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Do MMOs need top stop trying to appeal to casuals?

Author
Alavaria Fera
GoonWaffe
#21 - 2012-12-17 22:24:59 UTC
Lipbite wrote:
Question should be - why even bother with games when online casino is x100 easier to create and may bring insane income?

Maybe a WiStation casino would do it.

And you'd want a monocle as well, perhaps.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Rain6637
GoonWaffe
Goonswarm Federation
#22 - 2012-12-17 22:38:04 UTC
Meryl SinGarda
Belligerent Underpaid Tactical Team
#23 - 2012-12-17 22:40:03 UTC
I feel like a lot of gamers are living in some kind of warped bubble where the real world doesn't mean anything, so the only fitting description for a person that wags a finger at people who don't live and breathe a computer screen, is this:

http://filthycasuals.com/filthy_casuals.jpg
Eurydia Vespasian
Storm Hunters
#24 - 2012-12-17 23:15:46 UTC
idk. pretty much all i've read about eve recently seems to think that it's thriving...even as one of the few subscription based games left on the market.
Nexus Day
Lustrevik Trade and Travel Bureau
#25 - 2012-12-18 00:03:12 UTC
Article title that misquotes leads to misguided thread. Story at 11!

Only 10% of the $50 billion came from casual CONTENT.

RIF!
Katran Luftschreck
Royal Ammatar Engineering Corps
#26 - 2012-12-18 00:09:35 UTC
Sentamon wrote:
Gamers rule: Only 10% of the industry's $50 billion comes from casuals.


Tell it to Zynga.

Oh, and your numbers are off. I know which article you're quoting from, but so what? Anyone can cherry pick their articles.

http://youtu.be/t0q2F8NsYQ0

Mara Rinn
Cosmic Goo Convertor
#27 - 2012-12-18 00:20:30 UTC  |  Edited by: Mara Rinn
Sentamon wrote:
Gamers rule: Only 10% of the industry's $50 billion comes from casuals.
http://www.gamesindustry.biz/articles/2012-12-12-monetizing-games-crucial-advice-from-key-players


Where "casual" means "casual games", that is, games that contain about 9 hours of content and are sold for an up-front price. The other part of the market these guys are talking about is "free to play" games like Cow Clicker and Farmville and real-money games (aka online gambling).

How people get confused into thinking that "casuals" in this context applies to "people who play a subscription MMO for less than 100 hours a week" is beyond me.

The take-home message for me from that article was this:

Quote:
The following panel talked about stickiness, or game mechanics that keep players playing, and Mark Long, CEO of Meteor Entertainment (creators of Hawken) outlined how Meteor made some key changes to its game. “In our closed beta exit survey, we saw a lot of players play one session and leave, and this concerned us,” said Long. “We came up with the idea of what we call Newbie Island; your first five sessions you're only playing new players, so there's a safe place for them to not get their asses handed to them and hopefully get them to come back after that first session.” Long also pointed out a game that does a great job of getting new users into the game. “CSR Racing, I've never seen onboarding that's so flawless.”


I wonder if a LOTRO style introductory system would be of any use in EVE Online? In LOTRO you start a character in a completely separate part of the world, where people who have finished the tutorial cannot go (and people who haven't finished the tutorial cannot leave). It takes about an hour to complete the tutorial, which goes through movement, basic combat, accepting and handing in quests, and then dumps you out into the wider world at the starter village.

Regardless, the original article was talking about casual games, not casual gamers.
Riddick Liddell
Center for Advanced Studies
Gallente Federation
#28 - 2012-12-18 00:37:22 UTC
Mara Rinn wrote:
Sentamon wrote:
Gamers rule: Only 10% of the industry's $50 billion comes from casuals.
http://www.gamesindustry.biz/articles/2012-12-12-monetizing-games-crucial-advice-from-key-players


Where "casual" means "casual games", that is, games that contain about 9 hours of content and are sold for an up-front price. The other part of the market these guys are talking about is "free to play" games like Cow Clicker and Farmville and real-money games (aka online gambling).

How people get confused into thinking that "casuals" in this context applies to "people who play a subscription MMO for less than 100 hours a week" is beyond me.

The take-home message for me from that article was this:

Quote:
The following panel talked about stickiness, or game mechanics that keep players playing, and Mark Long, CEO of Meteor Entertainment (creators of Hawken) outlined how Meteor made some key changes to its game. “In our closed beta exit survey, we saw a lot of players play one session and leave, and this concerned us,” said Long. “We came up with the idea of what we call Newbie Island; your first five sessions you're only playing new players, so there's a safe place for them to not get their asses handed to them and hopefully get them to come back after that first session.” Long also pointed out a game that does a great job of getting new users into the game. “CSR Racing, I've never seen onboarding that's so flawless.”


I wonder if a LOTRO style introductory system would be of any use in EVE Online? In LOTRO you start a character in a completely separate part of the world, where people who have finished the tutorial cannot go (and people who haven't finished the tutorial cannot leave). It takes about an hour to complete the tutorial, which goes through movement, basic combat, accepting and handing in quests, and then dumps you out into the wider world at the starter village.

Regardless, the original article was talking about casual games, not casual gamers.


The thing that keeps EVE out of those freemium markets is SP in real time. Most of the old Vets know that SP means nothing in EVE but CCP still cling to a certain amount of income from people who feel the need to pay to skill.
Kalishka Ulsguld
Sebiestor Tribe
#29 - 2012-12-18 00:41:22 UTC
Figures say it all, really. 10% casuals, 10% game design towards casuals. Tbh, I hate with a passion, "casual" and "hardcore" gamer funnels.

The way I see it, (going by these figures as a basis) 10% of people want a fast draw win. By all means, they should have it. I see no reason why not. However, don't throw the shoe at the maker when the rest of the 90% is tougher the achieve.

For me (at least), when games lean towards the 10% of "weekend warriors" so they feel superior, I tend to swtich off. The silly thing is, it take the EXACT same amount of skill and effort to achieve said goals. By all means, people with less time to play will take a little longer. But why should the 90% lean to the wind of the 10%!

Tbh, this was unheard of in FFXI. I know the name of the game that begun this horrendous snowball, and so do you. Let's not mention it, but throw fingers in its "honor"
Emiko P'eng
#30 - 2012-12-18 00:56:52 UTC
Well Casual Players or Not!

EVE is growing so the Developers are doing something right!

Forbes Congratulates EVE Online for growing its subscription base when most other Subscription based games are shrinking!

Forbes - In An Age of Free-to-Play, EVE Online Sets RecordsBig smile

Oh! For info I am a Casual player so I am one of those 10% Lol

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#31 - 2012-12-18 01:05:20 UTC
Sentamon wrote:
Gamers rule: Only 10% of the industry's $50 billion comes from casuals.
http://www.gamesindustry.biz/articles/2012-12-12-monetizing-games-crucial-advice-from-key-players




What a gross misinterpretation of what the person actually said...

“Of the $50 billion that was spent worldwide last year on games, less than 10 percent was spent on casual content."

Saying that only 10% of the 50bil came from casuals is not the same as out of the 50bil spent on games, 10% was spent on casual content.

First you have to define the difference between hardcore and casual gamer. You can't really go by hours because people have other commitments that take up varying hours of their day. Now EVE has its own definition based on hours per week if I remember correctly. It's something you come across when setting up a corp ad. To me, the difference between a hardcore gamer and a casual gamer is what that person would rather do with their free time. A hardcore gamer is someone who chooses gaming over other past time activities while a casual is someone who plays simply when there isn't anything better to do.

Now given such a definition, I know some hardcore gamers who buy "casual content" quite a bit while I know plenty of casuals that don't.

So not only does the title not match what was said, but there is no way to know if the person buying the casual content is even a casual player or not.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Mars Theran
Foreign Interloper
#32 - 2012-12-18 01:36:41 UTC  |  Edited by: Mars Theran
Sentamon wrote:
Gamers rule: Only 10% of the industry's $50 billion comes from casuals.
http://www.gamesindustry.biz/articles/2012-12-12-monetizing-games-crucial-advice-from-key-players



You might want to flip those numbers around somewhat. You don't really think most people have the time to spend a huge number of hours, day and night playing video games do you? In my experience, the hardcore 'gamers' make up more like 10% of who I see in MMOs.

To be perfectly clear, with just a few examples:


~ wtf do you think most of Highsec are?

~ Why do you think Corps, guilds, and the like in most games make a point of stating that, "real life comes first and they understand that." "We know you can't be there all the time." - who did you think that was targeted at?

~ How often does it fly that a Corp or guild requires players to log in at specific times and be there for them, do some specific raid, group of missions, etc.. ? Rarely? ..if even that. There's a reason many players don't go to Nullsec or even Wormholes: They just don't have the time to invest in it, and have little to no interest in a game putting that sort of demand on them. ..or in other players doing so.

~ and finally, why do you think most MMOs fail when trying to cater to the hardcore crowd, ending up with most players getting sick and tired of the sort of expectations placed on them by both game and players and leaving after a few short weeks to months?
zubzubzubzubzubzubzubzub
Aramatheia
Tiffany and Co.
#33 - 2012-12-18 02:46:23 UTC
what a silly question

honestly.

Yes its nice to have challenges in games, but whats the point of playing a game if its meant to be mind crushingly overly complicated, full on and laborious to the point that its equal if not worse than some jobs.

Gaming is overall meant to be a form of entertainment, entertainment as a whole is supposed to be something a little less stressfull and enjoyable than "the daily grind" of most jobs.

Yes some forms of entertainment are very full on, things like sports, paintball and other outdoor activities but those arent the most common outdoor activies, and theres plenty of non full on choices too.

Overall computer games, console or PC arent really meant to be real life equaling challenges and expecting them to be soley and purely that is tremendously short sighted. Yes some people do want to go above and beyond normal relaxing, thats why they do skydiving, and mountainbike riding. Others want to enjoy some quiet time by the lake fishing. The same applies to games. Not everyone on the planet wants thier games to be more challenging than real life.

If all the big multiplayer games deleted all thier pve, made everything global pvp and walked away, they'd be dead in months, all of them eve, even the mighty wow would cease to exist. And to be honest that would suck so much worse than just having these games as they are now with a bit of everything. "Hardcore" gamers would be left with nothing, cause no developer would make a game for 1000 people and the rest of the planet would be dumped with farmville and other facebook lameness.

Weird why does the forum from time to time erase every single word i have typed before i post it? Thankfully this time at least the draft thing worked and i was allowed to recover all my post
Tesal
#34 - 2012-12-18 04:39:40 UTC
We are the 90%.
We will occupy Jita until our demands are met.
Ivy Romanova
State Protectorate
Caldari State
#35 - 2012-12-18 04:42:43 UTC
depends on the definition of casual gamers.

One can be MLG at bejeweleed XD

▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬ DAMN THIS    SIGNATURE    IS FANCY ▬▬▬▬▬▬▬▬▬▬ஜ۩۞۩ஜ▬▬▬▬▬▬▬▬▬▬

Mara Rinn
Cosmic Goo Convertor
#36 - 2012-12-18 05:12:07 UTC
So many people who don't read linked articles before commenting.

Roll
CausticS0da
Shrubbery Acquisitions
Blohm and Voss Shipyards Alliance
#37 - 2012-12-18 05:17:47 UTC
Yes. It's the hardcore players that create the content and give 'meaning' to MMOs.
Tauranon
Weeesearch
CAStabouts
#38 - 2012-12-18 06:25:57 UTC
CausticS0da wrote:
Yes. It's the hardcore players that create the content and give 'meaning' to MMOs.


You don't know whether you are a hardcore player or not when you start out. You explore a game like this at a rate that suits you, and sometimes at a rate that suits your social circle.

The EVE skill tree essentially prevents poop socking, so a lot of people naturally become intimidated by PVP, especially if their first experience is against a multi year old character or even worse, a gang of such.

There is also no guarentee that a new player (as opposed to a new character) has ever heard of min-maxing, which applies rigorously to eve pvp piloting, and fits and to particularly to early character skill selection - if that character is to be at all effective in early PVP or even efficient enough at PVE to be able to afford regular losses.

The entire EVE recruitment process is finding the people out of casuals that will trial the game that discover themselves that they want to stick around, but I wouldn't be suprised to find most of the subs are in the 6 - 9 month range, and relatively few really go on to being bittervets.

Alavaria Fera
GoonWaffe
#39 - 2012-12-18 06:35:23 UTC
Tauranon wrote:
The EVE skill tree essentially prevents poop socking, so a lot of people naturally become intimidated by PVP, especially if their first experience is against a multi year old character or even worse, a gang of such.

Ah yes, the Ibis in the lowsec gate against the dramiels... with FALCONS.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Galphii
Caldari Provisions
Caldari State
#40 - 2012-12-18 07:26:56 UTC
Eve is big enough to cater to all kinds of players: 0.0 for your hardcore types, lowsec for your casual pvpers, and highsec for casual (and hardcore) non-pvpers (not 100% safe of course).

"Wow, that internet argument completely changed my fundamental belief system," said no one, ever.