These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE New Citizens Q&A

 
  • Topic is locked indefinitely.
 

Returning player and I need help what to do

Author
King Mishima
Cerberus Security
#1 - 2012-12-18 19:08:44 UTC  |  Edited by: King Mishima
Hello, I bought a cheap Eve account few weeks ago from Steam, just for the old times sake. Ended up really liking the game and played for a few weeks until a couple of days ago when I remembered my old account (this one) and activated it.
The thing is, I stopped playing Eve over 3 years ago, and I still have a very good geared Pilgrim (if someone can tell me how to upload fitting online for public viewing I'll do so, BattleClinic is very buggy and doesn't work for me) with about 6mil skill points.
Now, the problem is, I don't remember how to play. Pilgrim is not really a cheap ship, and all the gear I have scattered around is worth a little fortune. I don't want to lose the ship.
I don't even remember why I wanted a Pilgrim back then. I believe I wanted to solo PvP, but I don't want that anymore.
I kinda like the new account more as it's a pretty straightforward combat playstyle.
So what are my options? What should I do? Train other skills to play with my other account? Use Pilgrim as an explorer?

Edit:
I would like to fit it as an cloaked explorer if possible.

Here's the current fitting:

Low slots:
1. Covert Ops Cloaking Device II
2. Medium Energy Neutralizer II
3. Medium Energy Neutralizer II
4. Medium Energy Neutralizer II

Medium slots:
1. Faint Epsilon Warp Scrambler I
2. Medium Electrochemical Capacitor Booster I
3. 10MN Afterburner II
4. Balmer Series Tracking Disruptor I + Optimal Range Discruption Script
5. Balmer Series Tracking Disruptor I + Optimal Range Discruption Script (offline, lacking 7.5 cpu points)

Low slots:
1. Energized Adaptive Nano Membrane II
2. Energized Adaptive Nano Membrane II
3. 800mm Reinforced Rolled Tungsten
4. Damage Control II
5. Medium Armor Repairer II

Rigs:
1. Medium Anti-Thermic Pump I
2. Medium Egress Port Maximizer I


Skills:
I might as well add relevant skills:

Drones:
lvl 5:
Drones, Scout Drone Operations
lvl 3:
Caldari Drone Specialization, Minmatar Drone Specialization

Electronics:
lvl 5:
Electronics, Electronics Upgrades, Signature Analysis
lvl 4:
Cloaking, Electronic Warfare
lvl 3:
Propulsion Jamming, Weapon Disrupion

Engineering:
lvl 4:
Energy Emission Systems, Engineering
lvl 3:
Energy Grid Upgrades, Energy Managment

Mechanics:
lvl 5:
Hull Upgrades
lvl 4:
Repair System, Mechanics
lvl 3:
Jury Rigging, Armor Rigging

Navigation:
lvl 4:
Afterburner, Navigation
lvl 3:
High Speed Maneuvering

Spaceship Command:
lvl 5:
Amarr Cruiser, Amarr Frigate, Spaceship Command
lvl 4:
Covert Ops, Recon Ships
Othran
Route One
#2 - 2012-12-18 19:26:37 UTC  |  Edited by: Othran
Sell it on the market and get something you can fly properly - 6mill SP is nowhere close to being able to fly it for solo PvP.

Edit - and its no use for anything other than PvP.....
Destination SkillQueue
Doomheim
#3 - 2012-12-18 19:30:14 UTC
Keep the account with more skillpoints. There is no advantage in throwing them away and you can start training towards the type of gameplay you're currently interested. That amarr cruiser 5 alone is priceless, since it opens up a huge number of excellent ship choices for you, that are good no matter what you want to do.

I would recommend doing the tutorial agents, since you say you don't remember how to play the game and the game changes a lot in 3 years. There are 3 sets of tutorial agents for each race and a veteran character can do them too. They are a lot better then 3 years ago, provide rewards and go over all major career paths, so it wouldn't do you any harm to do them.

After you've done them you might want to take a look at this and see if anything seems interesting to you. Also think about joining a corp. It'll usually help a lot and open up possibilities, if you join a like minded group.

Welcome back and good luck.
Besina Echerie
Vermona Collective
#4 - 2012-12-18 19:35:44 UTC
With the ship? Honestly if you think you might use it at some point i'd just leave it in the hangar till you can answer that - actually, you might think of putting it up for sale at a highball offer price for 3 months. Either you'll suddenly get a big infusion of isk sometime that is more than enough to buy a Pilgrim with careful shopping, or three months from now you'll be looking at a Pilgrim in your hangar, deciding what to do with it, only now you'll know what to do with it. If you get into station trading you might have a revelation of other things to do with it before then but again, by then you will have a bit of a clue.
Zoe Athame
Don't Lose Your Way
#5 - 2012-12-18 21:30:51 UTC
Othran wrote:
Sell it on the market and get something you can fly properly - 6mill SP is nowhere close to being able to fly it for solo PvP.

Edit - and its no use for anything other than PvP.....


Pilgrims make great solo exploration ships. If you don't want to play with an alt you can fit an all-in-one pilgrim to run almost any mag/radar/combat site in low sec + escalations all with a cov ops cloak.
King Mishima
Cerberus Security
#6 - 2012-12-19 17:50:56 UTC
I'm an explorer at heart. I don't really like PvP. If I remember correctly I was being guided by few co-workers who were helping me out in the game so I was kinda fitting to their liking.
I like the idea of being able to explore undetected. Will I be safe if I go on exploring? Any tips on how I should play or fitting suggestions?
Thanks :)
King Mishima
Cerberus Security
#7 - 2012-12-19 20:01:27 UTC  |  Edited by: King Mishima
I updated the original post with current fitting as well as skills.
Merouk Baas
#8 - 2012-12-19 20:22:36 UTC
King Mishima wrote:
I like the idea of being able to explore undetected. Will I be safe if I go on exploring?


What do you mean "explore"? Fly around, see the universe? Or CCP's definition of exploration, where you probe out hidden NPC sites and kill everyone then hack/archeologize loot containers?

In any case, cloaky cov-ops frigate or cruiser means you can warp around with the cloak on. However, you won't be completely undetected:

1. People will know you are in their solar system because you appear in the list of players in the Local chat channel.

2. As you jump through a gate, you will be given invisibility from the gate-cloak. In order to activate your own cloak you need to deactivate this gate-cloak, so there is a fraction of a second when you're visible, and if there is a gate camp, interceptor ships can fly to the position where they briefly saw you, in order to get close and decloak you.

3. You will be decloaked if you get close to anything. Null sec allows the deployment of warp-interdiction bubbles, which will pull you out of warp at easy-to-guess points near the gate, and a competent gate camp will always have ships and debris at those points.

4. You won't be able to shoot (NPCs or players) while invisible, and once you decloak if players target-lock you, you won't be able to re-cloak.

Otherwise, the cloak should keep you invisible and impossible to find in all other situations.
King Mishima
Cerberus Security
#9 - 2012-12-19 20:26:11 UTC  |  Edited by: King Mishima
Merouk Baas wrote:
King Mishima wrote:
I like the idea of being able to explore undetected. Will I be safe if I go on exploring?


What do you mean "explore"? Fly around, see the universe? Or CCP's definition of exploration, where you probe out hidden NPC sites and kill everyone then hack/archeologize loot containers?

In any case, cloaky cov-ops frigate or cruiser means you can warp around with the cloak on. However, you won't be completely undetected:

1. People will know you are in their solar system because you appear in the list of players in the Local chat channel.

2. As you jump through a gate, you will be given invisibility from the gate-cloak. In order to activate your own cloak you need to deactivate this gate-cloak, so there is a fraction of a second when you're visible, and if there is a gate camp, interceptor ships can fly to the position where they briefly saw you, in order to get close and decloak you.

3. You will be decloaked if you get close to anything. Null sec allows the deployment of warp-interdiction bubbles, which will pull you out of warp at easy-to-guess points near the gate, and a competent gate camp will always have ships and debris at those points.

4. You won't be able to shoot (NPCs or players) while invisible, and once you decloak if players target-lock you, you won't be able to re-cloak.

Otherwise, the cloak should keep you invisible and impossible to find in all other situations.


Lol, english please :p
Edit: Ok after reading it few times I think I get your point.

I was thinking more about the second option, blow up some NPCs and then steal their stuff. Or look for wormholes, or whatever cool there is left to do. Since I already have a cloaking ship, I might as well use it to get to "hard to reach parts".
Cloaking is mostly to stay invisible so players can't gank me that easily.
Pinaculus
Aliastra
Gallente Federation
#10 - 2012-12-20 12:12:49 UTC  |  Edited by: Pinaculus
Google "Eve Exploration Guide" and read until you really grock what exploration is. In short, it's a way to get ISK that involves roaming around and scan-probing for sites to run. I'd start in high sec until you get the hang of using the controls and flying around, and I'd probably start off in an Arbitrator for the practice (it's much cheaper). Wormholes are a whole other thing, and they aren't really newbie friendly. Also, join the "Exploration" in-game chat channel and ask questions. There's usually people in it and they even talk sometimes.

I'm having to do exactly this stuff since I've been away a year, and used to love exploration and wormholes, but don't really remember all the stuff I need to know to do them anymore.

Edit: The recent cruiser changes might make the Arbitrator unsuited to exploration, but I really don't know.

I know sometimes it's difficult to realize just how much you spend on incidental things each month or year, but seriously, EVE is very cheap entertainment compared to most things... If you are a smoker, smoke one less pack a week and pay for EVE, with money left over to pick up a cheap bundle of flowers for the EVE widow upstairs.

Gizznitt Malikite
Agony Unleashed
Agony Empire
#11 - 2012-12-20 18:03:29 UTC

A couple of points:

1.) Recon ships are fairly skill intensive ships that die easily.... be warned if taking it out...

2.) Pilgrims make good exploration boats for lowsec... There are better ships, there are worse ships... and many sites will not easily be completed ina pilgrim. The main reason people use the pilgrim in lowsec exploration is because:
a.) It's primary weapon system is drones, which allow you to put salvagers, codebreakers, and analyzers in the highs. (note, the recent drone changes may be detrimental to the pilgrim's drones).
b.) It is an ewar boat, which generally means it has lots of cpu to fit with.... although if you don't have Recon IV (minimum..) forget about it...
c.) It can warp cloaked.... This allows you to bypass 99% of lowsec's gate camps... although lag and fast ships can get you caught...

If you are struggling for isk, and don't really plan to use it.... sell the pilgrim... I'm honestly a little shocked that the "only" major asset you have is a pilgrim, as that's not a common ship to have...
Lost Greybeard
Drunken Yordles
#12 - 2012-12-20 19:48:49 UTC
If you're serious about the recon ship, finish your core competency skills, get cloaking 5, and make sure any weapons you're going to fit are T2 with their specialization trained to 4, because the recon boats need all the damage help they can get when they're solo (they aren't really meant to be solo.

In all honesty, though, my advice as a solo explorer would be don't use the recon ship. It's too expensive to use for an application that doesn't really play to its strengths. If you're in high-sec or low-sec use a heavy T1 cruiser, probably a drone cruiser, and if you're really nervous about hiding stick an offline cloak on it, activate it while warping around in circles and then go to your hiding spot and turn it on. If you're in null-sec actually use a stealth bomber: warp in, torpedo the BSes to death, warp out, maybe grab a codebreaker for radio sites.

Alternately, there is a ship type expressly dedicated to exploration and customizability, look up T3 cruisers. The only one that really has a stealth build that still has good DPS is the proteus (gallente) but there's nothing stopping you from leaving something else at lower DPS so you can fit the warp-while-cloaked setup on it if you really want.
Telegram Sam
Sebiestor Tribe
Minmatar Republic
#13 - 2012-12-20 22:22:08 UTC
Or, if you decided you just want to start from scratch with a new character.... You could sell your old one at the Character Bazaar. I got 1.5bil for a char with around 6mil SP (I think) a few months ago.
(I'm always tempted to just start a new character and experience the game again, piece by piece).
San Fransisco
Silver Falcon Survey
#14 - 2012-12-21 14:48:20 UTC  |  Edited by: San Fransisco
I have been specifically aiming for a Pilgrim to do Exploration with. I would suggest that you swap out one of those EANM with a Drone Damage Amplifier at the very least.

You also need to switch out the other fittings for the exploration tools.

High-
Scan Probe launcher
Salvager (if you want)

Mid-
Analyzer
Codebreaker