These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
12Next page
 

An Idea- Selectable Warp

First post
Author
Titania Hrothgar
Nemesis Retribution
#1 - 2012-12-18 01:36:25 UTC
Yes... straight line warp drive that pilots can turn on and off with a push of a button.

Yes, in my vision you can still follow flight paths like we do now, but you can also pick your angles and direction and warp to nowhere. Angle yourself 15 degrees to port and engage your warp drive instead of warping right to the gate. And have the ability to drop OUT of warp at any given moment.

Everyone keeps asking how to make Null better- well, here's my answer :)

All the world's a stage and all the men and women are the players.

Masamune Dekoro
School of Applied Knowledge
Caldari State
#2 - 2012-12-18 02:07:18 UTC
It's usually polite to back up suggestions with reasoning.
Ayx Shewma
The Scope
Gallente Federation
#3 - 2012-12-18 02:12:03 UTC
I don't think the game needs more noob-friendly changes.

People being forced to learn/adapt or die, is what EVE is supposed to be all about.
Titania Hrothgar
Nemesis Retribution
#4 - 2012-12-18 02:17:17 UTC
Masamune Dekoro wrote:
It's usually polite to back up suggestions with reasoning.


Forgive me. I thought the reasoning was obvious. Very well, I'll elaborate...

Everyone who's left High-Sec knows what a choke point is. If you haven't ever left High Sec and don't know what I'm talking about, I invite you to hop in a cheap ship, turn off your safety, and head for Null. It won't take you very long to learn :) Yes, sometimes learning the hard way is best.

Now, my idea is based around choke points. Space is Vast. Everyone knows this. It's also Three-Dimensional. This is also obvious. Unlike ship travel which is across a Two-Dimensional plane, space travel occurs on all three axis.

With this is mind, why can't a resourceful pilot take advantage of this? Why must the pilot follow point A to point B paths like a car on a street does? There are no buildings or structures that keep me from going off-course in the empty space.

Now, with THAT in mind, imagine a choke point with a large cluster of ships waiting on that road for passing ships. Now, the resourceful pilot comes through the gate, angles his ship NEAR but not AT the next gate, and engages his warp engine. Now, that 10% variance will send the pilot a couple hundred kilometers away from the next gate- close enough to see what's happening, but not close enough to get caught. And the pilot can turn off his warp drive anytime he or she wishes...

If I have to explain any further the advantages to giving the pilot full control of his or her own warp drive, then I will, but I pray I don't have to. It should be more than obvious by now. The ability to go to warp without warping straight to a death trap should be explanation enough.

All the world's a stage and all the men and women are the players.

Titania Hrothgar
Nemesis Retribution
#5 - 2012-12-18 02:18:10 UTC
Ayx Shewma wrote:
I don't think the game needs more noob-friendly changes.

People being forced to learn/adapt or die, is what EVE is supposed to be all about.


Risk vs. Reward should go both ways. From the pirates to the prey and the prey to the pirates. Work for your dinner.

All the world's a stage and all the men and women are the players.

Titania Hrothgar
Nemesis Retribution
#6 - 2012-12-18 02:19:54 UTC
Keep in mind that these "noob changes" people are discussing are probably the only things that would lure people into Null. If everyone is in high sec, there's a problem with null.

All the world's a stage and all the men and women are the players.

Jame Jarl Retief
Deep Core Mining Inc.
Caldari State
#7 - 2012-12-18 02:20:35 UTC
Titania Hrothgar wrote:
Ayx Shewma wrote:
I don't think the game needs more noob-friendly changes.

People being forced to learn/adapt or die, is what EVE is supposed to be all about.


Risk vs. Reward should go both ways. From the pirates to the prey and the prey to the pirates. Work for your dinner.


Didn't you get the memo? HTFU works only in one direction.
Natassia Krasnoo
R3D SHIFT
#8 - 2012-12-18 02:25:26 UTC
Bad idea is horrible.

You would soon have people dropping out of warp inside POS shields to bump Supers and Titans. People hiding inside of planets and moons (not sure if this is possible anymore, it used to be).

In general the asshattery from this would be astounding.
Titania Hrothgar
Nemesis Retribution
#9 - 2012-12-18 02:32:49 UTC
That's a simple issue that can be worked out in the code. Before warp is canceled, run a check- if check is good and space is free, then warp can terminate. Otherwise, warp continues until space is free.

All the world's a stage and all the men and women are the players.

Nanatoa
#10 - 2012-12-18 02:33:10 UTC
Titania Hrothgar wrote:
Now, the resourceful pilot comes through the gate, angles his ship NEAR but not AT the next gate, and engages his warp engine. Now, that 10% variance will send the pilot a couple hundred kilometers away from the next gate- close enough to see what's happening, but not close enough to get caught.

With warp distances measured in AU, it'll be impossible to manually aim for a spot only a few hundred km from the gate. If you do some trig you'll see that a single pixel will be millions of km.

"Stay the course, we have done this many times before." - (CCP) Hilmar, June 2011

Nexus Day
Lustrevik Trade and Travel Bureau
#11 - 2012-12-18 02:40:32 UTC
Ayx Shewma wrote:
I don't think the game needs more noob-friendly changes.

People being forced to learn/adapt or die, is what EVE is supposed to be all about.

Yes, new people should adapt so the old ones don't have to.

Your reasoning on adaptation is flawless.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#12 - 2012-12-18 02:41:00 UTC  |  Edited by: Abdiel Kavash
Safespots, tactical bookmarks, off-grid tacticals, cloaky warpins, drag bubbles, smartbomb camps, d-scanning when pursuing someone, staying aligned during combat, bumping off alignment - did I miss anything? These are all gameplay mechanics that would be rendered completely obsolete by your suggestion.

Learn how the game works before proposing such fundamental changes. (I know you're new from your other thread.)
Titania Hrothgar
Nemesis Retribution
#13 - 2012-12-18 02:53:24 UTC
Nanatoa wrote:
Titania Hrothgar wrote:
Now, the resourceful pilot comes through the gate, angles his ship NEAR but not AT the next gate, and engages his warp engine. Now, that 10% variance will send the pilot a couple hundred kilometers away from the next gate- close enough to see what's happening, but not close enough to get caught.

With warp distances measured in AU, it'll be impossible to manually aim for a spot only a few hundred km from the gate. If you do some trig you'll see that a single pixel will be millions of km.


Yep. You're absolutely right. Which is why it's not game breaking. There's some guess work and complex math involved. If you want to be accurate, you'll use the system of warping straight to it. If you want to play it safe, guess and hope for the best.

All the world's a stage and all the men and women are the players.

Titania Hrothgar
Nemesis Retribution
#14 - 2012-12-18 02:54:44 UTC
Abdiel Kavash wrote:
Safespots, tactical bookmarks, off-grid tacticals, cloaky warpins, drag bubbles, smartbomb camps, d-scanning when pursuing someone, staying aligned during combat, bumping off alignment - did I miss anything? These are all gameplay mechanics that would be rendered completely obsolete by your suggestion.

Learn how the game works before proposing such fundamental changes. (I know you're new from your other thread.)


New to null sec. But I didn't start playing yesterday. :)

All the world's a stage and all the men and women are the players.

Nanatoa
#15 - 2012-12-18 03:05:44 UTC
Titania Hrothgar wrote:
Yep. You're absolutely right. Which is why it's not game breaking.


No, that's not why "it's not game breaking" - that is why your example is absolute bollocks. It is physically impossible to manually be off just a few 100k on a multiple AU warp. Care to give an example which would actually work?

"Stay the course, we have done this many times before." - (CCP) Hilmar, June 2011

Some Rando
University of Caille
Gallente Federation
#16 - 2012-12-18 03:16:25 UTC
OP wants to play in complete safety. Your idea is very non-EVE because it removes conflict. Choke points during travel force players into conflict, whether they like it or not, which is very EVE.

CCP has no sense of humour.

galenwade
Aliastra
Gallente Federation
#17 - 2012-12-18 03:18:52 UTC  |  Edited by: Galenwade
Interesting Idea,


But not overly useful,


I don't see the ability to manually drop out of warp working for a few reasons,
- Speed , you are traveling how fast ? in the time you clicked that button you are in the sun
-Lag you clicked the button a whole 200ms ago ... please say hello to the sun
- Abuse someone will find a way to break it ... and maybe the sun Blink


It would be interesting if you could aim your ship and tell it to jump 6 AU , This would let the system do a check and not let you warp into Pos/ planets/ belts/ DED sights/ suns etc etc. Also might help to stop abuse Big smile . It should also have a large degree of drift , because there is no object to warp to so you could end up half an AU of course .


Would give a whole new area to manually flying . Would it kill the need for Bookmarks and bounce points... Nope a good set of book marks will get you by a bubble, or gate camp . warping 6 AU and praying .... not so much .



Oh and it wouldn't kill choke points because you still have to use a gate to get in to the system i assume
Nexus Day
Lustrevik Trade and Travel Bureau
#18 - 2012-12-18 03:20:35 UTC
Some Rando wrote:
OP wants to play in complete safety. Your idea is very non-EVE because it removes conflict. Choke points during travel force players into conflict, whether they like it or not, which is very EVE.

Chokepoints in the vastness of space....

Again the bitter vets want you to play the only way they know how.
Some Rando
University of Caille
Gallente Federation
#19 - 2012-12-18 03:24:51 UTC
Nexus Day wrote:
Chokepoints in the vastness of space....

Why not? It not only works within lore, but it also forces players into conflict.

Nexus Day wrote:
Again the bitter vets want you to play the only way they know how.

I'm honored you consider me a vet, much less bitter.

CCP has no sense of humour.

Lugia3
Federal Navy Academy
Gallente Federation
#20 - 2012-12-18 03:28:57 UTC
I think a better idea would be to allow us to "emergency warp" straight ahead at a predetermined customizable distance.

Say, I tell my ship to warp 2.3 AU forward.

"CCP Dolan is full of shit." - CCP Bettik

12Next page