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Mission AI changes: a newbie perspective.

First post
Author
Caellach Marellus
Stormcrows
#41 - 2012-12-11 14:29:17 UTC  |  Edited by: Caellach Marellus
I've run countless L4's post patch, including Assault, Vengeance, Extravaganza and World's Collide, and this "My drones got instapopped" is a complete myth to me. They do not instantly target your drones the split second you deploy them, they do not systematically go through your entire drone group popping them one at a time.

The absolute overdramatics of some posts here just ridicules any point you're trying to make.

So far I've lost 3 drones in total. Because they were webbed down by a tackle frigate, and instead of just finishing that frigate off I chose to recall the squad. Most of the time a single webifier on the Drone's target holds aggression.

I'm seriously holding the opinion that there are people in this thread who blame CCP for their inability to pay attention for all their drones mysteriously dying. There are multiple options available, fit a micro jump drive, mission in a group (which is usually better for new characters anyway due to low SP) but treating missions as you did prepatch where you could fire and forget is going to lead to drone death.


Once the insta-aggro bug is fixed, a lot of the urgency people will have with regards to their drones being used will go down.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Kithran
#42 - 2012-12-11 14:44:58 UTC
Caellach Marellus wrote:
I've run countless L4's post patch, including Assault, Vengeance, Extravaganza and World's Collide, and this "My drones got instapopped" is a complete myth to me. They do not instantly target your drones the split second they deploy them, they do not systematically go through your entire drone group popping them one at a time.

The absolute overdramatics of some posts here just ridicules any point you're trying to make.

So far I've lost 3 drones in total. Because they were webbed down by a tackle frigate, and instead of just finishing that frigate off I chose to recall the squad. Most of the time a single webifier on the Drone's target holds aggression.

I'm seriously holding the opinion that there are people in this thread who blame CCP for their inability to pay attention for all their drones mysteriously dying. There are multiple options available, fit a micro jump drive, mission in a group (which is usually better for new characters anyway due to low SP) but treating missions as you did prepatch where you could fire and forget is going to lead to drone death.


Once the insta-aggro bug is fixed, a lot of the urgency people will have with regards to their drones being used will go down.


The instant aggro is a big part of the problem but its also a case in some missions the sheer number of close spawning frigates means you don't have the option of killing them before they are close and even with a faction web I couldn't keep aggro. I found that in Stop the Thief because of the number of close range frigates spawning means that when aggro does shift the targetted drone will die before they make it back - partly because of the number of frigs, partly because these frigs web.

Kithran
Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#43 - 2012-12-11 14:46:36 UTC
Caellach Marellus wrote:
I've run countless L4's post patch, including Assault, Vengeance, Extravaganza and World's Collide, and this "My drones got instapopped" is a complete myth to me. They do not instantly target your drones the split second they deploy them, they do not systematically go through your entire drone group popping them one at a time.

The absolute overdramatics of some posts here just ridicules any point you're trying to make.

So far I've lost 3 drones in total. Because they were webbed down by a tackle frigate, and instead of just finishing that frigate off I chose to recall the squad. Most of the time a single webifier on the Drone's target holds aggression.

I'm seriously holding the opinion that there are people in this thread who blame CCP for their inability to pay attention for all their drones mysteriously dying. There are multiple options available, fit a micro jump drive, mission in a group (which is usually better for new characters anyway due to low SP) but treating missions as you did prepatch where you could fire and forget is going to lead to drone death.


Once the insta-aggro bug is fixed, a lot of the urgency people will have with regards to their drones being used will go down.


FYI, the new AI is somewhat randomized. So it may very well be that sometimes the rats decide to target drones almost instantly and at other times they will ignore them for a long time. That, I think, is partly what makes people perceive this so differently.

We've only had a few days. Some people got unlucky, so they post on the forums after their first few missions. We all need a bit of time to evaluate how the AI behaves. When the sleeper AI was originally introduced in wspace, people also needed a bit of time to figure things out.
Caellach Marellus
Stormcrows
#44 - 2012-12-11 14:54:41 UTC  |  Edited by: Caellach Marellus
Kithran wrote:

The instant aggro is a big part of the problem but its also a case in some missions the sheer number of close spawning frigates means you don't have the option of killing them before they are close and even with a faction web I couldn't keep aggro. I found that in Stop the Thief because of the number of close range frigates spawning means that when aggro does shift the targetted drone will die before they make it back - partly because of the number of frigs, partly because these frigs web.

Kithran


MJD's are a perfect counter to close spawning frigate missions. Being launched out 100k into sniping range and taking them out one by one. Frig webbing means you're better off killing the frigate most times than trying to recall, purely because the point also seems to shut down the drone MWD's, they end up crawling slower than Salvage Drones.

At least going guns blazing you've a chance of the drone escaping by killing the aggressor.


Karsa: Everything I've seen so far seems to follow a pattern, the NPCs seem to have priority system that does a constant assessment of what is "most threatening". It's the same reason sleepers go nuts for the guy who uses an ECM module on any of them. Keep your turrets on the larger ships, and webbing your Drone's target, rarely will more than just the Drone's target frigate switch to the Drones, sometimes they won't switch at all.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Keko Khaan
Center for Advanced Studies
Gallente Federation
#45 - 2012-12-11 15:35:28 UTC
Rhaetic wrote:
I've replied to a few threads on this board, but I figured that I would headline one myself to give some depth to the viewpoint of a newbie player who is now dealing with the recent mission NPC AI and tactics changes. This post is unapologetically long, but is intended more as feedback to the EVE development team than an open discussion -- though I certainly do encourage discussion if anyone actually reads it.

By "newbie" I am of course speaking of myself: a ~8mil SP pilot who doesn't have the capability to fly Tech 2/3 ships or fit a lot of Tier 2 equipment yet -- and is mostly confined to the ships of a single race. In my case that means I'm flying Minmatar ships with most of my skills at 4/5 except for a few core skills (1x or 2x multipliers) at 5/5 and a few important skills (4x or greater multipliers) at 2/5 or 3/5.

To further perspective: I played EVE for a good bit of 2010 before life got into the way and I had to take a break from gaming. I decided to come back after reading about the Retribution changes. I have a good hanger of Minmatar ships, including a Hurricane and a Maelstrom, but inflation since 2012 has made my 200mil ISK wallet not go anywhere near as far as it did then (when I acquired my Maelstrom for ~90mil ISK); just putting insurance on my Maelstrom cost me 54mil ISK!

When I returned to the game I was near Rens in a Level 4 mission station in High Sec. Running missions seemed like a good way to brush up on rusty skills and pad my wallet, so I accepted a Level 4 one, checked my fit, re-insured my ship, and headed out.

In 2010 I could solo Level 4 missions with difficulty. Being in a Tier 1-fit Maelstrom meant that I needed to understand kill orders and mission triggers, and be ready to warp out of things went sideways. I had learned to manage drones and minimize traversal to land hits. I understood capacitor and shield recharge rate and how to manage both. I still remember this stuff.

None of that helped on warp-in. The entire room aggroed me as soon as I landed from the A-gate, with everything screaming towards its optimal range and throwing a slew of webbing, scramming, and EW at me. Figuring that I had done something wrong with the triggers I aligned to warp out and threw my drones at the scramming Frigs -- only to find them immediately targeted and annihilated by pretty much every ship in the room. A lucky shot at the last scramming Frig (that by all accounts should NOT have landed) allowed me to warp out with <10% armor on a shield-tanked Maelstrom.

What we have here is a "perfect storm" of changes from a newbie perspective:

1. Everything aggros me on warp-in. It may be a bug, but it's a hell of a bug!

2. The increased use of EW devalues my already sub-optimal skills.

3. The aggressive targeting of drones dramatically reduced the effectiveness of a Battleship's primary answer to Frigates.

4. I don't have the DPS to three-shot opposing Battlecruisers and Battleships because I'm in a Tier 1 meta fit.

5. I don't have the skills trained to fly a different race's ships.

6. I'm combat-trained and don't find mining, trading, manufacturing, etc. all that interesting.

My roadmap was to spend the holidays in High Sec building up my bank account and re-learning "how to play" then joining a 0.0 Corp or a mercenary outfit as a combat pilot. However, my primary source of income -- AND FUN -- is no longer available to me. I tried dropping back to Level 3 missions, but not only are they much less rewarding than the Level 4 versions they can actually be just as dangerous.

Furthermore, even after the "Full Aggro" bug is fixed I'm still not sure I will be able to deal with the missions. I understand that the mission AI is designed to better approximate the AI of Sleeper ships, but I've seen Sleeper sites and they aren't swarming with incoming enemies like missions are.

All that kinda kills the fun for me.

It also leaves me with the question of "What do I do now?" I spent the last few days running the newbie Epic Arc for the Sisters, but that's over with now and while it was interesting it didn't really generate much money. I'm not really in a position to contribute to a corporation at the moment (time constraints), and I specifically came back to EVE because I enjoyed running a few missions a day during the week then heading out for some PvP on the weekends to spend the money I made during the week.

Expecting me to do something I don't enjoy is right out. EVE is a game; the activities should be fun. I run missions to finance my PvP because I find both activities enjoyable; expecting me to mine or manufacture -- which I don't enjoy -- so that I can PvP will do nothing but leave you disappointed. I'm not going to participate in a leisure activity that I don't enjoy.

TL;DR:

As a new player I cannot fly missions anymore. This isn't likely to change after the "aggro bug fix".
"ADAPT!" ...How? I have 8mil skill points.
"Fly a different ship!" ...I can't because I have 8mil skill points; I'm pretty much stuck to a single race's Battleships.
"Mine/manufacture/etc." ...I'd rather just not play.


Well written view of newer player. Theres alot things sounds familiar when i was new player moving from lvl3's to lvl4's and had my my 1st battleship which was t1 fitted raven instead. I feel bad for you newer players and even older drone boat users. I havent suffered these changes myself so badly as i got my "own thing going on in null with rats and turret boats". Also i tried ham tengu to solo 8/10 and it went nicely. Even with that low dps. Yes solo cap stable tanky tengu has bad dps even with hams. But anyways lets hope we get some adjustment on that whole npc ai thing.. Would be nice if they just removed it but i doubt that going to happen. So maybe just make it less agressive towards drones and get them ewar nerfed..

I fear theres not much you can do atm.. Except try to make yourself heard..

GL and +1
Mund Richard
#46 - 2012-12-11 15:55:19 UTC
Caellach Marellus wrote:
MJD's are a perfect counter to close spawning frigate missions. Being launched out 100k into sniping range and taking them out one by one. Frig webbing means you're better off killing the frigate most times than trying to recall, purely because the point also seems to shut down the drone MWD's, they end up crawling slower than Salvage Drones.

At least going guns blazing you've a chance of the drone escaping by killing the aggressor.

Karsa: Everything I've seen so far seems to follow a pattern, the NPCs seem to have priority system that does a constant assessment of what is "most threatening". It's the same reason sleepers go nuts for the guy who uses an ECM module on any of them. Keep your turrets on the larger ships, and webbing your Drone's target, rarely will more than just the Drone's target frigate switch to the Drones, sometimes they won't switch at all.

The MJD is still suppoed to be affected by getting pointed, so first you need to release some light drones as sacrifice, and make sure they live long enough after a target swap so you can use the module with it's spool-up.

That said, with EWAR and RR going on, due to using sentries, I haven't lost any of them yet.
Had one in structure because I blinked, but that doesn't count, I did a save fast enough.
But I live in null, where frigs are few.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Yim Sei
Ontogenic Achronycal PLC
#47 - 2012-12-11 15:58:11 UTC
IMO this has kind of stretched out the game.

Where anyone in his 8M SP BS of choice could run L4s, now the level cap has been raised on the L4 missions.

TBH think its pretty clever of the devs to increase the level cap of the game.

In the long run this will heighten all aspirations to meeting a new level where in the past alot saw the L4 missions with decent fit BS as far as thay need to go.

It could be slightly improved by adjusting the earning potential of L3's and 4's.

In the past a well run L4 with salvage and loot might pull 20-30 mil. If this was now adjusted to say 40-50mil for L4's and 15-25mil for L3s there may be that reason to buy that next plex to train up.

Post with my main? This is my main - I just overtrain and overplay my alts.

Caellach Marellus
Stormcrows
#48 - 2012-12-11 15:58:21 UTC
Mund Richard wrote:

The MJD is still suppoed to be affected by getting pointed, so first you need to release some light drones as sacrifice, and make sure they live long enough after a target swap so you can use the module with it's spool-up.


NPCs don't actually scramble, despite the "x has started to warp scramble you!" message they only warp disrupt. You can MJD the same way you can use an MWD.

Quote:
That said, with EWAR and RR going on, due to using sentries, I haven't lost any of them yet.
Had one in structure because I blinked, but that doesn't count, I did a save fast enough.
But I live in null, where frigs are few.


I've actually considered an armour repairer on my Kronos to replace the salvager, because christ Salvage Drones are awesome.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Mund Richard
#49 - 2012-12-11 16:07:29 UTC
Caellach Marellus wrote:
NPCs don't actually scramble, despite the "x has started to warp scramble you!" message they only warp disrupt. You can MJD the same way you can use an MWD.

My bad, appologies.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Caellach Marellus
Stormcrows
#50 - 2012-12-11 16:09:17 UTC
Mund Richard wrote:
Caellach Marellus wrote:
NPCs don't actually scramble, despite the "x has started to warp scramble you!" message they only warp disrupt. You can MJD the same way you can use an MWD.

My bad, appologies.


No worries, I only recently really tested this one out when I started using MWD fits instead of AB. It's just one of those tooltip errors that never really got fixed.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Karsa Egivand
Sebiestor Tribe
Minmatar Republic
#51 - 2012-12-11 16:57:31 UTC
Caellach Marellus wrote:
Mund Richard wrote:
Caellach Marellus wrote:
NPCs don't actually scramble, despite the "x has started to warp scramble you!" message they only warp disrupt. You can MJD the same way you can use an MWD.

My bad, appologies.


No worries, I only recently really tested this one out when I started using MWD fits instead of AB. It's just one of those tooltip errors that never really got fixed.


Yeah, they should fix that. Eve is complex enough without giving new players WRONG information in the few things the game actually tells you. Roll
Rhaetic
Black Ice Consortium
#52 - 2012-12-11 20:09:35 UTC
Just wanted to pitch in that I ran a few level 3 missions last night to start working up my Sisters of EVE reputation. I took my Battlecruiser to ensure that I was running the missions with the ship that is intended to run them.

The difference between missions was dramatic. In missions where there are a lot of Frigates that scream into range with MWDs and start orbiting at 9.5k I would be stuck in a scenario where I couldn't break their tank with my two missile launchers and they couldn't come close to breaking my armor tank. I'd send drones after them, which worked alright when there was only one of them, but with more than one the drones would get destroyed the second they shot a Frig because all enemies on-grid would switch to them. It probably has a bit to do with the fact that the enemies would throw their webs and EW at the drones, making them very easy targets (something a player wouldn't do, typically).

There are also those missions where you warp into the room and there are no triggered spawns -- everything is just sitting there. You can stay still in a lot of cases and nothing will happen, but as soon as you start moving or lock a target the ENTIRE room bears down on you. My ludicrously overtanked, cap-stable Hurricane could handle the damage, but without drones I would have to warp out after drawing the Frigs away then warp back in and try to destroy them at range with low-traversal shots as they screamed back at me.

At one point I had cleared out a room except for two Frigs, one with a scram and one with a web, that I couldn't break tank on with two missile launchers. So for over 30 minutes I was shooting at the frig that was scramming me until I got enough lucky shots off to pop it, warp out, warp back, and kill the second one from range to complete the room.

I noticed that if you launch drones they typically won't draw aggro as long as they are orbiting you. As soon as they shoot something though, that's it -- even if you recall or scoop them, re-launching them immediately transfers aggro to them again.

I did swap out a turret for another launcher to help me deal with Frigs, but I basically gave up on the drones altogether, which further reduces the Hurricane's DPS. Overall, it felt like a workaround as opposed to the way the fight should operate.

Still, I dare not step into a Level 4 with my Maelstrom since my skills are poor and I wouldn't be able to tank an entire room. Perhaps after they fix the full-aggro bug I can try again. I will say that the difference in ISK/hour between a Level 3 and Level 4 missions is dramatic, with the Level 3 missions barely paying out 3-5 mil between rewards and bounties and having very few ships worth salvaging.
Bugsy VanHalen
Society of lost Souls
#53 - 2012-12-11 20:56:49 UTC
B0XzZ wrote:
I dont mean any disrepect to the OP or any newer player but my feelings on this are pretty simple. You shouldnt expect to not have problems with lvl 4 missions at 8m sp. Yes I know thats 4-5 months of training but in a game like EVE youre pretty much an infant still at that point.

I have a 35m sp nearly perfect Tengu pilot that has had to warp out of several of these missions post patch at 50% armor where as before I could solo them in my sleep.

I think anyone could agree that lvl 4 missions were not challenging enough and too easily accesible in their previous incarnation. Bottom line, if you are struggling with lvl 4 missions at 8m sp its because you should be. Take it back down to lvl 3 and work on your skills.


The fact that you,with 35 mil SP, flying a Tengu, which is generally considered the end game, best ship for high sec PVE, has to warp out of a level 4 mission since the latest patch. You do not see a balance problem here?? WTF is wrong with you. level 4 missions ARE the content a character with 8-12 mil SP should be playing. They were designed to be the entry level content for battleships. Not something you need to be max skilled fully T2 or faction fit just to complete. This change leaves a huge whole in PVE progression.

Yes, it is nice for some veteran players to see level 4 missions get more challenging. But level 4 missions are NOT end game content. They ARE meant to be run by newer players. If you want more of a challenge you should be running level 5 missions, or incursions, or in W-Space, or move to null. High sec is for carebears and noobs not veterans.

If level 4 missions are not meant to be run with a T1 battleship with T1 fittings then what content do you play when flying such a ship? If you said Level 3 missions, then you could not be more wrong. Level 3 missions are meant to be run in battlecruiser or smaller ships. they are full of smaller faster NPC's and BS guns can not track them without really good skills. A BS does not belong in a lvl 3 mission. Level 3 missions are hard to complete with BS's as they are meant to be run with smaller ships that can track and hit the smaller NPC's. You can run level 3 missions easier in a well fit cruiser than a T1 fit BS. I used to run them in a Rupture.

Base level T1 fit battleships should be able to run level 4 missions. If not then the content for them is missing and needs to be added. The more elite shiny ships, high skilled faction fit BS's, T2 and T3 ships are not what level 4 missions were meant for. They can be used to run level 4 missions much faster, but should either be used to run level 5 missions or incursions for more of a challenge. As it was before the current changes. Just because someone decided to remove level 5 missions from high sec some time ago, does not mean level 4 missions should be made harder to take their place. If anything bring level 5 missions back to high sec.

Level 4 missions have always been the PVE content for entry level battleships. They need to be balanced as such. The high end more challenging PVE content is Level 5 missions, and incursions. Now that incursions have been added to high sec, the reasons why level 5 missions were removed are void. If the reasons given why level 5 missions were removed from high sec were valid then incursions also do not belong in high sec. With the recent changes made to level 4 missions, there is now no PVE content for entry level battleships. This is a very big problem for new player progression.

Player and developers alike have become so obsessed with treating level 4 missions as the elite solo content they have lost sight of what it was actually meant for. level 1 missions were designed primarily for frigates, with an option to upgrade to destroyers. level 2 missions were designed to be run by well fit frigates and destroyers with an option to get into cruisers. level 3 missions were designed to be run by cruisers with the option to get into battlecruisers. level 4 missions were designed to be run by battleships with the option of getting into T2 and later T3 ships. level 5 missions were designed to be run by groups of ships or could be soloed by elite shiny ships flown by high SP pilots. A simple progression that any new player could follow with there always being a next step you could aim for as your skills improved. Every ship class could be flown effectively in the right level missions with entry level skills and equipment. You should not be forced to train every support skill to a high level and full T2 equipment before you can fly the ship. You do not have to for any other ship class. Doing so should only allow you to fly it better.

A base skill battleship fit with T1 equipment up until Dec 4th could fly level 4 missions. It could take several hours for a new player to complete a level 4, and they had a good chance of dieing. but level 4 missions were designed for battleship and up. If you have ever tried to run a level 3 missions in a battleship with low skills you would no they were not meant to be run with battleships. They can tank the missions no problem. but they can not track or hit the small ships unless you have really good gunnery skills which most newer players do not have.

CCP has made a huge mistake here blowing a huge hole in new player progression. It needs to be fixed fast or all the work they have done to bring in new players and new subs will all be for nothing. Newer players will quickly get frustrated and leave. They have brought back the steep learning curve they have for so long tried to reduce. it is now worse than ever.

Mund Richard
#54 - 2012-12-11 21:06:33 UTC
Bugsy VanHalen wrote:
CCP has made a huge mistake here blowing a huge hole in new player progression. It needs to be fixed fast or all the work they have done to bring in new players and new subs will all be for nothing. Newer players will quickly get frustrated and leave. They have brought back the steep learning curve they have for so long tried to reduce. it is now worse than ever.

Wordy, somewhat repetitive, don't quite agree with every word (T1 frig in L2? T2 sure, but T1 in the harder ones only as kiter and even then...).
But besides such stuff, true.

"We want PvE activities to require active participation and mirror PvP more closely." Stacking penalty for NPC EWAR then? Lock range under 9km from over 100 in a BS is not fun. Nor is two NPC web drones making me crawl 10m/s. PvP SW-900 x5: 75m/s.

Rhaetic
Black Ice Consortium
#55 - 2012-12-11 21:25:07 UTC
Yeah, I agree that the post was a little long but the premise falls in-line with my expectations and past experiences.

I remember first breaking into Level 3 missions with my Battlecruiser. The missions were quite difficult, I nearly lost my ship several times, and it took a long time to complete them. As my skills trained up and I gained access to better equipment they got easier, to the point where I actually felt like the most powerful ship in the room when running them.

Then I started in on Level 4 missions and had the same experience. Before I took my break for real-life reasons things were starting to come together: I could start fitting Tier-2 shield modules and I had enough money to buy good rigs. I had learned drone control and which drones to send after which targets.

Unfortunately, the way missions are now I can't even get into the Level 4 ones. This means that I cannot make money at a decent enough rate to be able to finance Battleships or Battlecruisers for PvP, which limits the roles I can play despite having appropriate skill training.

High-SP players are supposed to be looking to incursions or Level 5 missions as their sources of ISK to finance their very expensive ships. Low-SP players like myself should be able to run Level 4 missions to finance Tech 1 Cruisers, Battlecruisers, and Battleships. At least, that's the way it worked until a few weeks ago.
GreenSeed
#56 - 2012-12-11 23:11:31 UTC
the whole discussion about "adapting" is moot... this AI change was implement to prevent plex farming, which as the name implies happens on plexes, not on lvl4s... because npcs do NOT respawn on lvl 4s!

why was this change implemented on lvl4s is beyond me... botters don't run lvl4s, they run lvl5s, which already had this same AI before patch, and run those missions with 10, 15 drakes at the same time, they don't care at all for drones.

this drone change doesn't affect the 30m+ character, they can fly machs and nightmares... once the agro bug gets fixed they will be back at blitzing lvl4s, this change destroys new players income. this is perhaps the worst change in years, not because of "omg they nerfed my income", but because they are driving noobs to leave the game... mmos die as soon as the new player influx goes down, this change does that.



dotn increase payouts, remove the ai form lvl4s completly, leave it on the plexes were its needed to prevent farming.
Un Sanyo
Quality Control Department
#57 - 2012-12-12 06:11:36 UTC
I'm starting to hope CCP will not make it easier for little crying carebears. What the hell. I'm running lvl4s at 2.5mil SP while using drones as the only weapon system. I've no idea what the fuss is all about. So far i've lost one or two drones and that was my own fault because i stopped paying attention.

Yesterday got my first Worlds Collide mission and my domi cut through it like cheeze.

If you get problems with much more SP review your tactics and equipment you're using for the job. If you fail it's only your fault. Also i did not go for battlecruisers. Jumped straight to battleships. Been doing lvl 3s in a dominix as well. Sometimes you get special ship restrictions and you can't use a battleship in that mission. Vexor came in handy for those...

OP: Actually I do not think it's right to call this "from newbies perspective". Sure, you don't have many skill points but you were expecting something based on your previous experience. New players do not have that and they progress in current environment finding ways to achieve their targets not thinking CCP screwed them with some patch in the past.

In other words if you want to relax and read a book while getting isk asteroid belt is that way ->

Rhaetic
Black Ice Consortium
#58 - 2012-12-12 06:31:12 UTC
Un Sanyo wrote:
I'm starting to hope CCP will not make it easier for little crying carebears. What the hell. I'm running lvl4s at 2.5mil SP while using drones as the only weapon system. I've no idea what the fuss is all about. So far i've lost one or two drones and that was my own fault because i stopped paying attention.

Yesterday got my first Worlds Collide mission and my domi cut through it like cheeze.

If you get problems with much more SP review your tactics and equipment you're using for the job. If you fail it's only your fault. Also i did not go for battlecruisers. Jumped straight to battleships. Been doing lvl 3s in a dominix as well. Sometimes you get special ship restrictions and you can't use a battleship in that mission. Vexor came in handy for those...

OP: Actually I do not think it's right to call this "from newbies perspective". Sure, you don't have many skill points but you were expecting something based on your previous experience. New players do not have that and they progress in current environment finding ways to achieve their targets not thinking CCP screwed them with some patch in the past.

In other words if you want to relax and read a book while getting isk asteroid belt is that way ->



I don't know what else to say to your little story other than "bulls--t".

That's right: you're full of crap. I don't believe a single thing you say, and nothing more that you post will change that. If you're going to attempt to tear down an argument with a complete fabrication that utterly contradicts all evidence you should at least put some time and effort into making it a believable story.

So yeah, we don't have anything else to talk about here.
Sister Lumi
Doomheim
#59 - 2012-12-12 07:02:18 UTC
Why should newbies be able to solo lvl 4s without any risk of loosing a ship?

What would be the point in that?

Rain6635
GoonWaffe
Goonswarm Federation
#60 - 2012-12-12 07:37:18 UTC  |  Edited by: Rain6635
Sister Lumi wrote:
Why should newbies be able to solo lvl 4s without any risk of loosing a ship?

What would be the point in that?



yes.

also: screw tengus. l2T2, like heavy assault or command ships with XL Ancillary Shield Boosters

http://i.imgur.com/Ua1Qf.jpg

shield boost amount on the onyx is 1330hp--half its shield capacity per hit

dual xl ancies on an onyx is ridic, but it should get some gears turning
with just one XLASB, it has 590PG and 216CPU free--enough for 5 heavy assault missile launchers
(T2 or caldari navy requires a 5% cpu implant at most)

just.saying.

when all you need is tank and dps, new pilots should not be in battleships, or battlecruisers, but they do, and they die

they think T3 is cool just like BS is cool.

Rainf1337 on Twitch