These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
Previous page12
 

Missionrunning needs an overhaul !

Author
Creedling
#21 - 2012-09-22 05:49:07 UTC
OP your neck?

I do like the idea of puzzle solving though - that could be tied into hacking and analysing mechanics very nicely and provide some more depth to the gameplay.
Josef Djugashvilis
#22 - 2012-09-22 19:55:24 UTC
Risien Drogonne wrote:
Le'Mon Tichim wrote:


You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt.

Wouldn't simple logic say that it's the blandest part of Eve that needs excitement added the most?


That'll be mining then.

This is not a signature.

Daniel Plain
Doomheim
#23 - 2012-09-22 20:33:34 UTC
Risien Drogonne wrote:
Le'Mon Tichim wrote:


You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt.

Wouldn't simple logic say that it's the blandest part of Eve that needs excitement added the most?

some people like stale bread.

I should buy an Ishtar.

Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#24 - 2012-09-23 18:24:00 UTC
Le'Mon Tichim wrote:
Exciting =/= relaxing.


You want exciting? Tell me you're taking your officer fit Navy Raven into low to run fives.


You want variety added to the blandest part of Eve. Putting barbeque sauce on wheat bread is still going to taste like dirt.


Its not bland, people are just min maxers and run the same **** over and over.

There's 4 empires and tons of missions.

Part of the fun of missions is improving your skills, changing your loadout to see what gets you the best completion time etc etc.

People get in their comfort zone and never leave.

Take the training wheels off your BS and up the DPS and lower the tank. Overheat. Play it like its PvP.

internet spaceships

are serious business sir.

and don't forget it

bufnitza calatoare
#25 - 2012-09-24 04:21:37 UTC
Dear OP...

If you want to make missions more "interesting"

Make all high sec missions anti faction only.
low sec and null sec missions get missions vs pirates.
Selena 001
HV Holdings
#26 - 2012-09-24 12:56:56 UTC
You know what... I'd be happy with something as simple as a CHOICE of available missions...

I'm tired of having to decline a [ In the midst of Deadspace 1 of 5 ] or [ Smash the Supplier ] only to have it pop up in 2 missions time again... leaving me with roughly 2-3 hours of sitting about waiting to decline it again.

Or, if thats to much trouble, a toggle so that I'm not even offered navy missions.
Idris Helion
Doomheim
#27 - 2012-09-25 03:52:51 UTC
My main beef with the current missioning system is that it doesn't trasmit game lore very well (or at all, really). That should be the main non-ISK *reason* for missions: to tell the story of the races and factions in the game. Yet all you get are the same lame cookie-cutter missions, over and over and over, regardless of whose space you're in. (And the writing is atrocious. I'm sorry if that offends anyone at CCP, but it's a good example of why letting programmers write exposition is a bad idea. Lame, lame, lame dialog.)

For most, mission running has become so programmed and routine that it's not even really gameplay any more -- it's just another kind of mining, only you're farming rats instead of roids. There's no challenge, no surprise, no excitement at all.

And the so-called "epic arcs" are nothing of the kind. They're just the same lame missions you run ordinarily, tied together with the most fragile of framing mechanisms. (Can anyone explain to me what the story behind the "Blood Stained Stars" was? I've run that arc about five times now, and I still couldn't tell you what the backstory was about.)

Missioning should be a marquee feature of EVE, but instead it's the most outdated and lame part of the game. Unfortunately, it's hard to avoid missioning because of the ISK and standings requirements a player needs to progress. It would be bad enough to have such a poor missioning system that was optional; to make it more or less mandatory adds insult to injury.

So here are my recommendations for better missions:

1. Transmit the lore of the game in the missions. Hire professional writers and invest some money into the process. For the epic arcs, make the stories mean something. Tell me why the Amarr and the Minmatar hate each other. Tell me why the Gallente and the Caldari are at war. Who are the Jove? Who are the Sleepers? Tell the story behind the game in the missions.

2. For the Epic Arcs, invest some money and do a proper job of it. Cutscenes and voice-acting, the works. No one wants EVE to be a theme-park MMO, but I think the Epic Arcs would benefit from a more dramatic presentation.

3. Randomize the combat missions. Missioning is boring because it is so predictable -- you know exactly what the rats are going to do, exactly what kind of ship to bring and what ammo, and pretty much exactly what kind of rewards or salvage you'll get. Mix it up. Randomize it. Have random escalations where rats gain Sleeper-level AI.

4. Diversify the missions. Instead of just courier or kill missions, set up some fun things like frigate races, exploration missions where you have to scan sites down, or "fugitive" missions where you have to run from hostile and powerful NPC forces in a cloaky vessel.

These are just some ideas; other players will no doubt have more. EVE's missioning system is long overdue for a complete overhaul. At present, it's probably my least favorite aspect of the entire game.
Bugsy VanHalen
Society of lost Souls
#28 - 2012-09-25 17:30:49 UTC  |  Edited by: Bugsy VanHalen
LiquidDreams wrote:
-Kill a huge base (Station sized with less hp ) wile defending off spawning groups of ships.
More eyecandy and explosions please


Would be nice to see the mission sites updated with eye candy, since the ships have already been done.

LiquidDreams wrote:
-Require skills like Hacking , cracking to complete missions some missions
-Make mission runners able to find stuff like rare materials / Components and reactions


Would be cool to have optional components like this. For example there are many mission sites with antena arrays that can be shot but drop no loot. Make it optional to hack them with a chance of getting bonus loot. But they can not be mandatory.

LiquidDreams wrote:
-Add two player missions that has to enable/disable stuff together ..


No. again it would be cool to add optional stuff like a bonus room that takes two to get into, but can not be mandatory.

LiquidDreams wrote:
-High sec level 5 missions ?


They used to have high sec level 5 missions. level 5 missions could not be soloed with one toon. They were removed because they were to high reward for the low risk of high sec. Then they added incursions which were basically an equivalent to what I would expect level 6-7 missions to be. So go figure.

LiquidDreams wrote:
-More storyline missions with loads of steps.


More rare storylines with above average rewards might be nice. But it makes me think of last time the added more storylines, it made the rare ones players really wanted to get even more rare. Like for example the "shipyard theft" mission is the only source for the mining foreman mindlink and only has a chance to drop it. The mission has become so rare the mindlink is now worth almost 1 billion isk, and is almost impossible to get. Some players have run level 4 missions for a year and not even got the "shipyard Theft" mission. Out of the few who have gotten the mission the chance of the mining foreman mindlink dropping is very low.


As far as puzzles, that could be cool if done right. But would be hard to pull off. Maybe something more like a maze where you could get lost trying to find the right room. This would again have to be optional though. Say for example the mission objective is a named NPC spawn that you kill. Once you kill him you can try to find his hideout through a maze of gates, using hacking skills to access it for a potential of huge loot.

I think since incursions have been added to game there is little reason to not have level 5 highsec missions. Level 5 mining missions needing a mining fleet with ORCA support to be done in a decent amount of time. Level 5 distribution missions requiring a freighter to run. For risk reward balance make Level 5 security missions need 3-4 ships to complete and give the NPC's full sleeper AI. Make them a high risk for carebears to complete. If they were 3-4 times the work of Level 4 missions with the only additional reward being a higher potential of faction drops, I think that would keep them balanced.
LiquidDreams
Garoun Investment Bank
Gallente Federation
#29 - 2012-09-27 12:10:52 UTC
i would love a DEV oppinion about this toppic :)
Lady Joan
Solum Perimit
#30 - 2012-12-12 04:30:13 UTC
sorry for the English, translated automatically in google translator.

changes to the missions become more fun

put some randomness in rats that appear in a group, for example, instead of being defined the ships that are part of this group, set the maximum dps that the group can do, and the reward we receive.
thus in a group where they are currently making 3Bs and 2BC 400 dps, can appear only battleships or only cruisers, or fully random mixtures, keeping the value of DPS and bountys received.

moreover withdraw the ships that after being dead call a new group (triguers), as this makes no sense.
in a combat situation, the team that is losing calls reinforcements when they see the need, not when a certain unit dies, it may be the last one to die, thus the new group should appear on the battlefield when the dps reached determined value. that is when a certain quantity of vessels present in the group is destroyed

to make things more challenging for older players the size of the groups could be related to the standing we had for that faction.
For example if standing for Guristas was -10 when we make a mission against Guristas we had 20% more dps and bounty in groups because the Guristas saw us as a greater threat and respond accordingly.

thus most missions have some variation and increased difficulty for veteran players.
Previous page12