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Player Features and Ideas Discussion

 
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Turret/Launcher Design - PEDUNCLES!

Author
Albert Wittmann
#1 - 2012-12-14 15:28:13 UTC
Hello again,

so, why the turrets/launchers got peduncle? Hmm, is this thingy named peduncle or is the word "stick" better?

Hmm ... whatever ... so, why they are on this stick/peduncle ... i mean, you changed the jumpanimation to the actual, because, some german scientists said: "It will lock so ..."

I know, its nice so see extrem different guns, but how they can shoot or refilled with their ammo?
Lets use some examples:

250 mm Light Artillery Cannon I

Yeah, nice ... but why the barrel got so a big bend?

+++

720 mm Howitzer Artillery I

Cool design, but weird physic ... how the barrel will get reloaded with new ammo? Does is shot only balls/globes?

+++

150 mm Autocannon I

Lol, extrem weird ... rotating single barrel for cooling? in vacuum? eh, k, so how the barrel got the bullets? Can't see an ammunition feeding system.

+++

200 mm Autocannon I

Hey, good design, only this perduncle will prevent ammunition feeding to the barrels ...

+++

800 Repeating Artillery I

Eh, ok CCP, tell me, how can the barrels get new ammunition?

+++

Energy Turrets, eh, ok, maybe they only need energy ... how the energy pass the peduncle? :D

+++

Hybrid Guns, same like projectil guns ... this peduncle ... aaaargh ...

+++

Missile Launchers, yeah, they look great, but how they will be reloaded?

Bomb Launcher, Cruise Missile Launcher, Torpedo Launcher and bigger are cool, they get their new missiles from inside the ship. Good solution! Same for capital turrets except extra-large artillery cannon turrets, come on, you can design them much better.

+++

Miner-Modules got this peduncles too ... so, maybe a second energybeam, who move the mined particles into the ship? Do i said, i dislike this peduncles?

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Tractor beams ... yeah, how i do prevent, that my tractor beams got torn off, when i tractorbeam a battleship wreck? Hmm? Tell it me, CCP!

The Capital Tractor Beam seems fine.