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FW: Fix AWOXing!!!!!

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Author
von Khan
Ministry of War
Amarr Empire
#1 - 2012-12-12 03:03:36 UTC  |  Edited by: von Khan
AWOXing in Faction War:;

As i understand the term its, When a player of an millitia attacks the other allied millitia player without provocation or as an act of piracy. They dont get standing penalty for their respective millitia. This is flawed, they should be penalized somehow, or dont appear purple at all.

ISD LackOfFaith wrote:
Clarifying what's going on...

The root of the issue: Retribution changed the "in my militia" overview state to "in my militia or one allied to mine".

What the issue is:

  • Shooting neutrals gives you a Suspect Flag (used to be GCC) .
  • Shooting people in your own militia (blues) gives you Suspect Flag (used to be GCC) and docks your standings with your militia to discourage shooting allies.
  • Shooting people in an allied militia (now also blues) only gives you a Suspect flag (used to be GCC), and does not penalize you for shooting allies.


Previous to Retribution, the third bullet point did not exist, as allied militia just showed up as neutral. The lack of differentiation between "my militia" and "allied militia" is making it unclear who is shootable and with what consequences.

von Khan

Aldrith Shutaq
Atash e Sarum Vanguard
#2 - 2012-12-12 07:53:11 UTC
Yes, certain Caldari militia members have been preying on Amarr members, especially ones who are not experienced enough to know of this. People are ragequitting FW because supposed 'friendlies' are killing them with impunity. It really isn't healthy for FW at all.

Aldrith Ter'neth Shutaq Newelle

Fleet Captain of the Praetoria Imperialis Excubitoris

Divine Commodore of the 24th Imperial Crusade

Lord Consort of Lady Mitara Newelle, Champion of House Sarum and Holder of Damnidios Para'nashu

Schalac
Apocalypse Reign
#3 - 2012-12-12 08:55:01 UTC
You mean like when Cal Mil would come down to help out slaver mil and get ganked while they were fighting frogs and slaves? Amarr is just as much an enemy to Cal Mil as the frogs and slaves are.

SCHALAC HAS SPOKEN!! http://eveboard.com/pilot/Schalac

Hidden Snake
Inglorious-Basterds
#4 - 2012-12-12 08:58:52 UTC
no need to fix ... low sec is dangerous space .....


.... just to make it clear I am not killing amar people ....


... i am jsut creative in killing minnies and gallente ...... Pirate
Mich Farmer
24th Imperial Crusade
Amarr Empire
#5 - 2012-12-12 09:34:46 UTC
Aldrith Shutaq wrote:
Yes, certain Caldari militia members have been preying on Amarr members, especially ones who are not experienced enough to know of this. People are ragequitting FW because supposed 'friendlies' are killing them with impunity. It really isn't healthy for FW at all.


I wonder why CCP marked Amarr militia as blue when there does not seem to be any repercussions from engaging them anyway, sec status aside. It's very annoying to see known wt alts and/or awoxers as blue in my local and as said, new people wont know the difference.

Perhaps I just need to roll up my own alt and go have fun.
Cynthia Nezmor
Nezmor's Golden Griffins
#6 - 2012-12-12 13:26:10 UTC
As the greatest practitioner of the art said:

[ 2012.01.15 18:36:17 ] Adolf Ehrnrooth > you were in fully armed combat ship
von Khan
Ministry of War
Amarr Empire
#7 - 2012-12-12 14:32:58 UTC
I get all that, and thats my point if i would have known that they are hostile i would have engaged. If they are allies they should be subject to the same penalties as shooting your own militia. Its very simple and i dont understand why is not like that unless its intended to allow AWOXing.

If this is the case there should be a way to label allied militia differently so you can be aware of the risk.

von Khan

Gunship
Viziam
Amarr Empire
#8 - 2012-12-12 14:43:52 UTC
OP has a valid point and CCP should fix it.
Alec Enderas
Space Wolves ind.
Solyaris Chtonium
#9 - 2012-12-12 15:08:32 UTC
Why fix something that is not broken ?
Can corpmates attack you, even in hisec ? YES !! So, why not treat 'friendly' militia as hostile until you know them personally ?

I am not old, just bitter.

Princess Nexxala
Zero Syndicate
#10 - 2012-12-12 15:15:06 UTC
This

Alec Enderas wrote:
YES !! So, why not treat 'friendly' militia as hostile until you know them personally ?

nom nom

von Khan
Ministry of War
Amarr Empire
#11 - 2012-12-12 15:21:31 UTC
Alec Enderas wrote:
Why fix something that is not broken ?
Can corpmates attack you, even in hisec ? YES !! So, why not treat 'friendly' militia as hostile until you know them personally ?


There is a process in place to deal with same corp killing, the AWOXer wil get away with it for a while until he gets kicked out of corp and thats the end of it, but for FW you could do this for ever without repercussion.

von Khan

Princess Nexxala
Zero Syndicate
#12 - 2012-12-12 15:28:47 UTC
Shoot back?
Actively hunt them?

As was said before if you don't know them, they should be on your overview and suspect. That goes for anyone in your militia or allied militia.

von Khan wrote:

the AWOXer wil get away with it for a while until he gets kicked out of corp and thats the end of it, but for FW you could do this for ever without repercussion.

nom nom

cearaen
Plus 10 NV
#13 - 2012-12-12 15:31:16 UTC
von Khan wrote:
I get all that, and thats my point if i would have known that they are hostile i would have engaged. If they are allies they should be subject to the same penalties as shooting your own militia. Its very simple and i dont understand why is not like that unless its intended to allow AWOXing.

If this is the case there should be a way to label allied militia differently so you can be aware of the risk.



You can give them negative standings and adjust your overiew for this. Put negative above militia. However this can cause some problems because then others who you had set negative might join your militia. Perhaps you set them negative because you didn't like them for whatever reason but you aren't willing to shoot them when they are blue. So now you have to readjust all those standing so you know who you are shooting even if they are in your militia and who you are shooting unless they are in your miltiia. Also you can use the color tag and the back ground seperate. So its kind of a hassle at first but this can be accomplished.

The real problem is the standings hit we receive if we attack them first. I do not know if you still get the standings hit if you war dec them. Perhaps someone from late night can tell us since they like to war dec their own miltiia.

But even if the wardec means you don't get a standings hit they can easilly jump to different corp.

There should be some sort of flag that applies if you attack your own miltia or friendly militia first. The flag means you are a wartarget for all 4 militias. Perhaps the first time you do this it lasts an hour. The second time it lasts a week. The Third time and subsequently you get flagged for a month. No standing hit, gate guns, or sec status hits if a militia attackes a person with this flag.
von Khan
Ministry of War
Amarr Empire
#14 - 2012-12-12 15:31:40 UTC
Princess Nexxala wrote:
This

Alec Enderas wrote:
YES !! So, why not treat 'friendly' militia as hostile until you know them personally ?



I dont think that is how Faction War is meant to be played.

von Khan

RavenPaine
RaVeN Alliance
#15 - 2012-12-12 15:48:48 UTC
When ships explode, CCP makes money. They will support any mechanic that makes ships explode.
Princess Nexxala
Zero Syndicate
#16 - 2012-12-12 16:07:24 UTC
I disagree, I feel CCP finds this type of behavior acceptable or there would be a mechanic in place to at least discourage it. I find it full of fail and the realm of bads who can't properly pvp, but it is a valid tactic none the less.

von Khan wrote:


I dont think that is how Faction War is meant to be played.

nom nom

von Khan
Ministry of War
Amarr Empire
#17 - 2012-12-12 16:35:15 UTC  |  Edited by: von Khan
I guess its fare to assume CCP finds this action acceptable, but what im asking is to have better labeling to tell apart allied militia or if purple they should play under the same rules as ALL purple. All im asking is consistency.

I filed a petition for all that is worth to fix this and I encourage you to do the same.

von Khan

Princess Nexxala
Zero Syndicate
#18 - 2012-12-12 16:50:15 UTC
Good point actually, give them a separate overview state, or add in the faction standing hit for consistency across allied militia. While I prefer the former...i would be ok with the latter as well.

von Khan wrote:
I guess its fare to assume CCP finds this action acceptable, but what im asking is to have better labeling to tell apart allied militia or if purple they should play under the same rules as ALL purple. All im asking is consistency.

I filed a petition for all that is worth to fix this and I encourage you to do the same.

nom nom

chatgris
Quantum Cats Syndicate
Of Essence
#19 - 2012-12-12 17:49:15 UTC
Adding the militia column to your overview will at least let you know which militia they are in when they are on grid. I do think the no purple/standings hit to your faction for shooting allied faction should be implemented though (my preference is towards the latter).
Dzajic
#20 - 2012-12-12 18:11:54 UTC  |  Edited by: Dzajic
Trolls, trolls and pathetic excuses for griefers everywhere.

With current (hopelessly broken) standing system you lose faction standing when shooting at "fellow" militia members even if they have aggroed you first, and have suspect timer and limited engagement timer with you. You still lose faction standings by just shooting back.

Btw Caldari, you appear to be running out of systems. Enjoy not being able to dock anywhere in lowsec, Soon(tm).
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