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Why does nullsec care so much about what highsec is doing?

First post
Author
Jenn aSide
Soul Machines
The Initiative.
#61 - 2012-12-11 15:09:56 UTC
Seven Noctis wrote:
HollyShocker 2inthestink wrote:
This is a prime example of a player [. . .]


I have a feeling you don't like competitive multi-player games. Guess what, EVE is meant to be a competitive multi-player game.


Why must you rob him of his safe and comfy delusions? Don't you know he needs those, CONCORD can't do everything.....

Twisted
Kobal81
Thunderwaffe
Goonswarm Federation
#62 - 2012-12-11 15:11:30 UTC
Frying Doom wrote:
It all comes down to isk per hour

The Null sec people are worried that the Hi-sec ones are getting more isk/hour than them. While having a higher risk factor (frankly some do some don't depending on whether you are surrounded by a sea of blues or not)

But if you cut through all the drivel it comes down to isk per hour.


Lolz.........Tech moons, and I-Hubs w/ Military V nuff said

"Greed, for lack of a better word, is good. Greed is right, greed works. Greed clarifies, cuts through, and captures the essence of the evolutionary spirit"

Scatim Helicon
State War Academy
Caldari State
#63 - 2012-12-11 15:20:02 UTC
Kobal81 wrote:
Lolz.........Tech moons, and I-Hubs w/ Military V nuff said

Lolz infinitely scaling Level 4 missions under CONCORD's protection nuff said

(I can play this game too)

Every time you post a WiS thread, Hilmar strangles a kitten.

Jenn aSide
Soul Machines
The Initiative.
#64 - 2012-12-11 15:20:52 UTC
Scatim Helicon wrote:

Yeah, we're annoyed at CCP for allowing these issues to build up to the point where newer players believe that's just the way it is and should always be. Its a natural conclusion to draw that 'the designers must have meant it to be this way, what are these guys complaining about' rather than that CCP have allowed an imbalance to build up for over half a decade. But when those same newer players start to invent ulterior motives to dismiss our legitimate concerns (you'll see a several of these in this very thread) and loudly proclaim that there's no imbalance and that the status quo should be preserved, spouting well rehearsed talking points about Griefing Bully Nullbear Control-Freak Whiners, they become part of the problem too.


So much this, way to cut to the heart of the matter. CCP makes things safe and new players (probably already used to the coddling and hand holding that is rampant in today's gaming and mmos) think that's what the game is about, that high sec isn't some starter and stable trade area, but rather and full "co-equal" area of the game. I was wrong, there is something to be mad at ccp for :) .

I understand as a business CCP has to make some concessions, but the spirit of the game must remain. they can either make a true quality kick ass niche game or water it down for the masses and get rich, you can't have both.

The part I bolded is simple gospel truth and should go into the Goon Bible as soon as mitt comes done from the mountain (of weed smoke) with the scrolls :) .


Damn it Goons, half the time I want to shoot y'all the other half I want to sex ya'll up.

OMG I just realized my Wife must be a Goon because I feel the same way about her.....
Randolph Rothstein
whatever corp.
#65 - 2012-12-11 15:21:52 UTC
i like high sec ,why should i leave it?
Jenn aSide
Soul Machines
The Initiative.
#66 - 2012-12-11 15:26:25 UTC
Randolph Rothstein wrote:
i like high sec ,why should i leave it?


You shouldn't.

As long as you accept the consequences of that choice (ie lower rewards for some actions, which is who it should work be sometimes doesn't), I've got no problem with it.

It's the people who want to have their cake (safety) and Eat it too (profits, content, "fun" ) that i have a problem with.
Codie Dunier
Doomheim
#67 - 2012-12-11 15:26:44 UTC
Null-sec players need something to complain about, I suppose. And apparently, they don't have some enemy forces trying to take over their territory that they could complain about, so instead, they complain about high-sec players who play th game the way they feel like playing the game. Simple.

Though I seriously doubt anything in this post is true, aside from my doubt about anything in this post being true.
HVAC Repairman
Hedion University
Amarr Empire
#68 - 2012-12-11 15:29:57 UTC  |  Edited by: HVAC Repairman
You're acting like it's a war on hisec, I don't care where people play. The current Risk vs. Reward right now is hilariously and stupidly broken. The Risk vs. Reward ratio needs to be redone
Codie Dunier
Doomheim
#69 - 2012-12-11 15:30:14 UTC
Jenn aSide wrote:
Randolph Rothstein wrote:
i like high sec ,why should i leave it?


You shouldn't.

As long as you accept the consequences of that choice (ie lower rewards for some actions, which is who it should work be sometimes doesn't), I've got no problem with it.

It's the people who want to have their cake (safety) and Eat it too (profits, content, "fun" ) that i have a problem with.

So... you have a problem with me living in high-sec, because it's the safest place to run missions, and because I find missions with corp-mates to be fun after the NPCs got a crash course in strategy? What's wrong with having "Safety" and "Fun" at the same time? I seriously couldn't care less about if CCP reduced NPC-Bounties to 75% of what they are now. I'd still do the missions because I think they're fun.
Natsett Amuinn
Caldari Provisions
Caldari State
#70 - 2012-12-11 15:32:57 UTC
Jenn aSide wrote:
Randolph Rothstein wrote:
i like high sec ,why should i leave it?


You shouldn't.

As long as you accept the consequences of that choice (ie lower rewards for some actions, which is who it should work be sometimes doesn't), I've got no problem with it.

It's the people who want to have their cake (safety) and Eat it too (profits, content, "fun" ) that i have a problem with.

This is, unfortunately, not the way a great number of people see the game.

To many people expect the game to be "high sec", and they should be able to play in high sec like they're taking advantage of everything the game has to offer, even though they aren't.

Having their cake and eating it too is exactly the reason so many people refuse to leave the NPC corps, and entrench themselves solely in high sec.


Imagine if high sec players HAD TO take part in some aspect of null the way many null sec players HAVE TO interact in high sec just to play in null.

I can't ignore high sec while playing in null, yet so many high sec players feel that they should be able to ignore everything but high sec.
HVAC Repairman
Hedion University
Amarr Empire
#71 - 2012-12-11 15:33:49 UTC
Codie Dunier wrote:
Jenn aSide wrote:
Randolph Rothstein wrote:
i like high sec ,why should i leave it?


You shouldn't.

As long as you accept the consequences of that choice (ie lower rewards for some actions, which is who it should work be sometimes doesn't), I've got no problem with it.

It's the people who want to have their cake (safety) and Eat it too (profits, content, "fun" ) that i have a problem with.

So... you have a problem with me living in high-sec, because it's the safest place to run missions, and because I find missions with corp-mates to be fun after the NPCs got a crash course in strategy? What's wrong with having "Safety" and "Fun" at the same time? I seriously couldn't care less about if CCP reduced NPC-Bounties to 75% of what they are now. I'd still do the missions because I think they're fun.


NO ONE HAS A PROBLEM WITH PEOPLE IN HISEC GET OVER THIS PERSECUTION COMPLEX

What people have a problem with is that a player with no risk will make just as much money (if not more) vs a player who will make the same (or less) with everything to risk. The balance is just dumb in this regard.
Natsett Amuinn
Caldari Provisions
Caldari State
#72 - 2012-12-11 15:34:52 UTC
Codie Dunier wrote:
Jenn aSide wrote:
Randolph Rothstein wrote:
i like high sec ,why should i leave it?


You shouldn't.

As long as you accept the consequences of that choice (ie lower rewards for some actions, which is who it should work be sometimes doesn't), I've got no problem with it.

It's the people who want to have their cake (safety) and Eat it too (profits, content, "fun" ) that i have a problem with.

So... you have a problem with me living in high-sec, because it's the safest place to run missions, and because I find missions with corp-mates to be fun after the NPCs got a crash course in strategy? What's wrong with having "Safety" and "Fun" at the same time? I seriously couldn't care less about if CCP reduced NPC-Bounties to 75% of what they are now. I'd still do the missions because I think they're fun.

If that's what you got from what they wrote, you need to seriously brush up on comprehension skills.

She said YOU SHOULD BE ABLE TO STAY IN HIGH SEC.
However, you should not reap the most benefit because of it.

But I have a feeling your responce stems more from you desire to have exactly that then it did with any inability to understand what you read.
Jenn aSide
Soul Machines
The Initiative.
#73 - 2012-12-11 15:36:48 UTC
Codie Dunier wrote:
Jenn aSide wrote:
Randolph Rothstein wrote:
i like high sec ,why should i leave it?


You shouldn't.

As long as you accept the consequences of that choice (ie lower rewards for some actions, which is who it should work be sometimes doesn't), I've got no problem with it.

It's the people who want to have their cake (safety) and Eat it too (profits, content, "fun" ) that i have a problem with.

So... you have a problem with me living in high-sec, because it's the safest place to run missions, and because I find missions with corp-mates to be fun after the NPCs got a crash course in strategy? What's wrong with having "Safety" and "Fun" at the same time? I seriously couldn't care less about if CCP reduced NPC-Bounties to 75% of what they are now. I'd still do the missions because I think they're fun.


if you did you would be one of two mission runners in all EVE.

The Incursion Runners said the same thing (it's not the isk, it's the community!), CCP nerfed incursions and whole communities went back to mission running overnight lol.

Still, i have no problem with you having fun in what you choose to do, my primary activities are High Sec Incursions, Null Sec Exploration and low Sec lvl 5 missions (I play EVE, all of it, not just "null or "high"). I have fun doing them and no one cares what I do.

But some people think High Sec is the equal of the other more risky places of EVE, and it is not. If you like it, stay there, but accept the limitations you just imposed on yourself for that choice.
Sexy Cakes
Have A Seat
#74 - 2012-12-11 15:38:19 UTC
The real reason:

nullsec is that boring

Not today spaghetti.

Randolph Rothstein
whatever corp.
#75 - 2012-12-11 15:38:47 UTC
HVAC Repairman wrote:

What people have a problem with is that a player with no risk will make just as much money (if not more) vs a player who will make the same (or less) with everything to risk. The balance is just dumb in this regard.


but if eve is sandbox why dont you make iskmaking in highsec more dangerous?you can do it

yeah you will loose a lot of ships,but thats the risk - are you willing to take it? if not why should i take risk in flying to lowsec?
Renier Gaden
Immortal Guides
#76 - 2012-12-11 15:39:11 UTC
ChromeStriker wrote:
Its that itch people in null sec get when they see a neutral in system... puts them on edge. In high sec there are neutrals everywhere and they dont understand.

Yeah, it freaks me out flying through High Sec. Greys everywhere and even the occasional red. I lived in Null long enough that every time I see a bunch of greys on a gate my subconscious reacts like there is a structure alarm going off in my head.
Randolph Rothstein
whatever corp.
#77 - 2012-12-11 15:39:17 UTC
HVAC Repairman wrote:

What people have a problem with is that a player with no risk will make just as much money (if not more) vs a player who will make the same (or less) with everything to risk. The balance is just dumb in this regard.


but if eve is sandbox why dont you make iskmaking in highsec more dangerous?you can do it

yeah you will loose a lot of ships,but thats the risk - are you willing to take it? if not why should i take risk flying to lowsec?
HVAC Repairman
Hedion University
Amarr Empire
#78 - 2012-12-11 15:42:05 UTC
Randolph Rothstein wrote:
HVAC Repairman wrote:

What people have a problem with is that a player with no risk will make just as much money (if not more) vs a player who will make the same (or less) with everything to risk. The balance is just dumb in this regard.


but if eve is sandbox why dont you make iskmaking in highsec more dangerous?you can do it

yeah you will loose a lot of ships,but thats the risk - are you willing to take it? if not why should i take risk flying to lowsec?


You're confusing what a sandbox MMO is and what a game mechanic is
Jake Warbird
Republic Military School
Minmatar Republic
#79 - 2012-12-11 15:47:06 UTC
Honestly OP, why should you care? If I had more time to spend at this game, I would definitely look to join a nullsec corp/alliance. All this drivel about being 'just another drone' is getting really old.

And I'll let you in on a secret... They keep poking at hisec 'carebears' because of the abundance of tears and butthurt it generates. It's just hilarious how some people get mad and keep posting insane **** just because some 'nullsec zealot' said something about nerfing their income.

p.s great poasting Jenn. You said most of what needs to be said. +1000 if I could.
Malcanis
Vanishing Point.
The Initiative.
#80 - 2012-12-11 15:47:52 UTC
Silath Slyver Silverpine wrote:
I'm quite honestly curious. The passion (for lack of a kinder word) shown by those who live primarily in nullsec towards those who live primarily in highsec is rather mind boggling. I'll leave lowsec players out of it for the most part, since they generally seem more interested in improving their own lot, and less interested in degrading someone elses.

I can't see any way in which high sec activity affects null happenings in any significant way. At most, the profits of activities in highsec affect market prices, which can affect nullsec players. If anything, though, nullsec players should see this as a boon, if it keeps material, module, and ship prices down. Although even then, from what I understand, larger nullsec corps and alliances manufacture many of their own materials anyway.

And considering that highsec dwellers make up quite a bit of the EVE player base, getting them to leave the game doesn't seem like a brilliant idea, since a loss of paying customers would hurt CCP, which in turn hurts EVE - including nullsec.
So, I'm at a loss. Do nullsec players feel that highsec players are taking dev time and effort away from null/lowsec and putting it towards highsec? I'll grant you that may be true to a certain extent, although blaming players for wanting their AO to be buffed seems not only silly, but hypocritical.

It's fairly obvious that many (Though certainly not all) nullsec players enjoy trolling and generally pissing off highsec players. I get that, even if I don't share the same mindset. In a world in which you are largely powerless, it's nice to feel powerful in a game. (It's ok to admit it, we're all in the same boat when it comes to real life. There's nothing inherently wrong with it; you're not hurting anyone IRL.) The fact that someone mining alone in some random belt can cause such a strong emotion as hate in a totally random and unrelated stranger is . . . well . . . bizarre, to say the least.

So is that it, then? Surely there must be a better reason for what I can only describe as 'unwarranted hate' than the aspect of trolling. I often hear talk of how "Carebears are destroying EVE!", however there is never an accompanying validating statement. I also hear a lot of talk about how highsec players should be forced into playing in low/nullsec conditions, however this fails to consider that many EVE players would simply quit the game if this were attempted, again, harming CCP and subsequently EVE.
Considering that most new players (Not alts or re-subs) start out as highsec players, then gravitate towards PvP or stay as highsec players, the statement that "Carebears are destroying EVE!" seems patently false. I suppose if your ideal version of EVE is one in which only those who live in nullsec exist, then this is true. Such a version, however, does not seem very sustainable.

(TL;DR) In short: please explain to me how the actions of those in highsec negatively affects nullsec players, since the two are largely separate worlds, with the exception of markets and allocation of dev time? If the actions of highsec players don't in fact affect nullsec, then please explain why many nullsec players feels such strong emotions towards highsec players?


I'll keep it short and simple

(1) What happens in hi-sec has a huge effect on nullsec. The economy is completely interconnected

(2) The facilities in nullsec to do anything except fight and mine moons are greatly inferior to those in NPC space (eg: refining, building, researching, invention)

(3) If you're not interested in fighting or moon mining, there's very little economic incentive to be in 0.0. In fact you'd be stupid to engage in pretty much any other activity than those two in 0.0 rather than hi-sec.

(4) In addition to contending with deeply inferior facilities, players in sov 0.0 also have to endure a significant risk overhead.

(5) Thus null focused players wan't the game rebalanced so that the relative rewards of being in 0.0 reflect the effort, investment and risk required to operate there.

(6) Some want nerfs to hi-sec to achieve this, others want buffs to 0.0. It might seem obvious that CCP should just buff 0.0 and make both sides happy, but there are game balance issues with doing this every time - for instance if we make ships 50% cheaper to build in 0.0, then we greatly reduce the demand for minerals to build those ships, which nerfs miners. Also, some players are inclined to see a buff to THEM as an inhernet nerf to US. And a vocal minority of players see any attempt to rebalance sec areas as a chance to make a huge vocal fuss because they're trapped within the bubble of their own rhetoric after years of forum-warrioring.

"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."

Grath Telkin, 11.10.2016