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Crime & Punishment

 
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Kill Rights problem and suggestion

Author
SB Rico
Sumo Wrestlers
#21 - 2012-12-19 16:32:18 UTC
space ganelon wrote:

I mentioned all this before in dev blog response, but I want to try one more time. I think killrights are a cool part of the game, and I really really like to ability to "purchase" killrights on someone.

That said, I think the changes to killrights have virtually eliminated them from the game, which is sad given the work that went into supporting the transfer and management of them. As I understand it, only kills that result in a criminal flag generate killrights - illegal ship/pod kills in highsec and illegal pod kills in lowsec.

The first mechanism, illegal kills in highsec, is the classic "high-sec gank." This has, historically, been divided into two classes, those ganking for ISK (haulers/freighters with juicy cargo) and those ganking to grief (hulk/miner ganks). Both of these reasons for ganking have relatively recently had changes that will reduce their frequency. The changed looting rules make scooping freighter loot much more interesting, and the buff to mining ship tanks will certainly reduce the incidence of grief ganks. So, while neither of these methods of acquiring killrights have been eliminated, I contend both have been severly curtailed and will produce very few killrights.

The second mechanism for acquiring killrights is being podded in lowsec. Here I must make an assertion, but I stand by it: people who care about their security status quickly learn not to pod in lowsec. Thus, if you get podded in lowsec,
it is very very likely the person who podded you cares nothing for security status, and is alreay below -5 or will be soon, which means killrights are irrelevant as anyone below -5 is fair game anywhere, anytime.

So, I really don't see any mechanism for there being any volume of useful killrights at all (killrights on someone who is -10 are not "useful"). I will miss killrights if they fade out - I have really enjopyed hunting down the few people on whom I have gotten killrights in the past, and the thought of being able to hunt down other people's killers sounds really cool.

I have the following suggestions for modifying killrights to make them really bea part of the game again:

1) Bring back lowsec ships kills generating killrights. I don't really care one way or the other if the "no return aggression" requirement is there or not. (used to be, if you kill someone in lowsec, you get KR *only* if they do not shoot back)

2) I think being made a "suspect" when killrights get activated is too much. This will just make people dock up and wait out the fifteen minutes, or go into "station game" mode. Much better would be the initiation of a "Limited Engagement" when you activate killrights on someone. Would be nice if it was 24 hours or something, also, instead of 5 minutes. Plus, if I activate killrights, I really don't want the whole system whoring on my kill :)

Hope to see some discussion on this...
-space


Hang on a second, so what this breaks down to is you don't get killrights as easily as you used to...

That means you can kill more people yourself without the same worry, since they won't be able to pay you back ...

Scammers are currently selling killrights on this toon for up to 5mil, if you have paid for this service demand your money back at once.

Killing me should be for free.

Minmatar Citizen160812
The LGBT Last Supper
#22 - 2012-12-19 23:09:09 UTC  |  Edited by: Minmatar Citizen160812
Ynot Eyob wrote:
People have been crying for more Solo PVP and small gang warfare on the forums.

This is what im talking about.

This is what there is more of now.



If you dont see whats there to fight about in low sec out of FW, you serious need to open your eyes.

I have to agree, its hard to kill any pods in low sec if the player pays attenssion, but to be fair, i enjoy the exspansion as it means more fun for me as a PVPer and those who do part time PVPing.


PvPer shouldn't even mean anything in this game as the whole game is marketed as open world PvP. Please, enlighten my blindness as to what there is to fight over in low sec....

POCOs? I'll agree the day they move PI out of high sec so the taxes can support losses from defending them.
Moons? I don't think I need to go into that one.
Mission Agent locations? Who cares most people in low are part timers with missions available in safe high sec.
What did I miss?

Here's another reason they should trigger the old way. What type of ship is most likely to get ganked without fighting back? A hauler or miner. So, now it's cool to just blast away at those should they want to also partake in a lil bit of our low sec fun and the only "retribution" for them is come back in a combat ship and get blapped by us again? Put a bounty that can't be claimed while they're in their bling boat "carebearing"?

I understand that most bads probably like this change because it makes more easy targets and keeps them safe from people like me but let's not make believe any change you perceive will last very long. Eventually bears realize they still can't win without MORE rule changes.

I'll leave ya with a question Ynot. How fast do you think you and your buddies would have been killrighted by a guy like me and forced to LIVE in low sec for having an itchy trigger finger? THAT'S why you like the change not some bullchit "now there are more of things people asked for". Prove me wrong.


(....and if the low sec traffic is so good right now why am I looking at you playing station games in Hek in a typhoon?)
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#23 - 2012-12-20 07:43:26 UTC
Dont know if you went from a point of veiw to personal. Yes i spend the last 30 min of my 7 hours online last night in Hek in my Typhoon while looking at my WTs contacts, but as you then saw its still posible to get killrights, and problally a reson why i was in a BS when partly AFK. Thats after a 3 hours roam in low sec, where we ended up in a fight vs Mini FW which we lost terible but had fun, followed by a two hours POCO shooting, not the most enlighting nore fun, but hopefully a step for more fun later this week.

Anyway,

POCOs is a huge income deal to fight about in low sec, and so are transport routes and some key systems for Capital production.

All im saying from my point of veiw. Iv seen more people in low sec after the exaspansion, iv seen more people willing to go to low sec, iv had more fun in low sec since the exspansion and iv seen alot of other people having more fun.

I dont need to prove anything to you, i kindly responded to my point of and view why i like the new system.

I guess CCP can pull some stats about low sec life, kills and fight compared between the two exspansions, i sure know alot of people are enjoying them self a hell lot more, and people enjoying them self and have fun behin the computer when they turn it on is what i wana see.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Ra Jackson
Aliastra
Gallente Federation
#24 - 2012-12-20 08:38:47 UTC
I think what you perceive as more activity in lowsec is widely just people coming back to the game and checking out the patch changes, but either way - it's a good thing.
Still, in my opinion, we will soon have almost no kill rights left. I'd like to see the old system where you get rights if you don't shoot back. Kinda give people the revenge when they are ganked.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#25 - 2012-12-20 11:13:41 UTC  |  Edited by: Ynot Eyob
The killrights you get if you dont shot back i would like to see to, but then i dont wana see 30 days where everyone can activate a killright so the hole system can kill you, as it would kill low sec. Noone who tend to spend alot of time in high sec, would never dare to start a fight.

You would end up with people sitting there watching each other and waiting for one side to shot first, which will not happen. And then you have those who live in low sec, where it really doesnt matter if you have killrights or not, who just shot anyway.

With this new system, noone living in high sec would dare to get a killright on them in low sec, if they use the same toon to do industri, trading, mining what ever.

As it is now you do see more joining in on low sec roams, CTAs ect. I suddenly do just within our alliance. No old people comming back to the game, but those part time PVPers im talking about daring to do a bit more than just mine or mission, where the consequense in low sec, is no bigger than they can still manage to carry on what they normal do in high sec.

IF the consequense was an Eye for an Eye im pretty sure some people would still join in, like the old system, but with the new where a hole system can turn on you, i find it fine as is.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Minmatar Citizen160812
The LGBT Last Supper
#26 - 2012-12-21 14:37:18 UTC
Ynot Eyob wrote:
Dont know if you went from a point of veiw to personal.




Well, I figured if you were seeing a ton of traffic in low sec I would come see for myself because in my neck of the woods nothing has changed except the static ded plexes are gone which has made ALL traffic in that pipe die...I found ya in Hek...on the station...

Help a brotha out, where is this fabled increase in solo/small gang traffic?



I could defiantly meet ya halfway on the killrights being triggered the old way but only for one week instead of 30 days and killrights giving a LE flag instead of suspect. Why it wasn't implemented that way is beyond me. We stand on two different sides of an argument and in a few days have a workable mechanic that benefits all. What does CCP spend more time on these days making quirky preview lolvideos or actually making good design decisions?
space ganelon
The Mining Corp
#27 - 2013-01-02 19:31:01 UTC
LOL, my fave replies are that I'm whining because of the way that my avatar looks and that I look like an old Chribba. Anyhow, 1/6 approaches (30 days after KR change), and I am guessing the total number of KRs in existance are rapidly declining. Anyone dispute this?

Despite all the second guessing of my motivations for OP, I'm still simply a little bummed that there are not more people with killrights that I can purchase and hunt down the perp. No more, no less.

Yes, I do like that lowsec pvp has picked up for the moment at least, the cruiser buff has been great for that among many other factors (easy to have a cheap, low-isk-risk fleet, so ppl roam maybe a little more).

Same suggestions stand -
1) make KRs easier to get (so there are more for me to buy)
2) make KR activation an LR instead of suspect (the the KRs I buy will actually log in and undock)

No, the game is not ruined without these changes, and yes, still tons of other good pvp to be had.
space ganelon
The Mining Corp
#28 - 2013-01-02 22:52:48 UTC
SB Rico wrote:

Hang on a second, so what this breaks down to is you don't get killrights as easily as you used to...

That means you can kill more people yourself without the same worry, since they won't be able to pay you back ...


What worry? I have always had killrights on me (until this patch, as i don't typically go for pods), inluding recently expired ones that were available for 1 isk whilst i flew about hisec in non-cloaky, non-insta-warp pvp ship, and no one has ever tried to exercize their rights on me. I would love some KR holder to hunt me down!
Maraner
The Executioners
#29 - 2013-01-03 05:42:33 UTC  |  Edited by: Maraner
Surfin's PlunderBunny wrote:
Commander Scarlet wrote:
I agree with the op on both points.


And that is why no one likes you... I didn't read the op but judging from his portrait he is whining




Agree with OP.


As fer PlunderBunnies comment, Scarlet's focus is to play the game and make **** blow up, he's not a forum whore unlike you bunny. I would spend the time trying to troll you for a while but if your vagina is as big as your mouth I doubt either of us would feel it.
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