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The nerf of warpcore stabs

Hemmo Paskiainen
#1 - 2012-12-16 16:08:16 UTC
When the speed nerf hit eve the scramblers and points got more strenght while stabs didnt. Something worth fixing?

If relativity equals time plus momentum, what equals relativity, if the momentum is minus to the time?

Deep Core Mining Inc.
Caldari State
#2 - 2012-12-16 16:23:47 UTC
HeartVenom Inc.
Twilight Military Industrial Complex Alliance
#3 - 2012-12-16 16:25:29 UTC
I thought this was something completely different. Would be nice thing to have.

Where the science gets done

Nevyn Auscent
Broke Sauce
#4 - 2012-12-16 23:11:34 UTC  |  Edited by: Nevyn Auscent
Rather than give them more strength (Maybe the T2 version could I guess? Like 1.5, so 2 T2's = 3 T1's, but on it's own 1 T2 isn't better), remove or seriously cut back the down sides. It's already a significant down side having to use a low slot or two for them rather than tank, or DPS, or anything else. Let alone also Sensor Damping yourself by 50% per Stab. Make the downside much more reasonable, or even just remove it, not every module has to have a down side, infact very few modules have down sides.
And by doing so, you make it more viable to use a Stab on anything, rather than the current scenario where a Stab can only ever be used on a travel fit.
Seranova Farreach
Biomass Negative
#5 - 2012-12-17 03:21:11 UTC
t2 definatly needs to be buffed. maybe less sensor nerf and like another pointed out up the strength of the warpcore to 1.5 and maybe faction to 2(so your paying out the ass for the ability to save 1 low insted of having to fit 2.)


Ice Fire Warriors
#6 - 2012-12-17 04:43:40 UTC
Why? Isn't the whole point of Warp Core stabs to avoid getting into a fight in the first place?

Also... people have such short memories.
The reason WCS were nerfed to begin with was because battleships used to snipe with them... and you needed an unreasonable amount of fast tackle to pin one down.