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so many patches after Retribution, but...

First post
Author
Liafcipe9000
Critically Preposterous
#1 - 2012-12-19 13:44:46 UTC
the only thing they didn't fix is the independent orbit distance per ship. X
captain foivos
State War Academy
Caldari State
#2 - 2012-12-19 14:01:59 UTC
The what?
Liafcipe9000
Critically Preposterous
#3 - 2012-12-19 14:06:50 UTC
the "Orbit" button in Selected Item no longer remembers different orbit distances for each ship, only one for all of them.
Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#4 - 2012-12-19 14:20:25 UTC
Liafcipe9000 wrote:
the "Orbit" button in Selected Item no longer remembers different orbit distances for each ship, only one for all of them.


Seriously? I didn't notice, but that sucks... It one one of the best changes in years.
Buzzmong
Aliastra
Gallente Federation
#5 - 2012-12-19 14:23:09 UTC
Did it ever remember them on a per ship basis?

I seem to recall it working on a type basis, ie: it would remember one for frigates, a different one for cruisers, another for BS's etc...
Liafcipe9000
Critically Preposterous
#6 - 2012-12-19 14:29:21 UTC
Buzzmong wrote:
Did it ever remember them on a per ship basis?

yes, prior to Retribution there was one orbit distance setting per ship.
CCP Paradox
#7 - 2012-12-19 14:37:18 UTC
Did you write a bug report by chance?
Rather than wishing it to be fixed, helping us by reporting a bug is a much better way of getting something fixed. Blink

CCP Paradox | EVE QA | Team Phenomenon

Space Magician

coolzero
Garoun Investment Bank
Gallente Federation
#8 - 2012-12-19 14:39:39 UTC
Liafcipe9000 wrote:
the only thing they didn't fix is the independent orbit distance per ship. X




nor did they fix the undoc in a ship and 30% of your shield/armor/hull in the red(graphic bug no damage ever been done to it)
Doddy
Excidium.
#9 - 2012-12-19 14:50:24 UTC
Liafcipe9000 wrote:
the "Orbit" button in Selected Item no longer remembers different orbit distances for each ship, only one for all of them.


Never noticed this, i am sure they will get to your bug report asap.
Lors Dornick
Kallisti Industries
#10 - 2012-12-19 15:56:33 UTC
CCP Paradox wrote:
Did you write a bug report by chance?
Rather than wishing it to be fixed, helping us by reporting a bug is a much better way of getting something fixed. Blink

What?

You've got DevHax implants, you should all have Clairvoyance trained to V and thereby being able to sense every weird bug we stumble upon ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Ranger 1
Ranger Corp
Vae. Victis.
#11 - 2012-12-19 15:59:50 UTC
coolzero wrote:
Liafcipe9000 wrote:
the only thing they didn't fix is the independent orbit distance per ship. X




nor did they fix the undoc in a ship and 30% of your shield/armor/hull in the red(graphic bug no damage ever been done to it)

It sounds like it is taking your skills, etc. into account at the wrong time in the undocking process.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Liafcipe9000
Critically Preposterous
#12 - 2012-12-19 16:03:54 UTC
coolzero wrote:
Liafcipe9000 wrote:
the only thing they didn't fix is the independent orbit distance per ship. X

nor did they fix the undoc in a ship and 30% of your shield/armor/hull in the red(graphic bug no damage ever been done to it)

that's a fleet boost bug with the hp meters, i'll report that as a bug as well - you should too.
coolzero
Garoun Investment Bank
Gallente Federation
#13 - 2012-12-19 17:16:09 UTC
Liafcipe9000 wrote:
coolzero wrote:
Liafcipe9000 wrote:
the only thing they didn't fix is the independent orbit distance per ship. X

nor did they fix the undoc in a ship and 30% of your shield/armor/hull in the red(graphic bug no damage ever been done to it)

that's a fleet boost bug with the hp meters, i'll report that as a bug as well - you should too.



nope im not in a fleet nor getting boost when i undock and it still happens :|

but ill put in a bug report
Dersen Lowery
The Scope
#14 - 2012-12-19 17:21:30 UTC
Ranger 1 wrote:
coolzero wrote:
Liafcipe9000 wrote:
the only thing they didn't fix is the independent orbit distance per ship. X




nor did they fix the undoc in a ship and 30% of your shield/armor/hull in the red(graphic bug no damage ever been done to it)

It sounds like it is taking your skills, etc. into account at the wrong time in the undocking process.


It's done this in the Mac client for a very long time now, but it's just a quick "oh crap my ship is hurt!" before it resets to full.

There might be an issue with a timer, or an errant thread.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

G01kur Kisel
Federal Defense Union
Gallente Federation
#15 - 2012-12-19 18:58:00 UTC
Wait what? So the orbit button would remember my orbit distance per ship you say? let me just get this straight so I dont misunderstand.
I have a slasher set to orbit at 1500 m
If i change my ship
to another ship
my orbit will change aswell to whatever I had on that ship?
What if I never manual set anything or I undock in a totally new ship?
Will it stay on previous or was it set to default ( if it has a defualt )

anyway never noticed this at all, and been here 1,5 years. or maybe 2 dont know.


Also another thing I noticed but since Im way to lazy to file a bug report cause thats just complicated and hazzle.
Might be a feature, might not be but whenever you have overheated your modules. Whatever heat you had when you dock will remain once you undock, it will not reset. Kind of annoying but true. Think you would get a nice cooldown just like your shield reset would get a quick charge but nope.
Yusef Yeasef Yosef
Doomheim
#16 - 2012-12-19 19:45:12 UTC  |  Edited by: Yusef Yeasef Yosef
G01kur Kisel wrote:
Wait what? So the orbit button would remember my orbit distance per ship you say? let me just get this straight so I dont misunderstand.
I have a slasher set to orbit at 1500 m
If i change my ship
to another ship
my orbit will change aswell to whatever I had on that ship?
What if I never manual set anything or I undock in a totally new ship?
Will it stay on previous or was it set to default ( if it has a defualt )

.


Not until the bug is fixed.

/bug report op?
prolix travail
Blue Mountain Trails
#17 - 2012-12-19 20:17:06 UTC
CCP Paradox wrote:
Did you write a bug report by chance?
Rather than wishing it to be fixed, helping us by reporting a bug is a much better way of getting something fixed. Blink


Rather than giving a snarky "...wishing it to be fixed..." response, you show some respect to your customer base.
Destination SkillQueue
Doomheim
#18 - 2012-12-19 20:33:24 UTC
prolix travail wrote:
CCP Paradox wrote:
Did you write a bug report by chance?
Rather than wishing it to be fixed, helping us by reporting a bug is a much better way of getting something fixed. Blink


Rather than giving a snarky "...wishing it to be fixed..." response, you show some respect to your customer base.

I'll take snarky over a boring humorless dullard anyday.
Darenthul
Anstard Armory Inc.
#19 - 2012-12-19 20:40:17 UTC  |  Edited by: Darenthul
prolix travail wrote:
CCP Paradox wrote:
Did you write a bug report by chance?
Rather than wishing it to be fixed, helping us by reporting a bug is a much better way of getting something fixed. Blink


Rather than giving a snarky "...wishing it to be fixed..." response, you show some respect to your customer base.


Rather than giving a snarky "... the company isn't working and is out to get me" response, you should show some respect to someone who offered a legitimate outlet for grievances.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Rain6637
NulzSec
#20 - 2012-12-19 21:00:53 UTC  |  Edited by: Rain6637
prolix, that was your imagination, i think. bad form. they are icelanders. slight syntax margin required.
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