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mining rocks but math is needed

Author
leoplusma
Delfus Inc.
#1 - 2012-12-14 21:53:30 UTC  |  Edited by: leoplusma
ahoy all

just a quick question
coz i am drunk enough
not to go into any math
right now


say one has 2 accounts
one miner and one boosting
or two miners?

ofc this involves into thought
all the latest changes in game
plus all the wicked params
from number of strippers
to implants and links

so

a. one hulk and one orca
or
b. two macks
or
c. one mack one mining damnation with links lol

thx in advance

if noone replies lol i will post my tommorrow maths here

kisses

fly strange

leo
Toku Jiang
Jiang Laboratories and Discovery
#2 - 2012-12-14 22:05:59 UTC
Well if you are not going to be using a hauler, which it doesn't look like, so you are not jet can mining, you are better off using 2 macks for the cargo hold. Your overall production will be better. You could always mine with 2 hulks, jet can mine, and then send one back to station and come back to pickup, depending on the system. Either way with two accounts its not productive to boost only 1 ship with an orca.
leoplusma
Delfus Inc.
#3 - 2012-12-14 22:09:43 UTC
Toku Jiang wrote:
Well if you are not going to be using a hauler, which it doesn't look like, so you are not jet can mining, you are better off using 2 macks for the cargo hold. Your overall production will be better. You could always mine with 2 hulks, jet can mine, and then send one back to station and come back to pickup, depending on the system. Either way with two accounts its not productive to boost only 1 ship with an orca.


thx mate ;) seems quite logical - now i go back mining lol
Styth spiting
Brutor Tribe
Minmatar Republic
#4 - 2012-12-14 23:31:23 UTC
2 mackinaws will out yield a hulk + orca even with an orca that has max boosts + mindlink implant.

Also remember you can set 1 of your mackinaws as a fleet booster and receive up to 10% additional yield if you have mining foreman V trained.
Debra Tao
Perkone
Caldari State
#5 - 2012-12-15 07:54:59 UTC
Try isk per hour if you need to do some maths... but i agree with the post above, two mak seem the best set up.
Dave Stark
#6 - 2012-12-15 08:20:35 UTC
mackinaw + hulk > every other combo for 2 accounts.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#7 - 2012-12-15 14:05:57 UTC
2 Hulks with an Orca (3 accounts) are required to outdo the 2 Macks alone.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

leoplusma
Delfus Inc.
#8 - 2012-12-15 14:17:23 UTC  |  Edited by: leoplusma
thx everyone for your input on this :)

it all comes up to the play-style of each of us

atm i use a mack fit that has 3 mining upgrades t2 on the lows
so with an orca boost i get 2264,99 m3 per cycle (121,78)
(no mining implants)
havent been able to make such a fit in my hulk, if i remember
correct, my best attempt in fitting the hulk didnt yield that much.
ofc its 3 strippers, not 2, but then again, less tank and less cargo.

so for me it will probably be 2 macks,
unless i mine with a friend in orca for boost and cargo,
then it will be probably 2 hulks.

and i am seriously thinking that "power of two" ccp bargain
3 plexes or ~50 euros for 180 days of an alt... is not bad idea.

thx again !

fly strange !

kisses

leo
Ireland VonVicious
Vicious Trading Company
#9 - 2012-12-16 19:43:25 UTC  |  Edited by: Ireland VonVicious
Drop a new freighter can.
Park freighter at station.

Use 2 hulks.
Fill can.

Pick up with freighter.

Max yield per hour but with some risk.

Location should be chosen wisely.
Bugsy VanHalen
Society of lost Souls
#10 - 2012-12-17 16:04:31 UTC  |  Edited by: Bugsy VanHalen
With only two pilots it is always higher yield to have them both in exhummers. either two Macks or a Hulk and a Mack depending on the work you want to do hauling.

With an ORCA pilot boosting you need maxed boosting skills. T2 ganglinks, and the mining foremen implant for two Hulks and an ORCA to out mine 3 Macks. Even maxed boosts without the implant (which many do not have as it is rare and costs over 1 bil now) 3 macks will out mine two HULKs and an ORCA.

Not to mention the fact that you can have all the leadership and mining foreman bonuses from one of the mack pilots, you only lose the ganglink bonuses.

or the option of using two HULKs and the new jetcan mining with the new freight containers (250,000m3 capacity) as stated above.
Middle Child
Aliastra
Gallente Federation
#11 - 2012-12-18 20:48:33 UTC
What about 4 accounts? 3 Hulks + Orca or 4 Macks? Which will mine more? What about when the mining is in a system adjacent to the delivery station? Part of the time the Orca would be out of system during delivery.
Bugsy VanHalen
Society of lost Souls
#12 - 2012-12-19 14:30:17 UTC  |  Edited by: Bugsy VanHalen
Middle Child wrote:
What about 4 accounts? 3 Hulks + Orca or 4 Macks? Which will mine more? What about when the mining is in a system adjacent to the delivery station? Part of the time the Orca would be out of system during delivery.

3 HULKs plus an ORCA only beats the Yield of 4 MACKs by a small margin unless the ORCA pilot has max skills AND the mining foreman implant.

Even then, if you are warping the ORCA in and out hauling, you can lose enough yield from the boosts being off to lose the advantage. 3 MACKS and an ORCA with the MACKS hauling on their own with the boost always on is only slightly better than running 4 MACKS.

Even with perfect boosting skill, if the ORCA pilot does not have the mining foreman mindlink implant the raw yield of 4 MACKS is close to that of 3 HULKS and an ORCA. Especially considering you can get the basic boosts from one of the MACK pilots.
LordSpock
Doomheim
#13 - 2012-12-19 14:50:13 UTC
I once made a calculation based on my skills. And came to the conclusion (this was actually before the ability to launch containers from).

Break even point is at 3 miners (exhumers).

Small calculation, and keep in mind the actual yield numbers (units per second) are not correct, the end conclusion is. I used the number 1000 for easy calculating things. This is meant o give an indication of the benefits of the orca vs. the benefits of an extra miner.

Normal cycletime = 180s
Normal mining amount = 1000 units.

3 miners, in fleet with Commander having mining foreman lvl5 = 10% yield = 1100 mining each 180s. This makes 6 units per second.
2 miners, 1 orca in fleet with mining mindlink boost lvl5 = 15% yield = 1150 mining each 127s (due to orcaboost Industrial command at lvl4 and warfare link specialist lvl4). This makes 9 units per second.

3 miners make 18 units per second
2 miners and one orca make 18 units per second as well. Added benefit = storage and 22km range on mining lasers.

If the Squad commander in the first setup has the 15% mindlink as well the fleet makes 6.3 units per second actually favouring for 3 exhumers, but without the added range and the need to jetcanmine/warp to station each time twice as little (my orca has 50k+40k+89km3 space available). The pilot that normally does the hauling can get in mining ship as well.

TL:DR when you have an orca and 3 barges/exhumers, you will make more ISK/Minerals/Ore, but it might be interesting with only 2 barges/exhumers already.
Mara Rinn
Cosmic Goo Convertor
#14 - 2012-12-20 04:17:12 UTC
Bugsy VanHalen wrote:
Even then, if you are warping the ORCA in and out hauling, you can lose enough yield from the boosts being off to lose the advantage.


The secret is to have the miners stop/start their lasers as the Orca is preparing to warp out of the belt, turn the mining links on when you exit the station and have the mining ships stop/start their lasers before the Orca gets into warp. You will suffer no loss in cycle time, yield or range.

When it comes to hauling, I'd much prefer to manage just the one account hauling back and forth rather than every account.