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Turning Radius / Orbit at max speed calculations

Author
Jakob Anedalle
The Scope
Gallente Federation
#1 - 2012-12-22 22:49:01 UTC
Some advice I'd seen to us newb frigate pilots was to fit a ship and then head out to an asteroid belt and hit orbit at full speed to see if you can maintain the orbit. I just tried that in a nano-fit Incursus (with some random person outside of a station). I was disappointed that I couldn't hold a tight orbit. Particularly with a blaster boat, I'm sure a lot of people have wanted to make sure they could hold a given orbit on a target.

I haven't noticed a "turning radius" type stat in any fitting tool. Has anyone figured out the formula for that?

Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist

Tsobai Hashimoto
State War Academy
Caldari State
#2 - 2012-12-23 03:10:59 UTC
not sure on the exact formula. but i know your ships agility is a huge factor for turning speed. also for align time

for ships that need to be fast but hold a tight orbit i like the mods/rigs that increase both speed and agility

the only way to get a tighter orbit is to only increase agity though cuz speed counter acts it. this can be done with skills. implants. and im sure a few mods do agility only as well. just depends how much you feel you need it
Morgan Torry
Arma Purgatorium
#3 - 2012-12-23 08:17:10 UTC
Nanofiber Internal Structures help the most I've found, as do Low Friction Nozzle Joints for rigging. I usually run with at least one (sometimes both) of those in most kiting frig fits.

Arma Purgatorium - What is Podded May Never Die

Othran
Route One
#4 - 2012-12-23 12:17:33 UTC  |  Edited by: Othran
r = (A * m * v²) / (√(Vmax² - v²) * 1000000)

r = Orbital Radius
A = Agility
m = ship mass (in kg)
Vmax = maximum velocity for the ship
v = orbit velocity for the ship


Is the one I know.

Edit - however the way the Destiny engine (Eve's physics simulation) works you won't get the exact value given by that formula - it'll be pretty close though. For those wondering - you don't fly in a circle when you orbit, you fly a series of tangents to the circle (server tick and all that).
Jakob Anedalle
The Scope
Gallente Federation
#5 - 2012-12-23 18:34:09 UTC  |  Edited by: Jakob Anedalle
Thanks Othran, I'll plug that into a Google Doc for next time I'm playing around with EFT.

Edit:
Putting in the book "Inertia Modifier" for Agility from the wiki seems to work.
Unfortunately EFT and NeoCom both show Align Time instead, so maybe I'll try to work that backwards too, unless someone already has that formula.

Trying out all the things to do here in Eve - it's quite a checklist. So I made a blog Jakob's Eve Checklist

Uppsy Daisy
State War Academy
Caldari State
#6 - 2012-12-23 19:15:14 UTC