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Why Was Sovereignty Introduced?

Author
Overs
Deep Core Mining Inc.
Caldari State
#1 - 2012-12-13 19:07:03 UTC
A friend of mine who played EVE way back when mentioned once that the sovereignty system was introduced to mitigate station ownership pingpong back before the Exodus expansion. Anyone out there able to corroborate this or expand upon it?
Mag's
Azn Empire
#2 - 2012-12-13 19:28:06 UTC  |  Edited by: Mag's
Yea it was to stop station ping pong. Basically you'd take the station when your corp/alliance time zone was strong, then they would take it straight back when their time zone came up. I did this station dance quite a bit down in Feyth in MASS, when we evicted Xetic.

After taking the station, which meant bringing it's shields down you would then dock fit remote shield reps and sit there repping it back up. Scorps were good at this IIRC, with cap rechargers in the mids and lows. Also around this time (forget when exactly) target painting was introduced and you could light up the station with them creating massive damage and getting the job done quicker. This was soon nerfed ofc, although I remember people working out that you made it the size of a moon.

I actually enjoyed those days far more, than the system that took it's place. But I guess it needed to change.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.