These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
 

Running missions post patch is deadly.

Author
Lugalzagezi666
#101 - 2012-12-12 01:22:00 UTC
Caellach Marellus wrote:
...

In most cases you were right? You still do not realize there is much more missions out there that are different compared to missions you ran, do you? And you still doesnt seem to understand that people also run them in different ships...
Would someone that lost a ship in angel/sansha wc after reading something like "wc is easy, no fulll agro" care that in completely different mission you did ok?

Caellach Marellus wrote:
...and having done WC before now when it worked properly...

Roll
Caellach Marellus wrote:
if I can kill those comfortably, I don't see why any other Cartel frigate post patch would be a problem.

And again : "I was able to run some random irrelevant mission, so everyone must be able to run every other mission in the game comfortably."

Caellach Marellus wrote:
Or perhaps I'm doing something you're not

Oh, thats for sure, you are warping in and out of missions and claiming you adapted and making good isk. I guess different standards.Lol

Caellach Marellus wrote:
claims of all their Drones getting instant total helldeath

Absurd claims? Are you trolling? Drones are dying, only reliable way to use lights is instarecall when they get targeted and if one gets webbed, hes dead. Since patch sending them farther than 10k away from your ship with elite frigs around is death sentence. Yesterday 2 eom frigs from gone berserk managed to wipe out whole flight of my salvage drones before they managed to return to bay...
Caellach Marellus
Stormcrows
#102 - 2012-12-12 01:51:23 UTC
You know, selective quoting to change the context of what was said and using strawman arguments doesn't mean you have a point. ;)

But here's a TL:DR for you, regardless of the ship you fly the "NEED 9K DPS TANK" qq is bullshit, and having a full Drone flight get insta'd is also bollocks. There was a guy QQing in another thread that he only makes 10m an hour now. All that craptalk is the kind of thing that gets topics discarded as "Well they're just whining for whining's sakes." There are legitimate problems with the FRA bug and there are people who suck at Drone maintainence post patch. I'd rather spend my time talking with those people and offering viable working solutions, than put up with whiners making things sound far worse than they are, or the tinfoil hatters who think this is "CCP appealing to their nullsec lovers".

And really, you're whining about EoM frigates from Gone Berserk? You mean the couple that spawn after a predictive trigger that you can volley with semi competent gunnery skills? Seriously, to ask you your own question, are you trolling?

GB is one of the easiest missions if you're not an idiot and shoot everything the second it spawns.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Lugalzagezi666
#103 - 2012-12-12 02:12:20 UTC
Yeah, anyone who said you need over 9k tank for sure meant it literally, drones dont die at all and everyone is actually making more isk now because we dont have to launch/scoop drones like mad and drone damage uptime has actually increased.

Also Im absolutely going to waste 2 volleys on that frigs and they didnt spawn right on top of me anyway because I never move in that mission and dont want to be close to spawning point of eom bses.

Not to forget - all I said certainly means it is super difficult mission and Im whining, qquing etc. about 2 super hard eom frigates that ruin my pve experience and Im not pointing at all to ******** AI that considers salvage drones threat and basically makes them completely useless right after they were introduced.

On a serious note, these 2 frigs actually killed all 5 salvaging drones before they managed to return to bay.
Caellach Marellus
Stormcrows
#104 - 2012-12-12 02:28:24 UTC
Lugalzagezi666 wrote:
Yeah, anyone who said you need over 9k tank for sure meant it literally, drones dont die at all and everyone is actually making more isk now because we dont have to launch/scoop drones like mad and drone damage uptime has actually increased.


Because every time you unlock your drones now means they instantly all get targeted and shot, because you need to spend billions on an officer fit to stand a chance at tanking each mission now and I make less money than someone mining tritanium in a Venture.

See I can do hyperbolic sarcasm too!


Quote:
Also Im absolutely going to waste 2 volleys on that frigs and they didnt spawn right on top of me anyway because I never move in that mission and dont want to be close to spawning point of eom bses.


Well there's not exactly much else to shoot at that point except an entirely new wave of triggers. And if you've placed yourself up that close when the EoM ships are hardly tanked that's something for you to reconsider. I sit back and hit them all with rails, dead, docked and turned in before the bounty trigger.


Quote:
Not to forget - all I said certainly means it is super difficult mission and Im whining, qquing etc. about 2 super hard eom frigates that ruin my pve experience and Im not pointing at all to ******** AI that considers salvage drones threat and basically makes them completely useless right after they were introduced.


Actually I made the comments in general, your original quote to me 2 pages back was after I replied to someone saying you needed over a 2k tank. I was making fun in turn of you having problems killing Cartel frigates. Then you de-evolved it into a long argument of selective quoting, nit picking and ad-hominem. Because apparently shooting missions with large quantities of Cartel in it using their top end bounty ships and elite versions when it has multiple tackle frigates in, isn't the same as World's Collide, because a different mission name makes the experience totally different.


Quote:
On a serious note, these 2 frigs actually killed all 5 salvaging drones before they managed to return to bay.


Got to ask why you thought it was a good idea to deploy salvage drones before the only two frigates in the entire mission spawned. But when you intentionally put yourself in a position where you couldn't hit them, then deployed the slowest moving drones known to man knowing full well there would be frigates incoming, then you're just going to get a pat on the head and be called dumb.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Lugalzagezi666
#105 - 2012-12-12 03:00:49 UTC
Caellach Marellus wrote:
...

Every time I launch light drones they do get targeted by frigs and shot, if I dont recall them instantly, they die. If any gets webbed, he is 100% dead.

It certainly takes very expensive tank mods to survive some missions now - and I know that because angel/sansha wc was breaking faction/deadspace tank of my vargur. T2 fit would be dead for sure and looking at the forums many ships exploded there, Id say well over 1k dps incoming.

So I take it you dont even bother triggering all spawns so they have time to come to your optimal and range of tractors.Shocked Hm, you got a long way to go.

Well, dont you think that "rats warped in and didnt aggro me" is little bit different from "8 frigs on warp in and full room aggro?" In your eyes its the same mission I guess.

I deployed salvage drones because there were wrecks to salvage... And not even in the wildest dream Id think that ccp screwed up so much, that they made newly introduced salvage drones with zero combat capability "a threat" for npc frigates.
Caellach Marellus
Stormcrows
#106 - 2012-12-12 08:23:37 UTC
Lugalzagezi666 wrote:
Caellach Marellus wrote:
...

Every time I launch light drones they do get targeted by frigs and shot, if I dont recall them instantly, they die. If any gets webbed, he is 100% dead.


Soon as the red box goes yellow on me, I've got my finger hovered over the last button in my keybind to recall.

Quote:
It certainly takes very expensive tank mods to survive some missions now - and I know that because angel/sansha wc was breaking faction/deadspace tank of my vargur. T2 fit would be dead for sure and looking at the forums many ships exploded there, Id say well over 1k dps incoming.


1k I'll give you, it's a much more realistic number than the crap that's been spouted. It's certainly no more than 1.5k at a push.

Quote:
So I take it you dont even bother triggering all spawns so they have time to come to your optimal and range of tractors.Shocked Hm, you got a long way to go.


Rails and a targeting computer with ranged script. I can sit out back till the frigates are down and then move in.


Quote:
Well, dont you think that "rats warped in and didnt aggro me" is little bit different from "8 frigs on warp in and full room aggro?" In your eyes its the same mission I guess.


No, but I've never said that. Pre-patch I've come across cartel/sansha versions of WC, and before I knew about the trigger frigate that pisses the entire room off. The damage hasn't changed in the patch, and I found the faster you get to work on the battlecruisers, and reduce their overall DPS the easier it is to tank.

What I said was post patch I've had other scenarios where I've engaged large numbers of higher tier cartel and come out alive, killing the frigates was not a problem.


"I deployed salvage drones because there were wrecks to salvage... And not even in the wildest dream Id think that ccp screwed up so much, that they made newly introduced salvage drones with zero combat capability "a threat" for npc frigates."

That's your own problem there, they made it perfectly clear that this would be the same AI as Sleepers and Incursions, and while less ruthless on the random target switching, there's a chance they'll engage everything and anything. This stuff was prewarned for months.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Rain6635
GoonWaffe
Goonswarm Federation
#107 - 2012-12-12 08:42:22 UTC
a former corpmate messaged me to say he lost his navy mega in wc yesterday.

he warped in a noctis to bring it more cap charges and lost that too.

that really sucks.

Rainf1337 on Twitch

Thomas Gore
Blackfyre Enterprise
#108 - 2012-12-12 10:57:32 UTC
Today's patch notes claim to fix the full room aggro issue.
Mr Pragmatic
#109 - 2012-12-12 11:01:10 UTC
At the moment the best thing to do for any battleship that wants to run missions safely is to fit a dual repped tank.

and.....skip missions that have full room aggro.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Schroeder Karloff
Doomheim
#110 - 2012-12-12 11:20:22 UTC
Dont know about 9k :D But Vengeance room 1 broke my 1200dps tank, made for some butt clenchy moments - look forward to seeing if today's patch "fixes" FRA.

I'll admit I've lost a fair few more drones than pre-patch, but not a horrendous amount - I guess I'm just getting lucky, although I do the whole recall as soon as aggro drops on me - wait for em to re-agrress me - launch - rinse and repeat. Granted it takes a bit longer and I do lose a drone every now n then, maybe 7-8 since patch, but I don't lose a huge amount of time since I'm busy with the bigger stuff anyhoo.

Granted its harder than before, but handle-able I'd have thought? I'm a low sp projectile toon and once you get the hang of the changes theyre doable (apart from FRA!). The people I genuinely feel a bit sorry for are the droneboaters, especially the low sp guys who have invested heavily in drones early doors and dont have much in the way of alternatives right now.
Rain6637
GoonWaffe
Goonswarm Federation
#111 - 2012-12-12 11:21:11 UTC  |  Edited by: Rain6637
dat full aggro, or how i learned to love the trigger

I'm not the best person to comment on trigger bugs. I like to hit triggers because I miss the sound of the shield damage buzzer.

how is it that when the drones go down, it's quickly, and only when I look away
BigSticky Nuggets
Caldari State
#112 - 2012-12-12 11:21:52 UTC
According to patch notes, this problem has been fixed.
Rain6637
GoonWaffe
Goonswarm Federation
#113 - 2012-12-12 11:25:31 UTC  |  Edited by: Rain6637
they use the term "dungeon" to f with us

"call it a dungeon, they hate it" -CCP [every one of them, at least once]
Ahn Tee Mahtur
#114 - 2012-12-12 11:26:37 UTC
Somebody test this "fix" please :D? All my available missions are full room (vengeance, etc) sooo...*pushes someone inside instead*
Rain6637
GoonWaffe
Goonswarm Federation
#115 - 2012-12-12 11:27:59 UTC  |  Edited by: Rain6637
yah i'll head to one.

AMIGAD they hot dropped an officer drone on mea ahhh

jk not quite in mission yet, first gate...

ok i'm not the pilot for the job, i have auto aggro missions (cargo delivery, wildcat strike, rogue drone harassment)

rogue drone is just staring at me from 70km, though. does that count
Lugalzagezi666
#116 - 2012-12-12 12:01:20 UTC
Caellach Marellus wrote:
Soon as the red box goes yellow on me, I've got my finger hovered over the last button in my keybind to recall.

And yet drones do get regulalry destroyed, if they are webbed they are 100% dead, you cant use them for targets farther away and overall drone damage projection is significantly reduced = less isk/h without ANY compensation in mission payouts/bounties/loot in addition to annoying micromanagement of massively outdated ui that does not bring ANYTHING good for any player. Using the same philosophy ccp could implement another confirmation button for every market order or another confirmation dialog for every PI factory - it brings nothing to the game, but it is annoying and makes you waste your time.

Caellach Marellus wrote:
I'll give you, it's a much more realistic number than the crap that's been spouted. It's certainly no more than 1.5k at a push.

Even if it is just 1k dps its more than any properly fit bs is going to tank with t2 modules and its certainly MUCH more than standard l4 bs is going to tank.

Caellach Marellus wrote:
Rails and a targeting computer with ranged script. I can sit out back till the frigates are down and then move in.

Roll At least you dont have to warp out from that mission...

Caellach Marellus wrote:
No, but I've never said that.

You said you havent had any any full room aggro in serpentis wc and if we are going by your logic, different mission doesnt make experience different and you were able to comfortably as well as you were able to kill large numbers or random frigates in random missions - and thats why noone should get full room agro and noone should have problems in that and every other mission in game. I take it you still havent bothered to actually run the mission.Roll
Also nice thing about agro in wc now is, that npcs aggro you well before you are even able to lock the frigs that usually caused full room aggro - not that anyone would aggress them just for fun without some plan.

Caellach Marellus wrote:
your own problem there, they made it perfectly clear that this would be the same AI as Sleepers and Incursions, and while less ruthless on the random target switching, there's a chance they'll engage everything and anything. This stuff was prewarned for months.

Another bullshit from you? Did you even read the devblog? They specifically stated that they made rats hate drones less than sleepers and that in 9 missions they lost only 2 drones. Does that imply 2 frigs wiping out whole flight of drones that pose absolutely no threat for them? No.
Also no, it is not my problem. Its their problem. They introduced new feature into a game and made it utterly worthless right from the start.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#117 - 2012-12-13 03:13:29 UTC
Caellach Marellus wrote:
Cipher Jones wrote:
2k+ tank is required


No it's not. You can always take the option of warping out, repairing and returning.

Also their DPS output relaxes significantly as you work your way through the mission, also known as Gun Tanking.


Warping out is not tanking, LTFR.

internet spaceships

are serious business sir.

and don't forget it

Mund Richard
#118 - 2012-12-13 03:24:22 UTC  |  Edited by: Mund Richard
Cipher Jones wrote:
Caellach Marellus wrote:
Cipher Jones wrote:
2k+ tank is required
No it's not. You can always take the option of warping out, repairing and returning.
Also their DPS output relaxes significantly as you work your way through the mission, also known as Gun Tanking.
Warping out is not tanking, LTFR.

Although it is not tanking per se, the guy is right in that you don't need to cap-stably tank 1.5k dps, if you can just push your tank hard enough for 2-3 minutes to get the incoming dps down to tolerable levels (which get's your cap hopefully only to 30%ish), you'll manage with pulsing it afterwards around at the peak regen rate (heck, early on I wasn't even tanking 1k dps, had taken more and more armor damage in missions, but if I was doing it right, it stabilized around 35-50%, and then began to get back up higher).
Sure, really annoying to watch your cap as well, while you worry about transversal, your position to objects and other rats (optimal/ect), and the very survival of your drones, but it can be done.
Questionable how fun you find it ofc.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#119 - 2012-12-13 03:37:24 UTC
Mund Richard wrote:
Cipher Jones wrote:
Caellach Marellus wrote:
Cipher Jones wrote:
2k+ tank is required
No it's not. You can always take the option of warping out, repairing and returning.
Also their DPS output relaxes significantly as you work your way through the mission, also known as Gun Tanking.
Warping out is not tanking, LTFR.

Although it is not tanking per se, the guy is right in that you don't need to cap-stably tank 1.5k dps, if you can just push your tank hard enough for 2-3 minutes to get the incoming dps down to tolerable levels (which get's your cap hopefully only to 30%ish), you'll manage with pulsing it afterwards around at the peak regen rate (heck, early on I wasn't even tanking 1k dps, had taken more and more armor damage in missions, but if I was doing it right, it stabilized around 35-50%, and then began to get back up higher).
Sure, really annoying to watch your cap as well, while you worry about transversal, your position to objects and other rats (optimal/ect), and the very survival of your drones, but it can be done.
Questionable how fun you find it ofc.


Yeah but its not feasible, so the point is irrelevant. No matter what option you would attempt, your income would be crippled.

internet spaceships

are serious business sir.

and don't forget it

Piugattuk
Litla Sundlaugin
#120 - 2012-12-13 04:38:45 UTC  |  Edited by: Piugattuk
I fly a SNI and passive NH, I have np dealing with NPC, if you expect full room aggroed and warp in near NPC use a NH, if you can warp in from a distance use SNI and kill non triggers first, but take out as many cruisers as possible they are more numerous and fire faster then BS so their dps alone is not alot but between their numbers and rate of fire it adds up very quickly but most folks see the dps they compared with BS and mistake the damage as more serious from BS plus it takes longer to kill BS then cruisers so every cruisers you kill will get you to the tipping point where your booster can keep up by then you should have started killing BS at which point your repper should be ahead of incoming dps.

Think of it this way

BS hitting every X secs = X dps

Cruiser hitting twice as fast with more of them is equal or greater then dps coming from BS.

Don't under estimate cruiser damage.