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Player Features and Ideas Discussion

 
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NPC stations and empty systems

Author
Tas Nok
Hedion University
Amarr Empire
#1 - 2012-12-11 06:33:44 UTC  |  Edited by: Tas Nok
I checked the common ideas thread and didn't see this so I'll toss this out there to see what folks think....

I never thought it made sense that a system like Penirgman has more stations than you can possibly use (19) and others have none...

SERVICES
Some systems have many stations but only a few of them have the right mix of repair/mfg/missions etc... so they get used all of the time. Some stations are nearly empty (hello LS) both because of bad location and poor services.

So the simple idea is to allow corps (not alliances) to set up services in npc stations that currently do not offer them, in both HS/LS
(in most of null u can set up your own station, if you like... more on that below)

now the not so simple...
Similar to the POCO's in LS/Null that are player owned and built, services (say repair for example) can be set up in a station that doesn't have it, for a FEE (TBD) and then when repairs are made in that station a part of the repairs go to that corp. Corps would be limited to 1 station so folks can spread out and improve more than just a few systems.
--a few limitations...
the services are not permanent, these huge npc stations require huge upkeep and even if the fee falls (because the service is rarely used, like office rent) the service wil become inactive after a given time if the fee (bill?) is not paid.
only corps that could put up a POS in that system, can build a service in a station
the building part is also a cost, rather large... say 500-800mil
it cannot be destroyed, but can go inactive (mothballed)
it can be sold/transfered just like POCO's/stations
building a service does not allow you to restrict its use (its still not YOUR station) *exception for FW where you can't dock anyway, but rules will need to be in place in case a system changes hands, it would be odd for the amarr to willing repair matar ships (forced sale?)
How to determine who can build on day one? good question, it should be fair, based on high local standing, and high sec status, but apart from that I dunno... suggestions welcome (low standing will also work in LS)

STATIONS
this may apply to Null as well but that remains TBD. (would like to see outer ring get a few more places to dock)
in HS... only in systems with no stations, corps must meet same requirements as setting up a service (above) and will be able to deploy an outpost egg with 1 special addition... a Concord waiver (granted by CCP) stations will be owned by Concord, but all services in station will be run by the corp that set up the egg. these cannot be conquered, but the station services can still be sold.
In LS the stations will be owned by Interbus (this time they will keep their special concord encoded shields)
in NULL/NPC stations will be owned by the local pirates (blood/sansha..etc)
--in HS how to determine who can build? same as above, TBD.. it the one sticky question I have no good answer for, but the bar should not be set low
--in LS/FW areas, only the controlling faction may build in uncontested systems (will need Dust 514 support in some of them) in non-FW zones, perhaps standing towards interbus or the local empire faction will be needed (ie Placid = Gallente)
-In Null/NPC excellent standing toward the local rats will be needed, and once built functions like a normal NPC station, only smaller and semi-destrutible (services only)

I imagine this has a number of problems... biggest one is we might run out of space, and make the game too easy? there is some charm to system after system of no stations to hide in, but it certainly isn't useful.
but it does have the excellent upside of allowing players to influence the movement of ships/players in currently under-developed space.
Hakan MacTrew
Konrakas Forged
Solyaris Chtonium
#2 - 2012-12-11 07:00:08 UTC
This sounds like it could be a great addition to the POS revamp which is coming soon(tm). Perhaps offer some of these under populated stations to be rented in full by corps or alliances?
Beta Miner
COBRA Logistics
#3 - 2012-12-11 09:02:59 UTC
This is a brilliant idea. Low sec suffers from lack of any sort of ownership on the systems.

I think that all stations should have a repair service, but beyond that the general availability of perminate station services should be reduced, placing the onus on making these stations liveable on the local inhabitants. Use would certainly depend upon how the owner set their standings.

And if you don’t like who owns the medical or fitting service in your choice station? Don’t like the tax you are getting charged for using the refining service? You blow it up and build your own.

AFK Cloaking? An afk cloaker has never ganked me. In fact a cloaker at his keybourd has never ganked me either.

Tas Nok
Hedion University
Amarr Empire
#4 - 2012-12-11 16:08:38 UTC
Beta Miner wrote:
This is a brilliant idea. Low sec suffers from lack of any sort of ownership on the systems.

I think that all stations should have a repair service, but beyond that the general availability of perminate station services should be reduced, placing the onus on making these stations liveable on the local inhabitants. Use would certainly depend upon how the owner set their standings.

And if you don’t like who owns the medical or fitting service in your choice station? Don’t like the tax you are getting charged for using the refining service? You blow it up and build your own.

emphasis mine, this is the general idea in LS since that is how the POCO mechanic works, and corps would need to defend their services if they came under attack. Taxes would be another matter since as an essential service they would not be able to deny or over-tax the service based on standings (apart from FW),

This isn't meant to be a conflict driver or a huge source of income (you should break even at best) it is meant to allow players to push development into systems that are underutilized if they make the investments.

There will be a huge cost up front for building these things, but to prevent the current mess of abandoned POSes leading to abandoned services/stations, there will be a timer (3mo??) that will allow them to be bought out via Concord and de-commisioned so they could be re-built by another corp if desired. In LS/Null you can just shoot them to start over. Twisted

or... if walking in stations becomes a reality, these abandoned stations, could be allowed to become havens for pirates, even in HS, where missions occur and while concord will care what happens OUTSIDE, they will not intervene inside. The idea of being able to explore more of a station if its abandoned could help re-vitalize salvage-hacking-archaeology as a profession. This path has more potential, but I also foresee more headaches for CCP.
Little Dragon Khamez
Guardians of the Underworld
#5 - 2012-12-11 17:02:01 UTC
Excellent idea, I really like this one it would certainly be different to having a pos anchored at a moon. I also like the idea that you would ultimately be responsible to the Empire that claims soverignty of the High/Low Sec system you are in and would need excellent standings with them and need to invest a sizeable amount of money.

My take on this would be that Empire space is underpressure due to conflicts between the empires and Non Capsuleer pirates and criminals using low sec as a refuge. The result being that the empire/npc corporation that owns the station could invite you in to clean up the area and dispose of the scum in return for managing an allied station etc.

Dumbing down of Eve Online will result in it's destruction...

Alx Warlord
The Scope
Gallente Federation
#6 - 2012-12-11 18:03:06 UTC
Hakan MacTrew wrote:
This sounds like it could be a great addition to the POS revamp which is coming soon(tm). Perhaps offer some of these under populated stations to be rented in full by corps or alliances?


indeed. CCP and CSM was discussing about the fate of null sec stations and outposts, if they will reamin or they will be removed when the new Player owned Starbase is released.

For more info: