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A Marauder Drone Boat?

Author
Mund Richard
#21 - 2012-12-14 22:41:35 UTC  |  Edited by: Mund Richard
Instead, how about...
Rogue drone Battleship!
Hull: Infested Dominix

Role bonus: +25%(?) drone damge and hit point
Gallente Battleship bonus: +10% drone hit point and damage per level
Amarr Battleship bonus(?): 200% bonus to range of remote armor repair modules

6+ highslots (less turrets)
6 medium
6 low

Amarr skill bonus something to make drones be able to stay alive outside your immediate RR range, if someone has a better guess...
BPC dropping in rogue drone region, or some hacking/inventing from also there, since the region still needs more excitement.
Total damage somewhat below of how it would be if the skill alone gave +100% damage, looses the 6 hardpoints and hybrid bonus of the domi, so the total damage ain't that much out of balance.
Tank isn't atrocious as well, since it doesn't have the Rattlesnake's resist bonus.

And once more.
Hull: Infested Dominix

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Rain6637
GoonWaffe
Goonswarm Federation
#22 - 2012-12-14 22:52:12 UTC
Mund Richard wrote:
Rogue drone Battleship!
Hull: Infested Dominix

Role bonus: +25%(?) drone damge and hit point
Gallente Battleship bonus: +10% drone hit point and damage per level
Amarr Battleship bonus(?): 200% bonus to range of remote armor repair modules

6 highslots (4-5 turrets)
6 medium
6 low

Amarr skill bonus something to make drones be able to stay alive outside your immediate RR range, if someone has a better guess...
BPC dropping in rogue drone region, or some hacking/inventing from also there, since the region still needs more excitement.
Total damage somewhat below of how it would be if the skill alone gave +100% damage, looses the 6 hardpoints and hybrid bonus of the domi, so the total damage ain't that much out of balance.
Tank isn't atrocious as well, since it doesn't have the Rattlesnake's resist bonus.

And once more.
Hull: Infested Dominix


complete with the wiggly arm bits on the sides, like shrimp (gives me the chills)
Mund Richard
#23 - 2012-12-14 23:06:51 UTC  |  Edited by: Mund Richard
Rain6637 wrote:
complete with the wiggly arm bits on the sides, like shrimp (gives me the chills)

Absolutely!
Those are (some of) the bits responsible for remote repair!

Come to think of it, among faction BS, the slot count is really low.
More high ones I suppose.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Rain6637
GoonWaffe
Goonswarm Federation
#24 - 2012-12-14 23:08:57 UTC
rogue drone battleship makes complete sense, I wish I thought of that
Rip Minner
ARMITAGE Logistics Salvage and Industries
#25 - 2012-12-14 23:49:55 UTC
Kiandoshia wrote:
I want a missile based pirate BS =P Not that Rattlesnake bullshit xD



You would have loved the old Rattlesnake. It had 8 Missile ports.

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Ireland VonVicious
Vicious Trading Company
#26 - 2012-12-15 00:24:35 UTC
This just sounds like a thread asking for a maurader that is better then the rattlesnake.

Against the whole thing.

RS has 4 launcher slots and 50% bonus to drones.

Even if you still only had 4 turret or launcher points asking for bigger bonus for 4 drones is asking to much on a maurader.

Pirate faction > Maurader

No reason to make drones any different.

3 drones would be less for heavies and sentries.

Only way to do this would be 75 bandwidth.

You'd still end up with the best medium and light drones in the game.

The current mechanics don't allow for this and CCP has much bigger issues to deal with.
Rip Minner
ARMITAGE Logistics Salvage and Industries
#27 - 2012-12-15 01:58:11 UTC
Alticus C Bear wrote:
Would not take much to lift the drone damage.

I would also vary the marauder role bonus to not conflict with current ships.

If I were dreaming.

Hyperion Hull

With the one less slot for being a drone boat probably something like: -

High - 6
Medium - 5
Low - 6

5 turrets.

Gallente Battleship Skill - 5% Bonus to Large Hybrid Turret Damage, 10% bonus to armour repair amount per level.

Marauder Skill - 15% bonus to Drone damage and hit points per level, +10km bonus to drone control range per level

Role bonus - 50% bonus to drone speed and tracking
Role bonus - 50% bonus to scan probe strength

Should hit somewhere near the 1200 DPS mark with 425mm rails and 3 DDA

Lots of drone bonuses hopefully does not completely obsolete Ishtar and Navy Domi


I just totaly creamed my pants. I love you!

Is it a rock point a lazer at it and profit. Is it a ship point a lazer at it and profit. I dont see any problems here.

Anneliese Pollard
University of Caille
Gallente Federation
#28 - 2012-12-15 06:11:52 UTC
Alticus C Bear wrote:
Would not take much to lift the drone damage.

I would also vary the marauder role bonus to not conflict with current ships.

If I were dreaming.

Hyperion Hull

With the one less slot for being a drone boat probably something like: -

High - 6
Medium - 5
Low - 6

5 turrets.

Gallente Battleship Skill - 5% Bonus to Large Hybrid Turret Damage, 10% bonus to armour repair amount per level.

Marauder Skill - 15% bonus to Drone damage and hit points per level, +10km bonus to drone control range per level

Role bonus - 50% bonus to drone speed and tracking
Role bonus - 50% bonus to scan probe strength

Should hit somewhere near the 1200 DPS mark with 425mm rails and 3 DDA

Lots of drone bonuses hopefully does not completely obsolete Ishtar and Navy Domi


Why scan probes?

I can understand the drone speed / tracking. That sounds like a great option, but most of the marauders can only fit 4 turrets or missile launchers. I don't think you would ever hit 1200 DPS.

Maxed marauder = 75% increase to drone hit points and damage. Right now BSes have 50%. I'm just not convinced that 75% will get drones up over the 1000 mark.

That's what I'm really interested in. Some way to get the drone damage up to 1000 DPS. They can set it up so that the boat is primarily a drone boat, and the high slots could be fitted accordingly.

Alticus C Bear
University of Caille
Gallente Federation
#29 - 2012-12-15 08:07:02 UTC
To address a few posts above

Rattler with Torps, faction ammo and BCU’s and DDA’s in the lows hits 1190dps perhaps could still due with adjusting but it is shield/missile and therefore different to an armour, hybrid drone boat.

Navy Domi with 5 Ogre II, three DDA and a full rack of 350mm rails does 1118dps.

I think base damage for 5 bonused Ogres with 75% damage bonus is 551dps, with 3 DDA II that would be 920dps (998 if you use lowest tier officer mods) + guns.

There will be a slight shortfall compared with High end turret ships due to no Drone implants, these could be implemented.

I picked the sensor strength bonus to compliment the salvaging/tractor bonus of the existing Marauders rather than include the same.

Ultimately Marauder skill only affects 4 ships and people like high end ships. T2/Faction battleship rebalancing would be a great opportunity to introduce new marauders, tweak the existing ships as well.

Caldari - Shield, Hybrid

Amarr - Armour, Laser, Drone

Minmatar - Shield, Missile
Anneliese Pollard
University of Caille
Gallente Federation
#30 - 2012-12-17 06:31:24 UTC
Alticus C Bear wrote:
To address a few posts above

Rattler with Torps, faction ammo and BCU’s and DDA’s in the lows hits 1190dps perhaps could still due with adjusting but it is shield/missile and therefore different to an armour, hybrid drone boat.

Navy Domi with 5 Ogre II, three DDA and a full rack of 350mm rails does 1118dps.

I think base damage for 5 bonused Ogres with 75% damage bonus is 551dps, with 3 DDA II that would be 920dps (998 if you use lowest tier officer mods) + guns.

There will be a slight shortfall compared with High end turret ships due to no Drone implants, these could be implemented.

I picked the sensor strength bonus to compliment the salvaging/tractor bonus of the existing Marauders rather than include the same.

Ultimately Marauder skill only affects 4 ships and people like high end ships. T2/Faction battleship rebalancing would be a great opportunity to introduce new marauders, tweak the existing ships as well.

Caldari - Shield, Hybrid

Amarr - Armour, Laser, Drone

Minmatar - Shield, Missile


No Gallente :(

Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#31 - 2012-12-19 15:55:31 UTC
Check the Features & Ideas DiscussionSubforum. Most of the ideas here are already on there. (Its also where this thread should be.)

Caldari Attack BS and other racial Disruption BS's
Over tanked Marauder wannabe's
POS Breakers/Capital Hunters
Marauders with alternate weapons and passive tanking bonuses

All these BS's have been suggested
Opertone
State War Academy
Caldari State
#32 - 2012-12-19 21:32:03 UTC
IMHO

Drone infested Dominix

+50% structure per level
+100% drone damage

no turrets, weak capacitor

EOM

All turrets ROF 10% per level (hybrid, projectile, laser)
All turrets 10% optimal and falloff

+10% armor hit points per level

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Anneliese Pollard
University of Caille
Gallente Federation
#33 - 2012-12-19 22:41:53 UTC
Opertone wrote:
IMHO

Drone infested Dominix

+50% structure per level
+100% drone damage

no turrets, weak capacitor

EOM

All turrets ROF 10% per level (hybrid, projectile, laser)
All turrets 10% optimal and falloff

+10% armor hit points per level



The role bonus for 100% drone hitpoints and damage I like. And I agree, there should be a tradeoff on the ability to fit turrets / launchers. Not doing that would make the ship a little OP.

Other level bonuses could be control range + tracking and/or remote repair/shield transfer, but not in a way that it becomes an effective logi.
Caellach Marellus
Stormcrows
#34 - 2012-12-19 23:00:19 UTC
I like the idea of a Sub cap carrier BS option for the Gallente, the +1 Drone control per level thought especially.


But I'll have to disagree with an Amarrian version, the next Amarr BS has to be the Khabaddon, this is non negotiable.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Mund Richard
#35 - 2012-12-19 23:41:48 UTC
Opertone wrote:
IMHO
Drone infested Dominix
+50% structure per level
+100% drone damage
I like my version more Roll
Quote:
Rogue drone Battleship!
Hull: Infested Dominix
Role bonus: +25% drone damge and hit point
Gallente Battleship bonus: +10% drone hit point and damage per level
Amarr Battleship bonus(?): 200% bonus to range of remote armor repair modules


Yours is even more a "work in development"
For instance it has two not-per-level bonuses and no third one to be a pirate ship, and even more off as a marauder.

Structure = hull?
If so, a single DC would make it overpowered on the tank side, add two bulkheads and four drone damage augmenters, XLASBs resists and omnitrackers in the mids, highs cap transfer for chain, assign drones, and whatch how fast it gets nerfed because of PvP

+100% drone damage? And the hitpoins?

Ofc mine is also just a random idea / work in development, the Amarr battleship bonus was just a weak attempt to make the ship be able to kill stuff while on the move.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Govind
Parity Labs
#36 - 2012-12-20 19:43:07 UTC
Mund Richard wrote:

And once more.
Hull: Infested Dominix


Sounds good!
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