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Pilgrim - How do you fit this thing?

Author
Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#1 - 2013-01-03 19:52:11 UTC
Here is another "How the heck to you fit this thing" post... I was looking at the curse, the arbi and the Pilgrim... settled on a Pilgrim, it's in the hangar [next to the Guardian] they look nice... very shiny... but I haven't a clue how to make this thing work, I assumed it would be a better cloakier arbi, but it's not working out that way... I don't want to get out the blow-torch, glue and duck-tape [egads it would look minmatar!] to fit this thing, but I can't seem to match the bonuses with the module and make it work... what am I doing wrong?

I don't even have a fit really, I see it has 3x5 of mediums and the bandwidth to use them in three flights or as reserve for the first... cool... drone boat.

I see it has a cloaky Ops... cool, kind of handy in many ways... it's a recon I assumed this... cloaky mini-carrier... nice range also...

Neuts... hmmm.. well do I really want to get that close to anything in this... thinking not really...

Lasers... can put some nice scorch mediums on it and fire well out where the drones are if they are beams, something like 50-60kms... I like that... seems like a good thing.

TDs... long range, help the drones with tracking scripts or me with distance scripts... that seems right...

Cyno... well in HS no one can see you jump... [hehe] so I passed on this.

I put a bit of a tank on it, and though ok, I can kind of make a support cruiser with TD and a nice drone bit and if someone else tackles or I am just dealing with rats [no tackle needed] it would be a nice ship.

SO... now that i am doing it completely wrong... lol... how does on work this thing, and what do you use it for? I think I even saw someone say they use(d) if for solo exploration?? - hmmm...
Liang Nuren
No Salvation
Divine Damnation
#2 - 2013-01-03 19:58:34 UTC
I heard Elise Randolph fits his with blasters and a shield tank.

-Liang

I'm an idiot, don't mind me.

Batelle
Federal Navy Academy
#3 - 2013-01-03 20:17:44 UTC
Aurelius Valentius wrote:

Neuts... hmmm.. well do I really want to get that close to anything in this... thinking not really...


I've found your problem.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Ranger 1
Ranger Corp
Vae. Victis.
#4 - 2013-01-03 20:31:27 UTC
Liang Nuren wrote:
I heard Elise Randolph fits his with blasters and a shield tank.

-Liang

I've been meaning to try this actually. Big smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Flurk Hellbron
Science and Trade Institute
Caldari State
#5 - 2013-01-03 20:33:20 UTC

Pilgrim - How do you fit this thing?

Buy some random stuff from market. Put said stuff on ship. Undock.......Big smile
Ranger 1
Ranger Corp
Vae. Victis.
#6 - 2013-01-03 20:35:43 UTC
For PVP purposes, more often than not, range is not your friend.

Sneak in close (most often to someone distracted with ratting).
Decloak, orbit close, activate neuts, activate tracking disruption, activate tank.
Launch drones and nibble him to death.

Pick your target wisely, you will be fully commited to your attack with little hope of escape if you have chosen poorly.

Within a few months this may all be out the window when they get rebalanced... I expect some fairly drastic changes.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Rip Minner
ARMITAGE Logistics Salvage and Industries
#7 - 2013-01-03 20:55:05 UTC
You dont need to fly this ship.

Don't dishoner the cures ether plz.

Just blow them up or give them away or sale them. This ships are not for you.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Derath Ellecon
University of Caille
Gallente Federation
#8 - 2013-01-03 21:16:13 UTC
Please stay far away from strategic cruisers.
Aralieus
Shadowbane Syndicate
#9 - 2013-01-03 22:40:06 UTC
Pilgrim ideas:

Pvp

Pve

Oderint Dum Metuant

Zen Dad
Solitary Sad Bastard In Space
#10 - 2013-01-03 23:17:17 UTC
Hi.

The Pilgrim is a the U-boat of Eve. if you are patient and prepared to plan, creep up at 175 m/s and fight at 500 - 1500 then you will really enjoy this boat. if you like to race around at high speed challenging people to duels then think again.

As far as Empire and Lo-sec goes, you can earn ISK safely as a cloaked solo explorer and skip past all the gate camps.

After you have been jumped a few times in a site you will learn about safe spots and understand that you have to defend your radar site ( ISK source) by ambushing in there. ITs at this point the real fun starts.

i dont know your skill levels but Recon V , covops V, Drones V and the suite of electronics at V are essential to tip this boat from 'what' to 'wow'

Surprise is everything - "holy **** you scared the crap out of me" is a frequent comment. For pvp its all about preparation and safe spots. You can't close distance, so if you de-cloak accidently outside scram or neut range you ares stuffed if the other guy doesnt run. Patiently set up your warp in points and some spots within the target area. - that way you can warp right onto the victim. When you're confident, you can do the unthinkable and throw away your propulsion mod !! Just yo -yo around cloaked until your ready to hit. You also then have a spare mid slot. if you get all your required skills to V you can get three neut/nos modules in the highs plus booster and 2 tracking disrupters and tackle in the mids.

Standard fits in the lows have 1600 tungsten - 2 EANM - Repper and suitcase. Drop the suitcase when you feel confident and put in a Drone Augmentor - its vital you max your drone damage and get the other guy into structure as soon as possible. Nibbling to death sounds fun but you will sweat looking at local

No suitcase or propulsion mod may get spat on by the armchair EFT boys, but it does it for this boat within its limited engagement window.

This is a neuting drone boat that creeps up on ratters or warps cloaked to a pre-planned killing ground and it excels at this task.

You will be hated for it because it feels like an axe murder rather than a glorious battle - but you will get kills

PROBLEM - even with the bonus the low Drone DPS means that AI rats were always helpful to add DPS to the victim and also initaily distract him from your presence - the new AI is a BIG PROBLEM for this ship as your bonused modules now cause the rats to switch aggression.
Please read "Death of a Pilgrim" in this section if you want a biased view. :-)

Summary - the pvp potential of this boat is not for everyone, and many will find the patience and preparation time too time consuming. HOWEVER - if you are naturally an explorer then it's part of your daily grind to bookmark sites, plundering a few but leaving others as little traps for the unwary. Once you've warped back in to a site unseen and find a nice fat Vexor or PVP fitted T3 with its head in a can and its arse in the air you will know exactly what to do next....!

The main problem is that its a superb ship for a solo pilot and CCP is trying to socially engineer that out of the game.




Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#11 - 2013-01-04 00:04:31 UTC
Ok, that makes sense... I was testing out Drone/Laser for PvE and Drone/Neut for PvP... from what I read and see I was kind of getting into the right drection on it here with EFT.

So the best use is:

Recon Probes/Covert Ops - find you target in a site, and then warp to it and mark your target and sneek up on it... employ neuts/TDs on target while tanking, and use drones to kill, and choose the target for such that you will not have your drones killed, you tank done in and you ship blown up... I rather like that concept.

I have no issue being in a Covert Ops, and I use a BR often enough to pass GCs, so no problem there, I might need to polish my scanning skills a bit more before I try it, my recon is not so hot, I only went to the point of Core Site work, but not a major issue. Drone skills are all good, I need to do a bit with Neut/Nos skills to get to T2 meds and Large... and then Recon 5 would be something to put in the queue.

Over all, ok I get it, cool - this should be a decent ship then, at least until the re-balance. Thanks for the input and info.
Fazzini
Catskull Cartel
Grimskulls
#12 - 2013-01-04 02:35:30 UTC
Zen Dad wrote:


When you're confident, you can do the unthinkable and throw away your propulsion mod !! Just yo -yo around cloaked until your ready to hit. You also then have a spare mid slot. if you get all your required skills to V you can get three neut/nos modules in the highs plus booster and 2 tracking disrupters and tackle in the mids.





I thought an afterburner running would be equivalent to an 2nd tracking disruptor as far as making your prey's guns miss you, or does the bonuses for the pilgrim mean that an 2nd tracking disruptor would be more efficient then an AB in this regard?
Liang Nuren
No Salvation
Divine Damnation
#13 - 2013-01-04 02:42:15 UTC
Fazzini wrote:

I thought an afterburner running would be equivalent to an 2nd tracking disruptor as far as making your prey's guns miss you, or does the bonuses for the pilgrim mean that an 2nd tracking disruptor would be more efficient then an AB in this regard?


An afterburner is a propulsion module, just like the MWD. Except it's much slower, doesn't increase your sig radius, isn't turned off by a warp scram, and uses less capacitor. It's a tactical choice that can reduce the damage you take, but doesn't always. The AB is fine for the Pilgrim because you're operating in scram range and should reasonably expect to be warp scrambled. A second TD in place of the AB is a wholly different question because the propulsion mod is used for far more than just damage mitigation - it's also used for GTFO and range control.

-Liang

I'm an idiot, don't mind me.

Zen Dad
Solitary Sad Bastard In Space
#14 - 2013-01-04 08:02:51 UTC


[/quote]

I thought an afterburner running would be equivalent to an 2nd tracking disruptor as far as making your prey's guns miss you, or does the bonuses for the pilgrim mean that an 2nd tracking disruptor would be more efficient then an AB in this regard?[/quote]
Vilnius Zar
SDC Multi Ten
#15 - 2013-01-04 08:14:21 UTC
The Pilgrim is sluggish and feels like a coffin to me, due to its lack of range on the neuts you're forced into scram/neut range which isn't really what you'd want but you simply can't avoid it. Another problem is that because of its lack of range and the targeting delay after decloak (5 or 6 seconds depending on your lvl of cloaking) you tend to fail if you try to tackle faster ships with pilots who pay attention.

Combined with the fact that you can't take on a whole lot of ships (Drake and Cane being two, but there's way more) if they have a decent pilot and it's actually not that amazing, sadly. It's great for taking out retards/newbies but that's hardly difficult to begin with. The problem is ofcourse that if they beef it up a bit (extra midslot would be godly) it would become OP to the extreme which isn't good.
Zen Dad
Solitary Sad Bastard In Space
#16 - 2013-01-04 08:19:14 UTC
i'n practise I've found that the AB can throw you out of the tight circle required to get under the other ships guns. It is also no use against missile ships ( the majority). As regards GTFO thats done by my Hornets breaking lock ( only sometimes :-() ). A decent AB will eat your cap space and doesn't give staggering advantages - you will be strolling rather than crawling.

Essentially, you are committed to the attack and I can't remember a situation yet where an AB would have helped.
Creeping towards an unexpected ratter can be frustrating, and getting from the beacon to a belt ratter 20 K away is agonising if you cant get a direct warp in, but the AB wont help you there either.

The pilgrim is fantastic against any cap reliant ships - you can turn all their cabin lights out really quickly. Currently I just seem to find more and more T3 ships with missiles in the sites - now almost untouchable because of the new AI.

Fly safe.
Zen Dad
Solitary Sad Bastard In Space
#17 - 2013-01-04 08:21:40 UTC
Ranger - depress me - What is the word on the street about rebalancing and my favourite ship? Perhaps I should go out and buy Rome Total War.
Vilnius Zar
SDC Multi Ten
#18 - 2013-01-04 11:43:37 UTC
Zen Dad wrote:
i'n practise I've found that the AB can throw you out of the tight circle required to get under the other ships guns. It is also no use against missile ships ( the majority). As regards GTFO thats done by my Hornets breaking lock ( only sometimes :-() ). A decent AB will eat your cap space and doesn't give staggering advantages - you will be strolling rather than crawling.

Essentially, you are committed to the attack and I can't remember a situation yet where an AB would have helped.
Creeping towards an unexpected ratter can be frustrating, and getting from the beacon to a belt ratter 20 K away is agonising if you cant get a direct warp in, but the AB wont help you there either.

The pilgrim is fantastic against any cap reliant ships - you can turn all their cabin lights out really quickly. Currently I just seem to find more and more T3 ships with missiles in the sites - now almost untouchable because of the new AI.

Fly safe.


AB most certainly helps against missile damage and quite a bit too. HML, HAM, cruise and torps are all greatly affected by using AB on your Pilgrim. Having issues getting into short orbit because of your speed or AB cycle is just an experience thing, practise it a few times and you'll do fine. It also helps to bump the target as you uncloak, to try and keep him from warping as you're waiting the 5-6 seconds before you can lock. So yes, AB is very useful.

The problem is that a Pilgrim (or any recon for that matter) lacks the outright dps/tank combo to reliably take on specific ships, and nothing you can do in your Pilgrim will change that other than using RR, gang links or friends.


Aurelius Valentius
Valentius Corporation
Valentius Corporation Alliance
#19 - 2013-01-04 11:59:42 UTC
Greetings I found some really intersting PVP video's with a Pilgrim and also then some intersting fits.

I revised my ship loadout and am going to try it a bit on Buckingham this weekend for some beta testing.

Here is the basics starting fit:

[Pilgrim, test 1]
Damage Control II
Medium Armor Repairer II
Energized Adaptive Nano Membrane II
800mm Reinforced Rolled Tungsten Plates I
Armor Thermic Hardener II

Warp Scrambler II
Stasis Webifier II
Tracking Disruptor II, Tracking Speed Disruption Script
Experimental 10MN Microwarpdrive I
10MN Afterburner II

Covert Ops Cloaking Device II
Medium Nosferatu II
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Medium Auxiliary Nano Pump I
Medium Egress Port Maximizer I

Warrior II x5
Hornet EC-300 x5
Valkyrie II x5
Hammerhead II x5

[Pilgrim, Test 2]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Warp Scrambler II
Adaptive Invulnerability Field II
Large Shield Extender II
Large Shield Extender II
10MN Microwarpdrive II

Heavy Neutron Blaster II, Antimatter Charge M
Heavy Neutron Blaster II, Antimatter Charge M
Heavy Neutron Blaster II, Antimatter Charge M
Covert Ops Cloaking Device II

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I

Hammerhead II x5

[Pilgrim, Test 3]
Adaptive Nano Plating II
Damage Control II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
1600mm Reinforced Rolled Tungsten Plates I

Medium Capacitor Booster II, Cap Booster 800
Warp Disruptor II
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
Experimental 10MN Microwarpdrive I

Small Unstable Power Fluctuator I
Covert Ops Cloaking Device II
Medium Unstable Power Fluctuator I
Medium Unstable Power Fluctuator I

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Vespa EC-600 x5
Hammerhead II x5
Warrior II x5

[Pilgrim, Pilgrim Explotation v1.0]
Drone Damage Amplifier II
Drone Damage Amplifier II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Medium Armor Repairer II

10MN Microwarpdrive II
Medium Capacitor Booster II, Cap Booster 800
Medium Capacitor Battery II
Tracking Disruptor II, Tracking Speed Disruption Script
Warp Scrambler II

Covert Ops Cloaking Device II
Medium Energy Neutralizer II
Medium Energy Neutralizer II
Medium Energy Neutralizer II

Medium Auxiliary Nano Pump II
Medium Auxiliary Nano Pump II

Salvage Drone I x5
Acolyte II x5
Infiltrator II x5
Curator II x2


[Pilgrim, Pilgrim Explotation v1.2]
Drone Damage Amplifier II
Drone Damage Amplifier II
Heat Sink II
Heat Sink II
Medium Armor Repairer II

Medium Capacitor Booster II, Cap Booster 800
Medium Capacitor Battery II
Tracking Disruptor II, Tracking Speed Disruption Script
Tracking Disruptor II, Tracking Speed Disruption Script
Warp Scrambler II

Covert Ops Cloaking Device II
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M
Heavy Pulse Laser II, Conflagration M

Medium Energy Collision Accelerator II
Medium Energy Ambit Extension II

Salvage Drone I x5
Acolyte II x5
Infiltrator II x5
Curator II x2

I am going to try each and all the various T2 light and medium drones and the EW and so on, til I find the proper drone layout. and testing the fits.

I think the best way I have seen for doing PvP is litterally you find you target, cloaked and ram/bump them (which also decloaks you right next to them and un-aligns them) then hit the scram/TD/Neuts and drones and orbit around, bumping as needed... or at 7.5K for blaster ships and using a Optimal script on them, Tracking script on others... I am curios to see if the 600+ dps blaster and laser fits work well... the neut versions I am pretty sure will work as intended.

This should be a fun test and if I get it tweeked out, I will prob try it out on TQ on Sunday or there after and put it in the hangar as operational.
Vilnius Zar
SDC Multi Ten
#20 - 2013-01-04 13:04:07 UTC
few things to note:

- test server is very unlike TQ, there everyone uses expensive implants and T2 rigs so if you choose not to (which you should as you're actually testing a shipfit) then you'll lose a lot but that's ok because it's about getting experience, not about winning some nonsense fight on test.

- that shield fit will work well but I would swap to AB as you're within scram range. Note that it'll suck against anything that has neuts (how ironic).

- fit #3 I'm not a fan off, you're losing out on the amazing TD bonus and the long range point doesn't mesh well with the short range neuts, i know it's for initial tackle but I'd rather be able to fight anything I tackle rather than possibly getting in trouble because of some weird choices (also AB issue again).
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