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what is best missions ship for Federation Navy in gallente space

Author
Miko Lee
Care Bear Exterminaters
#1 - 2013-01-03 23:51:12 UTC
Hi, I want to start running level 4 Gallente missions for Federation Navy in Dodoxie . What is the be ship isk/hr to use. I have heard of the Mach and Nightmare. Any other options that will do well in Gallente space.
Fango Mango
University of Caille
Gallente Federation
#2 - 2013-01-03 23:58:32 UTC
Please tell me this is a "I want help finding the best high sec targets, but don't know what to look for" thread.

First hint, It's not Dodixie and it's not fed navy.

Miko Lee
Care Bear Exterminaters
#3 - 2013-01-04 00:06:50 UTC
Sorry I do not understand you reply, maybe I am not clear. I try again.

There is a level 4 Federation Navy security agent in the dodixie system that I want to work for. I would like suggestions on the best ship to use to give max isk/hr.
I used a drake to get this far, but I got a few billions and won’t mind spending it on the right pimped out ship.
Fango Mango
University of Caille
Gallente Federation
#4 - 2013-01-04 00:23:40 UTC
Just saying . . . If you are trying to trick people into posting with their mains so that you can hunt them, then using a character from the corp

"Care Bear Exterminaters" &
"Suicides-R-Us"

. . . might not be the best idea.


I would suggest creating an alt in corp 'Carebear rainbow unicorn love snuggels" and trying again

Actually, that sounds like a great name for a suicide corp.

-FM
Miko Lee
Care Bear Exterminaters
#5 - 2013-01-04 00:33:23 UTC
Lol, sorry, I’m not interested in pvp at moment, and if I am looking for someone, I can use a tracking agent. (do they still work).
Can we get back on track please
Ember Klahan
Sparrowhawks Corp
#6 - 2013-01-04 00:38:38 UTC
I don't know about the absolute best. Pirate Battleships and Marauders are always good bets. Missiles and projectiles have good damage variability, hybrids do good damage against common rats in that area. Lasers are great, but if you're focusing in the Gallente area, you'll do better with other damage types.

Machariel / Vargur do well; projectile ammo has changed a bit since I last paid good attention, but iirc the kin ammo is pretty lousy, so you'll be using a lot of thermal.

Vindicator / Kronos will do great kin/therm damage, might be slightly annoying to be limited on damage type against certain rats, but they will perform well against most. As a general rule Vindicator does higher damage and Kronos has stronger tank.

Golem / Navy Raven are great ships with good damage variability. Navy Raven won't get you the best ISK/hr but it is very good on cost/benefit and performs well with limited skills. Golem is a brute, many people report amazing results with it, but I have never flown it. Those who I know who have flown it are all happy with the performance.

Nightmare / Paladin I probably wouldn't go for given the damage profile, but they have great damage and damage projection for other applications.

There are some other options in the t1 and navy faction areas, but I wouldn't choose those over the aforementioned ships due to limited damage output.
goldiiee
Bureau of Astronomical Anomalies
#7 - 2013-01-04 00:41:52 UTC
Galente space around Dodixie will be mostly Serpentis and Angel rats though you will get some others I think you will find the majority to be Thermal and Explosive weak (going off an old memory so i could be wrong) so you will probally find Minmatar to be the better ships to use. If your working off only a few hundred million then you will probally want to get a maelstrom, slow ship but efficient at killing rats, and the shield bonuses built into it will work to your advantage.

The end all be all of Angel killing ships will be the Machariel but your going to need a little ove a billion to buy and outfit it for missions.

Will most likely catch hell for suggesting a ship but what the heck.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

goldiiee
Bureau of Astronomical Anomalies
#8 - 2013-01-04 00:45:50 UTC
Sorry misread your original post and thought you said a few milion not billion, LOL my bad, the Machariel XL Boost and Boost amp, with a really good invul and MWD, 800 autocannons. Your can not go wrong with a Mach in gallente space.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Miko Lee
Care Bear Exterminaters
#9 - 2013-01-04 01:26:49 UTC
I have heard the Mach and Nightmare are good pve ship and flown those 2 ships back in the day. Is there another comparable ship I could use.
Is the Vargur any good ,
any good gallente ship. Probably not since most are drone based. I don’t know
Any good amaar ships or is the NM the pinnacle
CN raven, I don’t think I can do more missiles
Marc Callan
Center for Advanced Studies
Gallente Federation
#10 - 2013-01-04 01:35:43 UTC
The Vargur does have many of the advantages of the Machariel, but it doesn't have the Mach's raw speed, and the Marauders skill has a long set of prerequisites. On the other hand, the Vargur has active-shield-tanking bonuses, and it can hold more ammunition and cap boosters (and it goes through ammunition at a much slower rate than the Mach).

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Zhilia Mann
Tide Way Out Productions
#11 - 2013-01-04 02:57:12 UTC
Marc Callan wrote:
The Vargur does have many of the advantages of the Machariel, but it doesn't have the Mach's raw speed, and the Marauders skill has a long set of prerequisites. On the other hand, the Vargur has active-shield-tanking bonuses, and it can hold more ammunition and cap boosters (and it goes through ammunition at a much slower rate than the Mach).


Also worth noting: the Mach can fit arties and there are times you might want them. Scarlet blitz for instance.

The Mach's speed is also nice because it allows you to pick your range: close for damage or long for tank. In the end I've found it applies more damage as a result.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#12 - 2013-01-04 03:30:55 UTC
Zhilia Mann wrote:
Marc Callan wrote:
The Vargur does have many of the advantages of the Machariel, but it doesn't have the Mach's raw speed, and the Marauders skill has a long set of prerequisites. On the other hand, the Vargur has active-shield-tanking bonuses, and it can hold more ammunition and cap boosters (and it goes through ammunition at a much slower rate than the Mach).


Also worth noting: the Mach can fit arties and there are times you might want them. Scarlet blitz for instance.

The Mach's speed is also nice because it allows you to pick your range: close for damage or long for tank. In the end I've found it applies more damage as a result.

Does the vargur not have the ability to fit arties reasonably?
Kitty Bear
Deep Core Mining Inc.
Caldari State
#13 - 2013-01-04 10:06:20 UTC
Miko Lee wrote:
Sorry I do not understand you reply, maybe I am not clear. I try again.

There is a level 4 Federation Navy security agent in the dodixie system that I want to work for. I would like suggestions on the best ship to use to give max isk/hr.
I used a drake to get this far, but I got a few billions and won’t mind spending it on the right pimped out ship.


this
goldiiee
Bureau of Astronomical Anomalies
#14 - 2013-01-04 11:54:45 UTC
Tyberius Franklin wrote:
Zhilia Mann wrote:
Marc Callan wrote:
The Vargur does have many of the advantages of the Machariel, but it doesn't have the Mach's raw speed, and the Marauders skill has a long set of prerequisites. On the other hand, the Vargur has active-shield-tanking bonuses, and it can hold more ammunition and cap boosters (and it goes through ammunition at a much slower rate than the Mach).


Also worth noting: the Mach can fit arties and there are times you might want them. Scarlet blitz for instance.

The Mach's speed is also nice because it allows you to pick your range: close for damage or long for tank. In the end I've found it applies more damage as a result.

Does the vargur not have the ability to fit arties reasonably?


You can put arties on a Vargur just cant put anything else on after that. :) not totally true, but esentially true. I have a friend that uses an Arty Varg for incursions but of course a logi handles his tank for him, not sure if you can fit local reps and arties and still be projecting damage.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

Funky Lazers
Funk Freakers
#15 - 2013-01-04 14:04:15 UTC
Mach would be the best choice if you want the highest ISK/Hr.
Nightmare is very bad if you use it in non-amarr space.

As for marauders, they are not so efficient compared to a Pirate BS.


Ember Klahan wrote:
Golem / Navy Raven are great ships with good damage variability. Navy Raven won't get you the best ISK/hr but it is very good on cost/benefit and performs well with limited skills. Golem is a brute, many people report amazing results with it, but I have never flown it. Those who I know who have flown it are all happy with the performance.


And as for Golem, read This 1st and only then convince people for a wrong choice.

Whatever.

Aston Martin DB5
Deaths Consortium
Pandemic Horde
#16 - 2013-01-04 19:10:11 UTC  |  Edited by: Aston Martin DB5
Ember Klahan wrote:


Vindicator / Kronos will do great kin/therm damage, might be slightly annoying to be limited on damage type against certain rats, but they will perform well against most. As a general rule Vindicator does higher damage and Kronos has stronger tank.



Vindi does higher damage? I'm pretty sure the Kronos has a 100% bonus compared to the Vindi's 37.5% bonus to Large Hybrid turret damage.

Major difference is the WAIT TIME!
Funky Lazers
Funk Freakers
#17 - 2013-01-04 20:20:35 UTC
Aston Martin DB5 wrote:
Ember Klahan wrote:


Vindicator / Kronos will do great kin/therm damage, might be slightly annoying to be limited on damage type against certain rats, but they will perform well against most. As a general rule Vindicator does higher damage and Kronos has stronger tank.



Vindi does higher damage? I'm pretty sure the Kronos has a 100% bonus compared to the Vindi's 37.5% bonus to Large Hybrid turret damage.

Major difference is the WAIT TIME!


Lol lol lol.
Damn, just lol.
Lol man!
10/10
Did you see the number of guns Kronos can fit?
Did you see the number of guns Vindi can fit?

Edit: Love you.

Whatever.

Zornia Estemaire
The Scope
Gallente Federation
#18 - 2013-01-04 20:54:06 UTC
I would suggest not missioning out of Dodixie. Reason being too many Ninja Salvagers. I missioned there for about 2 weeks and gave it up. About every 3rd mission I had another pilot in my mission taking the salvage. As far as a ship to recommend I would say a Navy Mega or Domi(if you are able to keep your drones safe). These are much cheaper and do the job just as good.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#19 - 2013-01-04 21:29:21 UTC
Aston Martin DB5 wrote:
Ember Klahan wrote:


Vindicator / Kronos will do great kin/therm damage, might be slightly annoying to be limited on damage type against certain rats, but they will perform well against most. As a general rule Vindicator does higher damage and Kronos has stronger tank.



Vindi does higher damage? I'm pretty sure the Kronos has a 100% bonus compared to the Vindi's 37.5% bonus to Large Hybrid turret damage.

Major difference is the WAIT TIME!

Kronos fits 4 guns with a 100% role bonus giving it 8 effective guns + a 25% damage bonus on top of that.
Vindicator fits 8 guns with a 37.5% damage bonus

Kronos: 10 effective turrets
Vindicator: 11 effective turrets

goldiiee
Bureau of Astronomical Anomalies
#20 - 2013-01-04 21:38:16 UTC
Miko Lee, I guess like all threads of this type there are many opinions of what is best to use, if you going to mission in gallente space the rats are going to be the largest contributing factor as we discussed earlier. The next thing to decide is how much do you want to spend on the ship, if we are talking billions then a pirate faction BS would be the obviouse choice, if your spending under a billion then the options should focus on what you have trained more than what others recomend (t1 guns ona machariel might as well be a maelstrom).

I can say with certainty that after training the two factions BS to 5 and the t2 guns to 5 that my Mach is the best ship, conversly my Amarr alt runs in a nightmare that's comparable and exceeds the mach in many ways but i still wouldn't recomend it as a solo mission runner.

I wouldn't recomend drone boats as the new AI has yet to be ironed out, and i find lasers to be limited in there damage types, Missles still have alot of punch in them but I don't use them due to delayed damage. So it all comes down to the weapons you use best and like the most, Hope that helps a little.

And yes dont mission in dodixie to many toons looking ot make you their next meal ticket, find a quieter system to call home, You might try ACLAN, quite, out of the way, no low sec boundaries, and freindly expierienced locals.

Things that keep me up at night;  Why do we use a voice communication device to send telegraphs? Moore's Law should state, Once you have paid off the last PC upgrade you will need another.

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