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Is "Fun" harsh?

First post
Author
Ivan Paul Freely
Small Balls and Flying Machines
#41 - 2012-12-23 15:14:29 UTC
Jame Jarl Retief wrote:
Thus, getting one of those back in the day was a pretty big accomplishment. If you saw someone riding one, you knew they've truly got no life.


Fixed that for you.
Santa Spirit
Christmas Spirit and Goodwill Toward Man
#42 - 2012-12-23 17:58:31 UTC
Jame Jarl Retief wrote:
I am of the unpopular opinion that EVE is no harsher or more meaningful than most other MMOs on the market. In fact, in some areas I feel what you can accomplish in EVE is generally meaningless.

snip for brevity


I think you may have forgot to mention that with the Plex bought toon and ship, the harsh reality remains that the best fit ship with the most shinies is nothing more than a loot pinata in the hands of an inexperienced pilot, so if you see someone flying one and KEEPING it (outside of blob attacks) then you know that they do in fact deserve to have it and have earned it as well.

IDK about the mount, does it respawn if killed?, does it even get put at risk? each time that player undocks his ship it's put at risk no matter what sec space he/she is in.

sitting in a ship's cockpit, being able to use all of the equipment and KNOWING how to fly it are greatly differing things AFAICT and learning to do something and do it right IS a great accomplishment.

Of course, I'm not going to sit here and try to tell anyone that EvE is the be all and end all MMO because people's personal taste vary, but I can tell you that in "my" humble opinion, it's not near as vanilla as your description would leave one to believe.

differing points of view aside, good read.

o/
Santa

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Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#43 - 2012-12-23 18:17:47 UTC
Elrich Kouvo wrote:
So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some players claim that they enjoy the harshness of the game, but it could stand to be even harsher. I wonder if "harshness" is the appeal of EVE Online?


For me, definitely yes. Harshness as in, your choices and your actions have meaningful and often serious consequences.

When you die, you don't just instantly respawn. Your ship, your implants, your clone are irreversibly gone, and so are the hours, weeks, or real money you spent to acquire them. EVE doesn't hold your hand, you are only entitled to the piece of shiny loot you found for as long as you can keep it attached to your ship. Defeats hurt, victories are that much more enjoyable. Sometimes *not fighting* is the right choice, opposed to simply zerging in and taking out whatever you can with you for the lulz.

Capturing a system takes days or a week. Capturing a region can take months. Often it feels like walking through miles of broken glass. But once you are done, you know that it will last. Any enemy will have to go through the same pain to flip the systems back. You will never log in the next day only to find all your efforts of yesterday undone while you were sleeping.

You make friends, you make enemies. And not governed by any law or strong sense of morality, retribution for getting on the wrong side of somebody is only limited by their imagination, funds, or the number of their allies. Friendships and alliances are that much more important - having people you know you can rely on when things don't go your way. And forging an alliance doesn't mean simply pressing a "sign me up" button somewhere - it requires gaining trust of another real human being.
Elrich Kouvo
Doomheim
#44 - 2012-12-23 21:20:46 UTC
Abdiel Kavash wrote:
Elrich Kouvo wrote:
So EVE Online has always been referred to being harsh on its players compared to other MMOs. Some players claim that they enjoy the harshness of the game, but it could stand to be even harsher. I wonder if "harshness" is the appeal of EVE Online?


For me, definitely yes. Harshness as in, your choices and your actions have meaningful and often serious consequences.

When you die, you don't just instantly respawn. Your ship, your implants, your clone are irreversibly gone, and so are the hours, weeks, or real money you spent to acquire them. EVE doesn't hold your hand, you are only entitled to the piece of shiny loot you found for as long as you can keep it attached to your ship. Defeats hurt, victories are that much more enjoyable. Sometimes *not fighting* is the right choice, opposed to simply zerging in and taking out whatever you can with you for the lulz.

Capturing a system takes days or a week. Capturing a region can take months. Often it feels like walking through miles of broken glass. But once you are done, you know that it will last. Any enemy will have to go through the same pain to flip the systems back. You will never log in the next day only to find all your efforts of yesterday undone while you were sleeping.

You make friends, you make enemies. And not governed by any law or strong sense of morality, retribution for getting on the wrong side of somebody is only limited by their imagination, funds, or the number of their allies. Friendships and alliances are that much more important - having people you know you can rely on when things don't go your way. And forging an alliance doesn't mean simply pressing a "sign me up" button somewhere - it requires gaining trust of another real human being.

And you'd think the consequences would cause more to group up and forge the alliances huh? I too enjoyed the consequences especially the "making the wrong friends" one.
Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#45 - 2012-12-23 21:31:10 UTC
I like the harshness. But more the freedom to be harsh or be friendly.

There is a perception that some people have that EVE players are all social dropout maniacs. The truth is most of us just want to try and compete against the challenge of a harsh game.

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

Elrich Kouvo
Doomheim
#46 - 2012-12-23 22:00:25 UTC
Wacktopia wrote:
I like the harshness. But more the freedom to be harsh or be friendly.

There is a perception that some people have that EVE players are all social dropout maniacs. The truth is most of us just want to try and compete against the challenge of a harsh game.

I agree. You can meet some really easy going folks. I think that some players feel like CCP doesn't give them enough capacity to be harsh or friendly. But I am happy the game lets you choose.
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