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Missions & Complexes

 
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Mission AI changes: a newbie perspective.

First post
Author
LordSpock
Doomheim
#61 - 2012-12-12 08:13:26 UTC
Rain6635 wrote:
Sister Lumi wrote:
Why should newbies be able to solo lvl 4s without any risk of loosing a ship?

What would be the point in that?



just.saying.

when all you need is tank and dps, new pilots should not be in battleships, or battlecruisers, but they do, and they die

they think T3 is cool just like BS is cool.


Yeah new pilots shouldn't expect too much from their ships if:

1. Aren't capable of flying with good bonusses
2. Don't have all support skills at least at lvl4-5

I made the same mistake when I started Eve online. People telling me when you don't have at least 12mil SP you should not be in a BS. I obviously went against that advice and got a BS asap. Needless to say I lost some in the first lvl4 missions I went on.

Believe me, I am still not convinced about the SP requirments they gave me that day and the fact whether or not someone should fly a BS with 8mil SP already. Just trying to point out that when you're new and inexperienced it might be better to take one step back and do missions you can handle, in ships that you can tank and fit with DPS (and damage projection) properly.

A little OT: I have an alt that I trained. She has just over 9mil SP and still isn't capable of flying anything larger than destroyers, but she can fully T2 fit both Minmatar and Gallente Frigates and Dessies (spaceship commandskills all to lvl5).
Morrigan LeSante
Perkone
Caldari State
#62 - 2012-12-12 08:18:39 UTC
LordSpock wrote:
Believe me, I am still not convinced about the SP requirments they gave me that day and the fact whether or not someone should fly a BS with 8mil SP already.


You could do it with 8m (imo) and have a decent success rate, but to do that would require extensive past experience/tutoring from others to focus on the core skills at the expense of many other 'sidelines' new players get sucked into Smile
LordSpock
Doomheim
#63 - 2012-12-12 08:29:06 UTC
Morrigan LeSante wrote:
LordSpock wrote:
Believe me, I am still not convinced about the SP requirments they gave me that day and the fact whether or not someone should fly a BS with 8mil SP already.


You could do it with 8m (imo) and have a decent success rate, but to do that would require extensive past experience/tutoring from others to focus on the core skills at the expense of many other 'sidelines' new players get sucked into Smile


I think in my case that might have been an issue too. Little SP, and part of the SP i had was spread out over: Learning skills, industry, mining, exploration and who knows what other skills I'm hardly using nowadays. Smile
So yeah if you focus your 8mil SP with the right guidance you could be able to pull it off......however that is in the old situation.

The new situation the OP refers too is very unfriendly for low-SP characters. I can still do my missions, I dualbox with my 45mil SP missionbear with Marauders lvl5 and another 48mil SP in a Mach.
But there still are things that I think is not ok with the new system which the OP refers too.
Yesterday I did one part ( I think 13 or 14) of the Amarr Epic warped in with the Mach, got locked by a frigate at 50km distance and my 70km falloff was reduced to 28km by one single frig.....
Only when the Paladdin warped in was I able to start applying damage after the elite frigs were taken care of. Untill the Centus Beasts started triple track disrupting me. Luckily I'm flying with 2 ships, but it might have been very hard to do anything woth just one single turretboat.
Morrigan LeSante
Perkone
Caldari State
#64 - 2012-12-12 08:33:40 UTC
Hells yes, younger players are on a lot of difficult positions in missions now.
Rain6635
GoonWaffe
Goonswarm Federation
#65 - 2012-12-12 08:36:09 UTC
yep. my irl friends who introduced me to eve brought me to null and gave me skill books to train core competency. they're also the types who would stop talking to me if I mentioned battleships or anything ill-advised.

my first loss was a drake to a stealth bomber. I was like, ok, obviously something is wrong here, and it's me.

so I spent two years in destroyers and frigates while I trained.

that type of patience is not common, and core skills take a year-- so I understand why players think bigger ship = win. but it's still wrong.

when i took alliance pilots on missions not too long ago, I tried to set a good example by using cruisers.

I tried to change one pilot's mind about battleships, and they said " but i always see you in battleships or bigger" (bigger meaning my Orca)

...and I felt like I let them down. (they're like kids, they watch everything you do and then assume all the wrong things about it)

Rainf1337 on Twitch

Un Sanyo
Quality Control Department
#66 - 2012-12-12 09:27:48 UTC  |  Edited by: Un Sanyo
Rhaetic wrote:
Un Sanyo wrote:
I'm starting to hope CCP will not make it easier for little crying carebears. What the hell. I'm running lvl4s at 2.5mil SP while using drones as the only weapon system. I've no idea what the fuss is all about. So far i've lost one or two drones and that was my own fault because i stopped paying attention.

Yesterday got my first Worlds Collide mission and my domi cut through it like cheeze.

If you get problems with much more SP review your tactics and equipment you're using for the job. If you fail it's only your fault. Also i did not go for battlecruisers. Jumped straight to battleships. Been doing lvl 3s in a dominix as well. Sometimes you get special ship restrictions and you can't use a battleship in that mission. Vexor came in handy for those...

OP: Actually I do not think it's right to call this "from newbies perspective". Sure, you don't have many skill points but you were expecting something based on your previous experience. New players do not have that and they progress in current environment finding ways to achieve their targets not thinking CCP screwed them with some patch in the past.

In other words if you want to relax and read a book while getting isk asteroid belt is that way ->



I don't know what else to say to your little story other than "bulls--t".

That's right: you're full of crap. I don't believe a single thing you say, and nothing more that you post will change that. If you're going to attempt to tear down an argument with a complete fabrication that utterly contradicts all evidence you should at least put some time and effort into making it a believable story.

So yeah, we don't have anything else to talk about here.



That's right. Call it bullshit and carry on blaming everything but yourself for your failure.

Instead you could have asked me to show you how i do it. Offer to fly together or something... Nah, just keep on moaning on the forums with other moaners. Don't blame AI blame the government...
You speak of evidence but nobody has provided any. It's just my word against theirs but they must be right since they agree with you, correct?

Think I'll head to the crime and punishment forum section now. Need to figure out how to take stuff from guys like you before you rage quit Pirate
McRoll
Extraction and Exploration Ltd.
#67 - 2012-12-12 10:09:08 UTC
For starters, 8 mil SP is pretty low. If you were able to run IV's more easily before doesn't mean that it should be that way. Lvl 4's used to bring in a LOT of money regarding the difficulty and prerequisitions to run them. A 3 mil char could run them quite comfortably back then. I know this because I did them myself at that point.

This shouldn't be that easy, plain and simple. At 8 mil you have a lot of other possibilities to make money and you can also team up with your friend/corp to run a IV before you can do it yourself. Sure, the reward will be lower but you can minimize the loss by running them as effectively as you can with your friend. It i also more fun.

There needs to be a balance between difficulty and income and before the change missions were too easy. The older players need to have a bit of a challenge as well. You cannot demand everything to be tailored towards new players. Look at it as a goal to reach. You will get bored soon enough if you just sleep through IV's.
Kanta Kansene
Agentes in rebus
#68 - 2012-12-12 10:49:11 UTC
I haven't read all of the replies, but one thing I didn't see on the first page was that if your skills are sub-optimal for a battleship, blitzing L3 missions is more isk/hr than doing L4 missions anyways. Sure, the mission rewards plus any loot that you scoop up that's nearby (going too far cuts into the time you could be running another mission) plus the bounties racks up pretty quickly.
Rain6635
GoonWaffe
Goonswarm Federation
#69 - 2012-12-12 10:55:29 UTC
McRoll wrote:


There needs to be a balance between difficulty and income and before the change missions were too easy. The older players need to have a bit of a challenge as well. You cannot demand everything to be tailored towards new players. Look at it as a goal to reach. You will get bored soon enough if you just sleep through IV's.


i don't know about sleeping but I did AFK on nightmare mode and went to the store after clearing a room

a late spawn drone overseer turned my nightmare into a pod. ...last week

whoops

Rainf1337 on Twitch

Rain6637
GoonWaffe
Goonswarm Federation
#70 - 2012-12-12 11:00:38 UTC  |  Edited by: Rain6637
for no reason at all, that lossmail and all my losses -ever-

http://i.imgur.com/SkRtW.png

-=2 bil in the last 100 days... =-
Mund Richard
#71 - 2012-12-12 12:41:34 UTC  |  Edited by: Mund Richard
Rain6635 wrote:
Sister Lumi wrote:
Why should newbies be able to solo lvl 4s without any risk of loosing a ship?
What would be the point in that?

yes.
also: screw tengus. l2T2, like heavy assault or command ships with XL Ancillary Shield Boosters
http://i.imgur.com/Ua1Qf.jpg
shield boost amount on the onyx is 1330hp--half its shield capacity per hit
dual xl ancies on an onyx is ridic, but it should get some gears turning
with just one XLASB, it has 590PG and 216CPU free--enough for 5 heavy assault missile launchers
(T2 or caldari navy requires a 5% cpu implant at most)
just.saying.
when all you need is tank and dps, new pilots should not be in battleships, or battlecruisers, but they do, and they die
they think T3 is cool just like BS is cool.

Interesting idea, rarely see a Heavy Interdictor as mission ship.
Onyx:
Going with two LASB instead of XL grabbing 1.3k tank against guristas, can fit 3 CN BCU, an AB and a painter in the mid because I like them, specific non-navy hardeners, and a full rack of HAMs with rigor rigs, it does 440 dps (no drones), applies it perfectly to any cruiser, and still has a chance of hitting frigs with navy missiles.

450m3 cargohold, 1.5m3 for each second of tanking (apart from the first minute already pre-loaded), assuming some of the cargohold is for missiles as well and no container magic (should do it but whatever), let's say can stay on field for 5-8 mins. With that dps, I'd estimate that's enough for 8-10 battleships, not quite a full room in the harder L4s.
Ofc as you mow down some opposition you need to boost less.
So it could work, having a marauder with you with it's cargohold doesn't hurt, else you loose time possibly warping in and out.
Specially if there are 5 warp gates.
I'm almost starting to like it Shocked
(But at that point, same training time, Tengu?)

Didn't run the number on the Vulture, takes way longer to train those, I'd rather be in a nighthawk and apply more dps than in a ship that does potentially less than a Thorax the way you fit it.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Lugalzagezi666
#72 - 2012-12-12 12:53:01 UTC
Yeah, newbies shouldnt be in battleships, they should be flying much more focused and much more skillpoint demanding ships that have specific roles and take much more piloting experience to use properly. Not to mention they are terrible from isk making perspective - but that doesnt matter, because newbies should be buying plexes to play this game anyway.Roll
Bugsy VanHalen
Society of lost Souls
#73 - 2012-12-12 15:23:22 UTC  |  Edited by: Bugsy VanHalen
Sister Lumi wrote:
Why should newbies be able to solo lvl 4s without any risk of loosing a ship?

What would be the point in that?


So we should make all game content difficult for the high skill point players who can afford the shiny ships. At the same time make it impossible to play that content in anything less. Why not just completely remove all T1 ships from the game. Have faction ships the lowest tier. By changing the content to be challenging to the elite shiny ships you are basically making those T1 ships useless, so might as well just remove them.

There will also be no more noobs to worry about, they can not afford or fly the shinnies so they can just quit and find another game. Then the gankers will quit as there will be no noobs to kill. Then everyone else will start jumping ship as the game population drops. After a few years they can shut down the servers as there will not be enough active subs left to pay the bills.

Or we can be realistic.

Lets see level 4 missions WERE designed as solo content, and as entry level content for battleship pilots. Not content only available to highly skilled battleship pilots with the best equipment, but entry level, as in T1 non faction ships, with T1 fittings. Level 4 missions have never been easy for these ships with lower skill points, but they were doable. Level 4 missions ARE mid range content NOT endgame content. If you want more challenge, there are level 5 missions, and incursions. Scout incursions only take a 4-5 ship fleet to complete. I am sure Some elite players in their officer fit faction/T2/T3 ships could do it with 2-3 ships or even solo. There is no need to make level 4 missions harder. If level 4 missions are made to difficult for new players just getting into battleships, then what content is there for lower skilled battleship pilots to play? low skilled battleships are useless in most level 3 missions as they can not track the smaller ships. Level 4 missions are supposed to be for THESE ships not their elite big brothers.

Since comparing EVE to WOW has been so common lately lets use that analogy. In WOW if a max level character with full raid gear decided to start farming content designed for level 60 characters would it make sense to change that content to be challenging to the maxed out character with full raid gear, and make the content inaccessible to the level 60 characters it was intended for? NO, that would be stupid and make no sense. So why do it in EVE? Just because veteran players with urber equipment choose to run level 4 missions does not make it end game content. They are just choosing to farm easy content rather than engage in the harder content that is available to them.

EVE needs to continue to draw in new players to survive.
Rhaetic
Black Ice Consortium
#74 - 2012-12-12 16:55:24 UTC
I am not sure why suddenly people think that I am advocating for an easy time running Level 4 missions at 8mil skill points, or that I have ever had an easy time in Level 4 missions as a new players.

I'm not advocating that, and I have never experienced it. As I said in the original post, I was able to run Level 4 missions in my Tech-1 Battleship with a Tier-1 fit because I did a lot of reading and research, learning about triggers, kill order, traversal velocity control, enemy-specific resistance setups, etc. Furthermore, the missions themselves took a good bit of time and posed a good deal of risk to my ship -- I would often have to warp out if I screwed something up.

Yet, they could be completed. I could actually use my drones (which would get targeted if I sent them out without establishing aggro first) and the MANY enemies would not spam my ship with EW attacks -- usually there would be just one or two Frigs using EWAR that you could quickly kill with drones, but now it seems that almost everything uses EWAR, scrams and webs. Add this in to the drone aggro issue and you have a situation that has made it impossible for a newer player who has neither the skill points nor the wealth to fly an expensive, advanced mission ship with ideal fittings to get complete missions.

I also find the "get a fleet!" suggestion to be somewhat disingenuous, since that's what Level 5 missions and Incursions are for; if I am online with other people, that's what we do.

Go watch the "Concord" mission description video. It talks about being "a job" where "newer pilots" can earn money "while learning to fly their ships". Even Level 5 missions are designed to be impossible while solo but still relatively easy when in a decent fleet; the "endgame PvE" isn't the missions, it's Incursions, large Sleeper sites, high-rating Deadspace complexes, etc.

Something to bear in mind is that a player such as myself NEEDS this level of content. I need a way to finance more advanced ships or I literally cannot get into an Incursion fleet (I know; I've asked). I need a way to finance replacement ships for the ones I lose in PvP. I need a way to finance ships for new roles that I train into once my sub-Capital combat skills are completed. There are precious few efficient ways for a player with very small amounts of playtime to make money and enjoy content -- I personally counted on a few Level 4 missions during the week to finance PvP during my longer weekend play sessions.
Rain6637
GoonWaffe
Goonswarm Federation
#75 - 2012-12-12 18:07:57 UTC  |  Edited by: Rain6637
Lugalzagezi666 wrote:
Yeah, newbies shouldnt be in battleships, they should be flying much more focused and much more skillpoint demanding ships that have specific roles and take much more piloting experience to use properly. Not to mention they are terrible from isk making perspective - but that doesnt matter, because newbies should be buying plexes to play this game anyway.Roll


well yeah, and they need to get in a decent corp that will force them to stay in assault frigs, then go to assault cruisers

T3? one cruiser doesn't need to do so many things for a mission--

200ISK T2 cruiser with resist and weapons bonuses, with tons of cpu, and you're good....

stop telling newbs that battleships and T3's are cool...

I hate flying T3's!

if newbs would learn to cruiser, then treat battlships as huge cruisers with more utitliy, they would be better off!

letting them bounce from destroyers to battlecruisers then to T3 or battleships is not a proper progression--

imo new pilots need to learn how ships relate to each other from one to the next like:

frigate -"ok my life sucks"
destroyer as a frigate killer -"i love to pop frigs!"
T2 frigate as a battleship killer -"o, that's what a speed tank does" <-are happy they didn't jump to battleships
- cruiser - <--anchor, kill up and down the ship scale
T2 cruiser for better survivability -"this T2 cruiser is a ROCK!"
battlecruiser as a cruiser with deeper capacitor and defense reserves, -"ok that's slow and sucks"
battleship as a cruiser with deeper capacitor and defense reserves AND more utility, -"i have like, four slots to do whatever with!"
THEN T3 as battleship utility without the cap and defense reserve -"do we HAVE to use T3's for this?? it could be done better and cheaper with..." ^one of those previous ships

the first thing I want to know about a new contact is: can you/ have you flown assault frigs, and then the answer is no, and then I know they're below-average pilots, and noooobody ever took the time to tell them any different
Ealric Sorden
BVS FabriTech
#76 - 2012-12-12 18:24:20 UTC
I doubt this an original idea, but what about revamping missions with a couple difficulty choices? Perhaps a choice of running missions at a higher difficulty would give somewhat better rewards while providing more of a challenge for those that want it. Add in more aggressive ewar, ai, aggro, stronger ships (and more of them), etc.

I'm not saying make the L5's in high sec regarding rewards or difficulty. It would take a good amount of work to get the balancing right. Maybe it wouldn't be worth it, I'm not sure. I know there are a lot of other things people feel really need to be fixed (and I agree). Still, maybe something for the future?
Sister Lumi
Doomheim
#77 - 2012-12-12 18:43:18 UTC
Bugsy VanHalen wrote:
So we should make all game content difficult for the high skill point players who can afford the shiny ships. At the same time make it impossible to play that content in anything less. Why not just completely remove all T1 ships from the game. Have faction ships the lowest tier. By changing the content to be challenging to the elite shiny ships you are basically making those T1 ships useless, so might as well just remove them.


How do you make the jump from L4 missions to all game content? Your perspective of this game is seriously narrow if you think all T1 ships should be removed because L4 missions are suddenly more difficult.

Quote:
There will also be no more noobs to worry about, they can not afford or fly the shinnies so they can just quit and find another game. Then the gankers will quit as there will be no noobs to kill. Then everyone else will start jumping ship as the game population drops. After a few years they can shut down the servers as there will not be enough active subs left to pay the bills.


Do you really believe that all players do missions? It's a niche inside EVE, catering to a very specific group of players. Changes to missions mean nothing to majority of the player base.


Quote:
Lets see level 4 missions WERE designed as solo content, and as entry level content for battleship pilots. Not content only available to highly skilled battleship pilots with the best equipment, but entry level, as in T1 non faction ships, with T1 fittings. Level 4 missions have never been easy for these ships with lower skill points, but they were doable. Level 4 missions ARE mid range content NOT endgame content. If you want more challenge, there are level 5 missions, and incursions. Scout incursions only take a 4-5 ship fleet to complete. I am sure Some elite players in their officer fit faction/T2/T3 ships could do it with 2-3 ships or even solo. There is no need to make level 4 missions harder. If level 4 missions are made to difficult for new players just getting into battleships, then what content is there for lower skilled battleship pilots to play? low skilled battleships are useless in most level 3 missions as they can not track the smaller ships. Level 4 missions are supposed to be for THESE ships not their elite big brothers.


But his is not a content-game. You run missions if you have a specific motive to do so- you collect LPs for trading, or raise your standings towards an NPC corporation or faction. Yes, they are designed for battleships, but nowhere is stated that they should be doable with too low skills to fly a battleship properly. Battleships are very skill point-intensive to fit and fly properly, which already makes them more accessible to older players.

The content in EVE are the other players. MMO.
Rhaetic
Black Ice Consortium
#78 - 2012-12-12 18:55:22 UTC
Ealric Sorden wrote:
I doubt this an original idea, but what about revamping missions with a couple difficulty choices? Perhaps a choice of running missions at a higher difficulty would give somewhat better rewards while providing more of a challenge for those that want it. Add in more aggressive ewar, ai, aggro, stronger ships (and more of them), etc.

I'm not saying make the L5's in high sec regarding rewards or difficulty. It would take a good amount of work to get the balancing right. Maybe it wouldn't be worth it, I'm not sure. I know there are a lot of other things people feel really need to be fixed (and I agree). Still, maybe something for the future?


I have actually thought that the mission system could benefit from a few more levels:

Level 1: Newbie ships and poorly-fit Frigates
Level 2: Well-fit Frigates or Destroyers
Level 3: Well-fit Destroyers or Cruisers
Level 4: Well-fit Cruisers or Battlecruisers
Level 5: Well-fit Battlecruisers or Battleships
Level 6: Very well-fit Battleships or small gangs.
Level 7: Very well-fit and diverse small gangs, only found in Low Sec, significantly improved rewards, limited number per account per day.

I actually suggested something like this a long time ago (old forums) because I felt like the skill jump between mission levels was pretty steep for a new player.
Sammybear
Pyke Syndicate
Solyaris Chtonium
#79 - 2012-12-12 19:18:48 UTC
they supposedly patched out full room aggro this morning, so there is not a huge reason to continue a lot of these arguments :D
Rhaetic
Black Ice Consortium
#80 - 2012-12-12 19:26:13 UTC
Sammybear wrote:
they supposedly patched out full room aggro this morning, so there is not a huge reason to continue a lot of these arguments :D


My argument was never really based on full-room aggro bugs.

It was based on the fact that the combination of aggressive drone targeting and liberal use of EWAR by the mission rats is making it extremely difficult for new players to complete many missions that would otherwise be skill point appropriate simply because they cannot fly very advanced and expensive ships or don't have the ability to fly the ships of more than one race.

Maybe this will help the problem some, but keep in mind that these problems are also affecting the lower-level missions as well.