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My first capital industrial ship. I have some questions!

Author
ZZ00 HoneyBadger
Ruzth-Foleum LLC
#1 - 2012-12-11 19:38:41 UTC
I bought a Rorqual but won't be able to actually fly this thing for another 80 days. I have some questions.

1) Why is the ship not allowed in high sec space? It's just a mining ship, and I shouldn't have to be forced out in the wilds where all the pirates are waiting to lunge at me. Can't they make it so you can get in if any fitted weapons are offline? Doesn't everyone have a right to protection? I might be missing something here.

2) How hard is it to find a good corporation? How does deep space fleet mining work?

3) Should I be planning to fit this thing with strip miners or weapons? Seems like I'm going to be quite the target.
Mara Pahrdi
The Order of Anoyia
#2 - 2012-12-11 19:48:32 UTC
Shocked

Remove standings and insurance.

Daniel Plain
Doomheim
#3 - 2012-12-11 19:52:39 UTC
Mara Pahrdi wrote:
Shocked

I should buy an Ishtar.

Alberik
Eusebius Corporation
#4 - 2012-12-11 19:59:46 UTC
Daniel Plain wrote:
Mara Pahrdi wrote:
Shocked


this....


sell the rorqal back as fast as you can, its worthless for you
ZZ00 HoneyBadger
Ruzth-Foleum LLC
#5 - 2012-12-11 20:01:30 UTC
Alberik wrote:
Daniel Plain wrote:
Mara Pahrdi wrote:
Shocked


this....


sell the rorqal back as fast as you can, its worthless for you



But I want to join a corp with it.
Zhilia Mann
Tide Way Out Productions
#6 - 2012-12-11 20:04:31 UTC
As accurate as the first two responses are (and they are, I'm afraid), I figure maybe I'll try to offer something vaguely constructive.

This is not going to end well.

Rorquals are designed to support mining operations in sov null and really only do two things: compress ore for easy transport and provide gang link bonuses. They do not fit weapons and they do not fit miners. They fit gang links and an industrial core. Possibly capital tractor beams as well, but in general they're never going to even be in a belt.

By design, they are more or less defenseless without support. Quite frankly, they usually hide at a POS providing links and compressing ore. If you've been caught in the open then the Rorqual is going down anyhow.

Why not high sec? Because one of the things they do (compress ore) isn't at all needed in high. The other thing they do (provide links) they do too well to do so without any risk whatsoever. Having Rorquals in high sec would make low ends utterly worthless, and there's nothing anyone could do to take one down. Suicide gank? Umm, no. Too much EHP. War dec? Forget it; they'd all be in NPC corps.

Anyhow. If you insist on talking down this trail of tears, at least do some reading on what capital ships can and can't do and the roles they play. The information is out there. I suggest you spend the next 80 (probably more if you haven't considered the industrial core yet) days getting familiar with it.
Bridgette d'Iberville
Better Killing Through Chemistry
#7 - 2012-12-11 20:07:39 UTC
-10/10

"I considered a career in griefing, but then realized that I would never achieve the level of tear generation that CCP manages to do each and every expansion."

ZZ00 HoneyBadger
Ruzth-Foleum LLC
#8 - 2012-12-11 20:07:56 UTC
Zhilia Mann wrote:
As accurate as the first two responses are (and they are, I'm afraid), I figure maybe I'll try to offer something vaguely constructive.

This is not going to end well.

Rorquals are designed to support mining operations in sov null and really only do two things: compress ore for easy transport and provide gang link bonuses. They do not fit weapons and they do not fit miners. They fit gang links and an industrial core. Possibly capital tractor beams as well, but in general they're never going to even be in a belt.

By design, they are more or less defenseless without support. Quite frankly, they usually hide at a POS providing links and compressing ore. If you've been caught in the open then the Rorqual is going down anyhow.

Why not high sec? Because one of the things they do (compress ore) isn't at all needed in high. The other thing they do (provide links) they do too well to do so without any risk whatsoever. Having Rorquals in high sec would make low ends utterly worthless, and there's nothing anyone could do to take one down. Suicide gank? Umm, no. Too much EHP. War dec? Forget it; they'd all be in NPC corps.

Anyhow. If you insist on talking down this trail of tears, at least do some reading on what capital ships can and can't do and the roles they play. The information is out there. I suggest you spend the next 80 (probably more if you haven't considered the industrial core yet) days getting familiar with it.


Do you recommend I get an Orca instead?
Roger Dew
TOILET'DUCK PRODUCTIONS
#9 - 2012-12-11 20:10:17 UTC
Too obvious.
GreenSeed
#10 - 2012-12-11 20:10:36 UTC
i could probably add some witty remark, but im guessing you wont find it useful.

the orca is not a mining ship, is a mining support ship for large mining ops, that are deep in friendly SoV space and can call in a fleet to help out if they get stealth bombers on them. they hardly if ever leave the confort of POS shields and their main task is to compress minerals.

sell it back ASAP.
ZZ00 HoneyBadger
Ruzth-Foleum LLC
#11 - 2012-12-11 20:12:59 UTC
GreenSeed wrote:
i could probably add some witty remark, but im guessing you wont find it useful.

the orca is not a mining ship, is a mining support ship for large mining ops, that are deep in friendly SoV space and can call in a fleet to help out if they get stealth bombers on them. they hardly if ever leave the confort of POS shields and their main task is to compress minerals.

sell it back ASAP.


I guess I'm confused as to what I should look at for mining ships then. I've been looking at capacity and high power slots.
Zhilia Mann
Tide Way Out Productions
#12 - 2012-12-11 20:16:02 UTC
ZZ00 HoneyBadger wrote:
I guess I'm confused as to what I should look at for mining ships then. I've been looking at capacity and high power slots.


You want a mining ship?

Easy. Train for a Hulk and a Mackinaw, T2 strip miners, and their various T2 crystals. That's it. End of story.
ZZ00 HoneyBadger
Ruzth-Foleum LLC
#13 - 2012-12-11 20:17:50 UTC
Zhilia Mann wrote:
ZZ00 HoneyBadger wrote:
I guess I'm confused as to what I should look at for mining ships then. I've been looking at capacity and high power slots.


You want a mining ship?

Easy. Train for a Hulk and a Mackinaw, T2 strip miners, and their various T2 crystals. That's it. End of story.


I'll look into that. Thanks for the help everyone. <3
ShahFluffers
Ice Fire Warriors
#14 - 2012-12-11 20:17:57 UTC  |  Edited by: ShahFluffers
*sigh* I'll bite.

ZZ00 HoneyBadger wrote:
1) Why is the ship not allowed in high sec space? It's just a mining ship, and I shouldn't have to be forced out in the wilds where all the pirates are waiting to lunge at me. Can't they make it so you can get in if any fitted weapons are offline? Doesn't everyone have a right to protection? I might be missing something here.

Capitals are not allowed in high-sec because...

- capital ships have massive amounts of HP.
- you can fit capital remote repair units on them... giving them ability to repair thousands of HP every few seconds. This means that corps who have them can use them on stations as massive force multipliers.
- in the case of carriers and the Rorqual; they have large fleet hangers and ship maintenance bays, allowing them to basically transport small fleets from point A to point B (in the Rorqual's case, it can only move indusrials and mining ships)

Combining the points above, you're basically looking at a huge logistics and repair platform that cannot be easily countered by your average high-sec dweller.

And no... you have no "right" to protection anywhere in EVE. Fly only what you are willing to defend and/or replace... even in high-sec.

ZZ00 HoneyBadger wrote:
2) How hard is it to find a good corporation? How does deep space fleet mining work?

That depends. What kind of corp are you looking for? What can you offer said "good corporation"?

As for deep space mining...

Get a retriever... go to a belt/gravametric site... mine. Have friends in combat ships on standby.

ZZ00 HoneyBadger wrote:
3) Should I be planning to fit this thing with strip miners or weapons? Seems like I'm going to be quite the target.

Did you even read the info on the ship? You can do neither.
The Rorqual is a "support ship" designed to hold ore, compress it (for easier transportation), provide repairs and bonuses to anyone i fleet, and carry extra ships (barges and industrials).

That said... the Rorqual has a large drone bay and a rather nasty drone bonus. That is your only true offensive ability.
Mathrin
Ministry of War
Amarr Empire
#15 - 2012-12-11 20:21:51 UTC
ZZ00 HoneyBadger wrote:
Alberik wrote:
Daniel Plain wrote:
Mara Pahrdi wrote:
Shocked


this....


sell the rorqal back as fast as you can, its worthless for you



But I want to join a corp with it.



Rorqual is a boosting ship. It will sit inside a POS. It doesn't mine and if you want to shoot withit someone will kill it. Don't mean to. E harsh but learn the role you will be before you train a high end ship.
ZZ00 HoneyBadger
Ruzth-Foleum LLC
#16 - 2012-12-11 20:29:04 UTC
What is the difference between an Exhumer and a Mining Barge? They are under different categories in the market. I'll buy a few of these ships.
Mara Pahrdi
The Order of Anoyia
#17 - 2012-12-11 20:33:31 UTC  |  Edited by: Mara Pahrdi
ZZ00 HoneyBadger wrote:
What is the difference between an Exhumer and a Mining Barge? They are under different categories in the market. I'll buy a few of these ships.

Exhumers are the T2 variants of mining barges. Basically each Exhumer is better at everything in it's role than the T1 counterpart. They also take longer to train.

Edit: Desperately need a buff in typing skills *sigh*

Remove standings and insurance.

ZZ00 HoneyBadger
Ruzth-Foleum LLC
#18 - 2012-12-11 20:34:57 UTC
Mara Pahrdi wrote:
ZZ00 HoneyBadger wrote:
What is the difference between an Exhumer and a Mining Barge? They are under different categories in the market. I'll buy a few of these ships.

Exhumers are the T2 variants of mining barges. Basically each Exhumer is better at everything in it's role than the T1 counterpart. They also take longer to train.

Edit: Desperately need a buff in typing skills *sigh*


Oh okay, thanks.
nocaffeine
High Flyers
#19 - 2012-12-11 22:50:25 UTC
Bridgette d'Iberville wrote:
-10/10


This.

Worst ive seen in a long time , far to obvious.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#20 - 2012-12-11 23:06:52 UTC
Zhilia Mann wrote:
Why not high sec? Because one of the things they do (compress ore) isn't at all needed in high. The other thing they do (provide links) they do too well to do so without any risk whatsoever. Having Rorquals in high sec would make low ends utterly worthless, and there's nothing anyone could do to take one down. Suicide gank? Umm, no. Too much EHP. War dec? Forget it; they'd all be in NPC corps.

Adding to this, as previously mentioned, the rorqual has a very large bonus to drones, can rep an enormous amount of HP, and is very difficult to take down. As-is, faction battleships are the most powerful thing in highsec, and CCP intends to keep it that way. None of them, not even the uber shiny pimped out pirate battleships, can even come close to what a rorqual can add to a fleet in a combat situation.

thhief ghabmoef

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