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Crime & Punishment

 
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Kill Rights problem and suggestion

Author
space ganelon
The Mining Corp
#1 - 2012-12-11 04:01:10 UTC

I mentioned all this before in dev blog response, but I want to try one more time. I think killrights are a cool part of the game, and I really really like to ability to "purchase" killrights on someone.

That said, I think the changes to killrights have virtually eliminated them from the game, which is sad given the work that went into supporting the transfer and management of them. As I understand it, only kills that result in a criminal flag generate killrights - illegal ship/pod kills in highsec and illegal pod kills in lowsec.

The first mechanism, illegal kills in highsec, is the classic "high-sec gank." This has, historically, been divided into two classes, those ganking for ISK (haulers/freighters with juicy cargo) and those ganking to grief (hulk/miner ganks). Both of these reasons for ganking have relatively recently had changes that will reduce their frequency. The changed looting rules make scooping freighter loot much more interesting, and the buff to mining ship tanks will certainly reduce the incidence of grief ganks. So, while neither of these methods of acquiring killrights have been eliminated, I contend both have been severly curtailed and will produce very few killrights.

The second mechanism for acquiring killrights is being podded in lowsec. Here I must make an assertion, but I stand by it: people who care about their security status quickly learn not to pod in lowsec. Thus, if you get podded in lowsec,
it is very very likely the person who podded you cares nothing for security status, and is alreay below -5 or will be soon, which means killrights are irrelevant as anyone below -5 is fair game anywhere, anytime.

So, I really don't see any mechanism for there being any volume of useful killrights at all (killrights on someone who is -10 are not "useful"). I will miss killrights if they fade out - I have really enjopyed hunting down the few people on whom I have gotten killrights in the past, and the thought of being able to hunt down other people's killers sounds really cool.

I have the following suggestions for modifying killrights to make them really bea part of the game again:

1) Bring back lowsec ships kills generating killrights. I don't really care one way or the other if the "no return aggression" requirement is there or not. (used to be, if you kill someone in lowsec, you get KR *only* if they do not shoot back)

2) I think being made a "suspect" when killrights get activated is too much. This will just make people dock up and wait out the fifteen minutes, or go into "station game" mode. Much better would be the initiation of a "Limited Engagement" when you activate killrights on someone. Would be nice if it was 24 hours or something, also, instead of 5 minutes. Plus, if I activate killrights, I really don't want the whole system whoring on my kill :)

Hope to see some discussion on this...
-space
Domineren
Knights Of the Ruined Empire
#2 - 2012-12-11 18:19:26 UTC
space ganelon wrote:

I mentioned all this before in dev blog response, but I want to try one more time. I think killrights are a cool part of the game, and I really really like to ability to "purchase" killrights on someone.

That said, I think the changes to killrights have virtually eliminated them from the game, which is sad given the work that went into supporting the transfer and management of them. As I understand it, only kills that result in a criminal flag generate killrights - illegal ship/pod kills in highsec and illegal pod kills in lowsec.

The first mechanism, illegal kills in highsec, is the classic "high-sec gank." This has, historically, been divided into two classes, those ganking for ISK (haulers/freighters with juicy cargo) and those ganking to grief (hulk/miner ganks). Both of these reasons for ganking have relatively recently had changes that will reduce their frequency. The changed looting rules make scooping freighter loot much more interesting, and the buff to mining ship tanks will certainly reduce the incidence of grief ganks. So, while neither of these methods of acquiring killrights have been eliminated, I contend both have been severly curtailed and will produce very few killrights.

The second mechanism for acquiring killrights is being podded in lowsec. Here I must make an assertion, but I stand by it: people who care about their security status quickly learn not to pod in lowsec. Thus, if you get podded in lowsec,
it is very very likely the person who podded you cares nothing for security status, and is alreay below -5 or will be soon, which means killrights are irrelevant as anyone below -5 is fair game anywhere, anytime.

So, I really don't see any mechanism for there being any volume of useful killrights at all (killrights on someone who is -10 are not "useful"). I will miss killrights if they fade out - I have really enjopyed hunting down the few people on whom I have gotten killrights in the past, and the thought of being able to hunt down other people's killers sounds really cool.

I have the following suggestions for modifying killrights to make them really bea part of the game again:

1) Bring back lowsec ships kills generating killrights. I don't really care one way or the other if the "no return aggression" requirement is there or not. (used to be, if you kill someone in lowsec, you get KR *only* if they do not shoot back)

2) I think being made a "suspect" when killrights get activated is too much. This will just make people dock up and wait out the fifteen minutes, or go into "station game" mode. Much better would be the initiation of a "Limited Engagement" when you activate killrights on someone. Would be nice if it was 24 hours or something, also, instead of 5 minutes. Plus, if I activate killrights, I really don't want the whole system whoring on my kill :)

Hope to see some discussion on this...
-space

Is this a petition? cause if so /me signed

Senn Denroth - Highsec PVP is only for the elite of the elite....

Ex-Rebirth....and miner.  Fight me.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#3 - 2012-12-11 19:08:03 UTC
space ganelon wrote:

I think being made a "suspect" when killrights get activated is too much.


HTFU

BYDI recruitment closed-ish

space ganelon
The Mining Corp
#4 - 2012-12-11 20:33:40 UTC
Garviel Tarrant wrote:
space ganelon wrote:

I think being made a "suspect" when killrights get activated is too much.


HTFU


you left out context. this is mainly because i don't want you whoring on my kill. whatever H is...
Huttan Funaila
Caldari Provisions
Caldari State
#5 - 2012-12-11 22:21:12 UTC
HTFU = harden the f* up.
Commander Scarlet
The Executioners
#6 - 2012-12-18 03:18:33 UTC
I agree with the op on both points.
Surfin's PlunderBunny
Sebiestor Tribe
Minmatar Republic
#7 - 2012-12-18 04:12:08 UTC
Commander Scarlet wrote:
I agree with the op on both points.


And that is why no one likes you... I didn't read the op but judging from his portrait he is whining

"Little ginger moron" ~David Hasselhoff 

Want to see what Surf is training or how little isk Surf has?  http://eveboard.com/pilot/Surfin%27s_PlunderBunny

Taoist Dragon
Okata Syndicate
#8 - 2012-12-18 06:01:08 UTC
OP has a point on the suspect flag once a KR is activated. Especially if the KR was bought. I think making it a 24hr limitied engagement would be a good thing for the wannabe bounty hunters out there. rather than having any man and his dog jump in and steal the kill so to speak.

TBH KR are really a high sec mechanic that I don't think will change to much in frequency tbh not that I've spent much time in HS recently though but the actions that can get KR will still happenign with regularity.

That is the Way, the Tao.

Balance is everything.

Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#9 - 2012-12-18 11:24:58 UTC  |  Edited by: Ynot Eyob
The low sec killright aint really that bad. Its means, and iv seen it now quite alot that people can turn a fight by activating the Killright on a person on a gate, your team wont have gate guns on them, but their team will.

So i disagree that killrights are only a high sec thing, and i also see the benifit in low sec that the kill right are flashing for everyone, ie your fleet.

Having a ship kill generate a killright in low sec, i disagree on to. For some parttime PVPers who go out and have fun with friends in low sec, meaning other can have fun to. The numbers PVPing in low sec after exspansion have grown massive, and its becomming as i rember it 3 years ago.

If a ship kill generate a killright in low sec, it would reduce the number PVPing in low yet again, as noone dare to fire at anyone unless you live there, as high sec missioning, hauling, mining would be stupid and imposible if you have a killright on you, ie the part time PVPers would stay carebearing.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Minmatar Citizen160812
The LGBT Last Supper
#10 - 2012-12-18 14:21:35 UTC
Ynot Eyob wrote:

If a ship kill generate a killright in low sec, it would reduce the number PVPing in low yet again, as noone dare to fire at anyone unless you live there, as high sec missioning, hauling, mining would be stupid and imposible if you have a killright on you, ie the part time PVPers would stay carebearing.


Part time Pvpers would stay carebearing in safety rather than risking being shot in the face when THEY least expect it and are free to mindlessly blob at will then run back to the safety of concord? It's nice to see this game being split into pve and pvp "zones"...what was that part about consequences that was supposed to be in this expansion?

When do we get arenas and dance emotes?
Eugene Kerner
TunDraGon
Goonswarm Federation
#11 - 2012-12-18 14:34:10 UTC
Surfin's PlunderBunny wrote:
Commander Scarlet wrote:
I agree with the op on both points.


And that is why no one likes you... I didn't read the op but judging from his portrait he is whining


<3

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Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#12 - 2012-12-18 14:39:55 UTC
Minmatar Citizen160812 wrote:
Ynot Eyob wrote:

If a ship kill generate a killright in low sec, it would reduce the number PVPing in low yet again, as noone dare to fire at anyone unless you live there, as high sec missioning, hauling, mining would be stupid and imposible if you have a killright on you, ie the part time PVPers would stay carebearing.


Part time Pvpers would stay carebearing in safety rather than risking being shot in the face when THEY least expect it and are free to mindlessly blob at will then run back to the safety of concord? It's nice to see this game being split into pve and pvp "zones"...what was that part about consequences that was supposed to be in this expansion?

When do we get arenas and dance emotes?


Consequences would be less people to fight in low sec. Now its picking up, and i dont cry if people blow me up and i dont get a killright on them, but i sure hope i got a good fight and fun.

The number of engagements iv had the past weeks in low sec from even younger toons crossing the border of empire and low sec is ammazing, because the consequences are not as risky as they use to be.

Consequences as i see the system now, is more fun for all. This is a game and spare time, rember.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

Ra Jackson
Aliastra
Gallente Federation
#13 - 2012-12-18 15:01:05 UTC
Ynot Eyob wrote:

Consequences would be less people to fight in low sec. Now its picking up, and i dont cry if people blow me up and i dont get a killright on them, but i sure hope i got a good fight and fun.

The number of engagements iv had the past weeks in low sec from even younger toons crossing the border of empire and low sec is ammazing, because the consequences are not as risky as they use to be.

Consequences as i see the system now, is more fun for all. This is a game and spare time, rember.



Well, you can see it either way. Maybe people are just increasingly PVPing because they don't get killrights anymore. But then I have to agree with the OP: Killrights will disappear. It is close to impossible to pod someone in lowsec (unless you are smartbombing a gate and then you are -10 anyway and killrights don't matter).
Pyotr Kamarovi
Out Of The Depths Academy
xX SERENITY Xx
#14 - 2012-12-18 15:34:16 UTC
I picked the wrong patch to take up ganking after. My killrights now make Minmatar highsec a very, very interesting place.

CCP should nerf killrights.

P.S: I didn't see the point to this thread so I half-heartedly trolled it, am I doing it right?
Endrysk
Collapsed Out
Pandemic Legion
#15 - 2012-12-18 16:26:30 UTC
Ra Jackson wrote:
Ynot Eyob wrote:

Consequences would be less people to fight in low sec. Now its picking up, and i dont cry if people blow me up and i dont get a killright on them, but i sure hope i got a good fight and fun.

The number of engagements iv had the past weeks in low sec from even younger toons crossing the border of empire and low sec is ammazing, because the consequences are not as risky as they use to be.

Consequences as i see the system now, is more fun for all. This is a game and spare time, rember.



Well, you can see it either way. Maybe people are just increasingly PVPing because they don't get killrights anymore. But then I have to agree with the OP: Killrights will disappear. It is close to impossible to pod someone in lowsec (unless you are smartbombing a gate and then you are -10 anyway and killrights don't matter).


I would alter that statement to say its hard to pod someone who is paying attention. Plenty of pod kills to be had in low-sec. Lots of people sit around and let you grab their pod after losing a ship.
Ruvin
Amarr Empire
#16 - 2012-12-18 16:33:40 UTC
doesnt op look like a younger tanned Chribba ?

Opportunities multiply as they are seized.

Chribba
Otherworld Enterprises
Otherworld Empire
#17 - 2012-12-18 19:41:33 UTC
Ruvin wrote:
doesnt op look like a younger tanned Chribba ?

And way more tan!! lol

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NEONOVUS
Mindstar Technology
Goonswarm Federation
#18 - 2012-12-18 20:15:49 UTC
Agreed.
I beleive that within 30 days of Retribution, kill rights will only be on those who lack the care for them.
I say make KR on any illegal aggression(so not suspect LE or criminal)
This would at least allow some generation of them and thus their use.

Also to those with interesting times, buy your cheap KRs so that then at least they have to pay.
Minmatar Citizen160812
The LGBT Last Supper
#19 - 2012-12-18 22:51:44 UTC
Ynot Eyob wrote:
Minmatar Citizen160812 wrote:
Ynot Eyob wrote:

If a ship kill generate a killright in low sec, it would reduce the number PVPing in low yet again, as noone dare to fire at anyone unless you live there, as high sec missioning, hauling, mining would be stupid and imposible if you have a killright on you, ie the part time PVPers would stay carebearing.


Part time Pvpers would stay carebearing in safety rather than risking being shot in the face when THEY least expect it and are free to mindlessly blob at will then run back to the safety of concord? It's nice to see this game being split into pve and pvp "zones"...what was that part about consequences that was supposed to be in this expansion?

When do we get arenas and dance emotes?


Consequences would be less people to fight in low sec. Now its picking up, and i dont cry if people blow me up and i dont get a killright on them, but i sure hope i got a good fight and fun.

The number of engagements iv had the past weeks in low sec from even younger toons crossing the border of empire and low sec is ammazing, because the consequences are not as risky as they use to be.

Consequences as i see the system now, is more fun for all. This is a game and spare time, rember.



I think you're seeing what you want to see rather than what is actually happening. Younger toons. gud fites, less consequences...that doesn't even sound like EvE to me. I couldn't care less about more people fighting in low sec if that means we need special changes to keep bears safe in THEIR sandbox.

Outside of FW what is there to even fight over in low sec?...nothing. So when a band of merry idiots comes along from high sec to get a fight we should just use "honorable" tactics and create some content for them?....please. If they are coming in and screwing up something low sec locals are doing then you should have the option to send a sacrificial lamb to killright all of them so you can send high sec hitters to go interfere where they live. Period.
Ynot Eyob
Nisroc Angels
The Obsidian Front - Reborn
#20 - 2012-12-19 08:13:03 UTC
People have been crying for more Solo PVP and small gang warfare on the forums.

This is what im talking about.

This is what there is more of now.



If you dont see whats there to fight about in low sec out of FW, you serious need to open your eyes.

I have to agree, its hard to kill any pods in low sec if the player pays attenssion, but to be fair, i enjoy the exspansion as it means more fun for me as a PVPer and those who do part time PVPing.

Nisroc - Angel of Freedom Nisroc is known as "The Great Eagle".

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