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EVE New Citizens Q&A

 
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Louis's epic skill guide v1.1.

First post First post
Author
Sonya ni'Alcanta
Hedion University
Amarr Empire
#41 - 2012-08-28 09:33:27 UTC
To me the first skill to train to 4 is cybernetics, so you can use standard (+4) implants. Those implants cost 20M per implant but they worth the cost. (usually I do not buy the charisma one as I do not train a lot of skills which require charisma but that is just me)
Sin Pew
Ministry of War
Amarr Empire
#42 - 2012-08-28 09:44:19 UTC
CCP Sisyphus wrote:
Very nice collection of skills :)

Just made a new alt and have been following these suggestions - covers a lot :)
I'm not sure if I should feel relieved or worried to read that... P
Friendly bump anyway.

Sonya ni'Alcanta wrote:
To me the first skill to train to 4 is cybernetics, so you can use standard (+4) implants. Those implants cost 20M per implant but they worth the cost. (usually I do not buy the charisma one as I do not train a lot of skills which require charisma but that is just me)
I would advise new players against those in the beginning, first because it might make them far more risk-averse (not making tons of ISK and a pod costing 100mil isn't the best combination), secondly because implants only make a meaningful difference on long skill levels, where you can save days of skilling, while it's quite insignificant with level1/2/3 skills that new players train most from the start.

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Sonya ni'Alcanta
Hedion University
Amarr Empire
#43 - 2012-08-28 10:03:19 UTC
Indeed.
Depends on what you are planning to do anyway... like if you're planning to be in science, you'll need a lot of skills to 5, and therefore could be useful...

Moreover, if like me you're planning your first months training science skills and missionning in high sec, you're not likely to be podded anyway...

But you're right, perhaps I'll save this money and do not even buy those implants, not even buy any implant and just use the ones I get as storyline rewards.

btw I like your avatar ^^
Zanzbar
The Scope
Gallente Federation
#44 - 2012-08-29 01:24:24 UTC
+100 for making me realize that after 5 years i still haven't trained fuel conservation. Shocked
Marcus Corvito
Legion Industries
#45 - 2012-08-29 02:06:54 UTC
Indispensable resource for new players, and for veterans as well apparently Smile

Fits perfectly with EVEMon to create the perfect mini-game while traveling between systems as a newbie.

Salute!
Celeste Taylor
Ruby Dynasty
#46 - 2012-08-29 22:42:03 UTC
Almost marched the guide. First thing I did when I started this character was Cybernetics to 5 since I had the steady income from my old character,. Then I ranked up my navigation skills since I spend most of my time these days in my Viator and Iteron before then. I leveled up the CPU/PG skills to 3, then ranked them one at a time to 4 until I felt like I had a comfortable amount for my fittings. Depending on your fittings (Plus faction ships have better base stats) you might not need them all to level 4 for starters although I plan on getting them to 4 soon..

I think I will start on ranking my navigation skills to 5 after I finish training Wholesale/Tycoon.
Louis deGuerre
The Dark Tribe
#47 - 2012-09-12 08:41:50 UTC
*bump* to prevent locking
Louis deGuerre
The Dark Tribe
#48 - 2012-10-06 16:26:29 UTC
*bump* to prevent locking
Kai Wong-Tong
Hippity Hip Hip
#49 - 2012-10-09 12:18:36 UTC
Sin Pew wrote:
Wish I saw that kind of guide in the first days, instead of popping SP all over the place and painfully grinding the core skills now.
:sadpanda:


Yes me too, same with not really learning about certificates until now, makes alot of sense, especially just the basic core competency one!
OT Smithers
Perkone
Caldari State
#50 - 2012-10-09 18:36:58 UTC
nice
Manu Militari
Neurotoxin Control
Shadow Cartel
#51 - 2012-10-10 05:51:02 UTC
Thanks for the plan! Really good starting point
Louis deGuerre
The Dark Tribe
#52 - 2012-11-07 12:41:30 UTC
*bump* to prevent locking
San Fransisco
Silver Falcon Survey
#53 - 2012-11-08 14:44:04 UTC
Thanks and a bump for you.Big smile
Belisario Lionheart
Pro Synergy
#54 - 2012-11-09 00:37:56 UTC
Thanks for this my friend, just used this guide to setup my neural remap and train for the important core skills.
Sin Pew
Ministry of War
Amarr Empire
#55 - 2012-11-13 13:22:08 UTC
Free Bump

[i]"haiku are easy, But sometimes they don't make sense, Refrigerator."[/i]

Dha Kar
Imperial Academy
Amarr Empire
#56 - 2012-11-13 14:12:48 UTC
As a new player, this was very helpful.

Thanks.
Keno Skir
#57 - 2012-11-17 02:33:44 UTC
Old post but armor tanking skill list is a bit wanting i think :P
Louis deGuerre
The Dark Tribe
#58 - 2012-11-17 11:12:27 UTC
Keno Skir wrote:
Old post but armor tanking skill list is a bit wanting i think :P


Indeed, the Armor Compensation and rigging skills are missing, the same goes for Shield.
This list is really the absolute minimum required, which is a pretty thin grey line.
Another example, basic skills like Targeting and Electronics Upgrades are not included as you can either do without them or they are not useful for every ship in the game.
I am always open to suggestions to improve this guide.
Louis deGuerre
The Dark Tribe
#59 - 2012-12-15 00:21:49 UTC
Bump to prevent locking. I will try to rearrange the skills a bit for clarity soon.
I have already adjusted the Afterburner required level to 3 in response to the many comments on this issue.
Louis deGuerre
The Dark Tribe
#60 - 2012-12-16 22:01:16 UTC
Moved Hull Upgrades to Armour Tanking.
You can download an EVEMON skill plan now as well.