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So I've just had my first gank from gate campers

Author
Scaramanga Erquilenne
#61 - 2012-12-31 10:27:45 UTC  |  Edited by: Scaramanga Erquilenne
[quote=

I blame the gate mechanics more than anything. The only reason why you can get three players sitting on a gate in the middle of nowhere on a Saturday night, is because of gates. Also, "middle of nowhere" can still be what I like to call a "gank pipeline". So while there is nobody out there for the most part, a lot of people passing through.


For a while now I have made, and will make once more, the argument that gates and the mechanics around them, such that favors this type of "having nothing better to do" gameplay (which is crap game for BOTH sides of the interaction, BTW) is what forms a "Great Wall of Carebear" around highsec. There are bears on both sides of this wall for while low sec has players who kill everything that moves for no reason (and then comes to the forums to complain about the low population in lowsec) , further out there are intel network and campers to ensure that the nullsec systems, most of them deserted, remain so that lone ratters in carriers can do so without interference.

(Having used wormholes to get to deep null, I have seen lone carriers ratting - you know who you are)


If ships could dial in system to system like in some of our favorite sci-fi movies, we would see the entire playing field open up. The gate camp is replaced by the combat patrol and those who can't run scans and hunt for their prey while semi-AFK will have to find another game.

Whether such capability is done by module or whatever, is not the topic. Certainly if by module, then the fleet that uses gates to have that extra combat module may have an advantage over the fleet that used the warp drive module (or whatever they call it). So it's not like the precious gate camp will be lost to all those leet PVPers.



[/quote]=

I agree with this its a good idea. People complain about miners and people who never venture in to low sec,But the thought of sitting by a gate waiting for some inexperienced player to wonder in and pod him does nothing for me, i would rather mine are build stuff are run missions any day of the week .Just seems like a cheap trick to me but its part of EVE .I would venture in to low sec more if i did not have to be sent down a tunnel with a potential death trap at the end are having to spend time to find worm holes etc.

Would be much better if you come out in some random locations in the system and had to be scanned and chased down instead.I can understand why the gate camp death annoys so many new players and turns many players away from the game it leaves a bitter taste in your mouth )).Unless things change i will still be clicking on avoid on every low sec system unless there is no option.
You have your way. I have my way. As for the right way, the correct way, and the only way, it does not exist 
Pak Narhoo
Splinter Foundation
#62 - 2012-12-31 10:29:19 UTC
I still wonder what the OP had expected being warned and such.
He *thought* he knew what he was doing, then cries foul because he realizes he actually didn't knew what he was doing.

Stick your bare leg in an ants nest is fine, your choice, no-one pushed you. Just don't come running to the forums telling us it stings.
Dorian Wylde
Imperial Academy
Amarr Empire
#63 - 2012-12-31 10:48:25 UTC
Buried on page 3, but:

We're basically in a catch-22 here. If CCP does something to curb random, stupid ganking, it will **** off the older players, fundamentally change the game, and the vets will leave.

If they keep things the way they are, most new players will quit after short trials, because it's too cut-throat, and the game doesn't grow.

I have no idea what the solution it, but somethings going to give eventually.
Katran Luftschreck
Royal Ammatar Engineering Corps
#64 - 2012-12-31 10:54:30 UTC
Janus Darkjudge wrote:
But on my very first time exploring outside high sec, the fact 3 idiots are spending their time at midnight on a Sunday next to a jump gate in a 0.3 sec system in the middle of nowhere and have nothing better to do than take out a crappy vexor in 3 shots then podkill the owner means there are clearly a lot of tossers playing this game.


Those ain't tossers. They're bots.

At least, I hope they were bots. Because anyone who would actually man a gatecamp 23/7 is a clear case for legalized euthanasia.

http://youtu.be/t0q2F8NsYQ0

DerArt1st
Doomheim
#65 - 2012-12-31 10:59:59 UTC
Janus Darkjudge wrote:

...noob to make this complaint...

...a lot of tossers playing this game...

...I was warned...

...I read all the reports...



Must be the others. It can't be your fault.
DerArt1st
Doomheim
#66 - 2012-12-31 11:26:58 UTC
Anna Karhunen wrote:
I was on my way to the Christmas event with newbie ship and foolishly thought I would cut half of the travel distance by taking shortcut through lowsec. I ran into a gatecamp, about twelve strong, and my Ibis was blasted to small bits. Fine, no problems, it wasn't ship I was using much anymore. Then I got message from the Comedian-In-Charge: I would have to pay 75 million ISk or they would pod me. As my character is about month old, and I haven't spent any money on PLEX (and I have spent ISK as it has come), the demand just made me laugh. In fact, it paralyzed me with laughter to the point where I failed to heed to the order to stop and thus they promptly podded me. I did get to the event with another ship, so there was no harm done. I am just warmed by the thought that low-sec has such enterprising comedy groups.


What is laughable about that? You had implants for around 50 mil. in your head. You could have made a deal but refused and paid for it. The only thing i see here is business as usual.
Six Six Six
Doomheim
#67 - 2012-12-31 11:52:14 UTC
I think the biggest problem is that it takes a long time to train and get established in the game. That coupled with the fact you don't interact so much with each other as you do in other games (i.e. character face to face).


I would think a lot of people don't really understand the PvP in EVE.

New players are small fish in a big sea full of sharks.

New players lack the skills (trained) and the experience of playing the game so players that have played for a long time have a huge advantage in PvP, well PvE as well for that matter.

Games of the type like WoW, most people can get to max level within a month then it's just gear and experience. They're not as involved as this game can be, meaning those games are easier to play.

You can't really compare this game to games like WoW as they're a different style of game, but of course that does not stop people from trying.

So as a small fish do you survive until you can compete with the sharks or do you leave the big sea. Personally I find games that are challenging are generally better.
DerArt1st
Doomheim
#68 - 2012-12-31 12:00:22 UTC
Six Six Six wrote:

I would think a lot of people don't really understand the PvP in EVE.

New players are small fish in a big sea full of sharks.

New players lack the skills (trained) and the experience of playing the game so players that have played for a long time have a huge advantage in PvP


I think you don't understand pvp either but instead you are repeating carebearmyths. I am a 2006 player and i regularely get killed by younger players. How is that possible if that what you said is true?
Six Six Six
Doomheim
#69 - 2012-12-31 12:07:46 UTC
DerArt1st wrote:
Six Six Six wrote:

I would think a lot of people don't really understand the PvP in EVE.

New players are small fish in a big sea full of sharks.

New players lack the skills (trained) and the experience of playing the game so players that have played for a long time have a huge advantage in PvP


I think you don't understand pvp either but instead you are repeating carebearmyths. I am a 2006 player and i regularely get killed by younger players. How is that possible if that what you said is true?




Younger by how much though? Players less than 3 months or 6 months or are you talking of 0.0 blob warfare?

As for repeating carebear myths, I'm not doing that although I've heard a lot over the years. I've been around in one form or another since 2005.

DerArt1st
Doomheim
#70 - 2012-12-31 12:10:38 UTC  |  Edited by: DerArt1st
Six Six Six wrote:
DerArt1st wrote:
Six Six Six wrote:

I would think a lot of people don't really understand the PvP in EVE.

New players are small fish in a big sea full of sharks.

New players lack the skills (trained) and the experience of playing the game so players that have played for a long time have a huge advantage in PvP


I think you don't understand pvp either but instead you are repeating carebearmyths. I am a 2006 player and i regularely get killed by younger players. How is that possible if that what you said is true?




Younger by how much though? Players less than 3 months or 6 months or are you talking of 0.0 blob warfare?

As for repeating carebear myths, I'm not doing that although I've heard a lot over the years. I've been around in one form or another since 2005.



I am talking about smallscale pvp with less then 5 ships involved where others are just better, i do a mistake or where i just get outplaned. If you would be into pvp you would have known that this happens pretty much everyday. Sure i won't get killed by a 3 day beginner but even a 2 week old pilot in a blackbird can be problematic sometimes.

Btw. you evaded my question.
Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#71 - 2012-12-31 12:13:20 UTC
Excuse me for asking, but what the hell did you think you were going to find in lowsec other than people who want to shoot you? If you weren't expecting other players to shoot you then you sure picked a funny place to fly to.

Also you might not be aware of this OP, both because you're new and because you're clearly intellectually subnormal, but you aren't entitled to not be blown up. If someone wants you to explode and you're not willing or able to stop them from making that happen then guess what? You explode. Don't want to explode? Figure out how to stop it from happening or find some buddies who already know.

"I got blown up because I flew solo unscouted into a dangerous place I've never been before for no reason." Is not something wrong with the game. It's something wrong with how you are playing it.
Six Six Six
Doomheim
#72 - 2012-12-31 12:25:06 UTC  |  Edited by: Six Six Six
DerArt1st wrote:
Six Six Six wrote:
DerArt1st wrote:
Six Six Six wrote:

I would think a lot of people don't really understand the PvP in EVE.

New players are small fish in a big sea full of sharks.

New players lack the skills (trained) and the experience of playing the game so players that have played for a long time have a huge advantage in PvP


I think you don't understand pvp either but instead you are repeating carebearmyths. I am a 2006 player and i regularely get killed by younger players. How is that possible if that what you said is true?




Younger by how much though? Players less than 3 months or 6 months or are you talking of 0.0 blob warfare?

As for repeating carebear myths, I'm not doing that although I've heard a lot over the years. I've been around in one form or another since 2005.



I am talking about smallscale pvp with less then 5 ships involved where others are just better, i do a mistake or where i just get outplaned. If you would be into pvp you would have known that this happens pretty much everyday. Sure i won't get killed by a 3 day beginner but even a 2 week old pilot in a blackbird can be problematic sometimes.

Btw. you evaded my question.




I did actually answer your question in around about way, with the mention of blob warfare. If you're on your 2006 character then it's very unlike a character of less than 6 months killed you, without help.

Problem with PvP at the start is that most people want newer players for jamming duties as it's fairly quick to train.
Ioci
Bad Girl Posse
#73 - 2012-12-31 12:49:49 UTC
Dorian Wylde wrote:
Buried on page 3, but:

We're basically in a catch-22 here. If CCP does something to curb random, stupid ganking, it will **** off the older players, fundamentally change the game, and the vets will leave.

If they keep things the way they are, most new players will quit after short trials, because it's too cut-throat, and the game doesn't grow.

I have no idea what the solution it, but somethings going to give eventually.


Every attempt CCP has made to curb the bottom feeding has failed. There is no easy answer. If there was, they would have done it. I think we all know EVE will never break a million. The core of the game is 10 years old and while the timers to travel give it the optic of large, the number of real intersect points per system make EVE very small. It's just too easy to grief.

R.I.P. Vile Rat

Haedonism Bot
People for the Ethical Treatment of Rogue Drones
#74 - 2012-12-31 13:20:28 UTC
Dorian Wylde wrote:
Buried on page 3, but:

We're basically in a catch-22 here. If CCP does something to curb random, stupid ganking, it will **** off the older players, fundamentally change the game, and the vets will leave.

If they keep things the way they are, most new players will quit after short trials, because it's too cut-throat, and the game doesn't grow.

I have no idea what the solution it, but somethings going to give eventually.


The solution is already being implemented in the form of organizations like E-Uni, TEST, Goons, and the countless smaller organizations that are willing to do a little babysitting, guiding newbies through the rude awakenings like the OPs situation, and teaching them to win through strength in numbers.

True, many new players fail to find help, try to play the game solo, and quickly begin to feel overwhelmed and subsequently quit. These are usually the types that you wouldn't want to play with anyway. Nothing needs to be nerfed to satisfy this demographic.

www.everevolutionaryfront.blogspot.com

Vote Sabriz Adoudel and Tora Bushido for CSMX. Keep the Evil in EVE!

Arduemont
Rotten Legion
#75 - 2012-12-31 13:27:11 UTC  |  Edited by: Arduemont
As someone who has spend a significant amount of time, both as a carebear and the potential victim of gate camps and as a gate camper myself, I can safely say that anyone who falls victim to a gate camp, clearly hasn't understood what lowsec or nullsec is there for.

They are there for people to blow each other up. If you jump in and then get blown up, then you didn't take the necessary precautions to stay alive. A scout would have done it, or even taking a small fast ship in would have done it. Friends always help as well, this is an MMO after all.

If you die in lowsec or nullsec you never have any reason to be annoyed at another player. Because that is what null and low are there for. Killing each other.

Also, the implication that Eve will not thrive the way it is is frankly idiocy. Eve is thriving. It is literally the only MMO ever to increase it's sub count every year like clock-work. World of Tanks will be dead in a couple of years. So will most of the other MMOs people here will hold up on a pedestal and say they have more subs.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Lipbite
Express Hauler
#76 - 2012-12-31 13:27:34 UTC
It's utter bullcrap for a space game to have that primitive traveling solution of developers-seeded pre-made deathtraps network instead of player-based exploration system. Not going to visit low/null until gate camps mechanic will be removed from the game - I'm not interesting in gameplay with 100% chance to lose ship.
Arduemont
Rotten Legion
#77 - 2012-12-31 13:31:26 UTC
Lipbite wrote:
It's utter bullcrap for a space game to have that primitive traveling solution of developers-seeded pre-made deathtraps network instead of player-based exploration system. Not going to visit low/null until gate camps mechanic will be removed from the game - I'm not interesting in gameplay with 100% chance to lose ship.


Gate camps aren't a 100% chance of death. As soon as you land on grid with them, burn back tot he gate and you will be fine. So long as you put an MWD on your ship and your cruiser sized or smaller.

Also, use a scout. Then you don't have to jump in if you don't want to. You don't even really need a scout either, you can just check the map. If the number of kills in that system over the last hour are roughly the same as the amount of traffic going through it (you can check this all on the map), then jumping in is a bad idea.

The problem with Eve is not the players or the mechanics, its the fact that no one ever explains this stuff to anyone. Avoiding gate camps is really really simple once you know how.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

witchking42
Doomheim
#78 - 2012-12-31 13:35:25 UTC
There has always and will always be gate cams in low-sec, especially at the jumps into high-sec.

Just get used to it, work out how to avoid them, and don't moan when you loose a ship.

I've been living in low-sec for years and know where the likely gate camps are but even so, once in a while i'll lose a ship to a camp, it's a pain, but I just shrug my shoulders, get out in my pod if I can and buy a new ship.

HTFU

Wk42
Lexmana
#79 - 2012-12-31 13:36:05 UTC
Ioci wrote:
[quote=Dorian Wylde]Every attempt CCP has made to curb the bottom feeding has failed. There is no easy answer. If there was, they would have done it. I think we all know EVE will never break a million. The core of the game is 10 years old and while the timers to travel give it the optic of large, the number of real intersect points per system make EVE very small. It's just too easy to grief.

Why would we necessary want EVE to break a million subs? It is doing very well with 400k subscribers. In fact EVE is going so well it has been growing for a decade and this december broke a record of 450k subs . In another decade EVE might very well have 1M subs if CCP continue on the right path and it might even come sooner when Dust launches.
Doc Severiide
Doomheim
#80 - 2012-12-31 14:07:18 UTC
Geez, I wish I ran into more gate camps to have a little fun....besides, gate camping can be fun on occasion....