies in there not being enough people in null to actually make roaming around something to do on a regular basis in nullsec.

Murk Paradox wrote:
Why? You've been saying the problem is with highsec. Now you're saying it isn't?

He said hisec is "the absolute best game in town", which is a problem. Why should I bother mining in nullsec when it's readily available in hisec, with concord protection so I don't even have to spend any time protecting myself? Why should I bother manufacturing anything in nullsec when I can find a fucktonne of readily available manufacturing slots within 2 jumps of Jita?

Edit: I almost forgot to mention how, in nullsec, you can't realistically refine and manufacture in the same system (apart from using a POS), so hisec wins out in the convenience race there as well.

You're not seeing this as a problem, but it is. Nullsec should be one of the places where most people should want to go to to make money, however it isn't. The only thing nullsec is used for, largely, is PVP and supercap manufacture and some reaction, anything else is comparatively speaking inconsequential and more easily/better done in hisec. And this is wrong.

Murk Paradox wrote:
When people want pure lawless space, they go see null.

This is at the base of your problem with seeing how null should be, null isn't supposed to be "lawless space", it's supposed to be "NPC lawless space" and "player-lawful space", i.e. it should be a place where players went to live and make their own rules.

Currently the game mechanics dictate that what they do in nullsec is
1) Make supercaps
2) Some reaction
3) PVP

Indy? Why? We've got hisec for that.



I understand your words, but when you take into account how people treat NBSI versus people not in their alliances, your words sadly fall short. Yes it should be that way, but it isn't. And those are the fault of the dweller. And yes, I do agree you should be able to make more money in null, and most people do! But the HOW you want to make money shouldn't necessarily transfer over to each sector of space evenly, and that's a problem. Or wait, should rats in highsec be worth the same as in null? No? Why not? Lemme guess, risk versus reward right? So highsec, which is based off of trading and manufacture, has less risk with ratting, so less reward, but ohohoh it just doesn't equate to "risk vs reward" as being the end all be all does it?

No it doesn't. And I typically think it's meant to be that way. Risk versus reward is way too open to interpretation and I think people focus on that very idea solely as to apply to everything. Because I can make more money ratting in null than mining in highsec. The only difference is, I need to pay attention and do things in null, in highsec, I can watch netflix. But still make less.

And yes, null should be a place where you have players making up rules. And they do. And those rules involve people getting blown up.

So yes, I can totally understand see your point how null has crap industry. But I also don't see where Null should have good industry, or why that would be Null's focus, because as you said, it's focused on capitals and pvp and politics and other stuff.

So for mining, sure, highsec might be the best game in town. For capitals, no it isn't. For pvp? Highly doubt that too. But mining and research and manufacturing? Sure, why not. I'd love to have an amusement park in my apartment complex but sadly, I need to go to Busch Gardens for that. They just sadly have better games and rides over there.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#465 - 2013-01-05 17:43:32 UTC
Murk Paradox wrote:
I understand your words, but when you take into account how people treat NBSI versus people not in their alliances, your words sadly fall short. Yes it should be that way, but it isn't. And those are the fault of the dweller.

No, it flat out isn't. I didn't move my moneymaking alt to hisec because of NBSI or how people treat people, I moved it there because it was more convenient and more profitable for what I wanted to do.

That's on CCP and how they've designed the different areas.

Murk Paradox wrote:
The only difference is, I need to pay attention and do things in null, in highsec, I can watch netflix. But still make less.

Ding ding ding we have a winner.

Murk Paradox wrote:
So yes, I can totally understand see your point how null has crap industry. But I also don't see where Null should have good industry, or why that would be Null's focus, because as you said, it's focused on capitals and pvp and politics and other stuff.

The focus of null today is building supercaps, moonmining and PVP. That's not to say this is the right focus, because nullsec is supposed to be about building an empire. What sort of empire is more or less completely devoid of people milling about, doing their daily thing? A ****** empire, that's what, and that's what nullsec has now, because hisec does too many things too well, at too low a cost.

And that's on CCP.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#466 - 2013-01-05 17:44:14 UTC  |  Edited by: Murk Paradox
Bleh draft didn't save.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Murk Paradox
Ministry of War
Amarr Empire
#467 - 2013-01-05 17:54:03 UTC
Lord Zim wrote:
Murk Paradox wrote:
I understand your words, but when you take into account how people treat NBSI versus people not in their alliances, your words sadly fall short. Yes it should be that way, but it isn't. And those are the fault of the dweller.

No, it flat out isn't. I didn't move my moneymaking alt to hisec because of NBSI or how people treat people, I moved it there because it was more convenient and more profitable for what I wanted to do.

That's on CCP and how they've designed the different areas.

Murk Paradox wrote:
The only difference is, I need to pay attention and do things in null, in highsec, I can watch netflix. But still make less.

Ding ding ding we have a winner.

Murk Paradox wrote:
So yes, I can totally understand see your point how null has crap industry. But I also don't see where Null should have good industry, or why that would be Null's focus, because as you said, it's focused on capitals and pvp and politics and other stuff.

The focus of null today is building supercaps, moonmining and PVP. That's not to say this is the right focus, because nullsec is supposed to be about building an empire. What sort of empire is more or less completely devoid of people milling about, doing their daily thing? A ****** empire, that's what, and that's what nullsec has now, because hisec does too many things too well, at too low a cost.

And that's on CCP.


You ever watch the movie Dune? That's the closest thing I can compare. What you're saying isn't wrong. Certain areas in null focus on cap building because hey, it's wartorn! Suprise suprise. Escalations and one upping each other!

And yes, I guess my comment about making less in highsec compared to null makes me a winner, didn't really need to drive home the point I was right, but er, ok. I figured this was about highsec making more, which it doesn't, only does in certain aspects that are what that sector is based on but cool.

But in short, your empire is what you make out of it. This isn't to say you can duplicate highsec, but then, why would you want to? If you wanted highsec, you wouldn't want to leave. You'd have stayed. So I am still not seeing the point of how it's "broken" except for saying nullmining doesn't compare, and industry doesn't compare.

But uhm, I also don't think it's meant to.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#468 - 2013-01-05 18:03:33 UTC
Murk Paradox wrote:
You ever watch the movie Dune? That's the closest thing I can compare. What you're saying isn't wrong. Certain areas in null focus on cap building because hey, it's wartorn! Suprise suprise. Escalations and one upping each other!

I've watched it multiple times, and that's not even remotely close to what empires in nullsec should be all about.

Unless, of course, you've got this deep-rooted wish for empires in nullsec to be the same as some hobos in special suits living in caves and riding giant worms on their way to the local dance, while the royalty needs a levitation device to haul them from one chickenbone to the next.

Murk Paradox wrote:
And yes, I guess my comment about making less in highsec compared to null

No. Less effort. And, of course, next to no risk. And when comparing industry in hisec vs nullsec, it does make more, especially in comparison to effort.

Murk Paradox wrote:
But in short, your empire is what you make out of it. This isn't to say you can duplicate highsec, but then, why would you want to?

Because then people would feel an attachment to the space they inhabit, which they currently more or less do not.

Murk Paradox wrote:
If you wanted highsec, you wouldn't want to leave. You'd have stayed.

Yes, that's precisely the point, but then someone comes along and says "hey wait a minute, I want more space, because we've grown" or "I'm going to kick over your sandcastle just because I feel like it". And, because the people who do live there does have an attachment to their space, they'll actually put up more than a token resistence.

Murk Paradox wrote:
So I am still not seeing the point of how it's "broken" except for saying nullmining doesn't compare, and industry doesn't compare.

You can lead a horse to water, you can't make him drink, I suppose.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#469 - 2013-01-05 18:28:20 UTC  |  Edited by: Murk Paradox
So wait, your argument is solely based on null being highsec, and it's failed because it isn't highsec? It isn't highsec! At the cost of calling you names I'm going to stop myself there.

And no, you missed my point of dune altogether. Each faction, or "house" of Dune would be a seperate sector, with the Empire being, well, Empire. Notice how they always had the BETTER spice mining and industry? Harkonnens had better military, etc?

And yes, in highsec, for less effort, you can indeed less money than in nullsec with more effort, and in a cost:effort ratio it is higher in highsec, but then you're what, sanctioning for laziness? I don't get it.

If you want to be a toadstool afk mining in highsec, go do it. If you want to put a bit of effort into more fun and more isk, go to null. If you want to find more ships to shoot more consistently, go to lowsec. Not a huge mentality that involves a lot of thinking.


I think a huge problem is here we have an argument based on people wanting to re invent the wheel.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Nicolo da'Vicenza
Viziam
Amarr Empire
#470 - 2013-01-05 18:32:27 UTC
Murk Paradox wrote:
So wait, your argument is solely based on null being highsec, and it's failed because it isn't highsec

Only if 'highsec' is its defined by disproportionate secondary economy superiority in relation to risk vs. reward.
Otherwise that is not his argument.
Lord Zim
Gallente Federation
#471 - 2013-01-05 18:38:52 UTC
Murk Paradox wrote:
So wait, your argument is solely based on null being highsec, and it's failed because it isn't highsec?

No. Your interpretation couldn't be more wrong.

Murk Paradox wrote:
And no, you missed my point of dune altogether. Each faction, or "house" of Dune would be a seperate sector, with the Empire being, well, Empire. Notice how they always had the BETTER spice mining and industry? Harkonnens had better military, etc?

Notice how eve isn't dune?

Murk Paradox wrote:
And yes, in highsec, for less effort, you can indeed less money than in nullsec with more effort, and in a cost:effort ratio it is higher in highsec, but then you're what, sanctioning for laziness? I don't get it.

This makes no sense. Rewrite it so it actually makes sense.

Murk Paradox wrote:
If you want to be a toadstool afk mining in highsec, go do it. If you want to put a bit of effort into more fun and more isk, go to null. If you want to find more ships to shoot more consistently, go to lowsec. Not a huge mentality that involves a lot of thinking.

This isn't even remotely related to what I've been talking about.

Murk Paradox wrote:
I think a huge problem is here we have an argument based on people wanting to re invent the wheel.

No, I want nullsec to have its sov system changed to a more gradual system, instead of this shittastic system we have with the dominion sov system, and I want alliances to be financed through their space actually being used. I want nullsec to be good enough in comparison to hisec that it makes economic sense for our industrialists, who currently reside in hisec instead of in the space they've fought for, to move back. I want a nullsec which could supply itself T1-wise if they wanted to, instead of going "right, guys, we need 500 maelstroms and x billion tonnes of POS fuel, buy minerals in jita and invade a system within 2 jumps of jita and build it all, then export it to deklein because it's cheaper than trying to do that locally in deklein".

If that is something you don't think would make the game better, then I don't know what to tell you.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#472 - 2013-01-05 18:45:15 UTC
Nicolo da'Vicenza wrote:
Murk Paradox wrote:
So wait, your argument is solely based on null being highsec, and it's failed because it isn't highsec

Only if 'highsec' is its defined by disproportionate secondary economy superiority in relation to risk vs. reward.
Otherwise that is not his argument.



So he isn't saying that null should have industry like what highsec has? Very well then.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#473 - 2013-01-05 18:46:47 UTC  |  Edited by: Lord Zim
Murk Paradox wrote:
Nicolo da'Vicenza wrote:
Murk Paradox wrote:
So wait, your argument is solely based on null being highsec, and it's failed because it isn't highsec

Only if 'highsec' is its defined by disproportionate secondary economy superiority in relation to risk vs. reward.
Otherwise that is not his argument.

So he isn't saying that null should have industry like what highsec has? Very well then.

That's not me saying "null should be hisec", that's me saying "null should be more desirable to live in than hisec".

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Murk Paradox
Ministry of War
Amarr Empire
#474 - 2013-01-05 18:51:18 UTC
But you're still asking for something that isn't there by design. I'm not going to play pattycake with you since you are repeating yourself in different words since you just want to kneejerk answer small bits.

In short, null isn't meant for industry. Highsec is. Ergo, it won't make sense because it isn't meant to.

And yes, highsec mining has a better RATIO for risk vs reward, but not a higher output of isk. So while you can make 10m/hr mining doing jackshit, you can make twice that in null ratting without breaking a sweat. It does however cost you a few more button clicks. Boohoo. Welcome to the risk aspect.

If you haven't realized over the years that there is supposed to be a synergy between null and hs for industry and yields of minerals, I don't understand why you haven't clamored for multiple servers, which each sec having it's own.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Nicolo da'Vicenza
Viziam
Amarr Empire
#475 - 2013-01-05 18:55:58 UTC  |  Edited by: Nicolo da'Vicenza
Murk Paradox wrote:
Nicolo da'Vicenza wrote:
Murk Paradox wrote:
So wait, your argument is solely based on null being highsec, and it's failed because it isn't highsec

Only if 'highsec' is its defined by disproportionate secondary economy superiority in relation to risk vs. reward.
Otherwise that is not his argument.

So he isn't saying that null should have industry like what highsec has? Very well then.

Correct. He is saying that null should have industrial capacity in order to meet its needs.
Personally, I say the real solution is that all sec regions should have industry adjusted to reflect their ship consumption rate.
Murk Paradox
Ministry of War
Amarr Empire
#476 - 2013-01-05 18:56:59 UTC
Lord Zim wrote:
Murk Paradox wrote:
Nicolo da'Vicenza wrote:
Murk Paradox wrote:
So wait, your argument is solely based on null being highsec, and it's failed because it isn't highsec

Only if 'highsec' is its defined by disproportionate secondary economy superiority in relation to risk vs. reward.
Otherwise that is not his argument.

So he isn't saying that null should have industry like what highsec has? Very well then.

That's not me saying "null should be hisec", that's me saying "null should be more desirable to live in than hisec".



Well, "should" is a matter of perspective. What aspect of null "should" be more desirable to move into it than highsec? The industry? Please.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

Lord Zim
Gallente Federation
#477 - 2013-01-05 18:57:56 UTC
Murk Paradox wrote:
But you're still asking for something that isn't there by design. I'm not going to play pattycake with you since you are repeating yourself in different words since you just want to kneejerk answer small bits.

Yes, I know it isn't there by design, why do you think I'm saying it should be there? Oh right, because it's not there and it should be.

Murk Paradox wrote:
In short, null isn't meant for industry. Highsec is. Ergo, it won't make sense because it isn't meant to.

Wrong.

Murk Paradox wrote:
And yes, highsec mining has a better RATIO for risk vs reward, but not a higher output of isk. So while you can make 10m/hr mining doing jackshit, you can make twice that in null ratting without breaking a sweat. It does however cost you a few more button clicks. Boohoo. Welcome to the risk aspect.

Let's take a look at what mining in hisec actually means effort/reward wise: oh dear I have to click something every 2-3 minutes, and I can watch movies or read a book in the meantime. Compare that to nullsec and I have to pay attention to local and the intel channels at all times, or I lose a 200m+ ship. Or I just lose it to an awoxer.

Murk Paradox wrote:
If you haven't realized over the years that there is supposed to be a synergy between null and hs for industry and yields of minerals, I don't understand why you haven't clamored for multiple servers, which each sec having it's own.

The only reason there is "a synergy" between null and hisec is because CCP hasn't done their job and made nullsec somewhere you not only fight over, but actually live in as well. And oh look, nullsec is more or less empty outside of fleet fights, this is awesome game design right here, that is.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Lord Zim
Gallente Federation
#478 - 2013-01-05 18:59:16 UTC
Murk Paradox wrote:
Well, "should" is a matter of perspective. What aspect of null "should" be more desirable to move into it than highsec? The industry? Please.

Every aspect except for safety.

Cyno's lit, bridge is up, but one pilot won't be jumping home.

RIP Vile Rat

Malcanis
Vanishing Point.
The Initiative.
#479 - 2013-01-05 18:59:57 UTC  |  Edited by: Malcanis
Murk Paradox wrote:

In short, null isn't meant for industry. Highsec is.


Says who? A dev? Hilmar? The book of Revelations? Link it, please.

If nullsec isn't "meant" for industry, then why are we able to build factory stations, mine ore and so on?

Of course nullsec is "meant" for industry. It just isn't good enough at it and a rebalance is required. Again and again you come back to the same old discredited "Hi-sec is far better for industry therefore hi-sec should be far better for industry" line. This is, what? The 4th time you tried this? The 5th?

If CCP make 0.0 ten times better for industry than hisec tomorrow downtime, will you be telling people "Oh... well hi-sec isn't meant for industry."?

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Nicolo da'Vicenza
Viziam
Amarr Empire
#480 - 2013-01-05 19:00:06 UTC
Murk Paradox wrote:

Well, "should" is a matter of perspective. What aspect of null "should" be more desirable to move into it than highsec? The industry? Please.
All of it from a potential profit perspective, offset by risk of loss and opportunity cost from maintaining and defending the space.