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Wormholes

 
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Looking for wormhole related questions you want to ask CSM candidates!

First post
Author
Craggus
Doomheim
#41 - 2012-12-18 21:28:28 UTC
If nothing but one thing can be changed, can we please have a way to change T3 subs inside a wh? <3<3<3<3<3<3<3<3
Robot Monster
Brutor Tribe
Minmatar Republic
#42 - 2012-12-18 22:05:05 UTC
Craggus wrote:
If nothing but one thing can be changed, can we please have a way to change T3 subs inside a wh? <3<3<3<3<3<3<3<3


I don't think that's the one change I would push for, but to each their own. Most of my t3 hulls have different rigs and are too expensive to keep changing. (however if they made rigs on t3's removable I'm in) I would rather see clone swapping in rorquals myself.
Craggus
Doomheim
#43 - 2012-12-18 23:34:34 UTC
Robot Monster wrote:
Craggus wrote:
If nothing but one thing can be changed, can we please have a way to change T3 subs inside a wh? <3<3<3<3<3<3<3<3


I don't think that's the one change I would push for, but to each their own. Most of my t3 hulls have different rigs and are too expensive to keep changing. (however if they made rigs on t3's removable I'm in) I would rather see clone swapping in rorquals myself.



I hadn't even thought of that. Now that I have.. its a tough choice =\
Messoroz
AQUILA INC
#44 - 2012-12-18 23:47:48 UTC
ma perke wrote:
intro:
WH has too much advantage over k-space and too low risk to live in. Lets say your corp lives in a class 5 wh, where only the loot from a rat BS is 50Misk. You do all the anomallies which are active and instead of waiting for another spawn next day you just scan for the wh in your own system. If it is again class 5 you go and do the anomalies there. If by some chance it leads to undesirable space - like goon space for instance - you jump a carrier through in and out and close the WH. There is imediately another one spawning leading to some other place. There is no need for system upgrades, no need for soverenity warfare nothing. 20man corp can make tons of money and avoid all undesirable fights. Hence WH should be nerfed - TOO MUCH ISK for too small risk involved!

Here are the statements:

- The number of WH connecting K-space should be increased in order to increase pvp.
- Player induced closing of a WH should be nerfed.
- WH should be more accessible.
- POS mechanics in WH should be changed, so that it can be killed in a single day as long as a WH lasts.


LOL,

More pvp from/in wormholes?

http://kb.vergeofcollapse.com/

1648 Ships killed (393.88B ISK) 364 Ships lost (68.7B ISK)

Basically anytime we get a kspace, many nullseccers die. Also same goes for lowsec and other wspace residents. No need for more kspace. Nullsecs ar ethe most bountiful wormhole in ALL of wspace.
DJ P0N-3
Table Flippendeavors
#45 - 2012-12-19 15:22:46 UTC  |  Edited by: DJ P0N-3
Statement for agree/disagree: POS overhaul should not be assigned into the release schedule until there has been significant CSM and player feedback on CCP's ideas. Until then, it should be a "when it's done" feature.

I think this will be a huge agree/disagree across not only w-space but k-space. I see a lot of people champing at the bit for a POS overhaul rite nao, but I can honestly say that I am dreading it because if there's just a massive push to get it done OMG ON TIME then we're going to be miserable until they finally get around to iterating maybe. I can't be the only person who wants a voice on the CSM who will yell NO THIS IS NOT READY over and over again until it is, and to be sure that CCP is on the same page about this. If input is not sought until it's locked into a release schedule, we will all be unhappy.
Sandslinger
The Scope
Gallente Federation
#46 - 2012-12-19 16:12:01 UTC
DJ P0N-3 wrote:
Statement for agree/disagree: POS overhaul should not be assigned into the release schedule until there has been significant CSM and player feedback on CCP's ideas. Until then, it should be a "when it's done" feature.

I think this will be a huge agree/disagree across not only w-space but k-space. I see a lot of people champing at the bit for a POS overhaul rite nao, but I can honestly say that I am dreading it because if there's just a massive push to get it done OMG ON TIME then we're going to be miserable until they finally get around to iterating maybe. I can't be the only person who wants a voice on the CSM who will yell NO THIS IS NOT READY over and over again until it is, and to be sure that CCP is on the same page about this. If input is not sought until it's locked into a release schedule, we will all be unhappy.


I totally agree with this.

Pos Overhaul is one of the most awaited things for wormholes ever. It will/can improve our gameplay immensely.

However is CCP rush it and make any mistakes in implementation (read single undock) they might in worst case scenario inadvertedly kill all the real wormhole pvp corps.

They really really need to take all the time they need to get this right and ensure that testing etc is available Long before implementation.

MadbaM
Viziam
Amarr Empire
#47 - 2012-12-19 17:04:00 UTC
Well in all fairness that is what the test server is for, if we are to lazy to go test out every aspect then we deserve it to be borked. I would just again like to say we need CCP to listen to whats being told to them, I'm more concerned about a system that is "working as intended" but makes WH's a living hell. We need a CSM that as the previous poster says will keep hammering home our message no matter if it jeopardizes there free holidays to Iceland.
Sandslinger
The Scope
Gallente Federation
#48 - 2012-12-19 18:21:55 UTC
MadbaM wrote:
Well in all fairness that is what the test server is for, if we are to lazy to go test out every aspect then we deserve it to be borked. I would just again like to say we need CCP to listen to whats being told to them, I'm more concerned about a system that is "working as intended" but makes WH's a living hell. We need a CSM that as the previous poster says will keep hammering home our message no matter if it jeopardizes there free holidays to Iceland.



The deserve it to be borked sentiment isn't particularily constructive to be honest, historically what has happened is that new stuff is released to test server so late that even though the player base finds problems and posts about it in various threads. CCP finds themselves having to rush things into the Patch and then trying to fix it later, which in turn leads to more problems.

The point he was making is that, that could be catastrophical for WH space. If CCP is going to do a POS overhaul they need to get it right first time.

Frankly I'm worried because I feel that if they intend to have it in for the summer patch it should be on test server Now. Considering the vast amount of scope included here the players will need months to test everything and CCP is going to need months to fix all the mess ups the players are guaranteed to find. Or even make major overhauls to their "first draft" IF the players find flaws large enough. And frankly unless the "first draft" of their ideas for the new structure comes in right now then there just isn't going to be enough time imo Anfd history will just repeat itself.

Nigh on unlimited supply of R64 moon goo anyone ?



MadbaM
Viziam
Amarr Empire
#49 - 2012-12-19 19:17:48 UTC
Sandslinger wrote:


The deserve it to be borked sentiment isn't particularily constructive to be honest,




If this was a thread entitled "Changes to the POS system" i would agree with you, not constructive one bit just yet another personal statement of no consequence.

However this thread is intending to help everyone more easily find a CSM candidate that has the same characteristics and opinions we have regarding WH future. That is why i ended my post the way i did, an effort to get this thread back on track but sorry for the confusion on that one.

incidentally i was trying to make the same point you make here, stating that this kind of communication should maybe go through a CSM that's harder to ignore than a thread on a forum (we hope).

Sandslinger wrote:

historically what has happened is that new stuff is released to test server so late that even though the player base finds problems and posts about it in various threads. CCP finds themselves having to rush things into the Patch and then trying to fix it later, which in turn leads to more problems.
Ayeson
State War Academy
Caldari State
#50 - 2012-12-19 19:26:52 UTC  |  Edited by: Ayeson
MadbaM wrote:

incidentally i was trying to make the same point you make here, stating that this kind of communication should maybe go through a CSM that's harder to ignore than a thread on a forum (we hope).


If you could find a way to pay my salary, I'll go live in Hillmar's closet for FY'13 and just come out every night and whisper all the features and ideas we want into his ear. Maybe I'll rotate between Hillmar, Soundwave, and Lander...
Cipreh
Native Freshfood
Minmatar Republic
#51 - 2012-12-19 20:09:43 UTC  |  Edited by: Cipreh
Prior to the most recent expansion, the development focus has been on iterating Factional Warfare lately, and before that, Nullsec . I would like CCP to look at potential new conflict drivers in w-space. Earlier in the thread, people recommended dual w-space statics for class four wormoles, I am a huge fan of that idea. There are a lot of other ideas floating around as well that all show potential to increase conflict in w-space, such as reducing the number of empty wormholes, and possibly increasing the amount or frequency of random wormholes.

What else can CCP do to drive conflict in all classes of wormholes?

Refining at a POS... the refinery for towers is absolutely terrible, it automatically wastes 25% of the minerals. A lot of people are caught up in the docking or force field debate, but few people talk about the terrible modules that no one ever uses at a POS. I think that as part of the POS redesign, CCP should look at the penalties and abilities of these arrays, not necessarily to bring them up to the same abilities as a station, but to adjust them so that they're not so bad that they are rarely used. This has the added effect of potentially stimulating nullsec industry as well, since it might actually become economically feasible to refine and build modules and ships in a POS, rather then having to haul them in from Jita or build them at an Null outpost with limited production slots.

What other POS modules are absolutely terrible, and need to be looked at?

Blog: http://lostwithoutlocal.blogspot.com Twitter: @Cipreh I am also available on Skype, details available upon request. Feel free to contact me via any of the above methods,or in-game.

GrandMoff Smakdy
House of Musashi
Stay Feral
#52 - 2012-12-19 20:14:08 UTC
What about gas reactions? Currently, they take at least 5 pos modules to do one such reaction. Most of WH space will be very interested in how this gets changed in the coming pos iterations.
Acac Sunflyier
The Ascended Academy
#53 - 2012-12-19 21:09:32 UTC
POS overhaul should be a priority next summer.

POS overhaul should retain the force-field mechanism.

C.C.P. Soundwave's "little things" project should return.

Ayeson
State War Academy
Caldari State
#54 - 2012-12-19 21:35:17 UTC
GrandMoff Smakdy wrote:
What about gas reactions? Currently, they take at least 5 pos modules to do one such reaction. Most of WH space will be very interested in how this gets changed in the coming pos iterations.


The last thing that I care about is how many POS mods it takes to make free money
Diremage
Garoun Investment Bank
Gallente Federation
#55 - 2012-12-19 21:51:45 UTC  |  Edited by: Diremage
Ayeson wrote:
GrandMoff Smakdy wrote:
What about gas reactions? Currently, they take at least 5 pos modules to do one such reaction. Most of WH space will be very interested in how this gets changed in the coming pos iterations.


The last thing that I care about is how many POS mods it takes to make free money


Can we have a set of 'screening' questions before the main questions? Things like:
I believe that ore I mine myself is free.

POS mods make isk out of nothing.

I've never actually been in a wormhole, but I know all about them.

I've never actually been in nullsec, either, but I know all about that, too.

I've never actually been on the test server, but I think that the test server should have caught all the bugs.

I work hard to make my isk, but other people make more isk. Therefore they must be cheating and deserve to be nerfed!
MadbaM
Viziam
Amarr Empire
#56 - 2012-12-19 23:51:08 UTC
Acac Sunflyier wrote:
POS overhaul should be a priority next summer.

POS overhaul should retain the force-field mechanism.

C.C.P. Soundwave's "little things" project should return.



They have already said there will be no force field's in fact i think that's the only thing they are set on, they say there are technical reasons for not having them.

And they have also said that its there priority now as of 2013.
Barrogh Habalu
Imperial Shipment
Amarr Empire
#57 - 2012-12-20 06:15:51 UTC  |  Edited by: Barrogh Habalu
Craggus wrote:
If nothing but one thing can be changed, can we please have a way to change T3 subs inside a wh? <3<3<3<3<3<3<3<3


In order to do that, you have to remove ship from space, as far as I know, that means either docking (noone wants that except maybe CCP), or some mechanics that allows placing ships into certain array while staying in space on your own (in a pod?), while still keeping ability to access fittings somehow.

This will take serious thrashing of 10 years old code, I'm afraid.

Another thing is repackaging. Since we seemingly can't get rid of this useless (outside of ship repackaging) mech, it would be nice to have a way to do it in a POS (IIRC it's still a problem, though I can be wrong).
Bloody Wench
#58 - 2012-12-20 23:24:54 UTC  |  Edited by: Bloody Wench
All I want from my POS is:

The Force Field.
Repackaging.
T3 Subsystem manipulation.
Mineral Refinery worth a damn.
I must be able to be in space, and D-Scan / Probe scan.

And NO docking.

Edit: Actually I wouldn't mind Module Reprocessing as well.

[u]**Shepard Wong Ogeko wrote: **[/u]  CCP should not only make local delayed in highsec, but they should also require one be undocked to use it. Then, even the local spammers have some skin in the game. Support a High Resolution Texture Pack

Wolvun
The Scope
Gallente Federation
#59 - 2012-12-20 23:31:35 UTC
Bloody Wench wrote:
All I want from my POS is:

The Force Field.
Repackaging.
T3 Subsystem manipulation.
Mineral Refinery worth a damn.
I must be able to be in space, and D-Scan / Probe scan.

And NO docking.

Edit: Actually I wouldn't mind Module Reprocessing as well.


^
This + personal member ship storage. (Accessible by directors of course so POS's can be emptied and moved when people go afk)
Robot Monster
Brutor Tribe
Minmatar Republic
#60 - 2012-12-21 00:30:38 UTC
At this point everything is pure conjecture except for getting rid of the current force field which they've said is going due to technical issues. Hopefully a new one is possible but I'm not holding my breath.