These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Missions & Complexes

 
  • Topic is locked indefinitely.
123Next pageLast page
 

Work arounds for L4 mission runners.

Author
Ireland VonVicious
Vicious Trading Company
#1 - 2012-12-11 03:06:30 UTC
I've seen a lot of threads about the new mission mechanics.

This thread is not for complaints ot talking about how it's bugged and when fixes will come.

I'm putting out a few suggestions on what L4 mission runners can do to help themselves.


Mission with a buddy.
Spider tank battleships can do a lot in wormholes so don't be scared to learn how to buddy up for L4's.


Try out a small battle cruiser group with a couple of the improved T1 logi's.
This should help get pve combat pilots ready for incursions.


Run scout incursions. 3-5 man group is all that is needed.



One thing I've been curious about but have yet to have time to test is the missions AI compared to incursions.
I know that a single ecm can hold mobs in incursions and Nos on a smaller scale..
Has anyone tested these in the new L4's? Would be nice if all you need is one guy with a massive tank and a bit of EW.


Looking for more suggestions to keep the high sec pve running.
Ahn Tee Mahtur
#2 - 2012-12-11 03:23:17 UTC
Ireland VonVicious wrote:
I've seen a lot of threads about the new mission mechanics.

This thread is not for complaints ot talking about how it's bugged and when fixes will come.

I'm putting out a few suggestions on what L4 mission runners can do to help themselves.


Mission with a buddy.
Spider tank battleships can do a lot in wormholes so don't be scared to learn how to buddy up for L4's.


Try out a small battle cruiser group with a couple of the improved T1 logi's.
This should help get pve combat pilots ready for incursions.


Run scout incursions. 3-5 man group is all that is needed.



One thing I've been curious about but have yet to have time to test is the missions AI compared to incursions.
I know that a single ecm can hold mobs in incursions and Nos on a smaller scale..
Has anyone tested these in the new L4's? Would be nice if all you need is one guy with a massive tank and a bit of EW.


Looking for more suggestions to keep the high sec pve running.

Not everyone can find a buddy/group 23.5/7. I play at weird times. Plus any logistics in a mission will instantly be targeted and destroyed.
Ireland VonVicious
Vicious Trading Company
#3 - 2012-12-11 03:31:59 UTC  |  Edited by: Ireland VonVicious
I agree that any single logistics ship would be destroyed.

Would have to be done in pairs. Treat it like an incursion.

Yes, not everyone can. I'm not offering miracles just trying to start a helpful thread.
Rengerel en Distel
#4 - 2012-12-11 03:43:07 UTC
Nice thread, but i believe if people wanted to do incursions, they'd already be doing them instead of level 4 missions.

With the increase in shiptoasting, the Report timer needs to be shortened.

Ahn Tee Mahtur
#5 - 2012-12-11 03:47:02 UTC
Ireland VonVicious wrote:
I agree that any single logistics ship would be destroyed.

Would have to be done in pairs. Treat it like an incursion.

Yes, not everyone can. I'm not offering miracles just trying to start a helpful thread.

And i gratefully thank you for that, however the best solution would either fit a MJD or just wait it out a couple of years before CCP even notice an itch on their noses.
Ireland VonVicious
Vicious Trading Company
#6 - 2012-12-11 03:54:28 UTC
Rengerel en Distel wrote:
Nice thread, but i believe if people wanted to do incursions, they'd already be doing them instead of level 4 missions.



Not so sure on this.

The old incursion aspects have been in shambles.

Many new players don't even try them any more. Just old vets doing the isk grind.

I'm wondering if this new system is to help bridge the gap from missions to incursions and wormholes.

Starting to look like other mmo's with groups needed to do things.

I think the EW aspect has to be fixed but the entire room attacking at once and being smart might be just what this game needs to get pve combat pilots to move into more group work, but that is for another thread.

I think scout incursions should see new life from the L4 mission changes.

Newer players can take 3 bc's and 2 logi and go breaze through them making a bit of isk and having fun together.
Do people even know scout incursions exist or have we all become high sp snobs at this point with no new blood in the game?
Ireland VonVicious
Vicious Trading Company
#7 - 2012-12-11 03:55:32 UTC
Ahn Tee Mahtur wrote:
Ireland VonVicious wrote:
I agree that any single logistics ship would be destroyed.

Would have to be done in pairs. Treat it like an incursion.

Yes, not everyone can. I'm not offering miracles just trying to start a helpful thread.

And i gratefully thank you for that, however the best solution would either fit a MJD or just wait it out a couple of years before CCP even notice an itch on their noses.



When the EW gets fixed the MJD might be a good option. For now it's not worth the effort.
Sammybear
Pyke Syndicate
Solyaris Chtonium
#8 - 2012-12-11 04:04:24 UTC
Easy solution is to avoid the worst 3-4 missions (mainly WC, vengeance, and The Assault).

In lieu of that some other possible solutions are:

  • Choose one of the more overtankable ships (maelstrom and rattlesnake come to mind right off hand), and tank the crap out of them
  • If a shield tanker then strap on a XLASB
  • Carefully use smartbomb to get rid of the main problem npcs (the scram/web frigs)
Ahn Tee Mahtur
#9 - 2012-12-11 04:21:16 UTC
there's a video up where someone in a domi MJD's away from the mission. sets up sentrys and picks them off one at a time. then MJD back to the warp gate and continues on. seems like a great idea for most ships. but EW frigs have amazing range, im impressed they can reach 80km+
Sammybear
Pyke Syndicate
Solyaris Chtonium
#10 - 2012-12-11 04:30:27 UTC
Ahn Tee Mahtur wrote:
there's a video up where someone in a domi MJD's away from the mission. sets up sentrys and picks them off one at a time. then MJD back to the warp gate and continues on. seems like a great idea for most ships. but EW frigs have amazing range, im impressed they can reach 80km+


and if you get unlucky in missions like WC, where the frigs are REALLY close to start, you can get scrambled.
Daniel Plain
Doomheim
#11 - 2012-12-11 04:33:38 UTC
Sammybear wrote:
Ahn Tee Mahtur wrote:
there's a video up where someone in a domi MJD's away from the mission. sets up sentrys and picks them off one at a time. then MJD back to the warp gate and continues on. seems like a great idea for most ships. but EW frigs have amazing range, im impressed they can reach 80km+


and if you get unlucky in missions like WC, where the frigs are REALLY close to start, you can get scrambled.

...which does nothing to a mjd

I should buy an Ishtar.

Sammybear
Pyke Syndicate
Solyaris Chtonium
#12 - 2012-12-11 04:35:51 UTC
Daniel Plain wrote:
Sammybear wrote:
Ahn Tee Mahtur wrote:
there's a video up where someone in a domi MJD's away from the mission. sets up sentrys and picks them off one at a time. then MJD back to the warp gate and continues on. seems like a great idea for most ships. but EW frigs have amazing range, im impressed they can reach 80km+


and if you get unlucky in missions like WC, where the frigs are REALLY close to start, you can get scrambled.

...which does nothing to a mjd


so the tool tip is incorrect?

"Warp scramblers can be used to disrupt the module."
Syn Fatelyng
Redanni
#13 - 2012-12-11 04:42:09 UTC
Sammybear wrote:
"Warp scramblers can be used to disrupt the module."
It's quite possible the rats are using warp disruptors and not scramblers. Even in PvP, warp scramblers can disable a MWD while a warp disruptor can not.
Daniel Plain
Doomheim
#14 - 2012-12-11 04:47:44 UTC
it has been tested and confirmed that npc warp 'scramblers' do not affect mwds and mjds. too lazy to dig for a source, do the leg work if you want.

I should buy an Ishtar.

Sammybear
Pyke Syndicate
Solyaris Chtonium
#15 - 2012-12-11 05:05:11 UTC
Daniel Plain wrote:
it has been tested and confirmed that npc warp 'scramblers' do not affect mwds and mjds. too lazy to dig for a source, do the leg work if you want.


ahhh, if thats the case then never mind my post lol. My fault for taking an item description at face value What?
Rain6635
GoonWaffe
Goonswarm Federation
#16 - 2012-12-11 07:45:17 UTC
Sammybear wrote:
Easy solution is to avoid the worst 3-4 missions (mainly WC, vengeance, and The Assault).

In lieu of that some other possible solutions are:

  • Choose one of the more overtankable ships (maelstrom and rattlesnake come to mind right off hand), and tank the crap out of them
  • If a shield tanker then strap on a XLASB
  • Carefully use smartbomb to get rid of the main problem npcs (the scram/web frigs)

Rainf1337 on Twitch

Rain6635
GoonWaffe
Goonswarm Federation
#17 - 2012-12-11 07:45:25 UTC
Sammybear wrote:
Easy solution is to avoid the worst 3-4 missions (mainly WC, vengeance, and The Assault).

In lieu of that some other possible solutions are:

  • Choose one of the more overtankable ships (maelstrom and rattlesnake come to mind right off hand), and tank the crap out of them
  • If a shield tanker then strap on a XLASB
  • Carefully use smartbomb to get rid of the main problem npcs (the scram/web frigs)


resist tank: I agree with this. I use 90% omni tanked rattlesnakes to "afk-ish" mission. I use spare highs for 2 energy transfers and sometimes swap a battleship for a logistics (basilisk). It's a "just add dps" (with other pilots) setup, and it works better as more pilots are added to gang (even when they don't contribute to the cap chain)

-battleships with dual cap tranfers can pump the basilisk full of cap, or cap chain with other battleships for enough spare cap to run ancillaries empty.

-remote and local reps are redundant, but necessary when your ship is isolated from the gang via ewar. also, T2 cruisers like the heavy interdictor, heavy assault, and command ships have the CPU to fit XL-ASB's

-dps tank: now that full aggro is more likely, I also suggest considering an outgoing dps tank if you can reach the 1000dps range. you'll only be in danger until you get tackle frigs killed.

-1000dps is plenty to make a mission go fast, so my suggestion is 2 ships: 1dps 1 logi

-logi is good for keeping AB/MWD ships juiced at range, like megathrons.

-I don't recommend soloing lvl 4's. I can handle lvl 4's solo with a shield bonused ship, but for those certain lvl4 missions, most solo pilots will find themselves vulnerable for too long. if they're grinding, they'll run into one and get caught.

Rainf1337 on Twitch

Mr Pragmatic
#18 - 2012-12-11 10:07:45 UTC
Another thing you can do to work around some missions I have done is get into a fast frig with a MWD and collect what ever loot and turn the mission in.

Super cali hella yolo swaga dopeness.  -Yoloswaggins, in the fellowship of the bling.

Ireland VonVicious
Vicious Trading Company
#19 - 2012-12-11 12:23:03 UTC
Thanks for the extra tips everyone.

The resist tank BS using energy transfer with T2 logi seems like a good call.

How well does the logi do when under fire? Do the transfers being run on the RS help hold mobs at all?
DSpite Culhach
#20 - 2012-12-11 12:51:12 UTC
I still see the problems as L4's missions being "us VS a damage dealing script" rather then a proper "mission".

The only mission mechanic we get right now is "survive the dps".

God forbid one day we get a mission where we have to escort 10 Battleships and have to keep as many as possible alive from warping in NPC's, because we wouldn't know what to do. The sheer surprise would freeze to the spot and get everyone popped.

I agree we need new tactics mentioned here for the current changes, but I really wish PvE got revamped. I can dream.

I apparently have no idea what I'm doing.

123Next pageLast page