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medium armor reppers rep a pathetic amount of armor

Author
Jorma Morkkis
State War Academy
Caldari State
#41 - 2012-12-25 12:33:16 UTC
Klown Walk wrote:
Active shield tanking is not really any better than armor tanking. Normal shield boosting isn't good enough without implants and links, ASB works somewhat but it's very limited and you have to use more than one or an oversized booster on most ships.


Yeah, Myrmidon with Large Armor Repairer has best active tank in the game: 144,9 hp/s
Most worrying is the fact that T2 LAR actually fits with 3% PG implant and "few" billion in officer mods.

[Myrmidon, Myrmidon fit]

Large Armor Repairer II
Draclira's Modified Power Diagnostic System
Draclira's Modified Power Diagnostic System
Draclira's Modified Power Diagnostic System
Draclira's Modified Power Diagnostic System
Draclira's Modified Power Diagnostic System

Experimental 10MN Microwarpdrive I
Fleeting Propulsion Inhibitor I
Fleeting Propulsion Inhibitor I
J5 Prototype Warp Disruptor I
Medium Electrochemical Capacitor Booster I, Cap Booster 400

Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M

Medium Ancillary Current Router II
Medium Ancillary Current Router II
Medium Ancillary Current Router I
Paikis
Vapour Holdings
#42 - 2012-12-25 12:44:17 UTC
What are you smoking, and why aren't you passing the pipe?
Jorma Morkkis
State War Academy
Caldari State
#43 - 2012-12-25 12:56:01 UTC
Paikis wrote:
What are you smoking, and why aren't you passing the pipe?


Can you prove Myrmidon has enough powergrid to fit guns, MWD, T2 LAR without using officer PDSs?

Medium sized armor repairers and shield boosters are frigate modules after all.
Paikis
Vapour Holdings
#44 - 2012-12-25 13:26:18 UTC
Jorma Morkkis wrote:
Paikis wrote:
What are you smoking, and why aren't you passing the pipe?


Can you prove Myrmidon has enough powergrid to fit guns, MWD, T2 LAR without using officer PDSs?

Medium sized armor repairers and shield boosters are frigate modules after all.


Why would I want to do that?
Jorma Morkkis
State War Academy
Caldari State
#45 - 2012-12-25 13:35:34 UTC
Paikis wrote:
Jorma Morkkis wrote:
Paikis wrote:
What are you smoking, and why aren't you passing the pipe?


Can you prove Myrmidon has enough powergrid to fit guns, MWD, T2 LAR without using officer PDSs?

Medium sized armor repairers and shield boosters are frigate modules after all.


Why would I want to do that?


Then show us pvp Sleipnir with Medium Shield Booster II.
Voi Lutois
Vonkell
#46 - 2012-12-25 13:45:56 UTC
what the **** is going on here?
Lloyd Roses
Artificial Memories
#47 - 2012-12-25 13:53:47 UTC
just take look at some numbers:


Tengu with Large SB, pve config: ~400ehp/s
Tengu with pith-c-type Large SB, pure rep-setup for c3 sites: ~1200ehp/s at 60% cap
^ this tengu with vulture-links, LG crystals and standard blue-pill: ~ 3800ehp/s at 60% cap

100MN Tengu with Large SB: ~350ehp/s or ~1000ehp/s with links

this an obscene shield tanker with a broken subsystem, so let's go down to the cyclone...
Cyclone with Large SB, cap-injected: ~340ehp/s
^ same with links etc. like tengu: ~ 900ehp/s


Now over to armorships:

Legion with TWO c-type reppers: ~500 ehp/s
^ same with damnation, exile, etc: ~1400ehp/s

Myrmidon with THREE MAR2s: ~480 ehp/s
^ same with all the **** in this world: ~1400ehp/s

so congratulations, you need to fill a couple slots with active modules to reach the effectiveness of a single Shield Booster. Not only is the overall repair amount a bit slower, but also the reaction times are quite NOT similiar. 2-4 seconds for a shieldbooster against 6-10 seconds for a armor repairer.

I think the only point speaking in favor of the active armor tanker is the fact that he can easily fit a lot of tackle. Also the fact that my Fleet stabber has to overload both armor reps to tank only the guns of a cynabal is a bit pathetic.



So yes, someone who really understands the game mechanics (like a dev or so) should draw conclusions about active tanking. Right now you either have links or you don't active tank.
Jorma Morkkis
State War Academy
Caldari State
#48 - 2012-12-25 13:54:16 UTC
Voi Lutois wrote:
what the **** is going on here?


Caldari pilots think shield tanking is superior and it should stay like that.
Pinaculus
Aliastra
Gallente Federation
#49 - 2012-12-25 16:17:47 UTC
Lloyd Roses wrote:

So yes, someone who really understands the game mechanics (like a dev or so) should draw conclusions about active tanking. Right now you either have links or you don't active tank.


Gosh, it's almost like CCP is encouraging us to have extra accounts for no good reason. But, they wouldn't do that! Would they?


Power of 2....

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Mizhir
Devara Biotech
#50 - 2012-12-25 20:34:54 UTC
Lloyd Roses wrote:

So yes, someone who really understands the game mechanics (like a dev or so) should draw conclusions about active tanking. Right now you either have links or you don't active tank.


And that's the biggest problem with active tanking.

❤️️💛💚💙💜

Katran Luftschreck
Royal Ammatar Engineering Corps
#51 - 2012-12-25 21:25:12 UTC
Vixorz wrote:
This thread was about active armor tank and you guys derailed it completely.

Medium Capacitor Booster II, Navy Cap Booster 400
Medium Capacitor Booster II, Navy Cap Booster 400


This tells me that your fitting isn't cap stable. Relying on booster charges is fine and dandy for PvP, because PvP fights are short. For PvE mission running it doesn't cut it all because PvE battles drag on. For those you need cap-stable constant armor repair... which is hard enough when using projectile weapons... now try doing it a cap-sucking Amarr ship for extra laughs.

Vixorz wrote:
Medium Armor Repairer II
Medium Armor Repairer II
Medium Armor Repairer II


And does this repair 400 per cycle or 400 per second? Because the shield tank version is healing 400 per second and requires no capacitor at all.


http://youtu.be/t0q2F8NsYQ0

Vixorz
Cabronazos
#52 - 2012-12-25 21:34:18 UTC
Katran Luftschreck wrote:


This tells me that your fitting isn't cap stable. Relying on booster charges is fine and dandy for PvP, because PvP fights are short. For PvE mission running it doesn't cut it all because PvE battles drag on. For those you need cap-stable constant armor repair... which is hard enough when using projectile weapons... now try doing it a cap-sucking Amarr ship for extra laughs.

...

And does this repair 400 per cycle or 400 per second? Because the shield tank version is healing 400 per second and requires no capacitor at all.


Read my post again and this time click on the links, please.
kessah
Blood Blind
#53 - 2012-12-25 23:11:45 UTC
Muad 'dib wrote:
considering the amount of armor cruisers have the medium reppers rep hardly anything, the myrm need THREE with a bonus to actually make a difference compared to a cyclones oversized boost bonused shield booster. (and ofc you cant oversize an armor rep)

will there be any love for armor reps?


I know that name Smile Good to see a familiar face.

I used 3 medium armour repairers in the old days, at least on the Myrmidon\Hyperion, didn't worry much about the tank of them then bud. Think it topped out at 2600-2700 dps on the Hyperion :)

You are probably right though, active tank 4tw :)
Malcanis
Vanishing Point.
The Initiative.
#54 - 2012-12-25 23:57:10 UTC
100M ISK Prize to the first person to link a functionally identical thread to this which was started in 2009.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Cambarus
The Baros Syndicate
#55 - 2012-12-26 00:47:20 UTC
Malcanis wrote:
100M ISK Prize to the first person to link a functionally identical thread to this which was started in 2009.

I would be genuinely shocked if 2009 was the first time this type of thread popped up.
kessah
Blood Blind
#56 - 2012-12-26 01:16:30 UTC
Cambarus wrote:
Malcanis wrote:
100M ISK Prize to the first person to link a functionally identical thread to this which was started in 2009.

I would be genuinely shocked if 2009 was the first time this type of thread popped up.


My cache is out of date, but I definitely could otherwise. Smile
Freyya
Aliastra
Gallente Federation
#57 - 2012-12-26 21:16:41 UTC
Ok want to know the single biggest reason why active armor tank sucks? I could be off as it was in a galaxy far far away from this one so plz correct me of you happen to remember it more accuratly...

In (iirc) 2007/8 CCP wanted fights to last longer as to give a lone ratter time for his friends to show up and to improve general epic micky feel of pvp.

As such they, in all their wisdom, decided the best way to do this was by doubling or in some cases even almost tripple the hp numbers on all ships. This was offcourse the slippery slope that made buffer tanking mainstream and promoted blob warfare more than ever before. More hp on your target means indeed more time for his Friends to show up. Thus the easiest solution was to bring more firepower on your roams to cut down that survival time.
Now again ccp,in all their wisdom, didnt deem it neccesary to improve the rep amount on active tanking mods to go with the hp boost. Getting blobbed and having the same old rep amount against your new awesome hp numbers ofcourse made you fail misserably. It hasnt been fixed ever since. Search for Farjung video's on YouTube if you never saw what kind of nasty pain an active tanked vindicator could do (provided the pilot knew what the hell he was doing).

Medium ships and mods suffer from this the most since those ships got the biggest % in hp boost iirc.
Katsumi Eto
XTELLARIX
#58 - 2012-12-27 01:03:36 UTC
Lloyd Roses wrote:
just take look at some numbers:


Tengu with Large SB, pve config: ~400ehp/s
Tengu with pith-c-type Large SB, pure rep-setup for c3 sites: ~1200ehp/s at 60% cap
^ this tengu with vulture-links, LG crystals and standard blue-pill: ~ 3800ehp/s at 60% cap

100MN Tengu with Large SB: ~350ehp/s or ~1000ehp/s with links

this an obscene shield tanker with a broken subsystem, so let's go down to the cyclone...
Cyclone with Large SB, cap-injected: ~340ehp/s
^ same with links etc. like tengu: ~ 900ehp/s


Now over to armorships:

Legion with TWO c-type reppers: ~500 ehp/s
^ same with damnation, exile, etc: ~1400ehp/s

Myrmidon with THREE MAR2s: ~480 ehp/s
^ same with all the **** in this world: ~1400ehp/s

so congratulations, you need to fill a couple slots with active modules to reach the effectiveness of a single Shield Booster. Not only is the overall repair amount a bit slower, but also the reaction times are quite NOT similiar. 2-4 seconds for a shieldbooster against 6-10 seconds for a armor repairer.

I think the only point speaking in favor of the active armor tanker is the fact that he can easily fit a lot of tackle. Also the fact that my Fleet stabber has to overload both armor reps to tank only the guns of a cynabal is a bit pathetic.



So yes, someone who really understands the game mechanics (like a dev or so) should draw conclusions about active tanking. Right now you either have links or you don't active tank.

Yes, it's very easy to come out and list why shield tanking is better in terms of active fits but it's also VERY EASY to forget that armor leaves shield tanking in the dust when it comes to buffer and EHP.
Muad 'dib
State War Academy
Caldari State
#59 - 2012-12-27 13:06:44 UTC
we are getting a little off topic, yes a myrm works with reps, multiples of them, with its bonus.

everything else armor based with medium reps SUCKS, thats the point.

also remember the myrm can fit 3 because it actually has the spare grid, other ships do not.

Cosmic signature detected. . . . http://i.imgur.com/Z7NfIS6.jpg I got 99 likes, and this post aint one.

Deerin
East Trading Co Ltd
#60 - 2012-12-27 15:45:52 UTC
to put things into perspective:

800mm t2 plate = 2400 Armor

t2 MAR = 352 Armor over 7.65 secs (OH) = 46 Armor/ second

2400/46 = 52 seconds.

So a MAR pays itself in 52 seconds and every cycle you get after it is a bonus. Should be ok in a small gang cruiser fight.

....No you don't get to compare it to 1600mm's if you are complaining about oversized booster on a cyclone.

IMO the real bad thing about active armor tanking is the rigs! The speed penalty should be removed from active tanking rigs....and halved at resist rigs.