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Removing local or making it a small gang objective....

Author
Chitah
New European Regiment
#1 - 2012-11-27 16:40:58 UTC
Hi!

I don't know if this idea was already written but i think it's a good compromise between not removing local completely while giving small gang warfare a boost.

First, i am completely against the removal of local chat in k-space. It's there with a purpose and if people use it as intel they are doing something right :). Second, i agree that is hard to get targets because people go to POS or dock if some neutral enter system.

1.My idea is all about generating a new module, anchorable in a POS (or planet) but visible to anyone that enters system.
2.This module would be payable like IHUB infrastructure and manufactured through PI products.
3. This module when fully active would give enough radar strength so local chat would pop on to everyone in system or constellation.
(This would give a target to small gang so it could be hit and locals become blind unless they repair said module. This would make them getting in fleet, repair module and continue their jobs... )
4. This will also prevent some bots since if local disappears their job is postponed until said module is repaired.

Problems:
Alts and other chat channels.... Well, this isn't a problem, really! Even if local disappeared, alts and channels would give intel anyway if they are active but it will be more difficult.

Cheers

Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#2 - 2012-11-27 20:23:04 UTC
Or you could just take your small gang into a wormhole.
Chitah
New European Regiment
#3 - 2012-11-28 11:59:23 UTC
Shepard Wong Ogeko wrote:
Or you could just take your small gang into a wormhole.


I don't think you are that stupid....or maybe you are!Shocked
If you don't understand the difference between wormhole entries and stargates you are really really one...

Fact is... any entity would have to make aditional effort to keep their space..and actually defend it! This isn't happening...ant it won't happen as long mechanics stay the same.

Cheers Bear
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#4 - 2012-11-28 22:19:02 UTC
Chitah wrote:
Shepard Wong Ogeko wrote:
Or you could just take your small gang into a wormhole.


I don't think you are that stupid....or maybe you are!Shocked
If you don't understand the difference between wormhole entries and stargates you are really really one...

Fact is... any entity would have to make aditional effort to keep their space..and actually defend it! This isn't happening...ant it won't happen as long mechanics stay the same.

Cheers Bear


And I hope you aren't stupid enough to think a "small gang" is in any way a threat worth defending from to many thousand player alliance that can field titans and multiple fleets with multiple hundreds of ships.

...or maybe you are Shocked
Chitah
New European Regiment
#5 - 2012-12-18 23:09:50 UTC
Shepard Wong Ogeko wrote:
Chitah wrote:
Shepard Wong Ogeko wrote:
Or you could just take your small gang into a wormhole.


I don't think you are that stupid....or maybe you are!Shocked
If you don't understand the difference between wormhole entries and stargates you are really really one...

Fact is... any entity would have to make aditional effort to keep their space..and actually defend it! This isn't happening...ant it won't happen as long mechanics stay the same.

Cheers Bear


And I hope you aren't stupid enough to think a "small gang" is in any way a threat worth defending from to many thousand player alliance that can field titans and multiple fleets with multiple hundreds of ships.

...or maybe you are Shocked


You probably are too stupid and don't deserve it.... but i will bite the troll.

In any of these replies you saw anything about a threat? No...
I think you know the difference between disruption and threat. Of course a small gang can't be a threat to a large coalition, but how about guerrilla warfare? You saw what i did... i will repeat again...not a threat, is a disruption and oportunities to generate PvP content.

Big coalitions don't like it? probably not...

Womyn Power
Broski Bad End
#6 - 2012-12-19 00:14:10 UTC  |  Edited by: Womyn Power
This seems like a pretty good one, with the advent of a flashing local chat that can be configured to work 100% based off of standings is absolutely ******** and this would make a pretty awesome target for small gangs to shoot up.
Seranova Farreach
Biomass Negative
#7 - 2012-12-19 05:35:18 UTC
Shepard Wong Ogeko wrote:
Or you could just take your small gang into a wormhole.

or just make low/null local like W-space. and remove local from highsec and have constalation chat as default .

[u]___________________ http://i.imgur.com/d9Ee2ik.jpg[/u]

Jayarr Altol
Stakeholder Engagements.
Psychotic Tendencies.
#8 - 2012-12-19 12:15:51 UTC
Useless, any carebear pocket of any worth would have one of these structures so that the small gang can bash them
No. I fly small gang so I can AVOID structure bashing.

Go away and rethink your life.
Chitah
New European Regiment
#9 - 2012-12-19 13:32:26 UTC  |  Edited by: Chitah
Jayarr Altol wrote:
Useless, any carebear pocket of any worth would have one of these structures so that the small gang can bash them
No. I fly small gang so I can AVOID structure bashing.

Go away and rethink your life.


By Bash you mean a dread fleet is needed? It wasn't my thought. Hit points should be in a small/medium amount not that huge..
My first thought was this structure being anchored in one system per constellation and would affect that constelation..

Thats why this is a features & ideas forum...you may not like it, others do..

Maybe it's better you rethink your life Shocked. I am quite happy with mine Cool... You are not alone in this universe. Pirate
Chitah
New European Regiment
#10 - 2012-12-19 13:39:12 UTC
Seranova Farreach wrote:
Shepard Wong Ogeko wrote:
Or you could just take your small gang into a wormhole.

or just make low/null local like W-space. and remove local from highsec and have constalation chat as default .


I see your point, but i am actually against this solution of completely removal of local chat, because of cloakers which are undetectable. Local is part of Eve wether we like it or not.

Although, constelation chat can be a mid term solution.. but won't solve the problem all alone.
Keko Khaan
Center for Advanced Studies
Gallente Federation
#11 - 2012-12-19 14:01:28 UTC  |  Edited by: Keko Khaan
Chitah wrote:



(This would give a target to small gang so it could be hit and locals become blind unless they repair said module. This would make them getting in fleet, repair module and continue their jobs... )




This is how its working pretty much atm on tq. When small gang enters local everyone need to stop their activities in space and usually counter fleet is formed. Then we either get pew pew or small gang runs away back in their caves. And after that we can go back to our activities.

You can also reinforce control towers. Which for they need to stop their activities and form defence/repping fleet.

Guerilla tactics and disturbance is allready on tq aswell. Ever heard of afk cloakies, cov opses, force recons, bobs and stuff. We kill ratters daily with guerilla tactics on tq.

Bad idea imo.. I would just prolly perma quit eve and go look some new game. That just would be too bad as i really like eve as it is.


Edit: And btw u dont need dreads to bash. U can even bash with tengus if u got enough of them...
Chitah
New European Regiment
#12 - 2012-12-19 14:52:59 UTC  |  Edited by: Chitah
Keko Khaan wrote:

This is how its working pretty much atm on tq. When small gang enters local everyone need to stop their activities in space and usually counter fleet is formed. Then we either get pew pew or small gang runs away back in their caves. And after that we can go back to our activities.


You know aswell as me that doesn't happen all the time, not even at prime time. My proposal blinds all constellation, it's a little different from what it is at this moment. It creates opportunities for both sides ...

Keko Khaan wrote:

You can also reinforce control towers. Which for they need to stop their activities and form defence/repping fleet.

That you would need numbers. That is not a target for small gangs...

Keko Khaan wrote:

Guerilla tactics and disturbance is allready on tq aswell. Ever heard of afk cloakies, cov opses, force recons, bobs and stuff. We kill ratters daily with guerilla tactics on tq.

Guerilla tactics exist forever on TQ even when there wasn't cloakies. Of course you kill ratters daily, but wouldn't you like to have more pew pew instead of the random 'not paying attention' pilot?.

Keko Khaan wrote:

Bad idea imo.. I would just prolly perma quit eve and go look some new game. That just would be too bad as i really like eve as it is.

So you are saying you don't like the idea because you like eve as it is. So no improvements whatsoever? You only needed to adapt like you do every time CCP makes a change to mechanics.

Keko Khaan wrote:

Edit: And btw u dont need dreads to bash. U can even bash with tengus if u got enough of them...


Why going for tengus when you can do it solo with SC?Roll
Keko Khaan
Center for Advanced Studies
Gallente Federation
#13 - 2012-12-19 15:13:50 UTC  |  Edited by: Keko Khaan
Chitah wrote:
Keko Khaan wrote:


Bad idea imo.. I would just prolly perma quit eve and go look some new game. That just would be too bad as i really like eve as it is.

So you are saying you don't like the idea because you like eve as it is. So no improvements whatsoever? You only needed to adapt like you do every time CCP makes a change to mechanics.

Keko Khaan wrote:

Edit: And btw u dont need dreads to bash. U can even bash with tengus if u got enough of them...


Why going for tengus when you can do it solo with SC?Roll


Well i dont see it as an improvent. I see it as null nerf. I see isk making getting harder. The thing you need to do anything at all. And for why. All is working good atm so theres really no good reason to change anything regarding local.


Well ofc you dont have to use tengus. You can use what you want really but it was just an example. Thats why i said "even"...

But good luck soloing alot stuff in SC Lol
Chitah
New European Regiment
#14 - 2012-12-19 15:28:52 UTC
Keko Khaan wrote:


But good luck soloing alot stuff in SC Lol


I agree that should be more solo SCs :lol: Blink
Alx Warlord
The Scope
Gallente Federation
#15 - 2012-12-19 15:29:17 UTC
I think that maybe it is a good idea to move the intel tool of the local chat to the Directional scaner, making this scaner real time (no clicking) and reaching the whole system. then the local chat can be just a local chat.... then we can start to iterate on the Directional scanner....
Theresa Lamont
Rogue Fleet
#16 - 2012-12-19 17:08:31 UTC  |  Edited by: Theresa Lamont
I think a real compromise between both extreme positions on this "local" subject would be this:

Keep it as it is however, any neut or red ships entering system should just show as an empty neut entry in the local listing. You dont know who it is and from what organization he is from. You just know their is an "unidentified" ship in system and that he is not blue to you (or green). The only way is full identity could be revealed in Local would be if he would be "seen" on the same grid by someone from your corp/alliance/ or anyother blue. Now this all being said, how long would this full identity remain available as he is travelling from system to system? Not sure.

I'm thinking about this for Null sec and maybe even Low. Not sure for high sec but I do not see why not.

Any comments? This is just a though...cause, I am for the complete removal of local. Just trying to find a way to have everyone happy in regards to this "neverending" local issue.

Edit:
This would also apply to people roaming in null (probably even low sec) for targets. Roamers would see unidentified neuts in systems (if there are any). These neut "targets" would remain unidentified until "seen" on grid (by the roamer or someone from is corp/alliance).
zxsteel
#17 - 2012-12-19 17:43:34 UTC
LOCAL - You see how many are their but no idea who, friend or foe.
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#18 - 2012-12-19 20:57:48 UTC
Chitah wrote:
Shepard Wong Ogeko wrote:
Chitah wrote:
Shepard Wong Ogeko wrote:
Or you could just take your small gang into a wormhole.


I don't think you are that stupid....or maybe you are!Shocked
If you don't understand the difference between wormhole entries and stargates you are really really one...

Fact is... any entity would have to make aditional effort to keep their space..and actually defend it! This isn't happening...ant it won't happen as long mechanics stay the same.

Cheers Bear


And I hope you aren't stupid enough to think a "small gang" is in any way a threat worth defending from to many thousand player alliance that can field titans and multiple fleets with multiple hundreds of ships.

...or maybe you are Shocked


You probably are too stupid and don't deserve it.... but i will bite the troll.

In any of these replies you saw anything about a threat? No...
I think you know the difference between disruption and threat. Of course a small gang can't be a threat to a large coalition, but how about guerrilla warfare? You saw what i did... i will repeat again...not a threat, is a disruption and oportunities to generate PvP content.

Big coalitions don't like it? probably not...




You are just playing with semantics. You can't disrupt anything if you aren't a threat.

Suppose you warp into a popular nullsec ratting system in a shuttle, and the locals see you are in a shuttle. They'll keep ratting because your shuttle is not a threat and won't disrupt them.

Now if you jump into system in a cloaky T3 or a stealth bomber or something that is a threat, the locals will dock up or for defense fleets or do what ever to mitigate that threat.

For the most part though, the only activity in nullsec that a small gang can disrupt is ratting, and since those potential small gang targets can go shoot red crosses anywhere, they rarely fight to protect any particular ratting system.
Chitah
New European Regiment
#19 - 2012-12-19 21:24:42 UTC  |  Edited by: Chitah
Shepard Wong Ogeko wrote:


You are just playing with semantics. You can't disrupt anything if you aren't a threat.

Suppose you warp into a popular nullsec ratting system in a shuttle, and the locals see you are in a shuttle. They'll keep ratting because your shuttle is not a threat and won't disrupt them.

Now if you jump into system in a cloaky T3 or a stealth bomber or something that is a threat, the locals will dock up or for defense fleets or do what ever to mitigate that threat.

For the most part though, the only activity in nullsec that a small gang can disrupt is ratting, and since those potential small gang targets can go shoot red crosses anywhere, they rarely fight to protect any particular ratting system.


Not really playing with semantics. How can my small group be a threat to a large coalition like yours? My remaining option is disrupt... There is a big difference...

Now, lets imagine that my idea is implemented and you loose local before that shuttle enters and you don't have eyes on shiptype or even aware he is in the system.. you will think that is probably 1 of your own that people tends to leave at a POS, right? ....

A full upgraded ihub constellation with sanctuns and havens being disrupted won't be defended? right now, it isn't, because you know what you are fighting against and expect them to leave sooner rather than later. You log your alt 30min and when you come back they aren't there...
Now imagine this constellation being disrupted because local chat suddenly disappears from whole constellation....logging off your alt won't solve anything. You have to get a gang going repair said structure so you can do your business.. If gang stays in system you will have to fight...simple as that..

There are many possibilities... there will be always good reasons from both sides.

Cheers
Shepard Wong Ogeko
Native Freshfood
Minmatar Republic
#20 - 2012-12-19 22:00:59 UTC
If small gangs could bust up IHubs and remove local or the added anoms, people will just go rat else where.

The bar for "small gang" is often too low, and nullsec ratters aren't going to play homeland defense for an hour so they can rat for an hour when they can just go off to lowsec and do Faction Warfare for 2 straight hours and make way more isk.
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