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Player Features and Ideas Discussion

 
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Ideas for new heat modules.

Author
Dash Moore
Betruger Trust Holding AG
#1 - 2012-12-18 11:25:31 UTC
Since overheat has been introduced in EVE we have seen no significant updates to this interesting mechanic.

I've had some ideas which could add some more fitting options aswell as expand on the heat mechanic.

Heatsinks! as in proper heatsinks and not laser damage mods, prefereably this module comes in a high, med and low slot variant with very low fitting requirements. These moduls would be passive and either let you overheat for longer or dissipate heat faster.

Another addition that would be cool would be something like a coolant injector med slot module like cap boosters. Instead of injecting cap boosters this coolant injector could be filled with coolant injector cases (made from PI Coolant and something else) and would basically reduce the heat that has allready been generated and would allow you to overheat your modules longer or more frequently.



Alundil
Rolled Out
#2 - 2012-12-18 17:41:48 UTC
It would be interesting to see this idea expounded upon. Might make some "perma-heat" setups possible (i.e. interesting)

I'm right behind you

Callic Veratar
#3 - 2012-12-18 17:44:21 UTC
There's also been discussion of heat-based weapons (ewar?) which would go well with active and passive heat dissipation modules.