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Level 5 Missions are Broken

Author
Paul Panala
School of Applied Knowledge
Caldari State
#1 - 2013-01-02 16:58:13 UTC
I just tried my first level 5 mission, unless something changes, my last. We had a small fleet that should have been able to complete the mission, but within minutes a pilot came in, killed the logistics ship and left. We tried a few days later, that player was not online, local looked good, only a few neutrals. Same thing, within minutes of starting a player came in, popped a ship and left.

You can't bring PvP ships because missions as they currently work require different fits. Larger fleets might work, but the reward isn't good enough to make it worth someone's time if split too many ways. After talking to several people it seems like no one runs level 5s for that exact reason. AKA, it is broken.

I have a few ideas to lower the mission runner's risk a little. I am not suggesting they should be perfectly safe, they are still in low sec and you should still have risk from other players. Missions runners do them to make money, the loss of a single ship more than negates the value of the entire mission. If losing one or more ships it highly likely then there is no point.

Any one of these should help (I am not suggesting all be used):

-Change combat scanners to only show the deadspace area the mission is in, not individual ships. This increases the risk to the attacking pilot, he doesn't know what fleet he is warping into.
-Lock the acceleration gates so they can only be activated by the pilot, his fleet and his corp (60 second weapon flag should also block access to prevent PvP players from hiding behind them)
-Give the victim 30 day kill rights if killed in a deadspace room.

Another aproach is simply to make running level 5 missions more valuable to offset the risk.

Thoughts? Has anyone else had luck running level 5s?
Fango Mango
University of Caille
Gallente Federation
#2 - 2013-01-02 18:14:16 UTC
Paul Panala wrote:
I just tried my first level 5 mission, unless something changes, my last. We had a small fleet that should have been able to complete the mission, but within minutes a pilot came in, killed the logistics ship and left. We tried a few days later, that player was not online, local looked good, only a few neutrals. Same thing, within minutes of starting a player came in, popped a ship and left.

You can't bring PvP ships because missions as they currently work require different fits. Larger fleets might work, but the reward isn't good enough to make it worth someone's time if split too many ways. After talking to several people it seems like no one runs level 5s for that exact reason. AKA, it is broken.

I have a few ideas to lower the mission runner's risk a little. I am not suggesting they should be perfectly safe, they are still in low sec and you should still have risk from other players. Missions runners do them to make money, the loss of a single ship more than negates the value of the entire mission. If losing one or more ships it highly likely then there is no point.

Any one of these should help (I am not suggesting all be used):

-Change combat scanners to only show the deadspace area the mission is in, not individual ships. This increases the risk to the attacking pilot, he doesn't know what fleet he is warping into.
-Lock the acceleration gates so they can only be activated by the pilot, his fleet and his corp (60 second weapon flag should also block access to prevent PvP players from hiding behind them)
-Give the victim 30 day kill rights if killed in a deadspace room.

Another aproach is simply to make running level 5 missions more valuable to offset the risk.

Thoughts? Has anyone else had luck running level 5s?


1) Get to know the locals. They tend to blow up their friends less.
2) DScan - In a fleet of more than one pilot, someone should be dedicated to checking dscan
3) Mission in a quieter system. There are lots of L5 agents in constellations that are all but empty.
4) If a pirate scans you down once, they have that missions location (and so does anyone they give the bookmark to). Location does not change at downtime.
5) If you are spending more than 5 minutes in Mission, you are running the mission incorrectly.

-FM
Paul Panala
School of Applied Knowledge
Caldari State
#3 - 2013-01-02 18:56:50 UTC
I agree with what you are saying in theory. The problem with dscanning is that your mission timing is at their mercy. Saying that you are doing it wrong if you can’t finish a level 5 mission in 5 minutes is not right. If you have a big enough fleet to stomp it, then yes, but there isn’t enough ISK to make sure a fleet viable. If you don’t think they are broken, fine, but the large number of players who don’t run them for the reasons I mentioned would disagree.
Ifly Uwalk
Perkone
Caldari State
#4 - 2013-01-02 19:20:43 UTC
Paul Panala wrote:
I just ran a mission.

In Low-Sec.

No D-Scan.

With "neutrals" in Local.

Now I haz a cry!

L5s are broken.

Fix pl0x!11!!1!11eleven

Straight
Brewlar Kuvakei
Adeptio Gloriae
#5 - 2013-01-02 19:24:12 UTC
EVE is broken because some one PVP'd me when I wanted to PVE.
Ember Klahan
Sparrowhawks Corp
#6 - 2013-01-02 19:32:25 UTC
If you have a fleet with dedicated logistics then you really should be able to handle one, if not several pvp ships warping in on you. There is no legitimate excuse for the "and left" part of "killed the logistics ship and left" in your original post.

I would love to see L5s become more viable high-end / elite PvE, but for none of the reasons mentioned here, and I think the only fix is to increase the reward available from them, by a lot. I think null/low should be more profitable in general, and I think lots of PvE'ers not checking dscan in low while running in groups who can't engage single targets is actually a positive thing.

Also, for future reference, AKA means "Also known as" and really doesn't work where you used it. "In other words" "As such" and "Thus" are reasonable options here.
Jenn aSide
Worthless Carebears
The Initiative.
#7 - 2013-01-02 19:40:54 UTC
Ifly Uwalk wrote:
Paul Panala wrote:
I just ran a mission.

In Low-Sec.

No D-Scan.

With "neutrals" in Local.

Now I haz a cry!

L5s are broken.

Fix pl0x!11!!1!11eleven

Straight


Pretty much this.

I dual box lvl 5s in a tengu/loki-no ligistics support set up.

I have had no problems, but if ANY neutrals or reds are in system i either warp off/cloakup/dock or I spam D-scan and get out of the mission as soon as i see combat probes. Even with the new AI changes I've had zero problems. On a rare occasion I'll do an open site lvl5 with a carrier (not so much since AI change).

Paul Panala wrote:

Thoughts? Has anyone else had luck running level 5s?


Yes, EVERYONE else who is running lvl 5s. You're simply doing a lot of things wrong. LVL 5s don't need changing,your method is what needs changing.

Fango Mango
University of Caille
Gallente Federation
#8 - 2013-01-02 20:10:13 UTC  |  Edited by: Fango Mango
Paul Panala wrote:
I agree with what you are saying in theory. The problem with dscanning is that your mission timing is at their mercy. Saying that you are doing it wrong if you can’t finish a level 5 mission in 5 minutes is not right. If you have a big enough fleet to stomp it, then yes, but there isn’t enough ISK to make sure a fleet viable. If you don’t think they are broken, fine, but the large number of players who don’t run them for the reasons I mentioned would disagree.


If you take more than 5 minutes to finish a mission you ARE DOING IT WRONG

Read my old posts,if you want more information, but a lot of L5s can be finished by killing 1-5 targets. There is no reason that it should take a fleet with 1000 DPS TOTAL more than 5 minutes to finish, and there are some missions that I complete before the NPCs battleships can even lock my battlecruiser (what's that maybe 15 seconds).

Sure you can spend two hours with your gang, killing every single ship and every single spawn, but I will argue that you are doing it wrong.

The large number of people who don't run L5s are either to lazy or to stupid to figure out two things.
1) Low sec PvE mechanics
2) L5 mechanics

These are very easy to figure out if you are willing to invest a *little* bit of time in *one* of the following
1) Read the online guides
OR 2) Spend a couple weeks flying in low sec
OR 3) I dunno, become a friend with someone in low sec

If you are too stupid/lazy for that, then well L5s aren't for you but they surely are not broken. Well they may be broken in the sense that they give out *WAY* to much LP/hour. It's very easy to clear 1/2 million LP/Hour which is about 600 Million at today's exchange rates, but you have to go through the trouble of converting the LP to goods and selling so its a lot more "balanced" for the game than other farming activities.

-FM
sabre906
The Scope
Gallente Federation
#9 - 2013-01-02 20:23:11 UTC
Fango Mango wrote:
Paul Panala wrote:
I just tried my first level 5 mission, unless something changes, my last. We had a small fleet that should have been able to complete the mission, but within minutes a pilot came in, killed the logistics ship and left. We tried a few days later, that player was not online, local looked good, only a few neutrals. Same thing, within minutes of starting a player came in, popped a ship and left.

You can't bring PvP ships because missions as they currently work require different fits. Larger fleets might work, but the reward isn't good enough to make it worth someone's time if split too many ways. After talking to several people it seems like no one runs level 5s for that exact reason. AKA, it is broken.

I have a few ideas to lower the mission runner's risk a little. I am not suggesting they should be perfectly safe, they are still in low sec and you should still have risk from other players. Missions runners do them to make money, the loss of a single ship more than negates the value of the entire mission. If losing one or more ships it highly likely then there is no point.

Any one of these should help (I am not suggesting all be used):

-Change combat scanners to only show the deadspace area the mission is in, not individual ships. This increases the risk to the attacking pilot, he doesn't know what fleet he is warping into.
-Lock the acceleration gates so they can only be activated by the pilot, his fleet and his corp (60 second weapon flag should also block access to prevent PvP players from hiding behind them)
-Give the victim 30 day kill rights if killed in a deadspace room.

Another aproach is simply to make running level 5 missions more valuable to offset the risk.

Thoughts? Has anyone else had luck running level 5s?


1) Get to know the locals. They tend to blow up their friends less.
2) DScan - In a fleet of more than one pilot, someone should be dedicated to checking dscan
3) Mission in a quieter system. There are lots of L5 agents in constellations that are all but empty.
4) If a pirate scans you down once, they have that missions location (and so does anyone they give the bookmark to). Location does not change at downtime.
5) If you are spending more than 5 minutes in Mission, you are running the mission incorrectly.

-FM


1) Normal people make friends. Lulzsec ganker alts of normal ppl don't make friends. I know I don't on mine.
2) Good hunters work fast, especially with multiple targets. By the time you see the probes, they're already in warp, by the time you get the whole fleet to leave, someone's getting left behind.
3) All l5 systems are camped, heavily, even obscure ones like Khanid Navy, No exceptions.
4) Lvl 5 mission fail penalty = no more agent access.
5) Virgin giving out pillowside advice. Undock moar. Alternately, get docked.

So there. You are not special snowflake. You cannot find something special just you can find. If the rest of us can't farm lvl5s since highsec lvl5 removal, neither can you.Lol
Derath Ellecon
University of Caille
Gallente Federation
#10 - 2013-01-02 20:24:33 UTC
Part of L5 missions is lowsec, and dealing with the lowsec dynamic.

I consider lowsec to be much like NPC nullsec. Nobody can take SOV, but groups still claim ownership of their areas. Would you expect to be able to fly into someone's nullsec pocket and just run their sites etc without them coming at you?

I wouldn't expect to run a radar site in lowsec with a bunch of neutrals in system, much less a mission.

The people I have known who run L5 missions often are either:

1. Part of the lowsec community in that area
2. Have made agreements/pacts with the lowsec residents in that area
3. Run in a super quiet area and just get lucky.

It seems to me the game mechanics are fine. You may need to work more on the meta aspects if you want more success.
Ahaz Darkfall
Division One Trade and Aquisition
#11 - 2013-01-02 20:34:02 UTC
Paul Panala wrote:
I just tried my first level 5 mission, unless something changes, my last. We had a small fleet that should have been able to complete the mission, but within minutes a pilot came in, killed the logistics ship and left. We tried a few days later, that player was not online, local looked good, only a few neutrals. Same thing, within minutes of starting a player came in, popped a ship and left.

You can't bring PvP ships because missions as they currently work require different fits. Larger fleets might work, but the reward isn't good enough to make it worth someone's time if split too many ways. After talking to several people it seems like no one runs level 5s for that exact reason. AKA, it is broken.

I have a few ideas to lower the mission runner's risk a little. I am not suggesting they should be perfectly safe, they are still in low sec and you should still have risk from other players. Missions runners do them to make money, the loss of a single ship more than negates the value of the entire mission. If losing one or more ships it highly likely then there is no point.

Any one of these should help (I am not suggesting all be used):

-Change combat scanners to only show the deadspace area the mission is in, not individual ships. This increases the risk to the attacking pilot, he doesn't know what fleet he is warping into.
-Lock the acceleration gates so they can only be activated by the pilot, his fleet and his corp (60 second weapon flag should also block access to prevent PvP players from hiding behind them)
-Give the victim 30 day kill rights if killed in a deadspace room.

Another aproach is simply to make running level 5 missions more valuable to offset the risk.

Thoughts? Has anyone else had luck running level 5s?

How about moving level 5 missions back to high sec.

Seriously. The reasons they where taken out of high no longer apply.

It was to much reward for group PVE in high sec with low risk. - Incursions give greater rewards and are in high sec. Level 5 missions would fill the gap between solo level 4 missions running and larger fleet incursion ops. Level 5 missions can be done with a fleet of 3-5 ships.

It was to low risk having high end content in high sec. - High sec is not as safe as it used to be. And the changes to NPC A.I. have made level 5 missions much harder. The risk/reward is at a level that would fit nicely into the current state of high sec.

The rewards have been nerfed as a side effect of other changes and fixes reducing the income of ratters and missions runners.

There really is no good reason why level 5 missions should not be available in high sec. A lot of things have changed since they were moved. It is time to bring them back.

sabre906
The Scope
Gallente Federation
#12 - 2013-01-02 20:40:01 UTC
Ahaz Darkfall wrote:
Paul Panala wrote:
I just tried my first level 5 mission, unless something changes, my last. We had a small fleet that should have been able to complete the mission, but within minutes a pilot came in, killed the logistics ship and left. We tried a few days later, that player was not online, local looked good, only a few neutrals. Same thing, within minutes of starting a player came in, popped a ship and left.

You can't bring PvP ships because missions as they currently work require different fits. Larger fleets might work, but the reward isn't good enough to make it worth someone's time if split too many ways. After talking to several people it seems like no one runs level 5s for that exact reason. AKA, it is broken.

I have a few ideas to lower the mission runner's risk a little. I am not suggesting they should be perfectly safe, they are still in low sec and you should still have risk from other players. Missions runners do them to make money, the loss of a single ship more than negates the value of the entire mission. If losing one or more ships it highly likely then there is no point.

Any one of these should help (I am not suggesting all be used):

-Change combat scanners to only show the deadspace area the mission is in, not individual ships. This increases the risk to the attacking pilot, he doesn't know what fleet he is warping into.
-Lock the acceleration gates so they can only be activated by the pilot, his fleet and his corp (60 second weapon flag should also block access to prevent PvP players from hiding behind them)
-Give the victim 30 day kill rights if killed in a deadspace room.

Another aproach is simply to make running level 5 missions more valuable to offset the risk.

Thoughts? Has anyone else had luck running level 5s?

How about moving level 5 missions back to high sec.

Seriously. The reasons they where taken out of high no longer apply.

It was to much reward for group PVE in high sec with low risk. - Incursions give greater rewards and are in high sec. Level 5 missions would fill the gap between solo level 4 missions running and larger fleet incursion ops. Level 5 missions can be done with a fleet of 3-5 ships.

It was to low risk having high end content in high sec. - High sec is not as safe as it used to be. And the changes to NPC A.I. have made level 5 missions much harder. The risk/reward is at a level that would fit nicely into the current state of high sec.

The rewards have been nerfed as a side effect of other changes and fixes reducing the income of ratters and missions runners.

There really is no good reason why level 5 missions should not be available in high sec. A lot of things have changed since they were moved. It is time to bring them back.



CCP abandoned lvl5s back when they moved them into lowsec. Number of ppl running lvl5s evaporated overnight, and dev happily commented that the move had the desired effect.
Fango Mango
University of Caille
Gallente Federation
#13 - 2013-01-02 20:43:14 UTC
sabre906 wrote:


1) Normal people make friends. Lulzsec ganker alts of normal ppl don't make friends. I know I don't on mine.
2) Good hunters work fast, especially with multiple targets. By the time you see the probes, they're already in warp, by the time you get the whole fleet to leave, someone's getting left behind.
3) All l5 systems are camped, heavily, even obscure ones like Khanid Navy, No exceptions.
4) Lvl 5 mission fail penalty = no more agent access.
5) Virgin giving out pillowside advice. Undock moar. Alternately, get docked.

So there. You are not special snowflake. You cannot find something special just you can find. If the rest of us can't farm lvl5s since highsec lvl5 removal, neither can you.Lol


1) All of the friends I regularly fly with in EVE I have met in lowsec. They are lots of Mission Runners, explorers, industrialists, small pvp gangs that work out of low sec that are both EVE smart and mature.

2) I have a list of who the "good hunters" are in my region. When they are in system I run missions that can be completed in two minutes or move to another system. Also "good hunters" don't wast their time on cheap ships, fly T1 and you won't get much hassle

3) Have you ever even run an L5? I have collected over 60 Mil Navy LP so that is around 600 missions. Most of the time I mission there is no one in system (because most of low sec just isn't that busy). The rest of the time I know who they are or I know that they

4) L5 missions fail penalty (and standing gain) is about the same as L4. You can fail/complete at the same ratio as you can L4 missions.

5) Sure my posting alt doesn't log-in very often, but I think I have as much experience running L5s in sub-caps as anyone who does it.

I'm sorry to inform you but there are lots and lots of L5 farmers, some might not be as happy to share their info as I am, but they exist and are happily farming in relative safety. I the last year I've lost maybe 300 million worth of ships to pirates (as opposed to maybe 3 billion worth of ships to NPCs)

-FM
sabre906
The Scope
Gallente Federation
#14 - 2013-01-02 20:59:43 UTC
Fango Mango wrote:
sabre906 wrote:


1) Normal people make friends. Lulzsec ganker alts of normal ppl don't make friends. I know I don't on mine.
2) Good hunters work fast, especially with multiple targets. By the time you see the probes, they're already in warp, by the time you get the whole fleet to leave, someone's getting left behind.
3) All l5 systems are camped, heavily, even obscure ones like Khanid Navy, No exceptions.
4) Lvl 5 mission fail penalty = no more agent access.
5) Virgin giving out pillowside advice. Undock moar. Alternately, get docked.

So there. You are not special snowflake. You cannot find something special just you can find. If the rest of us can't farm lvl5s since highsec lvl5 removal, neither can you.Lol


1) All of the friends I regularly fly with in EVE I have met in lowsec. They are lots of Mission Runners, explorers, industrialists, small pvp gangs that work out of low sec that are both EVE smart and mature.

2) I have a list of who the "good hunters" are in my region. When they are in system I run missions that can be completed in two minutes or move to another system. Also "good hunters" don't wast their time on cheap ships, fly T1 and you won't get much hassle

3) Have you ever even run an L5? I have collected over 60 Mil Navy LP so that is around 600 missions. Most of the time I mission there is no one in system (because most of low sec just isn't that busy). The rest of the time I know who they are or I know that they

4) L5 missions fail penalty (and standing gain) is about the same as L4. You can fail/complete at the same ratio as you can L4 missions.

5) Sure my posting alt doesn't log-in very often, but I think I have as much experience running L5s in sub-caps as anyone who does it.

I'm sorry to inform you but there are lots and lots of L5 farmers, some might not be as happy to share their info as I am, but they exist and are happily farming in relative safety. I the last year I've lost maybe 300 million worth of ships to pirates (as opposed to maybe 3 billion worth of ships to NPCs)

-FM


2 minutes lvl5s... What were you smoking, and can i haz?Big smile

Tanking lvl5s in vanilla T1... T1 thanny?Bear

Nice too see someone's making friends in lulzsec in Eve. It is Eve, right?

L5 mission fail penalty is higher than l4, which is in turn a lot higher than turndown penalty. Turndown is x% from current standing (7 or higher) to -10, complete is x% from current to 10, fail is 4x% to -10. Good luck with that.
Paul Panala
School of Applied Knowledge
Caldari State
#15 - 2013-01-02 21:08:27 UTC
I think you guys are missing my point. I am not saying there should not be risk, I am not saying I am upset that someone killed us. I am not saying that running a level 5 is impossible.

What I am saying is that for the reward offered, they are just not worth doing. Ask around, how many people run level 5 missions regularly?

My point is that they are broken because they are not used. It is no different than a ship that isn't used. How many people used the Kestrel for PvP before the last patch? No one. It was a broken ship. To say well you could…is silly, it was broken. If people don’t do level 5 missions they are broken, plain and simple.

Yes, D-Scan can give you some warning that someone is coming, but then what? You leave and hope to come back when he isn’t looking? It isn’t like mining were you can go somewhere else, that mission needs to be done in that location.
Ginger Barbarella
#16 - 2013-01-02 21:11:35 UTC
Paul Panala wrote:
Level 5 Missions are Broken


Paul Panala wrote:
I just tried my first level 5 mission, unless something changes, my last.


Wow. Did you even consider thinking before posting this?? Cuz... wow.

"I just bought my first Titan, and can't board it! Titans are broken!!!"

"Blow it all on Quafe and strippers." --- Sorlac

Paul Panala
School of Applied Knowledge
Caldari State
#17 - 2013-01-02 21:17:03 UTC  |  Edited by: Paul Panala
Yes, actually I thought about it a lot. I have had the last week to think about it. I have also talked to many very experienced mission running players. They all say the same thing, level 4 is great, level 5 sucks, don't ever do them.

It looks like a lot of the replies are talking about mission running in general and not the very specific topic of running level 5 NPC missions. I do all kinds of stuff in low and null, I know my way around decently, but this level 5 stuff is just junk.

The only post I saw on here that really makes sense is that you should do level 5 missions in systems where your corp/friends already have a strong presence. Okay, makes sense.

Other comments like "do them in 5 minutes" or "use cheap T1 ships" it is pretty clear the poster has never run a level 5. The "your in low, you get what you get comments" are not really helpful. I understand that is how the game works. There is risk with every reward. I am just saying that getting 10 million ISK and 80k LP to split between your fleet, when everyone knows there is a chance they could lose their ship is a hard sell.
Fango Mango
University of Caille
Gallente Federation
#18 - 2013-01-02 22:05:58 UTC
Paul Panala wrote:
Yes, actually I thought about it a lot. I have had the last week to think about it. I have also talked to many very experienced mission running players. They all say the same thing, level 4 is great, level 5 sucks, don't ever do them.

It looks like a lot of the replies are talking about mission running in general and not the very specific topic of running level 5 NPC missions. I do all kinds of stuff in low and null, I know my way around decently, but this level 5 stuff is just junk.

The only post I saw on here that really makes sense is that you should do level 5 missions in systems where your corp/friends already have a strong presence. Okay, makes sense.

Other comments like "do them in 5 minutes" or "use cheap T1 ships" it is pretty clear the poster has never run a level 5. The "your in low, you get what you get comments" are not really helpful. I understand that is how the game works. There is risk with every reward. I am just saying that getting 10 million ISK and 80k LP to split between your fleet, when everyone knows there is a chance they could lose their ship is a hard sell.



Run them in 5 minutes with cheap T1 ships

YES!!! That is the *right* way to run L5s.

I have been running them like that for a while (although the fits have gotten more expensive with the the AI buff - a proper fleet now costs around 450 Million).

Instead of coming to the forums to whine about how hard L5s are you should have come to the forums asking for help in running L5s.

And then you throw away the advice the people that who are trying to help you with comments like "its pretty clear the poster has never run level 5s". Check my positing history (the only "proof" available on the forums. . . once upon a time I even run a service to run peoples L5 for them. What do you want to do, fleet up and run some L5s . . . oh wait . . . I've done that with plenty of people who sent a polite message asking for help. Hell I even gave them a ships to use when they ran them with me.

The problem is not with L5s, the problem is with YOU!!!!

YOU don't understand L5 mechanics and YOU refuse to listen to the people who have extensive experience running them.

No wonder YOU are having problems running them.

-FM
Paul Panala
School of Applied Knowledge
Caldari State
#19 - 2013-01-02 22:47:29 UTC
Dude, really? Have you read anything I have said? Did I ever say they were too hard? No. The only thing I have said this entire time is that interference from other players makes them not worth running. I then suggested a few simple tweaks that would reduce how easy it is for another player to warp into your room. That is all.

How about this? Instead of putting me down why don't we take a little challenge? I'll accept a level 5 mission, you come run it alone. If you can finish it in less than 5 minutes with a <500,000,000 ship/fit I will give you 2,000,000,000ISK. I will come in my pod and capture the video to post to YouTube. Can you do it? You can’t and you know it.

I am even ignoring the fact that compared to the earning potential of level 5 missions; a 450mil ship is not really cheap. I don't mind risking expinsive ships for something important or something fun, but missions running is neither.
Fango Mango
University of Caille
Gallente Federation
#20 - 2013-01-02 23:10:15 UTC  |  Edited by: Fango Mango
Paul Panala wrote:
Dude, really? Have you read anything I have said? Did I ever say they were too hard? No. The only thing I have said this entire time is that interference from other players makes them not worth running. I then suggested a few simple tweaks that would reduce how easy it is for another player to warp into your room. That is all.

How about this? Instead of putting me down why don't we take a little challenge? I'll accept a level 5 mission, you come run it alone. If you can finish it in less than 5 minutes with a <500,000,000 ship/fit I will give you 2,000,000,000ISK. I will come in my pod and capture the video to post to YouTube. Can you do it? You can’t and you know it.

I am even ignoring the fact that compared to the earning potential of level 5 missions; a 450mil ship is not really cheap. I don't mind risking expinsive ships for something important or something fun, but missions running is neither.


How about this . . .

I bet you 10 PLEX (or 100 PLEX up to you) that I can complete a L5 in under 60 seconds with a single T1 battlecruiser (T2 Fit).

Here are the the rules

1) Use a third party service for verification and holding collateral. Chribba or any of the others. We each place 10 (or 100) PLEX in escrow. If I can complete the L5 in less than 60 seconds, I get all the PLEX, If I can't you get all the Plex

2) I pick the mission (only certain missions can be completed in under 60 seconds, lots can be completed in under 5 minutes). I am ok with the 3rd party being the "missioner" assuming they pick a mission that I specify. I am not the mission holder, the 3rd party needs to get me the bookmark the DOWNTIME BEFORE, so that I can warp into a non-spawned mission as if I was warping to it for the first time.

3) You pay the 3rd party fee if we bet 10 PLEX. I will pay the third party fee if we bet 100 PLEX.

4) I will fleet my battlecruiser, your pod and the third party pod, and warp all of us to the mission site. Timer starts when my battlecruiser lads on grid.

5) I will match this bet with anyone else who wants to watch (up to a total of 125 Plex because that's all I have right now).


-FM
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