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1½ years of training.. do I even wanna..

Author
Dantes Wolf
Interstellar Corporation of Universal Management
#1 - 2012-12-24 21:42:29 UTC
CCP, please, stop nerfing my ******* drones, thank you.

Fighters, with 75 base damage..?

Could you please give em the 500/250 they are intended to..

Thank you.

D.

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Sigras
Conglomo
#2 - 2012-12-25 06:11:24 UTC
you realize that giving them 6/3 times more damage would end up with carriers doing the same DPS as a dreadnaught?

please consider balance before posting suggestions
Dantes Wolf
Interstellar Corporation of Universal Management
#3 - 2012-12-26 18:15:03 UTC
then somewhere in between, the ******* things hits like a battleship atm.

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Paikis
Vapour Holdings
#4 - 2012-12-26 18:16:06 UTC
Confirming that carriers are DPS ships and not logistics at all.
Dantes Wolf
Interstellar Corporation of Universal Management
#5 - 2012-12-26 18:18:28 UTC
C'mon mister, the fighters costs 2-3 months of training.. have the same effect as my heavy T2's plus a little.. the only thing I gain by having em, is a 5000% extra pricing on my drone, and some speed..

Stop fuckin' with me?

Thanks.

"Before you diagnose yourself with low selfesteem and depression, you should first make sure, that you are not just, in fact, surrounded by assholes".

Romvex
TURN LEFT
#6 - 2012-12-26 18:31:20 UTC
bro... why would you train fighters?
Tippia
Sunshine and Lollipops
#7 - 2012-12-26 18:45:24 UTC
Dantes Wolf wrote:
CCP, please, stop nerfing my ******* drones, thank you.
They have to start before they can stop.

Quote:
Fighters, with 75 base damage..?
Yes?

Quote:
Could you please give em the 500/250 they are intended to.
What makes you think they're intended to do that much base damage? They already do a hell of a lot more than, say, heavies and sentries, before we even get to the added abilities they have over normal drones.
Omnathious Deninard
University of Caille
Gallente Federation
#8 - 2012-12-26 19:02:45 UTC
The only thing i could ask about for fighters is that drone mods and rigs would affect them also.
but that is one hell of a request

If you don't follow the rules, neither will I.

Zan Shiro
Doomheim
#9 - 2012-12-26 22:56:54 UTC
Dantes Wolf wrote:
then somewhere in between, the ******* things hits like a battleship atm.



thats the intent.


Dreads bash, carriers rep. Support and BS fleets keep both from getting shot up if possible. Bring the right tool for the job.


CCP had loads of fun rererebalancing mommies to not be all in one I win buttons an old patch made them out to be. Don't see them making the same mistake with carriers. And it be a mistake....way more carriers than mommies on the server.
Tragot Gomndor
Three Sword Inc
#10 - 2012-12-26 23:54:46 UTC
1x ogre ii = 63 dps
1x garde ii = 60 dps
1x fighter = 100 dps

100 > 63 > 60

everythings fine

NONONONONONO TO CAPS IN HIGHSEC NO

Sentient Blade
Crisis Atmosphere
Coalition of the Unfortunate
#11 - 2012-12-27 00:30:06 UTC
Tragot Gomndor wrote:
1x ogre ii = 63 dps
1x garde ii = 60 dps
1x fighter = 100 dps

100 > 63 > 60

everythings fine


The difference being the fighter will maybe apply half of that DPS to a subcap and costs 20+ million. Really the only benefit a fighter has is that you can assign it to another ship, which is fair enough, but still, 1000 dps with a full flight of fighters w/ drone control units seems a bit poor.
Tippia
Sunshine and Lollipops
#12 - 2012-12-27 00:46:08 UTC
Sentient Blade wrote:
The difference being the fighter will maybe apply half of that DPS to a subcap and costs 20+ million.
Cost isn't really a factor to begin with, and its damage application is much what you'd expect from a cruiser. So no, it'll hit subcaps just fine… just not the smaller stuff (for which a carrier has drone space a plenty anyway).

So nah, assignable battleship-size damage is about right for the capital logi class.
wathak's sister
The Boring Hole Corporation
#13 - 2012-12-27 01:28:01 UTC
Sorry but having trouble hitting subcaps well use actual drones fighters are ment for battleship and above where there laying the full 1000 - 1500 dps into the capitals and oh a little over halve into bs. But wait bs do only about 500-600 dps wich is atleast 100 less then a real capital pilots fighters. Can't hit cruisers and below no surprise your not suppose to u should be carrying a set of sentry drones or below for anything smaller then a bs but if your so insistant on using ur fighters to kill something they wern't desighned to I guess u need a couple targetpainters to make the small **** bigger. Then again you'll be laughed at on eve kill for not using a proper fit and not haveing subcap support. Now as for not haveing the dps of a dread guess what thats what moms are for being able to launcher fighter bombers who are desighned for cap on cap combat aswell as sieges though still aint better then a sieged dread the bombers will about match a non siege dread. Jow for my final point of me feeling sorry for what ever corp/alliance is tagged under your name and will probally be ridiculed for having noobie carrier pilots.
Mars Theran
Foreign Interloper
#14 - 2012-12-27 08:39:59 UTC
Sigras wrote:
you realize that giving them 6/3 times more damage would end up with carriers doing the same DPS as a dreadnaught?

please consider balance before posting suggestions


actually, fully trained, about 2000+ more than.
zubzubzubzubzubzubzubzub
Mars Theran
Foreign Interloper
#15 - 2012-12-27 08:41:57 UTC
Sentient Blade wrote:
Tragot Gomndor wrote:
1x ogre ii = 63 dps
1x garde ii = 60 dps
1x fighter = 100 dps

100 > 63 > 60

everythings fine


The difference being the fighter will maybe apply half of that DPS to a subcap and costs 20+ million. Really the only benefit a fighter has is that you can assign it to another ship, which is fair enough, but still, 1000 dps with a full flight of fighters w/ drone control units seems a bit poor.


Drones do need more DPS; there is no doubt. I'd say about 20% more base straight across the board, but that's up to someone else to figure out.
zubzubzubzubzubzubzubzub
Sigras
Conglomo
#16 - 2012-12-27 09:29:18 UTC
Sentient Blade wrote:
fighter will maybe apply half of that DPS to a subcap and costs 20+ million. Really the only benefit a fighter has is that you can assign it to another ship, which is fair enough, but still, 1000 dps with a full flight of fighters w/ drone control units seems a bit poor.

are you also upset that your guardian doesnt put out 400 DPS?

IMHO a logistics ship should have terrible offense, otherwise why fly anything else?
Nnamuachs
Kiith Paktu
Reeloaded.
#17 - 2012-12-27 10:24:17 UTC
Currently the Carrier is quite strong with pushing out around 1k dps with fighters as well as providing capital level logistics to a battlefield.

Applying both of these things at once its quite effective in any fight. And all pilots have the choice of pushing either ability of the carrier even farther with DCUs or Triage, allowing for even more DPS output (at the cost of fitting logistics modules) or allowing for a doubling of the effect of logistics (at the cost of using drones while in traige). TBH carriers are probably still the most balanced of the group when we're talking about capitals and super-capitals.
De'Veldrin
Republic University
Minmatar Republic
#18 - 2012-12-27 15:53:00 UTC
Battleship DPS with triple the tank, and the ability to provide logi support at long(-ish) ranges.

yeah, I can see why you'd think carriers might need a buff.Roll

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

sabre906
The Scope
Gallente Federation
#19 - 2012-12-27 17:33:35 UTC
I don't know why some people think carriers are purely logis. When they were first added in Red Moon Rising, they were primarily drone/fightboats for dps.

In 07, they were massively nerfed to limit drone/fighter numbers because they preliferated (over 10000, as stated, which is a lot back then but seems like a joke nowdays), but even then, devs have stated that carriers are generalized t1 boats, and logistics part of a carrier is only a "secondary role," as compared to t2 logis, which are primarily logis.

Carriers have never been, and were never intended to be merely "logis with drones."