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grouping guns

Author
irishFour
Almost Dangerous
#1 - 2012-12-21 18:31:12 UTC
If anyone of you have done a rogue drone hive strain mother, the end item at the end of a 10/10, then you know what im talking about

The strain mother has a very tough actively repping tank. ive read every 10seconds, 40% chance at 5000 hp gain. Its a real real beast, it took 2300 dps, about half hour to kill earlier today, 2900 dps for another one, about 12 minutes.

When your facing something that has a tough tough tank and you only eat into its armor or hull after reaching a certain low point in shield or armor, would it be beneficial to ungroup your guns.
My macro example, would be if i were firing large artillery. One shot every 14 seconds, all the damage i inflicted would already be healed up by the time i fired again.
The micro example would be, right now i have 7 turrets all firing at once, inflicting a large volley damage, but my window to inflict damage on the armor or hull is lower, cause i have to wait to fire another volley. If i had 7 individual turrets firing, i might hit 2,3,4,5 times while into the low region of shield or armor to inflict damage on the lower end.

If anyone else has a lot of experience with this please let me know.

irish

I like to have my cake and eat it too

Moonlit Raid
Doomheim
#2 - 2012-12-22 15:23:37 UTC
The rate at which damage is applied would be unchanged so in real terms there's no advantage in swapping your groups. The difference would only be that the enemy would stay at roughly the same level of hp rather than going up and down.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Paikis
Vapour Holdings
#3 - 2012-12-22 16:28:58 UTC
Grouped guns would result in a faster kill due to the 'lag' time at the beginning of the encounter where you're waiting to stagger your guns, some are firing, others are not. Damage applied per second once all the guns are firing would remain unchanged. The quickest kill would depend on how quickly you could fire your first shot.
To mare
Advanced Technology
#4 - 2012-12-22 16:42:47 UTC
unless your volley damage damage is bigger than the HP of the lank layer you enemy is tanking, dps is the only thing that matters.

Kosetzu
The Black Crow Bandits
Northern Coalition.
#5 - 2012-12-22 17:25:54 UTC
I would say it's easier to burst through a tank with grouped guns, if you can get through some of the tank each time it will add up to a kill.
Paikis
Vapour Holdings
#6 - 2012-12-22 17:40:25 UTC
Kosetzu wrote:
I would say it's easier to burst through a tank with grouped guns, if you can get through some of the tank each time it will add up to a kill.


This is incorrect.

To mare wrote:
unless your volley damage damage is bigger than the HP of the lank layer you enemy is tanking, dps is the only thing that matters.


This is correct.
Kosetzu
The Black Crow Bandits
Northern Coalition.
#7 - 2012-12-22 19:22:04 UTC
Paikis wrote:
Kosetzu wrote:
I would say it's easier to burst through a tank with grouped guns, if you can get through some of the tank each time it will add up to a kill.


This is incorrect.

Uhh no... I guess you've never encountered anything that barely tanked you in low armor/shield
Kery Nysell
#8 - 2012-12-22 19:45:08 UTC
No personnal experience with 10/10 complexes, but back in the day, Rachen Mysuna in the Vengeance mission had a tank kinda like that, and indeed ungrouping your launchers (on a Raven) and timing them allowed you to have a semi-constant stream of damage that could beat his/her shield boosting.

Now, with better skills and T2 Fury Cruises, I swat that particular NPC with 7 volleys at the max, but I guess the principle is still sound ... doing less damage per hit, but having constant hits could work.

Since I don't do low/null sec, you'll have to test that theory yourself, tough.

...

Jack Miton
School of Applied Knowledge
Caldari State
#9 - 2012-12-22 22:42:59 UTC
Ungrouped guns work better.
a simpler example is a mobile bubble which regens shield quite fast. you will kill it much faster with ungrouped guns.

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Moonlit Raid
Doomheim
#10 - 2012-12-23 00:50:01 UTC
*face desk at all the faggotry in here.

If brute force isn't working, you're just not using enough.

Please Note: Any advice given comes with the caveat that nothing will be suitable for every situation.

Flurk Hellbron
Science and Trade Institute
Caldari State
#11 - 2012-12-23 11:36:58 UTC
Ungrouped guns of all sizes mixed up works best..............
irishFour
Almost Dangerous
#12 - 2012-12-23 12:08:32 UTC
Flurk Hellbron wrote:
Ungrouped guns of all sizes mixed up works best..............


now were just getting silly,

the idea was how to ensure you dont miss your small window between massive reps, to get as much dps as possible to seep into the armor or hull. some people agree, some people who have never had a situation like that, talk out of their ass.

I like to have my cake and eat it too