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Why does nullsec care so much about what highsec is doing?

First post
Author
Snow Axe
Republic Military School
Minmatar Republic
#221 - 2012-12-12 13:58:53 UTC
Vaerah Vahrokha wrote:
Yes, they don't say they want to force highseccers playstyle, they just say they want to take away L3 and L4 missions, make refining inferior, remove manufacturing slots or make them much more expensive...


And not a single one of those things prevent you from running missions, refining ores, or building products in stations.

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

Jenn aSide
Soul Machines
The Initiative.
#222 - 2012-12-12 14:01:18 UTC
Piugattuk wrote:
Galaxy Pig wrote:
For clarification on the many ways carebears affect null players and the threat they pose to ALL of EVE, see the manifestos and themittani.com articles of James 315

I don't hate them, I merely recognize that they must be purged. Nothing personal, I'm just operating under the pretense that carebears are the enemy and must be indiscriminately slaughtered until there are no more left. You guys should be happy you have a competent enemy.

\o/ CAREBEAR HOLOCAUST! (because highsec isn't going to cleanse itself)


So you take one guys dogma and it's the only way to go huh...no real insight for yourself?
Ok, remove all carebears from the game....now what, prices fall to an all time low because many players whom chosen to have their fun playing their way and not live the dogma james 315 spouts not buying any T-2 items or ships prices fall for null materials cause the supply and demand thingy getting in the way and we all know null players PVP only exclusively in T-2 pimp ships, no carebears no more lol from ganking which removes that fun thing to do for people that do that (and don't point to barge buffs) cause the skiff and procurer are the only barges that are tough every thing else is still easily killed for lol.
And prices fall even more for T-1 items because who would buy meta 0 or 1, well industrialist get flushed mostly. Oops lets not forget the trade profession there's that too, and you believe the mittens Romney ground, they broke the winmatar LP with the LP from FW by using a loophole do you understand how much value in isk and LP they got now try being a FW pilot who wants to profit from LP items from FW, how are carebears responsible for that drop, don't believe the dogma spewing from some person or group with an agenda of their own, use your mind to figure out what's really going on.Bear


This is an example of the personality flaw that leads to ...well....EVE General Discussion lol. Galaxy (and people like James) are aobvioulsy screwing with you, but you leap to the conclusion that what they say is gospel truth and thus proof that these other people are "somehow out to get you" because they have "an agenda of their own".

The thinking that leads to this crap is totally self-serving, and unfortunately not confined to video game forums.
Jenn aSide
Soul Machines
The Initiative.
#223 - 2012-12-12 14:06:07 UTC
Snow Axe wrote:
Vaerah Vahrokha wrote:
Yes, they don't say they want to force highseccers playstyle, they just say they want to take away L3 and L4 missions, make refining inferior, remove manufacturing slots or make them much more expensive...


And not a single one of those things prevent you from running missions, refining ores, or building products in stations.


Very well said. Talking about the way the game works (and should not work) and general fairness has nothing to do with "play style" (my fingers itch whenever I type that phrase, "play style" has to be the stupidest idea in gaming). While I don't think lvl 4 missions should be removed from high sec, i'm willing to listen to those who do think that, and make a judgement on the idea.

But the high sec people in question (not all high sec people, just the bad ones lol) automatically default to "you just don't want me to play me way, see, I have proof, you want to take my lvl 4s away" which is dumb.

Thankfully most of us mainly PVE players (DIE NPCs DIE, respawn if you must but DIE NOW) haven't drank that particular Kool Aid.
Malcanis
Vanishing Point.
The Initiative.
#224 - 2012-12-12 14:07:54 UTC
Vaerah Vahrokha wrote:
Scatim Helicon wrote:
'You want to force me to play the game the way you want' is just another Fox News talking point intended to incite fear and shut down debate. The only people talking about forcing highseccers into a certain playstyle are those same highseccers.


Yes, they don't say they want to force highseccers playstyle, they just say they want to take away L3 and L4 missions, make refining inferior, remove manufacturing slots or make them much more expensive...



Speak for yourself and your assumptions if you want, but you're not speaking for me. You've read my thoughts on hi-sec so you know better.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Darenthul
Anstard Armory Inc.
#225 - 2012-12-12 14:09:18 UTC
Because people make moronic generalizations both ways across the spectrum, and the loudest among both sides tend to be the dumbest.

That's really what it boils down to. Loud nullsec players preaching that highsec is too safe and too good for money, and loud highsec players preaching that nullsec is a total bloodbath and everyone who plays in it is a psychopath and how the whole game should be safe. They're both wrong, they're both flawed ways of thinking, yet they're all you'll ever hear about because normal, content, and rational players on both sides don't give a damn.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Six Blade Knife
Doomheim
#226 - 2012-12-12 14:27:05 UTC
Snow Axe wrote:
Vaerah Vahrokha wrote:
Yes, they don't say they want to force highseccers playstyle, they just say they want to take away L3 and L4 missions, make refining inferior, remove manufacturing slots or make them much more expensive...


And not a single one of those things prevent you from running missions, refining ores, or building products in stations.



Level 5 missions were removed from HS...HS mining is inferior to Null Sec in terms of resource quality (if wars prevent 23/7 aquisition of those resources...HS didn't start those wars for you)...remove manufacturing slots from HS and Eve economy, well, i'm not an economist, but ask one and I bet they would predict a bad outcome from that decision.


It is a player driven game with 3 zones of "safety" available to play in. YOU choose which zone you prefer, and you take the consequences of Your choice.
The zones actually compare well to RL zones of conflict:
Null: Trying to make ISK in a war zone is futile unless you are selling war supplies to combatants....that is what Jump Freighters are for. To bring the easy to manufacture goods out to supply your manufactured wars. NO RL corporation is queing up to build factories in active war zones...get real. Or since this IS a game and YOU can decide how to play it, you can blue each other and switch to industry for a few months per year, call a cease fire every 3rd week...whatever. If you wish to Industry out there, make it happen.
Low Sec: The hood, gangsta land...pirates and killers...resources there tempt risk takers to get them, but no one is seriously doing large industry in LS. It is 23.5/7 "fight club"...go at your own risk.
HS: Comfy offices, clean streets, working sanitation and hot showers. You can work a steady job there, build a business, fatten your wallet and even finance LS and Null sec adventuring.

Even though this is a game it's course is determined by the real choices of the people who play it. All the hyperbole in this and related threads seems to ammount to a struggle to shift power to the zone where each person prefers to play, rather than deal with the realities of their own choices.

So far this Game accurately reflects the kinds of real choices people deal with in RL...so.... wait for it....

stfu, deal with it.
Snow Axe
Republic Military School
Minmatar Republic
#227 - 2012-12-12 14:35:44 UTC
Six Blade Knife wrote:
incoherent drivel


Hey, thanks for not reading what anyone is talking about before you vomited all over the thread like this! There was almost a coherent string of conversation going before that!

"Look any reason why you need to talk like that? I have now reported you. I dont need to listen to your bad tone. If you cant have a grown up conversation then leave the thread["

HollyShocker 2inthestink
HOW to PEG SAFETY
#228 - 2012-12-12 14:50:04 UTC
Isa Cronos wrote:
it seems to me that some people want their self created safety in null (blue) e.g. "i feel more safe in null than in high sec"

it also seems that the same people want to make more isk e.g. "null is not profitable compared to high sec"

so what they really want is their own piece of "high sec" in front of their null sec doorstep.

they want to be both "proud" null sec pilots and live the lucrative empire life without the fears of null sec (again, blue).

if people feel safe in null then there is obviously no risk involved, so they don't deserve rewards Blink


jokes aside, people want safety and wealth, no matter where they live. no one here is better than the other.

if this is not true, then give me your stuff, your moon goo and your mission rewards, your minerals, bounties and your LP. i admit it, i am greedy and i want to be more safe than less, no matter where i live.

Very valid point...All I hear from alot of thier argument is RISK vs REWARD. If you live in a sea of blue as I do now, how much reward should I expect? I am always alert while I mine or mission in null and the threat of a neut is always real and must be taken seriously. In hi-sec I just have to make sure I have the best tank fit I can and hope the big bad pvp killers didnt bring enough dps b4 concord shows up. One is proactive play while the other is reactive play. Which should yield more isk per hour?
Antisocial Malkavian
Antisocial Malkavians
#229 - 2012-12-12 14:54:54 UTC
I like the ones that say null, low and high shouldnt be different sections. I agree, make it all high sec

Oh not what you were thinking?

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Vaerah Vahrokha
Vahrokh Consulting
#230 - 2012-12-12 14:56:52 UTC
Snow Axe wrote:
Vaerah Vahrokha wrote:
Yes, they don't say they want to force highseccers playstyle, they just say they want to take away L3 and L4 missions, make refining inferior, remove manufacturing slots or make them much more expensive...


And not a single one of those things prevent you from running missions, refining ores, or building products in stations.


Yes, it "just" makes it pointless.
Vaerah Vahrokha
Vahrokh Consulting
#231 - 2012-12-12 14:57:58 UTC
Malcanis wrote:
Vaerah Vahrokha wrote:
Scatim Helicon wrote:
'You want to force me to play the game the way you want' is just another Fox News talking point intended to incite fear and shut down debate. The only people talking about forcing highseccers into a certain playstyle are those same highseccers.


Yes, they don't say they want to force highseccers playstyle, they just say they want to take away L3 and L4 missions, make refining inferior, remove manufacturing slots or make them much more expensive...



Speak for yourself and your assumptions if you want, but you're not speaking for me. You've read my thoughts on hi-sec so you know better.


I don't spend a second in my day without thinking about you, and all my posts refer to what you say Blink.
Antisocial Malkavian
Antisocial Malkavians
#232 - 2012-12-12 14:58:08 UTC
HollyShocker 2inthestink wrote:

Very valid point...All I hear from alot of thier argument is RISK vs REWARD. If you live in a sea of blue as I do now, how much reward should I expect? I am always alert while I mine or mission in null and the threat of a neut is always real and must be taken seriously. In hi-sec I just have to make sure I have the best tank fit I can and hope the big bad pvp killers didnt bring enough dps b4 concord shows up. One is proactive play while the other is reactive play. Which should yield more isk per hour?


Yeah but, now I could be wrong, when youre in null you can SEE - you have HUD display - for knowing who are bad and who not to worry about. Those neuts you are talking about, right?
In high sec anyone can be a enemy. Theres no warning.


at least thats the argument Ive heard

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Darenthul
Anstard Armory Inc.
#233 - 2012-12-12 14:58:12 UTC  |  Edited by: Darenthul
Here's where I'm confused as a Miner.

I currently mine in high-sec (don't lynch me, hear me out), mostly because my corp hasn't gotten a large enough security detachment or experience in low/null to begin mining there. We're slowly pushing our way out. Everyone says mining in high-sec is so much more profitable, yet 0.5 and up you only have access to half the minerals, and the most valuable ores are found in null-sec. The profit margins we've calculated show a steep and direct increase in profits for mining out in low/null, not to mention the generally larger asteroids period which cuts down on micromanaging drastically.

So I'm legitimately curious about all this, why are people saying high-sec mining is better? There's fewer roids (due to smaller belts and smaller roids and more people), there's less access to minerals (meaning we can only craft stuff that requires the big 4 minerals, or what we can import from low/null which massively cuts profits), and the minerals we can get aren't worth as much per volume as lower security minerals.

I'd gladly give up safety to mine in lower security and get access to those things. That's why its what we plan on doing.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Malcanis
Vanishing Point.
The Initiative.
#234 - 2012-12-12 14:59:00 UTC
Antisocial Malkavian wrote:
I like the ones that say null, low and high shouldnt be different sections. I agree, make it all high sec

Oh not what you were thinking?


Thank you for your valuable insight in to the discussion. You have really contributed to advancing the debate.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Antisocial Malkavian
Antisocial Malkavians
#235 - 2012-12-12 15:03:57 UTC
Malcanis wrote:
Antisocial Malkavian wrote:
I like the ones that say null, low and high shouldnt be different sections. I agree, make it all high sec

Oh not what you were thinking?


Thank you for your valuable insight in to the discussion. You have really contributed to advancing the debate.


as has your post here.
Hypocrite

And, isn't sanity really just a one-trick pony anyway? I mean all you get is one trick, rational thinking, but when you're good and crazy, oooh, oooh, oooh, the sky is the limit.

Malcanis
Vanishing Point.
The Initiative.
#236 - 2012-12-12 15:08:35 UTC
Darenthul wrote:
Here's where I'm confused as a Miner.

I currently mine in high-sec (don't lynch me, hear me out), mostly because my corp hasn't gotten a large enough security detachment or experience in low/null to begin mining there. We're slowly pushing our way out. Everyone says mining in high-sec is so much more profitable, yet 0.5 and up you only have access to half the minerals, and the most valuable ores are found in null-sec. The profit margins we've calculated show a steep and direct increase in profits for mining out in low/null, not to mention the generally larger asteroids period which cuts down on micromanaging drastically.

So I'm legitimately curious about all this, why are people saying high-sec mining is better? There's fewer roids (due to smaller belts and smaller roids and more people), there's less access to minerals (meaning we can only craft stuff that requires the big 4 minerals, or what we can import from low/null which massively cuts profits), and the minerals we can get aren't worth as much per volume as lower security minerals.

I'd gladly give up safety to mine in lower security and get access to those things. That's why its what we plan on doing.


The downsides to mining in nullsec are as follows. You can evaluate the effective overhead imposed

(1) You can't mine all the time whenever you want, because hostiles may move through the area. Although you can avoid losing ships if you're alert, watch local and read intel channels, you don't make any ISK whilst you're sat in a POS. Solo mining is also an issue because 0.0 belt rats are much tougher than hi-sec ones and can easily kill a mining barge.

(2) You can only have 1 outpost in a system, and it's only worth refining at minmatar outposts. So if you want to mine most of the belts, you'll have to haul the ore. And you'll need all-V skills and implants to get close to the refine levels you can achieve at the good NPC stations. And once you've refined it, you'll probably have to haul the minerals to an Amarr outpost to use them to build anything; prepare to be surprised and disappointed with the number of build slots available.

(3) If you're in sov space, there is the everpresent risk that you'll lose your space. Before giving too much credence to the burblings of people who don't live in 0.0 about how "it's all blue", I would look at a DOTLAN map of a year ago, and look at today's, and see how much space changed hands. Quite a lot, I think you'll agree. Even if the space hasn't changed Alliance hands, there's the risk that your corp will fall apart, leaving you stranded.

(4) Most 0.0 ores are worth less than Scordite. In fact only the MABC ones are worth more, and they're not available in all systems; most top out at Spodumain and Gneiss.

By all means, go and see for yourself. There's nothing like first hand information. But I think you'll find that we're not just making this **** up.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016

Scatim Helicon
State War Academy
Caldari State
#237 - 2012-12-12 15:12:50 UTC  |  Edited by: Scatim Helicon
Vaerah Vahrokha wrote:
Snow Axe wrote:
Vaerah Vahrokha wrote:
Yes, they don't say they want to force highseccers playstyle, they just say they want to take away L3 and L4 missions, make refining inferior, remove manufacturing slots or make them much more expensive...


And not a single one of those things prevent you from running missions, refining ores, or building products in stations.


Yes, it "just" makes it pointless.

If by "playstyle" you mean 'no risk, no effort, no activity, no thought, no limitation, all reward', then yes, that activity negatively impacts the wider economy and skews game balance, and changes should be introduced, but 'making easy money' isn't a playstyle.

Of course, that will bring us to our next Fox News talking point, that 'highsec is actually the most dangerous space' with snide references to 'nullbears' and 'blue lists'.

Every time you post a WiS thread, Hilmar strangles a kitten.

Darenthul
Anstard Armory Inc.
#238 - 2012-12-12 15:15:00 UTC
Malcanis wrote:
Darenthul wrote:
Here's where I'm confused as a Miner.

I currently mine in high-sec (don't lynch me, hear me out), mostly because my corp hasn't gotten a large enough security detachment or experience in low/null to begin mining there. We're slowly pushing our way out. Everyone says mining in high-sec is so much more profitable, yet 0.5 and up you only have access to half the minerals, and the most valuable ores are found in null-sec. The profit margins we've calculated show a steep and direct increase in profits for mining out in low/null, not to mention the generally larger asteroids period which cuts down on micromanaging drastically.

So I'm legitimately curious about all this, why are people saying high-sec mining is better? There's fewer roids (due to smaller belts and smaller roids and more people), there's less access to minerals (meaning we can only craft stuff that requires the big 4 minerals, or what we can import from low/null which massively cuts profits), and the minerals we can get aren't worth as much per volume as lower security minerals.

I'd gladly give up safety to mine in lower security and get access to those things. That's why its what we plan on doing.


The downsides to mining in nullsec are as follows. You can evaluate the effective overhead imposed

(1) You can't mine all the time whenever you want, because hostiles may move through the area. Although you can avoid losing ships if you're alert, watch local and read intel channels, you don't make any ISK whilst you're sat in a POS. Solo mining is also an issue because 0.0 belt rats are much tougher than hi-sec ones and can easily kill a mining barge.

(2) You can only have 1 outpost in a system, and it's only worth refining at minmatar outposts. So if you want to mine most of the belts, you'll have to haul the ore. And you'll need all-V skills and implants to get close to the refine levels you can achieve at the good NPC stations. And once you've refined it, you'll probably have to haul the minerals to an Amarr outpost to use them to build anything; prepare to be surprised and disappointed with the number of build slots available.

(3) If you're in sov space, there is the everpresent risk that you'll lose your space. Before giving too much credence to the burblings of people who don't live in 0.0 about how "it's all blue", I would look at a DOTLAN map of a year ago, and look at today's, and see how much space changed hands. Quite a lot, I think you'll agree. Even if the space hasn't changed Alliance hands, there's the risk that your corp will fall apart, leaving you stranded.

(4) Most 0.0 ores are worth less than Scordite. In fact only the MABC ones are worth more, and they're not available in all systems; most top out at Spodumain and Gneiss.

By all means, go and see for yourself. There's nothing like first hand information. But I think you'll find that we're not just making this **** up.



Sounds more like a logistical "buff nullsec" than a "nerf highsec". The mineral market at the moment is STILL recovering from the drone fiasco from years ago, eventually those prices are bound to rise, and if not, (I understand this is preaching that is way easier said than done) maybe its time to try to get together the nullsec alliances and force the prices up. The minerals only come from nullsec, the market is fully monopolized by nullsec players. Technically the prices are set based on the supply you guys provide.

I'd also like to hope POS changes in general improve the quality of life across the board.

I'd just rather see solutions where all parties benefit before people start screaming and slamming each-other with the nerfbat. The market itself is a rather fragile infrastructure, and toying with that can have dire consequences for everyone involved.

"I find mining to be an incredibly relaxing thing to do after work. It's like fishing without waking up early. Or cold. But the beer, the beer is the same." - arramdaywalker

Silath Slyver Silverpine
Aliastra
Gallente Federation
#239 - 2012-12-12 15:15:10 UTC  |  Edited by: Silath Slyver Silverpine
Malcanis wrote:
Darenthul wrote:
Here's where I'm confused as a Miner.

I currently mine in high-sec (don't lynch me, hear me out), mostly because my corp hasn't gotten a large enough security detachment or experience in low/null to begin mining there. We're slowly pushing our way out. Everyone says mining in high-sec is so much more profitable, yet 0.5 and up you only have access to half the minerals, and the most valuable ores are found in null-sec. The profit margins we've calculated show a steep and direct increase in profits for mining out in low/null, not to mention the generally larger asteroids period which cuts down on micromanaging drastically.

So I'm legitimately curious about all this, why are people saying high-sec mining is better? There's fewer roids (due to smaller belts and smaller roids and more people), there's less access to minerals (meaning we can only craft stuff that requires the big 4 minerals, or what we can import from low/null which massively cuts profits), and the minerals we can get aren't worth as much per volume as lower security minerals.

I'd gladly give up safety to mine in lower security and get access to those things. That's why its what we plan on doing.


The downsides to mining in nullsec are as follows. You can evaluate the effective overhead imposed

(1) You can't mine all the time whenever you want, because hostiles may move through the area. Although you can avoid losing ships if you're alert, watch local and read intel channels, you don't make any ISK whilst you're sat in a POS. Solo mining is also an issue because 0.0 belt rats are much tougher than hi-sec ones and can easily kill a mining barge.

(2) You can only have 1 outpost in a system, and it's only worth refining at minmatar outposts. So if you want to mine most of the belts, you'll have to haul the ore. And you'll need all-V skills and implants to get close to the refine levels you can achieve at the good NPC stations. And once you've refined it, you'll probably have to haul the minerals to an Amarr outpost to use them to build anything; prepare to be surprised and disappointed with the number of build slots available.

(3) If you're in sov space, there is the everpresent risk that you'll lose your space. Before giving too much credence to the burblings of people who don't live in 0.0 about how "it's all blue", I would look at a DOTLAN map of a year ago, and look at today's, and see how much space changed hands. Quite a lot, I think you'll agree. Even if the space hasn't changed Alliance hands, there's the risk that your corp will fall apart, leaving you stranded.

(4) Most 0.0 ores are worth less than Scordite. In fact only the MABC ones are worth more, and they're not available in all systems; most top out at Spodumain and Gneiss.

By all means, go and see for yourself. There's nothing like first hand information. But I think you'll find that we're not just making this **** up.



It seems like any problems with mining boil down to profitability of the ore.

As it stands right now, there's a high demand for pyerite, for example, which means scordite is selling almost as well (not per unit, but per cycle, which is what should matter to any good miner :P ) as the lowsec ores.

Of course, this means that in terms of risk/reward, lowsec is not neccesarily worth it.

Thing is, this is a result of two factors, as I see it:
1) Functions of the market, IE; Supply and Demand. So far the supply of pyerite hasn't, amazingly, exceeded demand; prices for scordite for example have remained remarkably stable over the last several months.
2) The fact that ships etc need vast amounts of tritanium and pyerite to be produced. If CCP were to reduce the number of these minerals for manufacturing, it stands to reason demand, and therefor prices, would go down. Whether or not CCP should do this, I won't get into here.

Edit: Alternatively they could increase the amount of lowsec minerals needed for manufacturing -Shrug.-
Jenn aSide
Soul Machines
The Initiative.
#240 - 2012-12-12 15:15:45 UTC
Darenthul wrote:
Here's where I'm confused as a Miner.

I currently mine in high-sec (don't lynch me, hear me out), mostly because my corp hasn't gotten a large enough security detachment or experience in low/null to begin mining there. We're slowly pushing our way out. Everyone says mining in high-sec is so much more profitable, yet 0.5 and up you only have access to half the minerals, and the most valuable ores are found in null-sec. The profit margins we've calculated show a steep and direct increase in profits for mining out in low/null, not to mention the generally larger asteroids period which cuts down on micromanaging drastically.

So I'm legitimately curious about all this, why are people saying high-sec mining is better?


For the exact same reason why High Sec lvl 4s are better than null/low sec lvl 4s. For the exact same reasons who high sec incursions are better than null/low sec incursions despite null sec incursions being the best isk in the game ON PAPER.

you can do them all day and night with no interruption other than stupid things like bumping. If someone shoots you without a wardec, THE GAME ITSELF eats their ships up.

I do high sec incursions without even having local chat up, you can't do that in low or null, which is why there ARE not real dedicated low and null sec "Incursion Communities" but several in high sec.

EVERY calculation of benefit in any discussion of High Sec must include safety/CONCORD. Sure, people can screw up your mining in high sec, but they have to put in way more effort than it would take to disrupt mining anywhere else. All i have to do is jump into a system owned by someone I'm not blue to to stop ALL mining in that system.


Quote:

There's fewer roids (due to smaller belts and smaller roids and more people), there's less access to minerals (meaning we can only craft stuff that requires the big 4 minerals, or what we can import from low/null which massively cuts profits), and the minerals we can get aren't worth as much per volume as lower security minerals.

I'd gladly give up safety to mine in lower security and get access to those things. That's why its what we plan on doing.


You could be doing that already, most null sec sov holding alliances have renter alliances your corp could rent space from and mine till you die. Like Test Friends Please Ignore, Initiative Associates, Northern Associates,Rolling Thunder, Solar Citizens, AAA Citizens etc etc. Corps within those renter alliances are always recruiting in the recruiting section. I don't know of a single renter allaince or corp that makes it's members pvp or do anything other than what they want to.

That's why i always do a double take when people talk about how "hard" it is to go to null sec, it's not hard at all unless you think you can go from 2 month of mission runner to top tier null sec pvp alliance just like that.