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[Updated] How to repopulate nullsec - a question for highsec/WH players (and CCP)

First post
Author
Elanor Vega
Native Freshfood
Minmatar Republic
#401 - 2011-10-23 21:12:44 UTC  |  Edited by: Elanor Vega
Crucis Cassiopeiae wrote:
maybe higher prices of ships (minerals) would make that ppl use cheaper ships too... ships that are more or less forgotten today...



true, there is too much unused ships in eve.
ppl rushing to the best ships and some ships are forgotten after first and last usage (if any).
Cur
Back Door Burglars
#402 - 2011-10-23 21:43:06 UTC
effing forums, ccp please fix this bullshit "no html" code i get for using youre own "bold" function.


REMOVE STATISTIC REPORTING FROM 0.0

Not all of it, but the following:

Rats killed per system
The ability to remotely view soveregnity upgrade levels (force people to physically visit the system to see if its got it - only allow the corp that owns the tcu/ihub to remotely view)
Jumps per system


Why?


0.0 is meant to be lawless space. Why are the stargates reporting stuff back to concord? I thought that once in 0.0 the stargates did not do this - hense why we do not recieve a sec status hit for podkilling, or attaking without aggression in 0.0. It makes no sense that the stargates report back to concord on statistics such as NPCS's killed per hour, jumps per hour, and the ability to remote view sov upgrades (clicking a systems' information and you're able to see they have industry lvl 4)

This is an excessive reporting tool, one that is used by the big corps/alliances of 0.0 to ensure their hold on space is complete.

Its impossible for a small corp/alliance to "sneak" into 0.0 and put a claim on a small, ****** sec status system. (this is essentialy the first step all corps/alliances make when they decide to try 0.0 - take a small quiet system, setup and use it to its maximum potential to make cash - then see where to go from there)

At current - its IMPOSSIBLE for them to to this for a number of reasons.

yes yes your'e thinking if they take a system they're on the map immediately. True. they are - but they may not go in with intents of putting up sov - they may choose the silent approach - a 0.0 system with say 15-30 belts in system, **** sec status, and unclaimed. Noone should notice they move in - they are found and removed by big alliances that watch the likes of Dotlan for npc's/hour killed. The big alliances move in - aim guns at the little guys and say "pay us 1bil/month and you can stay here - no we wont let you put up sov either" - if not just blow them up straight away to bring "the troops morale back up" because they just got their arses kicked in a big fight.


Its just impossible for a small corp/alliance to set foot in 0.0 space without being held for randsom by a big 0.0 corp demaing they join a pet alliance and pay ludacrious ammounts of rent.



How can CCP counter this - in a way which wont hurt the big alliances, but will also give the little ones a viable chance at 0.0 space?


Remove the statistics reporting from 0.0. As i said earlier - Concord dont get notified via the stargates about whom you podkill, why shuold concord get wind of how many npc's per hour get killed, or how many jumps per system, or even the ability to show the info of a system and see remotely that some random corp/alliance has the industry 4 upgrade in system?


You need to cut back on the support for the big alliances - removing those statistics is the way to do it.

The big corps/alliances have the resources, and manpower, to assign someone to scout duty to fly around their space and keep an eye out for "intruders" - if they hold sov in systems they'll also get notified instantly if someone drops a tower - but why keep a tool in game which ensures that the little guy's cant make a move without the searchlights being on them?


Russell Casey
Doomheim
#403 - 2011-10-23 22:13:40 UTC
Cur wrote:
effing forums, ccp please fix this bullshit "no html" code i get for using youre own "bold" function.


REMOVE STATISTIC REPORTING FROM 0.0

Not all of it, but the following:

Rats killed per system
The ability to remotely view soveregnity upgrade levels (force people to physically visit the system to see if its got it - only allow the corp that owns the tcu/ihub to remotely view)
Jumps per system


Why?


0.0 is meant to be lawless space. Why are the stargates reporting stuff back to concord? I thought that once in 0.0 the stargates did not do this - hense why we do not recieve a sec status hit for podkilling, or attaking without aggression in 0.0. It makes no sense that the stargates report back to concord on statistics such as NPCS's killed per hour, jumps per hour, and the ability to remote view sov upgrades (clicking a systems' information and you're able to see they have industry lvl 4)

This is an excessive reporting tool, one that is used by the big corps/alliances of 0.0 to ensure their hold on space is complete.

Its impossible for a small corp/alliance to "sneak" into 0.0 and put a claim on a small, ****** sec status system. (this is essentialy the first step all corps/alliances make when they decide to try 0.0 - take a small quiet system, setup and use it to its maximum potential to make cash - then see where to go from there)

At current - its IMPOSSIBLE for them to to this for a number of reasons.

yes yes your'e thinking if they take a system they're on the map immediately. True. they are - but they may not go in with intents of putting up sov - they may choose the silent approach - a 0.0 system with say 15-30 belts in system, **** sec status, and unclaimed. Noone should notice they move in - they are found and removed by big alliances that watch the likes of Dotlan for npc's/hour killed. The big alliances move in - aim guns at the little guys and say "pay us 1bil/month and you can stay here - no we wont let you put up sov either" - if not just blow them up straight away to bring "the troops morale back up" because they just got their arses kicked in a big fight.


Its just impossible for a small corp/alliance to set foot in 0.0 space without being held for randsom by a big 0.0 corp demaing they join a pet alliance and pay ludacrious ammounts of rent.



How can CCP counter this - in a way which wont hurt the big alliances, but will also give the little ones a viable chance at 0.0 space?


Remove the statistics reporting from 0.0. As i said earlier - Concord dont get notified via the stargates about whom you podkill, why shuold concord get wind of how many npc's per hour get killed, or how many jumps per system, or even the ability to show the info of a system and see remotely that some random corp/alliance has the industry 4 upgrade in system?


You need to cut back on the support for the big alliances - removing those statistics is the way to do it.

The big corps/alliances have the resources, and manpower, to assign someone to scout duty to fly around their space and keep an eye out for "intruders" - if they hold sov in systems they'll also get notified instantly if someone drops a tower - but why keep a tool in game which ensures that the little guy's cant make a move without the searchlights being on them?





There's actually some good articles out there on how to live in someone else's backyard, even moon mining under their noses----but I'm too lazy to link them. Basically, just go out there with some stealth bombers/recons. After a while they'll just assume you're "those goddamn AFK cloakers ruining my 0.0" and leave you alone.
Cur
Back Door Burglars
#404 - 2011-10-23 22:33:35 UTC
Russell Casey wrote:

There's actually some good articles out there on how to live in someone else's backyard, even moon mining under their noses----but I'm too lazy to link them. Basically, just go out there with some stealth bombers/recons. After a while they'll just assume you're "those goddamn AFK cloakers ruining my 0.0" and leave you alone.



I know, but again, Dotlan will show npc's killed per hour/24 hours and they'll easily be able to see by that, and jumping in and seeing a Dscan full of wrecks - that the system is actively being used.

Then they just put their own afk/cloakey in there (even if it is just someones 10day old alt that can use a frig and cloak) which will prevent the people in there for using it. If they do.. said cloakey alt just relay's back to his mates they've grown comfy to him being i system and are using it again then send in a small fleet to deal with them, or permnanlty leave the system with an AFK cloakey.



ti is so hard, to get you're foot into 0.0 without bending over and selling you're soul to a big 0.0 alliance, and the current success rate with sneaking into 0.0 is on par with the success Australia will have with NOT getting a carbon tax.
Princess Cellestia
Friendship is Podding
#405 - 2011-10-23 22:36:50 UTC
Cur wrote:
effing forums, ccp please fix this bullshit "no html" code i get for using youre own "bold" function.


REMOVE STATISTIC REPORTING FROM 0.0

Not all of it, but the following:

Rats killed per system
The ability to remotely view soveregnity upgrade levels (force people to physically visit the system to see if its got it - only allow the corp that owns the tcu/ihub to remotely view)
Jumps per system


Why?


0.0 is meant to be lawless space. Why are the stargates reporting stuff back to concord? I thought that once in 0.0 the stargates did not do this - hense why we do not recieve a sec status hit for podkilling, or attaking without aggression in 0.0. It makes no sense that the stargates report back to concord on statistics such as NPCS's killed per hour, jumps per hour, and the ability to remote view sov upgrades (clicking a systems' information and you're able to see they have industry lvl 4)

This is an excessive reporting tool, one that is used by the big corps/alliances of 0.0 to ensure their hold on space is complete.

Its impossible for a small corp/alliance to "sneak" into 0.0 and put a claim on a small, ****** sec status system. (this is essentialy the first step all corps/alliances make when they decide to try 0.0 - take a small quiet system, setup and use it to its maximum potential to make cash - then see where to go from there)

At current - its IMPOSSIBLE for them to to this for a number of reasons.

yes yes your'e thinking if they take a system they're on the map immediately. True. they are - but they may not go in with intents of putting up sov - they may choose the silent approach - a 0.0 system with say 15-30 belts in system, **** sec status, and unclaimed. Noone should notice they move in - they are found and removed by big alliances that watch the likes of Dotlan for npc's/hour killed. The big alliances move in - aim guns at the little guys and say "pay us 1bil/month and you can stay here - no we wont let you put up sov either" - if not just blow them up straight away to bring "the troops morale back up" because they just got their arses kicked in a big fight.


Its just impossible for a small corp/alliance to set foot in 0.0 space without being held for randsom by a big 0.0 corp demaing they join a pet alliance and pay ludacrious ammounts of rent.



How can CCP counter this - in a way which wont hurt the big alliances, but will also give the little ones a viable chance at 0.0 space?


Remove the statistics reporting from 0.0. As i said earlier - Concord dont get notified via the stargates about whom you podkill, why shuold concord get wind of how many npc's per hour get killed, or how many jumps per system, or even the ability to show the info of a system and see remotely that some random corp/alliance has the industry 4 upgrade in system?


You need to cut back on the support for the big alliances - removing those statistics is the way to do it.

The big corps/alliances have the resources, and manpower, to assign someone to scout duty to fly around their space and keep an eye out for "intruders" - if they hold sov in systems they'll also get notified instantly if someone drops a tower - but why keep a tool in game which ensures that the little guy's cant make a move without the searchlights being on them?





You don't seem to have done your homework on sov mechanics. Heres how it works.

A corp/alliance places sbus on the stargates in a system, they must be anchored and onlined, then the system becomes open for attack. You must then grind down and reinforce the iHub and station. There are I think 2 timers on an iHub and 3 on a station, you'll continue to grind down the station and wait out timers as you grind down the ihub then the TCU. Once the ihub and TCU are down and you have conquered the station, then you have to immediately put up your own TCU or anyone can drop one and claim sov in the system. Then once you do that you put up an ihub and wait a few months, spending a few billion isk upgrading that ihub and waiting for your sov level to increase.

That has to be done in every system in a region. EVERY SINGLE ONE. That's why there are sometimes unclaimed systems in some regions, the alliance cant be assed to deal with building tcus and ihubs or trucking them around. Though other alliances can and troll sov is hilarious.
Princess Cellestia
Friendship is Podding
#406 - 2011-10-23 22:53:02 UTC
Cur wrote:
Russell Casey wrote:

There's actually some good articles out there on how to live in someone else's backyard, even moon mining under their noses----but I'm too lazy to link them. Basically, just go out there with some stealth bombers/recons. After a while they'll just assume you're "those goddamn AFK cloakers ruining my 0.0" and leave you alone.



I know, but again, Dotlan will show npc's killed per hour/24 hours and they'll easily be able to see by that, and jumping in and seeing a Dscan full of wrecks - that the system is actively being used.

Then they just put their own afk/cloakey in there (even if it is just someones 10day old alt that can use a frig and cloak) which will prevent the people in there for using it. If they do.. said cloakey alt just relay's back to his mates they've grown comfy to him being i system and are using it again then send in a small fleet to deal with them, or permnanlty leave the system with an AFK cloakey.



ti is so hard, to get you're foot into 0.0 without bending over and selling you're soul to a big 0.0 alliance, and the current success rate with sneaking into 0.0 is on par with the success Australia will have with NOT getting a carbon tax.



Sneaking in isnt the point, you're not supposed to be able to do it. If your corp is decent at pvp, and isn't full of morons it's not hard to get into 0.0. No decent 0.0 alliance will ask for isk at all, do your research into alliances. You don't ever 'just go into' 0.0. You have to plan and you have to be prepared for it. It's not casual land, 0.0 is for the hardcores with little in the way of lives. Don't fit that mold, dont try to remake 0.0 to fit you, you have to fit 0.0.
Cur
Back Door Burglars
#407 - 2011-10-23 22:56:45 UTC
Princess Cellestia wrote:


You don't seem to have done your homework on sov mechanics. Heres how it works.

A corp/alliance places sbus on the stargates in a system, they must be anchored and onlined, then the system becomes open for attack. You must then grind down and reinforce the iHub and station. There are I think 2 timers on an iHub and 3 on a station, you'll continue to grind down the station and wait out timers as you grind down the ihub then the TCU. Once the ihub and TCU are down and you have conquered the station, then you have to immediately put up your own TCU or anyone can drop one and claim sov in the system. Then once you do that you put up an ihub and wait a few months, spending a few billion isk upgrading that ihub and waiting for your sov level to increase.

That has to be done in every system in a region. EVERY SINGLE ONE. That's why there are sometimes unclaimed systems in some regions, the alliance cant be assed to deal with building tcus and ihubs or trucking them around. Though other alliances can and troll sov is hilarious.




You dont seem to have used you're reading glasses when you read my post.

I am talking about small alliances stepping forwarth into 0.0 for the first time, and moving into a system (without TCU - as in moving into the system un-soved, and purely belt ratting/anoms if they spawn) to live in and begin their 0.0 adventures.

Yes, i know about the SBU games - alot of people i know use a pet/holding alliance to SBU just under 50% of their own system, so that if someone does want to come take their system, they have to kill the SBU's first giving the people whom own the space extra time to coordinate defences.


What im talking about is the stats reporting feature, and how it's like Kryptonite to the superman that is Small Alliances seeking to step forwarth into 0.0 to live. They dont make it very far, because if they actualy start using the system they intend to live out of - they become the biggest bullzeye in eve because of the NPC Kills/Hour report feature that we can see on Dotlan Maps.

Here's an example, as you seem to need one

http://evemaps.dotlan.net/map/Fountain#npc


That there shows you how many npc's are killed per hour - you can do this for every region.

If you use your'e head - there's probably a big alliance, 50-100 people in the systems that are red and have 800-1000 kills per hour, however the ones with 100-300 an hour is probably you're best bet at 2-3 people whom are ratting it up quietly.

This instantly paints them as an easy target (they are) and people doing Roams use this feature of dotlan like it's second nature.


My point - again - is why is this information freely avaliable and reported - if Concord does not get information from the 0.0 stargates about sec status hits when you podkill someone - why should concord know that npc's are getting killed way out in 0.0 whoop whoop?

All it is - is a tool for bored people to use to greif others - and an extra security system - for big alliances etc to keep tabs on "their " space.

Removing those reporting statistics wont kill eve, it will just mean that people actualy ahve to get off their arse and go looking for their prey, and it also gives the smaller people a chance to get into 0.0 and rat/plex in systems without becoming a bullseye - ie way more chance for a small, unheard of 50 person corp/alliance to move into a 0.0 system without getting evicted within the first week.
Goddess Ishtar
Aliastra
Gallente Federation
#408 - 2011-10-23 22:57:43 UTC  |  Edited by: Goddess Ishtar
Princess Cellestia wrote:
Sneaking in isnt the point, you're not supposed to be able to do it. If your corp is decent at pvp, and isn't full of morons it's not hard to get into 0.0.

Hello member of Test Alliance Please Ignore.
MaiLina KaTar
Katar Corp
#409 - 2011-10-23 23:00:13 UTC
The main issue with Eve's PvP in general is the fact that there' no scouting required to get intel on what your enemy is doing. Eve is a strategy game at its core. There are lots of very good reasons for why you absolutely need to have fog of war in a strategy game. Just to name a few:

  • Small fish can hide from and sidestep the sharks.
  • They can use guerilla tactics that have meaning...
  • ...and allow them to actually survive and prosper if they play their cards right.
  • Scouting mechanics can be a lot of fun if you put effort into their design.
  • Lack of necessity for scouting keeps the game 100% predictable, and 100% boring.
  • People don't like predictable and boring.


Many of you ask why 0.0 isn't populated. Here's a huge chunk of the answer:
Ever since Eve's beta and onward there has never been fog of war. With this core strategy game mechanic missing it's very easy for big alliances to find and stomp the small ones. Hence, only the big fish can survive.

With every movement revealed to everyone else at all times, the only viable strategy is forming big balls of death and running and/or jumping ship whenever bigger balls of death appear on the scene. This will not change until movement in nullsec is hidden unless scouted.
Russell Casey
Doomheim
#410 - 2011-10-23 23:12:17 UTC
Cur wrote:

I know, but again, Dotlan will show npc's killed per hour/24 hours and they'll easily be able to see by that, and jumping in and seeing a Dscan full of wrecks - that the system is actively being used.

Then they just put their own afk/cloakey in there (even if it is just someones 10day old alt that can use a frig and cloak) which will prevent the people in there for using it. If they do.. said cloakey alt just relay's back to his mates they've grown comfy to him being i system and are using it again then send in a small fleet to deal with them, or permnanlty leave the system with an AFK cloakey.



ti is so hard, to get you're foot into 0.0 without bending over and selling you're soul to a big 0.0 alliance, and the current success rate with sneaking into 0.0 is on par with the success Australia will have with NOT getting a carbon tax.


When they figure out what you'r doing, move somewhere else and start over. Nullsec is so effing big and so effing empty once you get away from the chokes it isn't even funny. Besides, all the null pvp'ers are in lowsec nowadays anyway.

MaiLina KaTar wrote:
The main issue with Eve's PvP in general is the fact that there' no scouting required to get intel on what your enemy is doing.

With every movement revealed to everyone else at all times, the only viable strategy is forming big balls of death and running and/or jumping ship whenever bigger balls of death appear on the scene. This will not change until movement in nullsec is hidden unless scouted.


B-b--but I'll lose my PvE ship! My K/D ration will go down! You're just a big meanie who wants to kill stuff that can't fight back.
Cur
Back Door Burglars
#411 - 2011-10-23 23:15:20 UTC
Princess Cellestia wrote:


Sneaking in isnt the point, you're not supposed to be able to do it. If your corp is decent at pvp, and isn't full of morons it's not hard to get into 0.0. No decent 0.0 alliance will ask for isk at all, do your research into alliances. You don't ever 'just go into' 0.0. You have to plan and you have to be prepared for it. It's not casual land, 0.0 is for the hardcores with little in the way of lives. Don't fit that mold, dont try to remake 0.0 to fit you, you have to fit 0.0.



I think then you are missing the point of this entire thread :)

This is about getting more people into 0.0, to... repopulate it...

as current, how 0.0 is doenst appeal to that many people because of how its setup.

People dont want to be forced to leave their current alliance and join some pet alliance just to get into 0.0

People want to get out there on their own name, build it by themselves - isnt this what eve is all about? what impact YOU make - rather than bending over and being someones ***** - which is the current system for entrance to 0.0.


to get more people to come to 0.0, you need to make it so they can get in there wihout being shat on by the big alliances within the first week.

Removing the particular statistics ive said - gives them the oportunity to do so. Will alow them more time to setup and get a foothold in said space. Tho, this is only if the main alliance thats in the region is lazy and doesnt send people scouting once a week to check on their space LIKE THEY USED TOO before these stats were implimented.

Once a small alliance can say "we have space in 0.0" - recruiting for them becomes an absolute, shitload easier. As alot of people want in 0.0, but again, they dont want to be someones *****, they dont want the military style rules, or the ass-kissing games that are played in all the big alliances.

You're playstyle doesnt appleal to everyone, and other people's playstyle doesnt have to appeal to you - but the current way access to 0.0 is restricted, purely because of the monopoly the big boy's have - with the help of reporting tools such as Dotlan which allows them to see if a system is being used without having to spend the time to visit it physically - is bullshit.


Besides - think of it this way - if you gave the little guy's a chance to get into 0.0 and build up - they'll become ballsy and decide they're able/big enough to make a push for more space, or put up their name with a TCU, which in turn, will mean 0.0 is not only more populated, but you'l be getting more fights, and they wont be superblob vs superblob either. It will be fun, smaller fights.


You cant have you're cake and eat it too you know! Let the smaller guy's have time to nest, grow in numbers, then grow some balls and press for more space. You will have alot more fun in the long run if there's more than NAP's and russian-bum-buddies left in 0.0
Cur
Back Door Burglars
#412 - 2011-10-23 23:25:17 UTC
Russell Casey wrote:


When they figure out what you'r doing, move somewhere else and start over. Nullsec is so effing big and so effing empty once you get away from the chokes it isn't even funny. Besides, all the null pvp'ers are in lowsec nowadays anyway.

MaiLina KaTar wrote:
The main issue with Eve's PvP in general is the fact that there' no scouting required to get intel on what your enemy is doing.

With every movement revealed to everyone else at all times, the only viable strategy is forming big balls of death and running and/or jumping ship whenever bigger balls of death appear on the scene. This will not change until movement in nullsec is hidden unless scouted.


B-b--but I'll lose my PvE ship! My K/D ration will go down! You're just a big meanie who wants to kill stuff that can't fight back.



Logitstics hassle. IT takes what... two to three hours to setup a pos properly, that is with corp hangars, ship maint arrays, let's say ammo assembly array as they want to be self sufficient, perhaps a drone array too, and becuase they want to protect their investment the remainder of the CPU/power on the pos gets filled up with guns.


I used to be a pos monkey, the ***** that ran around setting up, refueling, pulling down and moving pos's. Believe me, it is hell, it gets to a point that you'd prefer to go to put your'e hands on a stove IRL. well, not that bad.... but having to do it on say, a weekly basis, added the risk of you're **** going kaboom in transit due to gatecamps, its just not worth the time and effort for some.

Tho dont get me wrong - it is a valid playstyle, i know people whom do exactly this, but its mainly a strategy used by mining corporations. Jump a rorq into a dead quiet system with lotsa belts and no sov, drop a small tower, and corp hangar array, mine the system dry, packup and move. If anything happens - no worries, rorq is carrying the ore, and its only a small tower and corp hangar array, it takes what... 10 minutes to setup (without anchor time) and 1 day using the system to its full potential covers the pos 's worth tenfold.

It works prefectly for miners using this strategy - becuase nothing on dotlan reports that X number of roids have been killed per hour. The only thing that will give away that they are there, is number of people in system, and if someone physicialy jumps in and sees them.


And my point is raised again - everyone knows what everyone is doing becasue of the stats reporting features. Why is this necessary? How many spy's are there in all the big alliances and corporations? Why is this job not left to them? Why is this stuff getting reported to begin with? Other than to tend the needs of lazy people?

Remove those stats, and more people will be able to give 0.0 a try.

Yes, many will still die as they're scouted out, but the fact that they can do things in semi-secret - and everything they do isnt on pen/paper on a statistical page somewhere - gives them alot of time, and to the player himself - alot of hope - that his dreams of getting his 50man corp a home in 0.0 space, again without being the laptog of a big alliance, and paying tenfold what the system is realy worth in "rent".
Captain Alcatraz
Republic Military School
Minmatar Republic
#413 - 2011-10-23 23:36:32 UTC
It's amusing how everybody blame the blobs, but most people fly in blobs. Forums are full of badasses and I only get to cross the lemmings in game?
Cur
Back Door Burglars
#414 - 2011-10-23 23:49:07 UTC
Captain Alcatraz wrote:
It's amusing how everybody blame the blobs, but most people fly in blobs. Forums are full of badasses and I only get to cross the lemmings in game?


The current problem is anything other than a blob = death

CCP Realises this, which is why they're nurfing stuff, and adding more ships :)

in the meantime... we work with what we are given, and talk about our dreams of a non-blob-0.0 Blink
Brujo Loco
Brujeria Teologica
#415 - 2011-10-23 23:51:05 UTC
From my own experience in NULLSEC, there is nothing to really BUILD and see GROW there. Even alliances willing to defend their borders but focusing then on trade and "create" alliance held "hi-sec" like hubs is null, as they will get steamrolled.

I still grieve for my old Alliance, the dream of a peaceful and prosperous thriving market and economy in the deep trenches of null sec was a dream and I remember them fondly.

That's why I still dream about mutable and changing zones with variable security that increases as people flock to it and do things to improve stability and war brings the sec status of the zone down, perhaps even spawning lesser concord like fleets.

This zone could be so contested and if it could hold the lulz attack of people just wanting to destroy it even if its far from their area of influence it could perhaps create an Empire-Less "empire like" pocket of space. Perhaps a new NPC faction could try to hire settlers or pilgrims to stake out a living, like a colonization like drive. But those are my CIVILIZATION dreams , I know EVE is diff yet I still wish for it.

NullSec was boring, having to wait on a gatecamp hearing corpmates breathe and say the latest joke until spotter cried the heads up for the incoming target and then everyone crying in delight as the guy was destroyed upon zoning was ... well interesting, but there's nothing besides THAT kind of gameplay there. And when I began to enjoy my alliance thriving market and a lot of other things related to commerce, research and seeing something grow out of nowhere , boom here comes X and destroys everything and we all fled to other reaches of space and ... alts.

I wont touch nullsec for a long while. Nothing there but mindless destruction and farming and yapping, and people breathing in their mikes slowly like darth vader without the helmet. Nothing to incite me to go build and work for.

If we could create something that could last more than the next steamroll hotdropping madness of 100000000000000 capitals and the drone armies of people frapsing you dying for the lolz ... well, you could make at least some areas of Null sec interesting. But for the rest of my gaming needs, Empire is much better and relatively safer.

Inner Sayings of BrujoLoco: http://eve-files.com/sig/brujoloco

Rellik B00n
Republic Military School
Minmatar Republic
#416 - 2011-10-23 23:51:36 UTC
KaarBaak wrote:
Not to be flip or anything but my answer would be: "nothing."

My game is in high sec. I've been playing for three years and have had short ventures into null and low, but I found myself choosing to not play when I had time while living in those areas. I don't care for CTAs, abrasive FCs, rules about when I can and cannot do non-corp/alliance activities. I don't care for politics and peoples' hurt feelings causing me to PvP. I don't care for mandatory operations and rules about who I can and cannot sell my stuff to or buy from.

I'm comfortable in high sec. I like highsec Eve. I may try out some WH stuff, but highsec is just what I prefer. The changes that would lead me to consider null/low would break those areas for the players that like it.

I'm happy with Eve. I'm not trying to force people into high sec. Why do nullsec people feel the need to force/encourage people to play their game? If it's just a matter of too much space and/or not enough players, suggest CCP shutdown 25% of nullsec and stir things up. But I'll just move on to a different game before I'll move back out to null. That's meant in a "meh...it's just a game" kinda way...not trying to be confrontational or anything (hence my non-null personality Big smile )


quoting by far and away the most liked answer in the thread so you can add something to the OP about it, in case you forget or accidently ignore it.
[Of a request for change ask: Who Benefits?](https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=199765)
Jenshae Chiroptera
#417 - 2011-10-24 00:43:00 UTC
Goddess Ishtar wrote:
Jenshae Chiroptera wrote:
Two things:

Null sec

Gate creation
Gate destruction
Covert gates.
No Local

Would that break up the big alliances? Have a distance limitation on a new gate but make them able to re-shape space routes, cut off their space or have their space, divided and conquered?
No Local and covert POS, etc in quiet systems could be sneaked in.

Worm Holes

People live in them permanently. They aren't going to move to null sec. Why can't they build outposts? They can't effectively control a region, just a system here and there.


According to your sig you have zero interest in nullsec. Why are you posting really bad ideas about how to change it?


People are complaining that they can't attack the larger alliances, break them up and take territory. So, it was a suggestion but obviously I am totally surprised to see a Goon trying to shut down discussions that might bring some change. Blink

CCP - Building ant hills and magnifying glasses for fat kids

Not even once

EVE is becoming shallow and puerile; it will satisfy neither the veteran nor the "WoW" type crowd in the transition.

Kalicor Lightwind
Garoun Investment Bank
Gallente Federation
#418 - 2011-10-24 02:51:24 UTC  |  Edited by: Kalicor Lightwind
I think that the biggest problem is NBSI policy of null sec. If neutrals could not get instantly shot down and the larger alliances of null sec had some reason to act like legitimate governments instead of a giant band of rogues and bullies, maybe null sec wouldn't be so awful.

I think the solution is one which encourages alliance to adopt a more lenient policy on outsiders as well as a manageable way of providing NPC forces for large alliances to protect systems. The reason it has to be npc forces which are beholden to player authority is because honestly, being in a standing fleet just running around playing police is not a fun way to spend your time. The number and strength should be limited, maybe to around 5-10 ships per system (which would have to be replaced when destroyed - or perhaps the alliance is just charged money when their ships are destroyed). I don't think the police should respond to the mere presence of enemies: only if they attack assets of the alliance or neutrals within the system. Obviously ten ships wouldn't stop a well organized fleet or twenty or more people, and really that's not the point. For a large battle, the alliance will have to come out and help defend. For small skirmishes or one guy going rogue, maybe it might afford a little safety in exchange for the costs involved (and I think people baiting the police ships to destroy them would be a relatively high risk and one that maybe even shouldn't be mitigated).

What I'm thinking is allowing the sov holder to set their system as "protected". By enabling this option, they are allowed to place Gate guns at their stargates in that system which will react to aggression of neutral-neutral, neutral on alliance member or the presence of enemies (reds).

To offset these costs, the sov holder are allowed to set the tax rate of the system - any bounties, minerals collected, etc is automatically deducted from what those working within the system would normally collect, which could then fund the defenses and possibly even provide additional profit by themselves - but only if they profess a system to be protected under their alliance otherwise it would operate under the current situation. The charge could not be avoided unless the target is marked as a hostile (and thus would be attacked on sight anyway and not afforded protection). In other words, players can be given good money for making space a nicer place to live in rather than a FFA blob-fest.

Anyway, that is my opinion. In order for Null Sec to be more popular, there has to be a method of alliances making it safer rather than only making it a dangerous endeavor. The point of null sec should be Player Authority rather than NPC authority, which adds the danger of uncontrollable human element, rather than just a place where unless you are part of a big alliance you'll get blown up even if you haven't aggressed anything. I know a lot of people would also be in favor of making holding individual space require more firepower, or just outright increase the number of null-sec systems. Of course, if an alliance wants to be pirate-like, they can. And it would be exactly like it is now.

--

Sure, EvE is about PvP and being a sand box, and I think that that element should definitely stay. I wonder what would happen if one alliance simply controlled each and every system within null sec, I wonder if CCP would do anything.

Another interesting feature would be allowing alliances to post, for a nominal fee, on the concord news network. The posts should have rules involving them - such as they have to be in character and believable within the game - and should be reviewed and accepted by someone at CCP. This one feature would be awesome and is already in some ways incorporated with the little flavor news blips CCP posts from time to time. It should be prominent and easily accessible, which will allow even high-sec care bears a glimpse into the politics of the galaxy.
Russell Casey
Doomheim
#419 - 2011-10-24 03:48:18 UTC
Kalicor Lightwind wrote:
I think that the biggest problem is NBSI policy of null sec. If neutrals could not get instantly shot down and the larger alliances of null sec had some reason to act like legitimate governments instead of a giant band of rogues and bullies, maybe null sec wouldn't be so awful.



People go to null to shoot each other, end of story. Anyone with different aspirations typically just gives up on making them happen in null and focuses on Empire instead.
Xorv
Questionable Acquisitions
#420 - 2011-10-24 04:16:27 UTC
Adelphie wrote:
[...]So my question to non-null sec players - What keeps you out of null, and what features would you like to see which might entice you to venture out here?[...]


I don't think that Sovereignty Null Sec can really be changed to entice many high sec dwellers to move there without changing it in a way that would be detrimental to those that do like to play in that environment. It's the casualness or "do things on my terms" and propensity to play solo or in small groups that characterize many High Sec players that put them at odds with Null Sec realities. Certainly removal of Local Chat intel would be a boost to those not adverse to PvP to venture into Null Sec, but live there is another matter, since with current Sov mechanics that's not really possible without joining a very large structured player Alliance.

* So what keeps me out of Sov Null Sec is having to be part of a large player organization and playing on others' terms for causes I couldn't care less about, nothing is going to change that. I've done it, first time I played EVE, and hated it. Get rid of Local and I might visit, but I'll never live there.

NPC Null Sec is another matter, I spent about half my time out there on my last venture in this game (just came back), and I did ok there as a solo player. But in terms of risk and efficiency in making ISK which is what a lot of people base things off, my move to NPC Null Sec would not be considered time well spent. But I didn't go there just for ISK, I went there for the challenge, the excitement of navigating the risks, and to try and be involved in the story by working for a Pirate Faction. Well the results were it was a bit of a challenge and it was more exciting than High Sec, but I didn't feel rewarded for it in terms of game mechanics, and running missions and building up standing with the local Pirates is completely meaningless..well aside that I'm punished in not being able to hunt local RATs without wrecking my standings.

* What would get me to stay out in NPC Null Sec would be to make it more rewarding compared to High Sec (without making it another must group activity) and most critically make aligning with Local Pirate Factions and building up standings really mean something (and having negative standings have consequences). Make it feel like a home and make it feel like your part of back story of EVE.

I really think NPC Null Sec is key to getting more people from the rest of space involved, by making living there about relations with the local NPCs not player Sovereignty, then it needs to be profitable enough compared to High Sec to attract more than combat PvP types and die hard RPers. Create more pockets of NPC Nullsec held by various NPC factions not just Pirates and see if communities begin to thrive out there. If they do it should add to trade and smaller scale PvP for the whole of Null Sec.

High Sec PvE needs to be nerfed, again and again, and again! Sorry, but I really believe this. There should be areas of safe space to trade and do some sorts of industry and for raw newbies. However, in a Sandbox like this there should never be a safe place that is also competitive in comparison to the more dangerous space, it shouldn't even be close. Most mining shouldn't happen in High Sec, and if it does it should be heavily taxed by controlling Empires and Concord somehow, it's their space and their resources that keep it "relatively" safe. Missions are even worse, there should be no even moderately lucrative PvE combat missions that don't involve conflict with other players. So aside from FW, higher level missions should be in Low Sec and NPC Null Sec only. Either that or really make FW impact all players not just those that signed up for it and bring back Wardecs as they were pre Privateers.

At it's very core what's wrong with EVE is the risk vs reward balance, pretty much everyone is very risk adverse, so raise the rewards for taking risks and heavily reduce for situations that result in near 100% safety. Make the risks look manageable if not avoidable. And don't create mechanics where the solution is always just to get more players, more alts, or a bigger ship. More Isk Faucets from PvP, much less from PvE. More variable outcomes in game play that involve actual player involvement in determining outcomes, ie adjusting Local Chat Intel to an enhanced scanner system, Null Sec gate camping (which is called zone camping in other games) is pretty weak game play too, I'd like to that turned into something better for all involved as well.