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Returned from a long break, need some advice for Raven hulls

Author
Tai Lin
We hate tax
#1 - 2012-12-12 14:17:57 UTC
I suspect that the title will generate some "oh not again"s however i went trough allot of forums and fittings the last few days and i am not really getting anywhere.
it is more likely that i discover some new kind of module or ship type every time i search for some infos. (Tier 3 bcs, mjds, crazy bonuses on some faction ships, module scripts, aux. s-boosters and probably many more)

Back in the old days i did lv 4s in a CNR for isk, which still seems a more or less good way to make some isk.

I have 36m skill points and should have most support skills and fitting skills on 5 (unless there are new ones~~) Got Cruise and Torp Spec on 4, Missile Precision and Target Prediction on 5.

Here is what i found in my Hangar that i was using on lv4s

CNR

7x CM Launcher II
Heavy Diminishing Power System Drain I

Pithy B-Type Small Shield Booster
Pithy B-Type Small Shield Booster
CN-Navy Shield Boost Amplifier
Tech II Active Shield Hardener
Tech II Active Shield Hardener
Tech II Active Shield Hardener

4x BCUII
DCU II

3x Warhead Rigor Catalyst I

Well the shield boosters boosts around 188 Shield every 2 seconds for 36 Cap which was enough back then.

Tech II Launcher because of Adv CM skill 4 (Faction Launcher still get no benefit from it i guess?)

When i go on Missile info It reads 138m Explo radius and 103.5m/s Explo Velocity, which means i should deal full damage on a rather large cruiser which decides for whatever reason not to fly faster than 103.5m/s right?

Used Standard Tech 1 Missiles with that, oh and while i was away someone Painted that really sexy Digital Camo on it ;)
However i checked up some Market Values on it and as it stands today it seems i can absolutely not afford to lose it.

Sooo the Plan was to get myself a Non Navy Raven and fill it up with

6x CM Launcher II

XL or L Booster II (I guess we will see how the CPU and Powergrid fares)
Shield Boost Amp II
Heavy Cap Boost II
Tech II Active Shield Hardener
Tech II Active Shield Hardener
Tech II Active Shield Hardener

4x BCU II
DCU II (or some help with the fitting either grid or cpu)

3x Warhead Rigor Catalyst I

Until i have gained some experience again with lv 4s (they changed some rat mechanics?) so i can run my cnr again with updated Fitting

However, there seem to bee some recent change in missiles? some love for torps maybe? i always wanted to fly a torp boat but when i got the skills waaayy back then they got nerfed to "only if you like shiny explosions".
When the Marauders came out it seemed to be always a tie between cnr and golem altough the whole salvage and looting while killing seemed allot more bearable than coming back in my for salvage and looting fitted Drake which annoyed the hell out of me.

Anyway, my raven fit ok like that? or rather go with a pair of asbs rather than xl (or large shield booster)+ Cap injector?
Rather some other rigs than explo radius? maybe velocity?

Does it even matter? xD Any help appreciated




Solomar Espersei
Quality Assurance
#2 - 2012-12-12 16:47:28 UTC
Keep your CNR and go with 2 T2 Rigors and a T1 Flare as your rigs. I think that the 2 small boosters is OK, but slows you down on mission time since you can't really fit a RF TP (which are very reasonably priced). The utility high should be something like a tractor beam, since the ewar mod there won't help you any.

There's really no reason to downgrade to a Raven unless you're looking to save a bunch of ISKies. The RNI with just a slight bit of pimping will simply mow down missions.

Quality Assurance Recruiting intrepid explorers and BlOps/Cov Ops combat enthusiasts

Firestorm Delta
Science and Trade Institute
Caldari State
#3 - 2012-12-12 18:29:19 UTC
I'm not sure how well dual faction smalls work out since I've always preferred running an xl with cap booster or enough tank to only need it a few times. But aside from that my only idea would be for some missions, (namely guristas) You'd be better with a pair of t2 kinetics and a t2 therm if your not confident in your tank. Either way with that firepower you should be fine.

On the topic of the Golem since you mentioned it, it most certainly got some love. With 1 tp I've been able to do missions just as well as when I used to run three, and the Torpedoes themselves got a bit of a buff. It is still short range in comparison to a CNR but such is life. It still eats mission fairly fast. Although the salvaging as you go isn't as nice as it sounds with the advent of the noctis.
Postitute
Center for Advanced Studies
Gallente Federation
#4 - 2012-12-12 19:30:06 UTC
My vote would be to get back into the swing of things with the Raven - especially since there appear to be some bugs with the recent NPC AI changes.

Once you're comfortable with everything again (and CCP gets any bugs ironed out), I would go with the Golem and 2x Range rigs (preferable to have t2 rigs). The recent torp buff really makes this boat shine. Salvaging while you go is very useful too since a return trip in a Noctis is rarely as profitable as just burning through another mission. Along those lines, only salvage/loot the large wrecks, which usually contain higher-value items and more salvage. The only exception might be faction wrecks that contain tags as the bounty.
Daniel Plain
Doomheim
#5 - 2012-12-12 20:11:07 UTC  |  Edited by: Daniel Plain
your fit is fine, but the advice of the three gentlemen above me is also valid. if you have the power grid and cargo space you can switch up your tank to either a T2 XL booster and cap booster or keep one of the b-types and add an XL ancillary shield booster. your current tank is a little on the light side but not so much that i would advise against it.

the only mission change worth mentioning is that rats now switch targets. just today i lost a flight of hobgoblin IIs because i got distracted and didn't watch them for a minute. you should always bring spare light drones and call back the ones that are under attack.

as for the golem: torps (and all other unguided missiles) did get a big buff in that guided missile precision as well as explosion radius implants and boosters now work for them. that said, the golem still has its drawback of limited range and the hassle of juggling TPs. it's not bad but not enough of an upgrade over a CNR imo.

also you mentioned that you shoot T1 missiles. i would advise you to use faction and T2; the time you save is usually worth the investment.

edit: the DCU is kind of a religious question. personally, i'd prefer a sensor mod because it helps your lock times and thereby your mission times. other people prefer cap or fitting mods. yet other people will tell you to keep it to discourage suicide gankers (your current fit is not worth ganking imo).

edit2: the free high slot can be used for a drone link augmentor or a small armor rep for your drones. you should also consider investing in 2-3 navy BCUs; they aren't cheap but help your dps a lot.

I should buy an Ishtar.

Tai Lin
We hate tax
#6 - 2012-12-12 21:35:31 UTC
Thanks allot for the inputs, i will fit a xl booster then and try my luck. On the DCU well, i think a 5th bcu was overkill and it was a leftover slot i guess.
Upgrade the rigs to t2 and add one flare
i will also switch to faction missiles since i am not that fond of the tech II options.
With what i heard i will keep the Golem as possible top end item in mind

You mentioned gankworty, something like full cn navy stuff or more in the range of officer stuff? i will refrain from upgrading to navy bcus, Booster etc if it makes it to tempting. Was not planing on getting the launchers anyway tough.


Daniel Plain
Doomheim
#7 - 2012-12-12 22:12:21 UTC
regarding suicide ganks: a fully fitted suicide tornado costs somewhere around 90mil and will slap you for 10k alpha. therefore a good rule of thumb is to never have your dropable modules cost more than your EHP * 20000.

I should buy an Ishtar.

Tai Lin
We hate tax
#8 - 2012-12-13 06:05:29 UTC
10k alpha... just... wow, i feel somehow gimped now :) i will bear that in mind then
Daniel Plain
Doomheim
#9 - 2012-12-13 19:08:08 UTC
Tai Lin wrote:
10k alpha... just... wow, i feel somehow gimped now :) i will bear that in mind then

if you are in a .5 system, a tornado will probably get a second shot off before concord arrives. just sayin'

I should buy an Ishtar.