These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Risk v Reward, high sec v low and null sec

Author
WilliamMays
Stuffs Inc.
#1 - 2012-12-15 12:55:28 UTC  |  Edited by: WilliamMays
If you're looking at "all those words" and feeling lazy, skip to the reply below

In many discussions of high v low v null income, the risk v reward concept comes up; many people seem to take this as just some nullbear crying for buffs to his income, or nerfs to high sec income sources. I'd like to discuss how this concept applies to not just eve, but every choice you make in real life as well. I hope you dont go through every logical and mathmatical step to chose your breakfast options or things you do in a video game, but the concept still applies and you do some version of this in your head.

I work as a poker dealer, and in the past played more than I work. I see thousands of risk v reward calculations on a daily basis...seriously, thousands. Good poker players have this equation in their head down pat (check any poker forum, you'll see thread after thread of various situations which all lead to: chances of losing x amount to be lost < chances of winning x amount to be won) because this is the bread and butter of intelligent gambling. Most of them also understand how it applies to other decisions.

The basic equation is INPUT < OUTPUT. Lots of input, little output, meh skip it. Quick and simple task creates lots of cash or gets you a hot date, get to work.

Lets take that breakfast choice as an example, you could go hungry, eat a pop tart, cook a real breakfast, stop at McD on the way to work, or eat at a resturaunt. Maybe you hate cooking or cleaning dishes after, and pop tarts dont seem that bad to you, so this is your routine. Personally, I'm semi cheap, dont mind cooking, havn't had to call the fire dept yet, hate cleaning but I love a good breakfast more than I dont like the other side of the equation, so the input is worth the output to me. Maybe you're rich, hate cooking/cleaning, have plenty of time on your hands and love quality food; you're probably eating at nice resturaunts fairly often. Not very risky, but the concept applies.

Bigger decisions lead to a more in depth equation ....

preperation, money, effort, time, chances of failure, how much of your soul the process sucks out < money, happiness, feeling of importance or accomplishment

Much of this is subjective, based on how you feel about the effort involved and your ability to succeed at the task in a timely manner, or happy/important the results make you feel.

When deciding a career at 18, this equation may look like:
college/training, are you able to do the job at all, how much will you hate the job or your co-workers, how many hours/wk will the job take, travel, will this line of work last < money, friends, awards when finishing projects, ego

A career is one of the most complex choices that the average person makes; there are many factors on both sides of the equation, not just how many hours are spent at the job and how much money you are paid.


That's alot of words for the sole purpose of leading me to this: Similar decisions go into what you do in EVE.

You want to pvp....
skill training, isk and time aquiring ships mods ammo etc at your base of operations, isk and time aquiring and securing your base of operations, time spent finding and chasing targets, chance of getting pounded into space dust
<
kills, kills, kills, tears, shiney loot from kills, space gained from your targets if you're fighting over null sec, fame, alliance/corp rewards for being l33t, accomplishment, fun

You want to shoot red crosses and be paid isk....
skill training, isk and time aquiring ships mods ammo etc at your base of operations, isk and time aquiring and securing your base of operations, time to gain rights to rat in your area of choice, time finding empty anomalies or complexes, time to find a group if needed (incursions, complexes), time for interuptions where someone wants to pvp on you, time for CTAs, chance of losing your ship, chance of losing rights to rat in your favorite location
<
isk, security status gain, loot drops, LP, accomplishment, fun

You want to mine....
skill training, isk and time aquiring ships mods ammo etc at your base of operations, isk and time aquiring and securing your base of operations, time to gain rights to mine in your area of choice, time finding empty belts or sites with enough ore to support everyone there, time to find a group if needed for pvp protection, time for interuptions where someone wants to pvp on you, time for CTAs, chance of losing your ship, chance of losing rights to mine in your favorite location
<
ore, accomplishment, fun
WilliamMays
Stuffs Inc.
#2 - 2012-12-15 12:55:42 UTC
My whole point is people looking at the risk v reward and comparing high v low v null, need to include everything that goes into living in low and null. All that other stuff goes into the left, the risk part of the equation, leaving it out is like leaving drive time and co-workers out of the equation of your job, and only looking at the dollars you earn and the 8 hours you're at work.

You live in high sec and your alliance forgot to pay the bill, or lost half its members, v0v back to you whatever you like doing; not even close in null sec. All those hours spent on CTAs (which are mostly more boring than anyone ever said mining is), gone, time for a clean slate, start over. And thats after finding out how you're gonna get assets moved out safely.

In the past 7 months, I have averaged 27 mil per hour per hulk, WHEN MINING. Not to shabby, until you include all the other time spent doing unrelated things (CTAs, fighting off idiots who show up to do nothing but harass me, sitting twiddling my thumbs because there arent enough friendlies around or willing to chase and shoot the baddies) which all goes into allowing me to mine where I like. Throw in those numbers and I only made 14.3 mil per hour per hulk. hurray.

Yes, high sec has unrelated extras too, but not nearly to the same extent. Yes, mining in high sec can result in ganks, and mining in null is "safer"; that's only because when non-blues show up in null, I know he's there to kill me, so I'm on my way to the POS. If a high sec miner safes up every time a neut is in local, his income would be small enough to not even think about. (this is an opening for a joke, go ahead, nobody will blame you)

I think the game needs mechanics which encourage and make it more sane for null sec, and the non existant low sec, miners to stay in the belts actively mining, even when a small band of baddies show up. Just think of the fun to be had fighting the idiots off your alliance's mining fleet, before the cyno goes up. The rewards have to justify the risk, but thats for another post.
Vaju Enki
Secular Wisdom
#3 - 2012-12-15 13:11:02 UTC
Highsec is broken.

The Tears Must Flow

WilliamMays
Stuffs Inc.
#4 - 2012-12-15 13:16:51 UTC
Vaju Enki wrote:
Highsec is broken.


im getting there, i can only write so much in one day
March rabbit
Aliastra
Gallente Federation
#5 - 2012-12-15 13:38:33 UTC
Vaju Enki wrote:
Highsec is broken.

sick mindless people made low sec and 0.0 sec too ricky so risk/reward is worse than in highsec and you say "highsec is broken"? Shocked

you know: people are learning to not pee in your pants when they are 1-3 years old. It's really funny that "amateur" Eve community still didn't learn it and need parents (CCP) to clean panties again Cool

The Mittani: "the inappropriate drunked joke"

WilliamMays
Stuffs Inc.
#6 - 2012-12-15 13:50:42 UTC  |  Edited by: WilliamMays
March rabbit wrote:
Vaju Enki wrote:
Highsec is broken.

sick mindless people made low sec and 0.0 sec too ricky so risk/reward is worse than in highsec and you say "highsec is broken"? Shocked

you know: people are learning to not pee in your pants when they are 1-3 years old. It's really funny that "amateur" Eve community still didn't learn it and need parents (CCP) to clean panties again Cool


you're going the wrong direction on both ends

High sec should be "safer" but with less rewards, pushing players into riskier areas to gain better rewards.

Null needs to be riskier in my opinion, with more reward than it has now. More reason to have shiny ships in risky situations, getting blown up more often. If the rewards aren't big enough, the shiny is less likely to be there for baddies to kill.

Low sec, as it is now, has the highest risk and mediocre rewards. This one is the hardest to fix.
Macaya
Little Builders
#7 - 2012-12-15 14:01:01 UTC  |  Edited by: Macaya
WilliamMays wrote:
March rabbit wrote:
Vaju Enki wrote:
Highsec is broken.

sick mindless people made low sec and 0.0 sec too ricky so risk/reward is worse than in highsec and you say "highsec is broken"? Shocked

you know: people are learning to not pee in your pants when they are 1-3 years old. It's really funny that "amateur" Eve community still didn't learn it and need parents (CCP) to clean panties again Cool


you're going the wrong direction on both ends

High sec should be "safer" but with less rewards, pushing players into riskier areas to gain better rewards.

Null needs to be riskier in my opinion, with more reward than it has now. More reason to have shiny ships in risky situations, getting blown up more often. If the rewards aren't big enough, the shiny is less likely to be there for baddies to kill.

Low sec, as it is now, has the highest risk and mediocre rewards. This one is the hardest to fix.


LOL

Do you know how many billions get blown up every day in Null?

The whole point of null space is to grind some isk and buy your shiz to get blown up on the next deployment. In my last deployment I spent just shy of 35bil on ships and I have nothing to show for it except the awesome memories whilst heavily intoxicated of the fights we had.

BTW - Blue on blue is a null mechanic and happens daily. We are constantly sending out Blue awoxers alerts and carriers get ganked etc due to hostile fleets being cyno'd in by the awoxer.

You are talking about something you do not understand or what you believe you understand happens in null.

The risk vs reward in null is laughable. I have done over 10 8/10 plex's over the last few days and not one dropped anything worth over 40 mil... Now you say the rewards are far too good in Null... I LOL again Sir!

Null is risky and it has its perks, but these perks are for a reason... Do you have to defend system or region from attacks? Do you have to put your Super cap on the line to hold your asteroid belt or as you say "base of operations"..

You just need to go to the kitchen and pour yourself a nice warm care bear cup of man the f up!
Vaerah Vahrokha
Vahrokh Consulting
#8 - 2012-12-15 14:08:21 UTC  |  Edited by: Vaerah Vahrokha
Second PvP game where people want large rewards for PvPing.

The first one? Well it's not exactly a PvP game but the mentality is the same: it's WoW.


It's a bit saddening to see how an abortion like Warhammer Online has (had?) actually motivated people who PvPed for the sake of winning PvP.

Do you want some purple shoulders for killing some ships next?
Krixtal Icefluxor
INLAND EMPIRE Galactic
#9 - 2012-12-15 14:09:52 UTC
The passion involved in the posts on this subject that I have had to endure for 3 full years now is a mystery to me.

You are not personally going to be the savior here.

Tell CCP your desires and leave the rest of us out of it.

It's simple really.

If they deem your ideas for changes a great, they will implement them.

Believe me, they have a better idea of what they are doing than you ever will.

It's like you are trying to give a Heart Surgeon your own instructions.

More nonsense from the Age of Entitlement, that is what I do know for sure.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Pitrolo Orti
Doomheim
#10 - 2012-12-15 14:10:25 UTC
I am an equities trader and I can tell you in this game you need to manage risk as much as in RL. Null poses greater risk than high sec but the rewards are worth it (I think). I will sit down factor how many ships I have lost to hotdrops and see what is the final number. Just thinking quickly null risk might not be worth it but i can tell you WH risks if managed properly are the most rewarding. There are many ways to get profit from WH while not living in one. You just need a very strict of rules and you can get some real isk.

Price is what you pay. Value is what you get.

Carton Mantory
Vindicate and Deliverance
#11 - 2012-12-15 14:16:13 UTC  |  Edited by: Carton Mantory
Ideas that should be implemented:

No high sec stations should have any lab facilities.

No high sec stations should have manufacturing facilities.

No high sec stations can refine ICE.

All empire(low sec/high sec) space should be FW.

Only FW players can refine ICE in low sec others refine in a POS.

Ships that are cruiser tech 1 and lower can be flown in a NPC corp.

POS fuel is reduced in low sec for FW pilot/corp if you control the system.

Corp recruitment should have an advance Alliance/Corp selection. You can pay to place your alliance at the top of the list.

There should be commission tracking per advertisement form recruitment from ingame tool.

Low sec asteroid fields are upgraded by 1 sec status. so .1 system would have morphite containing ores in them.
stoicfaux
#12 - 2012-12-15 14:28:01 UTC
Because of Hi-Sec!

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Vimsy Vortis
Shoulda Checked Local
Break-A-Wish Foundation
#13 - 2012-12-15 14:29:57 UTC
Suspect flag mission runners.
Captain Death1
Ministry of War
Amarr Empire
#14 - 2012-12-15 14:42:26 UTC  |  Edited by: Captain Death1
No high sec stations should have any lab facilities. (They are all full from low sec alts using them )

No high sec stations should have manufacturing facilities. (Drop sub play diff game )

No high sec stations can refine ICE. (Drop sub play diff game )

All empire(low sec/high sec) space should be FW. (More subs lost )

Only FW players can refine ICE in low sec others refine in a POS.(silly)

Ships that are cruiser tech 1 and lower can be flown in a NPC corp. (Mass loss of subs)

POS fuel is reduced in low sec for FW pilot/corp if you control the system.( N/A)

Corp recruitment should have an advance Alliance/Corp selection. You can pay to place your alliance at the top of the list.

There should be commission tracking per advertisement form recruitment from ingame tool.

Low sec asteroid fields are upgraded by 1 sec status. so .1 system would have morphite containing ores in them.


Kind of like this take anything more away from high sec loss of subs (send email to ccp tell them you would like for them to make lot less money ask what devs they want to let go when they can't pay for them any more .Evil
Harland White
Adventurer's Guild
#15 - 2012-12-15 15:06:46 UTC
Vaju Enki wrote:
Highsec is broken.


Your brain is broken, then.

By their fruit you will recognize them.

Kiteo Hatto
The Scope
Gallente Federation
#16 - 2012-12-15 15:09:54 UTC  |  Edited by: Kiteo Hatto
Carton Mantory wrote:
Ideas that should be implemented:

No high sec stations should have any lab facilities.

No high sec stations should have manufacturing facilities.

No high sec stations can refine ICE.

All empire(low sec/high sec) space should be FW.

Only FW players can refine ICE in low sec others refine in a POS.

Ships that are cruiser tech 1 and lower can be flown in a NPC corp.

POS fuel is reduced in low sec for FW pilot/corp if you control the system.

Corp recruitment should have an advance Alliance/Corp selection. You can pay to place your alliance at the top of the list.

There should be commission tracking per advertisement form recruitment from ingame tool.

Low sec asteroid fields are upgraded by 1 sec status. so .1 system would have morphite containing ores in them.


wow....think i just caught an incurable illness or something from reading this.
Harland White
Adventurer's Guild
#17 - 2012-12-15 15:14:10 UTC
Why are null and low players so FURIOUSLY DETERMINED to enforce their gamestyle on others? Force it on me, and I'll unsub, as will a huge portion of the playerbase, and then CCP will either have big layoffs which will spell out the end of EVE as you know it, or they'll move 95% of their resources into other games, which will spell out the end of EVE as you know it. Which do you prefer, Einstein?

All you whining null babies are screaming bloody murder about high sec because your rabid desire for "****ing someone's day up" is increasing, but the amount of oblivious targets wandering around out there for you to "**** up" are remaining the same. The reward of null sec is massive, 3 hours of complexes can get you 1 or 2 pilots licenses, 3 hours of L4 missions in highsec can get you a Drake.

STFU, your misinformation and ignorance is absolutely astounding.

By their fruit you will recognize them.

Krixtal Icefluxor
INLAND EMPIRE Galactic
#18 - 2012-12-15 15:17:36 UTC
Harland White wrote:
Why are null and low players so FURIOUSLY DETERMINED to enforce their gamestyle on others? Force it on me, and I'll unsub, as will a huge portion of the playerbase, and then CCP will either have big layoffs which will spell out the end of EVE as you know it, or they'll move 95% of their resources into other games, which will spell out the end of EVE as you know it. Which do you prefer, Einstein?

All you whining null babies are screaming bloody murder about high sec because your rabid desire for "****ing someone's day up" is increasing, but the amount of oblivious targets wandering around out there for you to "**** up" are remaining the same. The reward of null sec is massive, 3 hours of complexes can get you 1 or 2 pilots licenses, 3 hours of L4 missions in highsec can get you a Drake.

STFU, your misinformation and ignorance is absolutely astounding.



I've said the same for over 2 years. Only thing to do is either continue to post along these lines or utterly ignore the threads as CCP does......indeed.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Tippia
Sunshine and Lollipops
#19 - 2012-12-15 15:21:43 UTC
Harland White wrote:
Why are null and low players so FURIOUSLY DETERMINED to enforce their gamestyle on others?
In what way are they trying to do that?
Maelle LuzArdiden
University of Caille
Gallente Federation
#20 - 2012-12-15 15:55:27 UTC
Harland White wrote:


STFU, your misinformation and ignorance is absolutely astounding.


No, your misinformation and ignorance is neither astounding nor amusing.
123Next pageLast page