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The next Apocrypha

Author
Dea della Morte
Perkone
Caldari State
#41 - 2012-12-31 14:40:51 UTC
I honestly think they should just cut any projects but EvE and DUST514. We still have yet to see how DUST will play out, as currently, it doesn't really feel like you're accomplishing anything.

I think id be more than OK with more ship balancing patches (minor) while CCP works on a larger expansion. Hell, maybe if the next huge expac costs $5 to download, they may have the incentive to go for it.

Also, im sure that the W-Space systems were not that difficult to create. There must have been a program that just made them randomly, then another program to fine tune them so there is not to much of one system. That IS how they made the EVE High/Low/Null space( As stated in Fanfest )
Chopper Rollins
Republic Military School
Minmatar Republic
#42 - 2012-12-31 14:52:50 UTC
Gilbaron wrote:
2013 will bring us dust, pretty big thing if you ask me ;)

the possibilities of combined eve and dust are virtually endless


virtually endless...what does that even mean? Bloody marketing drivel, endless possibilities is a nonsense phrase exploiting positive asociations on two words, joining them together to make a noisy puff of air that doesn't smell, so it's not even a f4rt.


Goggles. Making me look good. Making you look good.

Malphilos
State War Academy
Caldari State
#43 - 2012-12-31 15:06:38 UTC
No More Heroes wrote:
Obviously 0.0 needs a new conflict driver as well with moons getting the nerfbat.


I think they need a new paradigm, the moons don't seem to be driving all that much conflict.

As somebody said, "We don't conquer to make money. We make money to conquer."
Arduemont
Rotten Legion
#44 - 2012-12-31 16:27:30 UTC
Eve only needs two things, as far as I'm concerned. The POS update (also an outpost update as there have been hints that there won't be any difference) and WiS content.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Murk Paradox
Ministry of War
Amarr Empire
#45 - 2012-12-31 16:31:22 UTC  |  Edited by: Murk Paradox
Liam Inkuras wrote:
I can't wait for all the CoD players that hop into Dust get their asses scammed off by Jita local Lol



That doesn't happen all that much since COD players also have played other mmo's.

Well, atleast some of us =P. Also, some of us have been playing mmo's since before Eve was released, so that helps =). Also, the market in Dust isn't the same, so it depends if they decide to implement things in the same way.

As it is right now, it's quite a bit different.

This post has been signed by Murk Paradox and no other accounts, alternate or otherwise. Any other post claiming to be this holder's is subject to being banned at the discretion of the GM Team as it would violate the TOS in regards to impersonation. Signed, Murk Paradox. In triplicate.

oldbutfeelingyoung
Perkone
Caldari State
#46 - 2012-12-31 16:39:40 UTC
the nex big expansion will be the next bughunt,bc you asked for it

R.S.I2014

Ptraci
3 R Corporation
#47 - 2012-12-31 20:12:00 UTC
Gilbaron wrote:
2013 will bring us dust


No. 2013 will bring PS3 players Dust. Not "us". In fact only a fraction of EVE players even own a PS3. As for 2013, well, maybe. It was supposed to be 2012, remember? Dust is vaporware until proven otherwise.
Felicity Love
Doomheim
#48 - 2012-12-31 20:24:50 UTC  |  Edited by: Felicity Love
LOW SEC needs two things:

1) Casinos -- sure, when WiS eventually comes, people will want casino style gaming in every station. But I say put it in LOW because it's one more reason to go to Low.

Case in point: Las Vegas. It started with casinos and night clubs. The rest eventually and gradually followed and built around it.


2) DOUBLE up the production speed (read: twice as fast) at Manufacturing, Copying, etc., slots in all stations. It's one more reason to go to LOW.

Matter of fact, do the same doubling of speed to all industrial slots on all Outposts and player-owned stations in NULL, too.

It would help NULL economic development and give folks one more reason to fight over stations. Again, nothing wrong with that.

Blink

"EVE is dying." -- The Four Forum Trolls of the Apocalypse.   ( Pick four, any four. They all smell.  )

NEONOVUS
Mindstar Technology
Goonswarm Federation
#49 - 2013-01-01 02:21:29 UTC
GreenSeed wrote:
PoS update has been needed for ages but it HAS to be done along with a manufacturing/science/mining update at the same time.

and all those 4 things have to be done at the same time Corp/alliances get an overhaul, at least when it comes to roles, SoV space management, and player/player player/corp corp/corp contracts.


so its not really about new content, but about getting old content right, in a process similar to what the current rebalance is doing.

i could go on and on for hours about the things that need to be changed... BPOs/BPCs stopping being items, updates on research process, ownership of research projects/manufacturing jobs on corps, corp ownership of ships and modules, to allow real compartmentalization inside corporations/alliances. in/out of corp access to PLAYER owned manufacturing/research facilities. complete removal of NPC manufacturing and research. eve stock market, so we can trow money to the pigs hoping they will turn in to responsible business men and will not take our money and run. ship/module dispensers to allow restocking of ships used on whatever doctrine/fleet comp/role pilots have to fill. better tracking of corp members actions, to better reward attendance, pvp/industry activity, etc.

not to mention updates to SOv management. people, specially null people, need to understand that renters are bad for alliances... But tax paying, contract fulfilling, infrastructure building citizens, not so much.

this also goes with the idea of updating contracts, not only player/player but player/corp and corp/corp etc.



honestly, the point is the pew pew side of eve, needs to understand that if we get new toys to play with, you get more ships to shoot with, and to shoot at. its time for an industry based eve expansion, just as 50% of new players come to eve looking for peevepee, the other 50% come looking for market play and to mine them roids, because they don't feel pain the way we do.

has anyone seen x rebirth?

actual assembly lines. in space. Shocked

ccp gives me that and i will make you ships, for free. because **** it, its an actual assembly line in space, with all the parts simulated. get it? you nerdgasmed the keyboard. want to read it again? here it goes. ASSEMBLY LINES, IN SPACE. please ccp, im so good at this industry crap i don't even use spreadsheets anymore... give us something new, intricate, not overly complicated. intricate is good. food for brain. and... assembly lines, in space.

http://www.youtube.com/watch?v=F9I0UzWb5GU

in space, assembly lines... you!

You just accidentalied my subscription with that video.
I found the game I want.
On the other hand I would love it if CCP made stations and areas like that.
Large enough that you actually fight with in the structure and with NPC ships buzzing about.
Not just things that you orbit or get stuck on and die.
All that gives a tangible feeling of what is being fought for as opposed to the current beacon button to orbit or stick.
Come on CCP I know you can do this.
Mister Tuggles
Heretic Army
Sedition.
#50 - 2013-01-01 02:51:14 UTC
Dea della Morte wrote:

ArrowNew Resource to be gathered( Pref in Null sec (Risk))



What the hell are you smoking? Null sec is the single safest place to play in all of Eve. If anything wealth should be pulled out of Null, and pushed into Low sec. You know, the place where everyone in the surrounding 50 systems isn't blue to your alliance, and you actually get attacked by other players.



On topic: POS revamp is supposed to be happening before the Summer expansion if I remember correctly.

Ship balancing is a huge part of Eve, and the Cruiser/Destroyer revamp was a HUGE improvement to Eve in general. Now that they have the template for how they want to balance the ships things will be moving faster. I expect to see the BC and BS rebalancing in the next few months. Once they get all ships balanced to a degree I would expect to see a lot more ships being created for us. New types of ships (Command battleships would be badass).

We also have CCP working on giving us the ability to make our own UI's, addons, etc for the game.


Eve doesn't expand in the traditional sense of MMO's. We don't get higher level caps, more dungeons to raid, etc. We get sweet polish on the entire game.
fukier
Gallente Federation
#51 - 2013-01-01 03:19:15 UTC
Ptraci wrote:
Gilbaron wrote:
2013 will bring us dust


No. 2013 will bring PS3 players Dust. Not "us". In fact only a fraction of EVE players even own a PS3. As for 2013, well, maybe. It was supposed to be 2012, remember? Dust is vaporware until proven otherwise.


I can tell you have never played dust...
At the end of the game both the pawn and the Queen go in the same box.
Marlona Sky
State War Academy
Caldari State
#52 - 2013-01-01 03:25:50 UTC
Imagine the rage when there will be more players logged in playing DUST than players logged in playing EVE. I for one can't wait to do orbital bombardment and see the endless tears of capsuleers that feel like they are being controlled by a console player who they are utterly convinced is 14 years old.

My cup runneth over.
M1k3y Koontz
House of Musashi
Stay Feral
#53 - 2013-01-01 21:48:38 UTC
1) Use-it-or-lose-it Sov
2) POS revamp
3) Remove all the @#$%*&% structure bashing from 0.0 (except POS RF timers) it only encourages blobbing.
4) Make 0.0 Industry viable

Call it: EVE Online: Revival (?)

How much herp could a herp derp derp if a herp derp could herp derp.

baltec1
Bat Country
The Initiative.
#54 - 2013-01-01 21:55:17 UTC
ConranAntoni wrote:
Gilbaron wrote:
2013 will bring us dust, pretty big thing if you ask me ;)

the possibilities of combined eve and dust are virtually endless


Yeah, having dust bunnies shitting up local in l33t speak alongside the usual sperging will be super awesome.


Just wait till they rage about all the afk people in local thinking they are playing dust...

Also dustbunnies disrupting the null sec bots simply by popping up in local.
Gogela
Epic Ganking Time
CODE.
#55 - 2013-01-02 15:46:51 UTC  |  Edited by: Gogela
I think it will go something like this:

Industry and POS overhaul expansion
then
Sov Rework and T2 anti-capital capitals expansion
then
Walking in stations / incarna encounter sites / WH / Exploration expansion

...but what do I know?

Time to go sniff markers and eat some glue...

Signatures should be used responsibly...

Ranger 1
Ranger Corp
Vae. Victis.
#56 - 2013-01-02 18:37:59 UTC  |  Edited by: Ranger 1
When POS's are revamped I want to be able to allow people to have docking rights (possibly for a fee), and I want to be able to sell things to those people.

I want POS's to be modular structures (as has been discussed) and be able to personalize it (both inside via customizable Captains Quarters and outside depending on the modular units added and paint job chosen) so that it is not a "Carbon" copy of everyone elses.

I would like POS's to be the first attempt at implimenting a multiplayer space (on a limited scale) for Avatar based game play.

If my POS is attacked I would like to be able to defend it with weaponry that operates more like my ships weapons systems and less like a clunky strategy game. POS weapons systems should be responsive and effective, and have distinct advantages and disadvantages depending on how they are set up.

POS weapons systems should also include Fighters, Fighter Bombers. and Drones.

POS weapons systems should be able to launch effective missiles of all types (including defender missile swarms), and possibly have POS sized smart bombs available.

POS weapons systems should be part of the POS structure, but should remain individually targetable. This should also be done for Cap and Super Cap ships.

POS shields should go away (as proposed), and the only way to safeguard a ship at a POS is to be docked inside the POS. While docked you should see either the docking bay or your quarters by default, however you should be able to get a feed from the stations sensors (in other words a modified form of Dscan that you can use while docked).

Once the defenses are down, you should have the option of taking my POS intact including whatever is contained within.

Different parts of my POS should be targetable, including silos, hangers, and production facilities... so that a smaller gang might be able to inflict monetary loss without necessarily having the numbers or firepower to take down the entire facility.


Most of these features should (Ialso be incorporated into Outposts.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Gogela
Epic Ganking Time
CODE.
#57 - 2013-01-02 18:54:14 UTC
Ranger 1 wrote:

POS weapons systems should be able to launch effective missiles of all types (including defender missile swarms), and possibly have POS sized smart bombs available.

"OK... everyone undock now!"

*pop* *pop* *pop* *pop* *pop*...

"LULZ! Thanks for the loots!" Pirate

Signatures should be used responsibly...

Ranger 1
Ranger Corp
Vae. Victis.
#58 - 2013-01-02 19:16:41 UTC  |  Edited by: Ranger 1
Gogela wrote:
Ranger 1 wrote:

POS weapons systems should be able to launch effective missiles of all types (including defender missile swarms), and possibly have POS sized smart bombs available.

"OK... everyone undock now!"

*pop* *pop* *pop* *pop* *pop*...

"LULZ! Thanks for the loots!" Pirate

Heh, yes, that could be a plus.

Edit: Which reminds me, tractor beams!

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Callic Veratar
#59 - 2013-01-02 19:21:44 UTC
The only things I could think of that would add apocrypha levels to the game would be:

- The EVE gate in New Eden opens again. New factions invade (with new ships and weapons).
- Player owned jump gates on an expanded system map (with dynamic security, beacons, stations, and gates).

Most other new systems are incremental changes that wouldn't have sudden sweeping consequences to everyone. A new POS system would be introduced to mirror the existing one in a clean way. Ring mining would be a slow transition away from moon mining. New T3 ships would build on the existing subsystem mechanic.
Ranger 1
Ranger Corp
Vae. Victis.
#60 - 2013-01-02 19:40:19 UTC
I almost forgot, dead space POS's should also be a possibility. Meaning the only way to get to it would be via an accelleration gate that you build. Placement of the actual POS in relation to the "landing becon" area could make for interesting tactical decisions.

This might entail the need of truly defining what consitutes a dead space area (can not be jumped into directly).

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.