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A Silly Idea

Author
Muestereate
Minions LLC
#1 - 2012-12-31 10:29:57 UTC  |  Edited by: Muestereate
An idea for an expansion came to mind. THe core idea uses existing mechanics in a disruptive kinda unbalanced manner that might spark all kinds of conflict. I've really tired of the High, Null border and Sov mechanics and huge blue buffer zones. The High Null tension is just propaganda type drama to generate some game excitement. Its not bad but how about another idea of real instead of political and/or media tension?

A massive wormhole phenomena where huge wormholes open from High into Null. Since they are so huge they are tracked in an incursion like manner so high, their mass capacities so high one can come plunder bounties and minerals of Null in a reckless but increasingly organized manner possibly for days. We don't know what caused the imbalance of course or why they can't lead to wormhole systems per-se but explainable or not, there they are and they are big and such a serious hazard that Concord has diverted funds to track the mass limits on a separate tab of our journal.

Forget the idea of opening into wormholes, that part of the game is working. I'm talking about being able to move multiple massive fleets in and out of null instantly for a considerable length of time long enough to make for an exciting and profitable raiding game style for newer players exploiting blobs of the new t1 stuff to get a rapid foothold into the game that's hard to do without a lot of isk and skill points, led and assisted of course by more advanced players with unfathomable motivations and ambitions. Sure there would be blood but maybe the system could be cynojammed so its not instant splatter?

How terrible could this be?
Katran Luftschreck
Royal Ammatar Engineering Corps
#2 - 2012-12-31 11:33:52 UTC
Would be interesting to see tech/module/thingy that can increase/repair a wormhole's mass & time limit. Kind of like the Zuul "Rip Bore" systems from Sword of the Stars.

http://youtu.be/t0q2F8NsYQ0

Cameron Cahill
Deaths Consortium
Pandemic Horde
#3 - 2012-12-31 11:52:38 UTC
If you create advertised wormholes to null all you're going to do is encourage people to go there, camp them and blap the shiny carebear ships as they come through. I think this would be hilarious but it probably wasn't what you had in mind.

If you bring a pvp fleet so much the better, we form up and drop you with 250 dudes in maelstroms and slaughter your 'huge' fleet of 40 ruptures.

Finally the money for PVE in null is **** if you're not solo so the big fleet raids aren't viable. Aside from the fact that if you start doing pve with a lot of dudes in sov space its like painting a 20 foot high 'I am an amusing target' sign on your back.

In short adding more routes to null is not going to encourage people to move there who haven't done so already. It might be a nice idea to generate fights if you did it null>null but we have wormholes that do this already so meh.
Malcanis
Vanishing Point.
The Initiative.
#4 - 2012-12-31 11:59:05 UTC
Muestereate wrote:
An idea for an expansion came to mind. THe core idea uses existing mechanics in a disruptive kinda unbalanced manner that might spark all kinds of conflict. I've really tired of the High, Null border and Sov mechanics and huge blue buffer zones. The High Null tension is just propaganda type drama to generate some game excitement. Its not bad but how about another idea of real instead of political and/or media tension?

A massive wormhole phenomena where huge wormholes open from High into Null. Since they are so huge they are tracked in an incursion like manner so high, their mass capacities so high one can come plunder bounties and minerals of Null in a reckless but increasingly organized manner possibly for days. We don't know what caused the imbalance of course or why they can't lead to wormhole systems per-se but explainable or not, there they are and they are big and such a serious hazard that Concord has diverted funds to track the mass limits on a separate tab of our journal.

Forget the idea of opening into wormholes, that part of the game is working. I'm talking about being able to move multiple massive fleets in and out of null instantly for a considerable length of time long enough to make for an exciting and profitable raiding game style for newer players exploiting blobs of the new t1 stuff to get a rapid foothold into the game that's hard to do without a lot of isk and skill points, led and assisted of course by more advanced players with unfathomable motivations and ambitions. Sure there would be blood but maybe the system could be cynojammed so its not instant splatter?

How terrible could this be?


Sounds great. Shouldn't even be that hard to do, technically speaking, since all you're really asking for is Kspace-to-Kspace wormholes with an unusually high mass limit.

However you should be aware that space owners will rapidly become aware of these "incursions" and will try to take advantage of them for their own purposes.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Bump Truck
Doomheim
#5 - 2012-12-31 12:23:39 UTC  |  Edited by: Bump Truck
I think you're miscalculating the relative strength of those who live in HighSec and those who live in Null.

I'm sure there are some really great PVPers who live in HighSec, much better than me, I die a lot Roll

But send a shiny HighSec fleet through to a null system and be prepared to have a 200 man fleet dropped right on your head.

Moreover what are you hoping to plunder? It's not like there's a plethora of stuff just lying around. It's all locked down in POS's and stations.

Bring a fleet big enough to bash a POS and you're gonna have a baaaaad time.


Edit: and yeah, if you cyno jam the system the fleet will just get dropped next door, it will win you about 30-40 seconds.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#6 - 2012-12-31 12:38:23 UTC  |  Edited by: Cameron Cahill
Bump Truck wrote:

I'm sure there are some really great PVPers who live in HighSec, much better than me, I die a lot Roll


98% of highsec pvp involves pimped out faction bs/T3s slaughtering noobs/horrible missioners in ravens or drakes. There's nothing wrong with this, its great fun but how many 5 bill vindis will the highsec dudes lose to 5 talos and a falcon before they go home for easier pickings?

E not counting RVB with 20/30 frigs slaughtering each other. But you really think we cant do bigger frig fleets? Rifter swarm best swarm ;P
Malcanis
Vanishing Point.
The Initiative.
#7 - 2012-12-31 12:42:37 UTC
Bump Truck wrote:

Moreover what are you hoping to plunder?


He's probably heard about all that Spodumain we're keeping to ourselves and wants to cut himself a slice of that "worth 40% as much as Scordite" goodness.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Scatim Helicon
State War Academy
Caldari State
#8 - 2012-12-31 13:39:43 UTC
Most of 0.0 shrugs their shoulders, a few entrepreneurial residents take the opportunity to move haulers full of goods from Jita 4-4 to stock their home system market.

Most of Highsec shrieks and wails all over the forums about how 0.0 are going to invade empire and CCP is pandering to griefing hateful sociopaths and that they're quitting eve and taking their 50 alt accounts with them and eve is dying. Nobody 'plunders bounties and minerals of Null in a reckless but increasingly organized manner' - it is entirely possible to do this already, if those who live in highsec wished to do this they would be already doing so, but that would mean leaving behind the safety of the min-maxed level 4 mission fit and the CCP-tanked Mackinaws and the protection of CONCORD.

Basically it'd be a lot of effort and achieve virtually nothing.

Every time you post a WiS thread, Hilmar strangles a kitten.

Muestereate
Minions LLC
#9 - 2012-12-31 13:55:41 UTC  |  Edited by: Muestereate
One thing we know is that income earning efficiency can be learned. Another thing we know is that earning power relative to expenses is a better arbiter of value than some arbitrary number. How much isk per hour would a first year pilot have to earn to risk a retriever or a bc. More importantly, how soon could a new person start enjoying the dreams of null that ccp sells the new customer?
Chopper Rollins
Brave Newbies Inc.
Brave Collective
#10 - 2012-12-31 14:46:28 UTC
Muestereate wrote:
One thing we know is that income earning efficiency can be learned. Another thing we know is that earning power relative to expenses is a better arbiter of value than some arbitrary number. How much isk per hour would a first year pilot have to earn to risk a retriever or a bc. More importantly, how soon could a new person start enjoying the dreams of null that ccp sells the new customer?


Immediately, if they join a null corp. What's your point?





Goggles. Making me look good. Making you look good.

Muestereate
Minions LLC
#11 - 2012-12-31 21:47:36 UTC  |  Edited by: Muestereate
My point was at least twofold counter on the surface and I opened up an additional idea.

Though a new miner may indeed grab an inefficient ore, experienced pilots could quickly teach him the more lucrative minerals and an experienced fc could direct the fleet to rats mins moons as local space and experience dictated. Ignorance wouldn't have to last very long at all. Profitability like everything else in EVE can be learned.

Another point I should apparently have explained in a clearer fashion is that 30 million an hour may not be attractive for someone fielding t3's but its certainly is a nice income for someone fielding T1 subcaps and the like When every new toy is in the billions, its easy to pass over million isk BS rats. To a newer guy with less expenses, that same rats a goldmine. To this day I know people fascinated with Null ice.

Null may be worth nothing to you, that doesn't mean its worth nothing to someone else. Barriers to entry are not really countered for In game. External forums, com systems and seas of blues create a lot of logisitcs barriers. Just getting together fleets of people ingame, outside the demands of the metagame in a way that doesn't take huge amounts of time commitment is a significant challenge that has not been accepted nor surmounted. players have created barriers to protect assets but force projection for groups past these barriers costs way more isk and skillpoints than new players can even fathom.

I don't agree that entry into null can be a zero day activity by a new person with ingame tools. The only way past these is real life friends and alts of experienced players. You need to find a magic ticket into the magic sea of blue, Somewhere you need a gathering locus that comm channels isn't filling. Information gathering is endless in this game. Don't We all know its activity that drives the game. How long should a new unconnected person have to wait to play the game they bought, 10 million skill points, 20 million? 50?
Simetraz
State War Academy
Caldari State
#12 - 2012-12-31 22:03:28 UTC  |  Edited by: Simetraz
Nice idea but as others had said the results will be not what you expect.

Easiest way to depict this is.
What is the largest High-sec Alliance what is the average size of the corps in it.

Then take the 5th largest size alliance in null and the average size of the corps.

From there you can surmise the results.
Let alone coalitions, feeding frenzy comes to mind.
Nicolo da'Vicenza
Viziam
Amarr Empire
#13 - 2012-12-31 22:19:46 UTC
you'll never take our spodumain or precious sanctums, highsec scum
send as many CNRs as it takes to our belts, POSs and station hubs,
blot out the sun with your pimp ratting battleships
our resolve is unbreakable, we'll survive the onslaught
Unsuccessful At Everything
The Troll Bridge
#14 - 2012-12-31 22:23:18 UTC
So....carebear incursions?

Carebear FC: Quick! Clog those drake's missle launchers with your wrecks and corpses so the rest of us can flee!

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Nicolo da'Vicenza
Viziam
Amarr Empire
#15 - 2012-12-31 22:33:45 UTC  |  Edited by: Nicolo da'Vicenza
snow_axe: "Master! master!"
themittani: "Can't you see I'm busy? I don't have time for your petty affairs"
snow_axe: "But master, this is important! Goonwaffe starbases are being attacked!"
themittani: "My time is precious, explain this quickly... scrub"
snow_axe: "Intel detects several Vindicator-class battleships have reinforced multiple POSs, all identifying as Aliastra. And..."
themittani: "...And?"
snow_axe: "Milord, they have reinforced a tech moon."
themittani: "The audacity! Aliastra will pay for this! I will crush them.... crush.... them...."
*sounds of a paper cup being crumpled echo ominously through mumble*
Muestereate
Minions LLC
#16 - 2013-01-01 04:36:13 UTC  |  Edited by: Muestereate
Simetraz wrote:
Nice idea but as others had said the results will be not what you expect.

Easiest way to depict this is.
What is the largest High-sec Alliance what is the average size of the corps in it.

Then take the 5th largest size alliance in null and the average size of the corps.

From there you can surmise the results.
Let alone coalitions, feeding frenzy comes to mind.



Yes, the feeding frenzy insinct would be strong, but I think it would be on both sides. High sec alliance size isn't a good comparison, Alliances aren't needed in High like they are in null but to respond to your numbers question, I would have to guess a couple thousand in something like EVE Uni as being among the largest? The membership numbers aren't as important as fielded numbers at one time. One incursion channel floats just under 500 dropping to a few hundred at any time I've been on and any of these pilots would be able to gather without the need for an Alliance banner since its not a war but an invasion of space not regulated by Concord.

Another thing to keep in mind, these would not be dropping into Alliance bu sytems and some of those systems are held by strong forces but many are not. The feeding frenzy looks attractively biased towards the null entities with today's force projection but large fleets draw large fleets. A defensive fleet would also attract large natural enemies escalating into more major conflicts because of availability of targets. In effect strategies making these incursions become bait fleets. I keep seeing references to dropping shiney incursion style fleets into null. I don't think I've said that though I said something like incursion like. By that I mean players would raid null like Sansha raid constellations. When they attack and withdraw, they do not follow a routing to and from a static origin. They simply warp out and are gone. You can't Chase them to wherever they come from.

Also don't discount the 23/7 factor. How many Alliances will be fielding appropriate sized fleets round the clock 7 days a week. The Blues aren't really going to come to the aid of their coalition members over an over since these aren't long term threats to the overall defensive structure already built. If the defense of someone isn't convenient to the largest alliances immediate plans, they will be late and just showing up for show. New sorts of politics and with them the game will evolve, yes, in ways I can't predict.

Like I said, it would be disruptive and unbalanced, I'll add unpredictable:)
L'ouris
Have Naught Subsidiaries
#17 - 2013-01-01 04:51:55 UTC
Malcanis wrote:
Bump Truck wrote:

Moreover what are you hoping to plunder?


He's probably heard about all that Spodumain we're keeping to ourselves and wants to cut himself a slice of that "worth 40% as much as Scordite" goodness.


I lol'd.
Cameron Cahill
Deaths Consortium
Pandemic Horde
#18 - 2013-01-01 23:48:58 UTC  |  Edited by: Cameron Cahill
Muestereate wrote:


Yes, the feeding frenzy insinct would be strong, but I think it would be on both sides. High sec alliance size isn't a good comparison, Alliances aren't needed in High like they are in null but to respond to your numbers question, I would have to guess a couple thousand in something like EVE Uni as being among the largest? The membership numbers aren't as important as fielded numbers at one time. One incursion channel floats just under 500 dropping to a few hundred at any time I've been on and any of these pilots would be able to gather without the need for an Alliance banner since its not a war but an invasion of space not regulated by Concord.


How many of the pilots would? Would you risk your ship under some unknown fc in a public fleet where half the pilots are likely to be hostile alts? 90+% of highsec won't and the rest would bring ****** ships with no doctrinal cohesion and as such would be slaughtered.

Muestereate wrote:

Another thing to keep in mind, these would not be dropping into Alliance bu sytems and some of those systems are held by strong forces but many are not. The feeding frenzy looks attractively biased towards the null entities with today's force projection but large fleets draw large fleets. A defensive fleet would also attract large natural enemies escalating into more major conflicts because of availability of targets. In effect strategies making these incursions become bait fleets.


Yay moar fights, however unfortunatly since these will be unpredictable events they cannot be factored into strategic planning, as such there are better ways of drawing fights already in the game.

Muestereate wrote:

I keep seeing references to dropping shiney incursion style fleets into null. I don't think I've said that though I said something like incursion like. By that I mean players would raid null like Sansha raid constellations. When they attack and withdraw, they do not follow a routing to and from a static origin. They simply warp out and are gone. You can't Chase them to wherever they come from.


How long do you think it takes someone to make a decent amount of money in 00? its still at least a few hours and all we have to do to trap a fleet in null, or slow them down for long enough for them to die, is anchor bubbles around the wormhole.

Muestereate wrote:

Also don't discount the 23/7 factor. How many Alliances will be fielding appropriate sized fleets round the clock 7 days a week.


ALL alliances that hold sov in null have at least some around the clock presence or at least they have blues who do, look at ec- and hed both systems are camped pretty much around the clock and they don't have a pulsating beacon from ccp to draw in the targets.

Muestereate wrote:

The Blues aren't really going to come to the aid of their coalition members over an over since these aren't long term threats to the overall defensive structure already built. If the defense of someone isn't convenient to the largest alliances immediate plans, they will be late and just showing up for show. New sorts of politics and with them the game will evolve, yes, in ways I can't predict.

Like I said, it would be disruptive and unbalanced, I'll add unpredictable:)


Yes they will because fights are not a chore, they are fun. If GSF gets word of a fleet of carebears wandering around razor space in tenal you really think they won't form up a fleet just to **** on you?
Muestereate
Minions LLC
#19 - 2013-01-03 20:37:10 UTC
Scatim Helicon wrote:
Most of 0.0 shrugs their shoulders, a few entrepreneurial residents take the opportunity to move haulers full of goods from Jita 4-4 to stock their home system market.

Most of Highsec shrieks and wails all over the forums about how 0.0 are going to invade empire and CCP is pandering to griefing hateful sociopaths and that they're quitting eve and taking their 50 alt accounts with them and eve is dying. Nobody 'plunders bounties and minerals of Null in a reckless but increasingly organized manner' - it is entirely possible to do this already, if those who live in highsec wished to do this they would be already doing so, but that would mean leaving behind the safety of the min-maxed level 4 mission fit and the CCP-tanked Mackinaws and the protection of CONCORD.

Basically it'd be a lot of effort and achieve virtually nothing.


You never know, You could just as well be invaded by traders in freighters. This isn't a high versus null, its a noob into null. Also there is no mention of sov versus npc space. Now I do see the sea of blue as an obstacle. Its created with out of game resources. As such I think it needs nerfed or balanced by ingame resources. It doesn't need to be eliminated, just more porous.

My idea is a lot about porosity. You have pressure from high, thru low, to null. Lets call that vertical pressure. The you have pressure from adjoining/surrounding regions. I'll call that horizontal. The barriers can be breached either way but it costs a lot more investment to move one way than the other. Low would have been a fine buffer for null but that only protects you from High sec people, You need the stability that the sea of blue provides to balance risk, especailly for those large investments. New people don't have Jump frieghters and titans to move around with.
Jace Errata
Caldari Provisions
Caldari State
#20 - 2013-01-03 21:22:29 UTC  |  Edited by: Jace Errata
The trouble with this is the same as the trouble with the dev caravans and live events. If something takes place in null that draws in high-sec residents, all those visitors are going to see is the business end of a 1400mm artillery barrage as soon as they land on grid, followed by the business end of a cloning vat back in HS.

Edit: Though if this issue could be resolved in some way, I'd be in full support of this idea.

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