These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next page
 

Risk vs. Reward

Author
Glathull
Warlock Assassins
#1 - 2012-12-25 20:09:45 UTC
Everyone talks about RvR and about how it's out of whack. It's messed up in high sec, it's messed up null sec. Pretty much everywhere you go on the forums these days, some is whispering the magic words and clicking their heels together.

What is the metric this is based on? How does anyone know? What's the correct formula? Blanket statements don't really do it for me. Even if you think there's literally zero risk for doing x in hi/lo/null sec.

Should people lose, on average, 100 million ISK for every 500 million they earn? Every billion?

What's the magical secret formula that everyone but me seems to know?

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Sarah Schneider
Native Freshfood
Minmatar Republic
#2 - 2012-12-25 20:26:16 UTC
There are like two dozen similar threads out there and you chose to create your own? what's so special about yours?

"I'd rather have other players get shot by other players than not interacting with others" -CCP Soundwave

Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#3 - 2012-12-25 20:41:41 UTC
well... it was a xmas post Big smile

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Zen Sarum
Ministry of War
Amarr Empire
#4 - 2012-12-25 20:47:12 UTC

Talking about risk vs reward in general is kinda pointless without also talking about player activity and more importantly interactions.

1. So say you rat mine or mission for 20 hours a week in 0.5sec and earn 1billion a week and say the ship you use is worth 1bil that seems reasonable after a week of effort you can regain your value. Say one day you don't pay attention and get ganked for a 500mil faction booster or pimped out mining kit you use, this could happen in week one (duh) week 52 or never? The people that kill you lose 60 mils worth of ships and some sec as well as the associated time to gain it back and find you. Adding game content and destroying game content requiring effort to replace. This all seems reasonable.

2. So say you do the same in 0.0 and earn 2 billion a week in a carrier worth around 2bil with a 2 bil mach, on a second account, you fall asleep get killed by a roaming gang or awoxed hot dropped by a spy. These both needed a hostile fleet and some activity to kill. So you lose 2 weeks of earnings plus the time taken to get those assets together as well as the effort to make these and gather the elements. You also may get kicked out of your 0.0 corp for being a ******. This also all seems reasonable.

3. So say you are a combat pilot in a massive coalition, if you lose a ship it gets replaced. The coalition holds all of its space and pays the SRP as well as super and other funded programs by using static income (tech). This moons have no real risk as the coalition holds most of it and controls its price and it has reached a point where noone can ever take. The moons use resources and require maintenance but this is minimal in comparison to the income generated. So the pilot may buy new ships with this 'free' isk and this creates inflation. He may even be able to rat in a system + 50 jumps from any enemy mitigating nearly all risk. Other then buying stuff they dont need and plex.. what is the point however?

So were is risk and were is the activity in the above.
Vaerah Vahrokha
Vahrokh Consulting
#5 - 2012-12-25 20:50:35 UTC
CCP should start banning people creating this endless plethora of photocopy threads. The tears blot the sun!
SegaPhoenix
Chicks on Speed
Weapons Of Mass Production.
#6 - 2012-12-25 20:52:41 UTC
Some would argue the most common metric is player actions. The best example of this is null-sec players creating highsec alts because the ISK in highsec is equivalent but easier and consistent. Also industry in null is lol and needs fixing.

Alavaria Fera
GoonWaffe
#7 - 2012-12-25 21:10:12 UTC
Zen Sarum wrote:
3. So say you are a combat pilot in a massive coalition, if you lose a ship it gets replaced. The coalition holds all of its space and pays the SRP as well as super and other funded programs by using static income (tech). This moons have no real risk as the coalition holds most of it and controls its price and it has reached a point where noone can ever take. The moons use resources and require maintenance but this is minimal in comparison to the income generated. So the pilot may buy new ships with this 'free' isk and this creates inflation. He may even be able to rat in a system + 50 jumps from any enemy mitigating nearly all risk. Other then buying stuff they dont need and plex.. what is the point however?

So were is risk and were is the activity in the above.

Yes, ask all the people who lost their tech moons. It clearly was riskless for them Also, it needs to be nerfed more.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Glathull
Warlock Assassins
#8 - 2012-12-25 21:18:40 UTC  |  Edited by: Glathull
I don't think you can create a metric out of something that isn't measurable (by us, anyway.) Player actions are anecdotal. I'm not saying things aren't off. Clearly, they are. I'm asking what "on" looks like.

The way risk v reward is thrown around, it seems that everyone thinks they should be related. What is that relationship?

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Alavaria Fera
GoonWaffe
#9 - 2012-12-25 21:21:17 UTC
Glathull wrote:
The way risk v reward is thrown around, it seems that everyone thinks they should be related. What is that relationship?

They're clearly blue to each other, forming the "HTFU and GTFO Coalition"

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Randolph Rothstein
whatever corp.
#10 - 2012-12-25 21:25:06 UTC
what i dont understand is why people expect risk vs reward balance?

/tin foil hat on

what if its meant to be unbalanced?

thats not only this game,i see it everywhere,people constantly ask for balance claiming something is OP or needs buff (LOL comes to mind with endless threads about unbalanced champions) and actually minuscule percentage of this threads make it in live game


Alavaria Fera
GoonWaffe
#11 - 2012-12-25 21:27:24 UTC
Randolph Rothstein wrote:
what i dont understand is why people expect risk vs reward balance?

/tin foil hat on

what if its meant to be unbalanced?

thats not only this game,i see it everywhere,people constantly ask for balance claiming something is OP or needs buff (LOL comes to mind with endless threads about unbalanced champions) and actually minuscule percentage of this threads make it in live game

Exactly. That's why we must never nerf highsec. EVE is harsh, cold and really unbalanced, HTFU

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Glathull
Warlock Assassins
#12 - 2012-12-25 21:30:56 UTC
I'm not arguing that it should be balanced. I'm asking what people think it ought to be?

Is it supposed to be something along the lines of reward = amount of ISK risked x time exposed to risk x sec modifier?


Leaving the nerf herding out of it, what do people think the formula should be?

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Alavaria Fera
GoonWaffe
#13 - 2012-12-25 21:33:27 UTC  |  Edited by: Alavaria Fera
Glathull wrote:
I'm not arguing that it should be balanced. I'm asking what people think it ought to be?

Is it supposed to be something along the lines of reward = amount of ISK risked x time exposed to risk x sec modifier?


Leaving the nerf herding out of it, what do people think the formula should be?

It has to ensure that when players work together (eg: intel channels) their rewards go down, in order to punish them for putting in additional effort.

Another example: you set up and use a pos to keep yourself safe, spending the effort to maintain it. This means you die less, therefore your reward must go down.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Glathull
Warlock Assassins
#14 - 2012-12-25 21:39:39 UTC
Alavaria Fera wrote:
Glathull wrote:
I'm not arguing that it should be balanced. I'm asking what people think it ought to be?

Is it supposed to be something along the lines of reward = amount of ISK risked x time exposed to risk x sec modifier?


Leaving the nerf herding out of it, what do people think the formula should be?

It has to ensure that when players work together (eg: intel channels) their rewards go down, in order to punish them for putting in additional effort.

Another example: you set up and use a pos to keep yourself safe, spending the effort to maintain it. This means you die less, therefore your reward must go down.


Okay, so

R = r * I * e * s.


The r factor gets smaller the larger the number of people involved or the more ISK you spend to reduce r of dying horribly in a gankfire.

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Katran Luftschreck
Royal Ammatar Engineering Corps
#15 - 2012-12-25 21:49:00 UTC
Risk vs Reward... the theory or the reality?

The theory is pretty obvious. The reality is the greatest reward is the smallest risk: Join a nullsec Alliance and then just bot-farm your day away with their sov array generated freebie sites until you have all the ISK in the world. The smallest reward is mining, which carries the greatest risk because your constantly face being ganked by bored nullbears looking for something to throw their surplus ISK away on.

http://youtu.be/t0q2F8NsYQ0

Glathull
Warlock Assassins
#16 - 2012-12-25 21:53:44 UTC
The theory. What should it be in theory without muddling things up with what different people think constitutes risk or reward. There's obviously a huge difference of opinion there. Taking the opinions out, what do you think the formula for risk and reward should be?

I honestly feel like I just read fifty shades of dumb. --CCP Falcon

Rain6639
GoonWaffe
Goonswarm Federation
#17 - 2012-12-25 21:54:09 UTC
risk v reward is teh dumb.
Alavaria Fera
GoonWaffe
#18 - 2012-12-25 21:55:09 UTC
Katran Luftschreck wrote:
Risk vs Reward... the theory or the reality?

The theory is pretty obvious. The reality is the greatest reward is the smallest risk: Join a nullsec Alliance and then just bot-farm your day away with their sov array generated freebie sites until you have all the ISK in the world. The smallest reward is mining, which carries the greatest risk because your constantly face being ganked by bored nullbears looking for something to throw their surplus ISK away on.

Exactly, if people work together to reduce their risk, you must punitively punish them. Relying on NPC protection should give you the greatest rewards.

Buff freighter EHP, by the way.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Bump Truck
Doomheim
#19 - 2012-12-25 21:56:54 UTC
I don't claim to have any expertise in this area but here is an attempt.

Basic formula, Value = (Reward*(Probability of Success) - (Assets Risked)*(Probability of Catastrophe)) / Effort

So an example, mining;

In HighSec you mine for an hour in a retriever and refine and sell the minerals, Reward ~ 10 million, Probability of Success ~ 0.95 (basically the only thing that can stop you is getting ganked, maybe you have wardecs, maybe you get suicide ganked), therefore the assets risked are 30 mill (ship + fit), P(Catastrophe) is about 0.05, effort is 0.5 (1 hour, pretty much AFK so I'm calling that 0.5).

Value = (0.95*10 - 30*0.05) / 0.5 = 16 million ISK per effort hour

Note this is more than you actually receive in an hour but I'm assuming ever hour of real time you really do half an hour of effort.

So that's pretty good.

In Nullsec the rewards are basically the same (the ores are worth the same). The probability of success is lower, any neut in system can shut you down. Anyone who comes across you can kill you, neuts or awoxers, there's rats to be tanked or killed. Then you have the effort of moving the products to a refining POS which you have set up and kept running, which cuts into the rewards. Then there's the risk of an enemy fleet attacking your space and a CTA. There's also the risk you'll lose your sov and your retriever will be trapped in a station you can no longer access. Also you have to to be vigilant the whole hour with at least 2 accounts.

It works out something like

Value = (0.7*10 - 30*0.1) / 2.5 = 1.6 Million ISK per effort hour.

Now maybe my calculations are harsh, we'd need some stats on numbers of ships ganked, chances of mining mission success (maybe what quantity of ore a miner mines based on number of hours flying the mining barge) etc.

This analysis can be done with any activity but you get the point, increasing the amount of effort and risk even a bit makes the activity radically less appealing.

I think this is what people are trying to get at with the Risk vs Reward argument, also there are questions of variance to be considered but that is a deeper question.

Hope this helps.
Alavaria Fera
GoonWaffe
#20 - 2012-12-25 21:59:49 UTC
Bump Truck wrote:
In Nullsec the rewards are basically the same (the ores are worth the same). The probability of success is lower, any neut in system can shut you down. Anyone who comes across you can kill you, neuts or awoxers, there's rats to be tanked or killed. Then you have the effort of moving the products to a refining POS which you have set up and kept running, which cuts into the rewards. Then there's the risk of an enemy fleet attacking your space and a CTA. There's also the risk you'll lose your sov and your retriever will be trapped in a station you can no longer access. Also you have to to be vigilant the whole hour with at least 2 accounts.

But intel channels, blue lists and local !

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

123Next page