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PvE seriously needs to be overhauled

Author
Petra Hakaari
Stalking Wolfpack
#1 - 2012-12-31 15:18:15 UTC  |  Edited by: Petra Hakaari
For all its known that pve in eve is to make isk, period, only a few geeks do them for fun, why not try to turn this around?


There has been a lot of fuss about Incursions in high sec giving too much money, then it got nerfed and ppl stopped doing them so original reward had to be reset back, okay, not much solved.



I think that the thing with incursions cannot be fixed alone only, whole pve needs to be overhauled.


Its totally incoherent that there are only a bunch of anomalies per system and in them just 7 frigates, sometimes you might find a cruiser, but the whole thing, in my oppinion, is just not right, the equivalent on missions in anomalies its level 1, and that just sucks.


I would do it this way: in 1.0, 0.9, and 0.8 make them be level 1 equivalent, with its frigates, in 0.7 i would make the equivalent with level 2, with much more frigs and a couple cruisers, then 0.6 pair them to level 3 mission, there could be less frigs than 0.7 but a few more cruisers and A battleship, and 0.5 make them level 4 equivalent, you know, some neuting, some point and tackle and a good dps output.

Then about escalations, if ppl are doing Anomalies in high is because they want to feel safe, you all know this and many of you might agree, there is no need for any mechanic to pull them down to low or null or make them do a peregrination from one system to many others and lose an entire afternoon waiting to get a cool faction mod for just a 7th crate or whatever.
My opinion about escalations is that if it was earned in highsec, it must stay in highsec, however, the difficult must be really increased, they shouldn't be soloable, 2 bs or a bs plus logi should be mandatory, and reward should be equivalent to missions too, but keep the change of getting an officer spawn as it is, but not make ppl go to low or jump through 10 systems...

Then all this system would recplicate on low and null, according to that motto risk/isk.


My point is just that EvE's pve needs a serious overhaul, most of the content we've got is a few years old, and it has always stayed this way, ppl lose ships because they bore to death while doing missions, they tire of it, they lose concentration on that and they go to fukkung while missioning, between reloads, and all of the sudden next time they see the monitor when they go back to eve is a floating pod... boring content people, boring content.

About missions: lvl4 mission payout its good enough for me, difficulty isnt... Duo of Death? seriously? and many other lame missions... most of level 4 should be like Enemies Abound 5/5, this way what you have is a difficult mission, which keeps you looking to the monitor, hooked to it strugling to survive, but with duo of death bullcrap what you get is eager kids who in less than a month playing eve, pretend to be doing level 4 in a lame fitted/trained battleship, and the shame of it is that they manage to succeed !!


Also, about anomalies sites: As stated before, security status of the system limits its difficulty, so sites after completion should respawn at the same speed as incursions do, ppl don't need to clear an entire system and move to next and then the next, this system is not time efficient at all.

About more variety: it is totally ridiculous that at the hardest anomaly in incursion systems you can find a battlecruiser, but then on HQ you find 7902568925679'732670 battleships.... the curve of difficult in different kind of sites and system's security status should be much much smoother.


The whole point of this is that doing anomalies is not profitable, not even as doing missions, so how they are now, its existance is totally useless.
What i'm saying is that nomalies should be paired up with missions, both difficulty and reward.


We also need more variety on incursions, im not only saying that im tired of NRF's, TPPH's and TCRC's, no, im tired of only Sansha's when we have much much more pirate factions that could be used in many ways, different mechanichs that could be interesting, they dont need to be only isk given by concord and loyalty points, we could have incursions that the reward is the possibility to mine a massive asteroid of moon ore, or just low/null sec ore.


So to end up, my ideas are:


  • Make missions more appealing, appealing means interesting, not profitable, the profit can stay the same.
  • Increase the number of Anomalies per system and its respawn time.
  • Revamp all anomaly system and pair them to missions to make them appealing, not only with frigs and couple cruisers per wave.
  • Escalations earned in high sec stay in high say, and they cannot be soloed.
  • More variety on Incursions, more different kind of sites per HQ, Vanguard, Assault, and different type of Incursions for different pirate factions.

Because tities .

Mekhana
The Scope
Gallente Federation
#2 - 2012-12-31 15:27:13 UTC
I got into PVP in the first place because running lvl4s in high sec was making me crazy. I like EVE a lot more now than I did back then, so I guess that was a good thing and all worked out in the end.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Petra Hakaari
Stalking Wolfpack
#3 - 2012-12-31 15:30:36 UTC
Mekhana wrote:
I got into PVP in the first place because running lvl4s in high sec was making me crazy. I like EVE a lot more now than I did back then, so I guess that was a good thing and all worked out in the end.



Im assuming that by that crazyness you mean boredom, if its not i also agree because missioning sucks.

But the second statement you make I think its not right, PvE content also attracts customers, and CCp should see that this pve is so discouraging that makes ppl get crazy, as you well said :)

Because tities .

Some Rando
University of Caille
Gallente Federation
#4 - 2012-12-31 15:30:44 UTC
Yeah, honestly, just shoot the ******* red plus signs and make space cash. It doesn't need to be interesting; that's what you have other players for.

CCP has no sense of humour.

Lexmana
#5 - 2012-12-31 15:31:58 UTC  |  Edited by: Lexmana
Petra Hakaari wrote:
I would do it this way: in 1.0, 0.9, and 0.8 make them be level 1 equivalent, with its frigates, in 0.7 i would make the equivalent with level 2, with much more frigs and a couple cruisers, then 0.6 pair them to level 3 mission, there could be less frigs than 0.7 but a few more cruisers and A battleship, and 0.5 make them level 4 equivalent, you know, some neuting, some point and tackle and a good dps output.

This already exists in game: battleships starts to apper in lowsec. And what would be your idea for lowsec .4-.1 (capital ships?) and in nullsec belts there would be NPC titans and super carrier blobs?
Corvus Borealis Quasar
Doomheim
#6 - 2012-12-31 15:33:39 UTC
PVE is one of the reasons why I just can't play this game anymore. You need ISK to PVP and if you don't want to figure out a business plans and have army of alts, then all you can do is GRIND PVE!

Its just awful. Agony.

Mining! O M F G !

Roleplaying and pvp, all that sandbox stuff is nice, but grinding the ISK is so ******* boring and I don't have time to spend my life on grinding VIRTUAL MONEY...


I want PVE to be MULTIPLAYER STUFF!

Hard as PVP, that pays out well with small time, BUT it's not grindable!

Sleepers and incursions aren't enough. Incursions got grindable in two days. Sleepers, well sleepers equal grinding...

Make it so hard that you need atleast 10 guys or 20 guys to be able to run these PVE sites or missions.

Now this game goes like this...

You have main, and then 3-30 alts. You grind isk with your dozen alts and then waste them with one character.

I love the EVE universum but sadly I JUST CAN'T STAND THE CONSTANT GRIND!

No, I am not going to spend my real life earnings on VIRtUAL MONEY via PLEX...

Of course I could fly t1 fitted t1 frigates and have loads of them with single level A4, but flying t1 frigs with t1 fittings after being involved this game for SEVEN YEARS, it's pretty ******* BORING!

So please redesing PVE, MINING, NPC CORPORATIONS and HIGH SEC!
Lexmana
#7 - 2012-12-31 15:48:48 UTC
Corvus Borealis Quasar wrote:
PVE is one of the reasons why I just can't play this game anymore. You need ISK to PVP and if you don't want to figure out a business plans and have army of alts, then all you can do is GRIND PVE!

Its just awful. Agony.

Mining! O M F G !

Roleplaying and pvp, all that sandbox stuff is nice, but grinding the ISK is so ******* boring and I don't have time to spend my life on grinding VIRTUAL MONEY...


I want PVE to be MULTIPLAYER STUFF!

Hard as PVP, that pays out well with small time, BUT it's not grindable!

Sleepers and incursions aren't enough. Incursions got grindable in two days. Sleepers, well sleepers equal grinding...

Make it so hard that you need atleast 10 guys or 20 guys to be able to run these PVE sites or missions.

Now this game goes like this...

You have main, and then 3-30 alts. You grind isk with your dozen alts and then waste them with one character.

I love the EVE universum but sadly I JUST CAN'T STAND THE CONSTANT GRIND!

No, I am not going to spend my real life earnings on VIRtUAL MONEY via PLEX...

Of course I could fly t1 fitted t1 frigates and have loads of them with single level A4, but flying t1 frigs with t1 fittings after being involved this game for SEVEN YEARS, it's pretty ******* BORING!

So please redesing PVE, MINING, NPC CORPORATIONS and HIGH SEC!


How old are you and why do you feel entitled to so much without the slightest effort?

Can't be bothered with a business plan, can't be bothered to grind, can't be bothered to buy PLEX, can't be bothered to fly cheap ships. You can't even be bothered with PvP so you want CCP to make PvE like PvP. You want it all don't you, on a silver platter.

I don't think EVE will miss you.
Petra Hakaari
Stalking Wolfpack
#8 - 2012-12-31 15:54:33 UTC  |  Edited by: Petra Hakaari
Some Rando wrote:
Yeah, honestly, just shoot the ******* red plus signs and make space cash. It doesn't need to be interesting; that's what you have other players for.



Ah well yead dude, but thats your opinion...

If i have any content for any game, i want that content to be fun, not boring, is that simple Roll



Lexmana wrote:
This already exists in game: battleships starts to apper in lowsec. And what would be your idea for lowsec .4-.1 (capital ships?) and in nullsec belts there would be NPC titans and super carrier blobs?



Mate, the question to that answer is also solved in my statement, make reward according the risk taken.


If im finding battleships on level 4s and incursions, why should i go to lowsec to find them on anomalies? it makes no sense... I mean, you say that it already exist, but why do they give more isk? because you are taking more risk by going to low where you can get owned, not because the minimum requirements for that site are much much bigger, is not site related, its system's security status related, and it barely has anything to do with PvE, which is what we are talking here.




And besides this i must beg you to quit the attitude.



Corvus Borealis Quasar wrote:
PVE is one of the reasons why I just can't play this game anymore. You need ISK to PVP and if you don't want to figure out a business plans and have army of alts, then all you can do is GRIND PVE!



I see your point and i think i partially agree with you, the thing with grinding is that repetition makes it less appealing right?


Then, as Im saying, there should be more variety on PvE, so this repetition is much less accused, in all mmos grinding is part of the game, ones more than others, occidental culture despites grinding, but still, it is a part of EVERY game, so, as i alerady said, the only way to make this "grind-feeling" les overwhelming it should be to give the players more variety of PvE.

Because tities .

Kiteo Hatto
The Scope
Gallente Federation
#9 - 2012-12-31 16:01:18 UTC  |  Edited by: Kiteo Hatto
Or here, how about we are able to select the difficulty of the mission before we accept it.

Example:

-Easy- Slightly less ships, little ewar but still elite frigs, the LEAST payout(LP/bounties/mission reward). Slightly harder than the hardest L3.

-Normal- Like it was before retribution but with normal levels of ewar and more enemy ships(Average payout)

-Hard- A LOT of big crosses/crazy ewar, only for seasoned mission runners that have a BEAST of a tank/DPS(BEST payout)

This will give newer players a chance to get into L4s for the first time and not like....sweat buckets and read mission guides before undocking every time in fear of losing their first battleship which they can "barely" fly and can't afford to replace.


Also, since people doing missions for isk then this will let them manage their time better. Going to work in 20 minutes? No problem, pick -easy- and you will still have time to put on your shoes. Got plenty of time and know your stuff ?, do them on -hard-.
Lexmana
#10 - 2012-12-31 16:02:18 UTC  |  Edited by: Lexmana
Petra Hakaari wrote:
Lexmana wrote:
This already exists in game: battleships starts to apper in lowsec. And what would be your idea for lowsec .4-.1 (capital ships?) and in nullsec belts there would be NPC titans and super carrier blobs?



Mate, the question to that answer is also solved in my statement, make reward according the risk taken.



If im finding battleships on level 4s and incursions, why should i go to lowsec to find them on anomalies? it makes no sense... I mean, you say that it already exist, but why do they give more isk? because you are takling more isk by going to low where you can get owned, not because the minimum requirements for that site are much much bigger, is not site related, its security status related, and it barely has anything to do about PvE, which is what we are talking here.

But I don't think you get it really. NPCs are tougher and PVE sites (belts, anomalies, deadspace complexes) are more difficult in lowsec and nullsec. Your idea is already implemented but you just forgot about everything that isn't highsec.
Mister S Burke
Doomheim
#11 - 2012-12-31 16:10:20 UTC
Petra Hakaari wrote:
For all its known that pve in eve is to make isk, period, only a few geeks do them for fun, why not try to turn this around?



[/list]


I'm having fun doing PVE and just playing with new ships and modules. In a couple of weeks I've already made more money than I have skills to use. Speak for yourself, I'm having fun.
Think about it, it's not like I subbed for the PVP. I like PVP and have been gaming since the days of taking a handful of quarters to the arcade but in EVE as a new player the doors to PVP are physically closed to me (gate camps.)
It would be illogical for me to take what little I do have and get gang banged by some guys that have years on me that I could not kill if they were AFK for 2 hours letting me shoot them. If I could kill LeetUberMan1000 it's not like he loaded up on PLEXs and loot in his cargo hold to PVP with, he has enough ammo to fight.
Jantunen the Infernal
Aliastra
Gallente Federation
#12 - 2012-12-31 16:11:09 UTC
This sounds like another "HURP BUFF HIGHSEC ISKMAKING LESS RISK PLZ" post, and it would only make the gap between highsec and low/null even greater than it is now. As said, mechanics like this already exist the game, but just found in lower sec systems.
Alavaria Fera
GoonWaffe
#13 - 2012-12-31 16:15:03 UTC
Lexmana wrote:
But I don't think you get it really. NPCs are tougher and PVE sites (belts, anomalies, deadspace complexes) are more difficult in lowsec and nullsec. Your idea is already implemented but you just forgot about everything that isn't highsec.

But but the PLAYERS are also "tougher" - CONCORD won't chase them away (with explosions) for you

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Arduemont
Rotten Legion
#14 - 2012-12-31 16:16:53 UTC
Just, no....

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Seven Koskanaiken
Shadow Legions.
SONS of BANE
#15 - 2012-12-31 16:18:21 UTC
we can put a man on the moon but its beyond the wit of human imagination to make earning mmo money fun Shocked
Mekhana
The Scope
Gallente Federation
#16 - 2012-12-31 16:18:49 UTC
It looks like the Vampire MMO will be around 35% to 50% PVE content so something for people that frown at PVP to look forward to.

Vide longe er eros di Luminaire VII, uni canse pra krage e determiniex! Sange por Sange! Descanse bravex eros, mie freires. Mortir por vostre Liberete, farmilie, ide e amis. lons Proviste sen mort! Luminaire liber mas! 

Tortise Winkle VonDudenberg
Doomheim
#17 - 2012-12-31 16:19:05 UTC
Corvus Borealis Quasar wrote:
PVE is one of the reasons why I just can't play this game anymore. You need ISK to PVP and if you don't want to figure out a business plans and have army of alts, then all you can do is GRIND PVE!

Its just awful. Agony.

Mining! O M F G !

Roleplaying and pvp, all that sandbox stuff is nice, but grinding the ISK is so ******* boring and I don't have time to spend my life on grinding VIRTUAL MONEY...


I want PVE to be MULTIPLAYER STUFF!

Hard as PVP, that pays out well with small time, BUT it's not grindable!

Sleepers and incursions aren't enough. Incursions got grindable in two days. Sleepers, well sleepers equal grinding...

Make it so hard that you need atleast 10 guys or 20 guys to be able to run these PVE sites or missions.

Now this game goes like this...

You have main, and then 3-30 alts. You grind isk with your dozen alts and then waste them with one character.

I love the EVE universum but sadly I JUST CAN'T STAND THE CONSTANT GRIND!

No, I am not going to spend my real life earnings on VIRtUAL MONEY via PLEX...

Of course I could fly t1 fitted t1 frigates and have loads of them with single level A4, but flying t1 frigs with t1 fittings after being involved this game for SEVEN YEARS, it's pretty ******* BORING!

So please redesing PVE, MINING, NPC CORPORATIONS and HIGH SEC!



So many caps, So little to say. When you type like that it doesn't sound like you are trying to make a point. It sounds like a rant. If you are trying to get something changed or maybe get someone to hear you out. You may want to think about what you are going to say and then try your hand at making a coherent post. TL:DR HTFU and find a real corp, One that knows how to acquire huge sums of isk with very little effort. Teamwork and a lil dedication can get you what you want. You don't need an army of alts. Or to grind for hours on end. This is an MMO. I stress the second M which happens to stand for Multiplayer.



Lexmana
#18 - 2012-12-31 16:19:47 UTC
Alavaria Fera wrote:
Lexmana wrote:
But I don't think you get it really. NPCs are tougher and PVE sites (belts, anomalies, deadspace complexes) are more difficult in lowsec and nullsec. Your idea is already implemented but you just forgot about everything that isn't highsec.

But but the PLAYERS are also "tougher" - CONCORD won't chase them away (with explosions) for you

Haha, I see that as an added benefit :)
Alavaria Fera
GoonWaffe
#19 - 2012-12-31 16:20:16 UTC
Tortise Winkle VonDudenberg wrote:
TL:DR HTFU and find a real corp, One that knows how to acquire huge sums of isk with very little effort. Teamwork and a lil dedication can get you what you want. You don't need an army of alts. Or to grind for hours on end. This is an MMO. I stress the second M which happens to stand for Multiplayer.

Teamwork? You some kind of ~blobber~?

Also, I thought that M stood for multiboxing. Massively Multiboxing Online, right?

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Elvis Fett
Sebiestor Tribe
Minmatar Republic
#20 - 2012-12-31 16:24:24 UTC
I am just going to leave this here.
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